Witch Craft Works – 10

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We asked last week if Weekend could keep the good guys on their toes for more than an episode, something no other villain in the show has been able to do as of yet. After the events of this week, the answer seems to be yes. This is an episode bustling with activity in which pretty much everyone is out of their comfort zone and has to improvise in the midst of all the chaos Weekend has caused.

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You have Rinon and the workshop witches trying to pick up the pieces and negotiate with Weekend, who has wrecked the city, injured several witches, and strapped bombs to others that will go off in a half-hour if they don’t bring Honoka to her. Kasumi has enlisted the aid of the Tower witches living in her house (who can still use magic, since they’re not Workshop), while Chronoire is pissed that her house is wrecked but intrigued by Weekend’s power and gets ready to face her.

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Meanwhile, after witnessing Weekends handiwork (for which Honoka briefly freaks out but then composes himself) Ayaka leads Honoka further below the city to its very core, which kinda resembles the Forest of the Deer God. In order to restore the good guys’ ability to use magic, Honoka himself must form a new contract with the city. On the way to the core (a pretty epic journey in its own right), they meet the stone golem witch Gibraltar, but Ayaka deals with her, not with magic, but with muscle, showing her mother taught her well.

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Honoka gets the magic flowing again just in time for Rinon & Co. to save the hostages, punch Weekend in the face, and capture her, and it looks like another bad guy has been foiled. But then Weekend reveals that, like Ayaka, she doesn’t rely on magic alone, using conventional grenades to blast her way out of her cell. She lost this week’s battle, but the war is still on, with both Kazane and Chronoire likely to enter the fray in the near future. This show’s in good shape to have a strong finish.

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Rating: 8 
(Great)

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