In order to afford the upcoming 24-hour airsoft tournament, the C3 Club must have a profitable school fair. After striking out with goldfish and haunted houses they set up a “cosplay firing range cafe” using what they have on hand. Business is slow due to harsh competition from adjacent clubs until Mutsu implements the “Get Wet Strategy,” in which the C3 members face off against each other in swimsuits with paper targets and water pistol quick-draw. A momentary distraction allows Yura to beat Sonora. By the end of the fair, they’ve made enough to fund the tournament.
It’s clear even before this episode that Yura has long since been accepted by the rest of the C3 Club as one of their own, and her exploits with said club are both fun and formative. And yet she still can’t shake flashbacks to a time when she didn’t fit in anywhere, and her peers took advantage of her meekness to walk all over her. It’s that past, combined with her defeat at the hands of Haruna Rin, that continue to haunt her and fuel the overachieving that could become reckless if unchecked.
She seems to use her “powers” to change her environment (as she sees it anyway) to her advantage, imagining a western duel in defeating Sonora in quickdraw. What followed was a quite awkward interaction to a duel between friends. Yura, who is almost embarrassed to have won, is given the cold shoulder by Sonora either because she was concerned with the girl who ran into Rento, or because she’s sore about losing to a newbie, or a little of both. The fair was fun enough for all, but it didn’t resolve any of Yura’s insecurities, which will surely come to the fore at the 24-hour tournament.
Rating: 6 (Good)