Higurashi: When They Cry – Gou – 21 – A Terribly Long Dream

Since Gou is my first foray into the Higurashi saga, I’m as confused as Satoko for much of the cold open, which consists of a Hanyuu-like woman saying various things and Satoko responding with lots of “Huh?”s and “What?”s. Bottom line: Satoko is being given the power to live through loops—whether she understands what that means or not—and told that if she lives through enough of them, her wish may one day come true.

Satoko wakes up back in June of 1983, and decides to shrug off the last five years as one long, awful dream. When she sees Lil’ Rika, she can’t help but run into her arms and start tearing up, she’s so happy they’re back where they belong. It’s only when events in the forest with Takano and Tomitake unfold precisely how they did before that Satoko starts to realize it wasn’t a dream, and she’s in a loop.

As such, one day a year and change later, Rika approaches her for a favor and they go to the bookstore to buy a study guide. This time, Satoko voices her hesitancy to join Rika at St. Lucia, but Rika makes it clear if Satoko doesn’t want to share in her new life-to-be, she’ll simply study on her own. Satoko caves and buys a guide, pleasing Rika.

Since she can’t convince Rika not to try to enroll at St. Lucia, she shifts her strategy to making it impossible for Rika to study enough to actually get in. She does this through various not-so-subtle means, such as physically placing herself between Rika and Chie-sensei, and even getting Rena and Keiichi to guilt-trip Rika into playing games with them.

It’s clear from the get-go this strategy would fail, for the same reason Wile E. Coyote’s schemes never pan out: because like the Road Runner, like Rika’s will, is the ocean: Fight against the waves and you’ll only get beaten up, or worse. Despite both Rika and Satoko being exhausted from club, Rika still gets up in the middle of the night to study. Satoko asks Rika if they can talk.

It’s here when I hoped Satoko would tell Rika precisely what’s happened to her, and how because of that she knows for a certainty how awful attending St. Lucia’s would be for her. Instead, she allows Rika to frame her concerns as rhetorical rather than empirical. Considering Rika is doing this because she’s lived through so many loops in Hinamizawa, you’d think she’d have been receptive if Satoko told her she’s now going through the same damn thing!

Instead, Rika hears what Satoko is saying, acknowledges them as legitimate concerns, but then promises to help Satoko should she struggle at St. Lucia’s. Whether due to Satoko’s love for and trust in her best friend, and/or belief that saying what she’s said to Rika will change the course of events for the better, Satoko takes her at her word.

Never let it be said Higurashi doesn’t possess brutally black comedic timing when it wants to, because just moments after Rika’s promise to Satoko, we fast forward five years and the two of them are right back where they were in the first loop: on opposite sides of the school wall, and on completely opposite social levels.

While the first time around, Satoko could forgive Rika for their drifting apart, but this time is different: Satoko was as explicit as she dared to be in telling Rika her concerns about St. Lucia beforehand. More importantly, Rika made an explicit promise, which Satoko believes she has broken. In Satoko’s view, her suffering in this loop isn’t the unfortunate consequence of miscommunication, it’s betrayal, pure and simple.

This time when Satoko confronts Rika, she calls her out for the “dirty liar” she is, only for Rika to counter her by saying when her grades start to slip, she did indeed keep her promise by offering a helping hand. It was Satoko who slapped that hand away. When Satoko says she didn’t want to be looked down upon, Rika says Satoko’s the one who put herself below her.

Satoko had hoped for a better answer from Rika than placing all the blame at her feet, but she doesn’t get it, so she has no further use of this loop. Embracing Rika tightly, Satoko makes a promise of her own: she won’t let Rika deceive her “next time”. With a dramatic flourish, she says “Good tidings to you, my treacherous Rika”, then snaps her finger. This brings the giant chandelier plummeting down on them, killing them both in a spray of blood, gore, and glass.

Goddamn, Satoko got the hang of this loop thing pretty quickly, didn’t she?! At least, I hope she did, and realized a promise from Rika isn’t enough, nor are further half-measures to keep her from entering St. Lucia. Instead, Satoko needs to take a hard look at either not joining Rika and parting ways, or telling her what’s really going on, and hoping she’ll believe her.

Rating: 4/5 Stars

Higurashi: When They Cry – Gou – 20 – Hard Time

Rika continues to bask in the spotlight of adoration at St. Lucia, to the point Satoko feels compelled to confront her in the main hall. Rika’s cronies come to her defense first, but Rika herself doesn’t suffer Satoko’s rudeness, and promises to “make time for her” later. When those cronies badmouth Satoko behind her back, Rika at least defends her friend, saying she’s in a foul mood because her grades have dropped and she’s doubting herself.

Rika believes Satoko will eventually pull out of her nosedive on her own, but that doesn’t happen. Satoko thinks implementing her metal pan prank on a grander scale will help Rika remember the past and their bond, but it all goes pear-shaped one of the pans bloodies a crony. Rika doesn’t rat Satoko out, but one of the cronies does, and Satoko is put in a orange jumpsuit and placed in solitary confinement. Yikes!

While there, all Satoko does is curse the fact she didn’t say “no” when Rika asked her to join her in attending St. Luica. She simply doesn’t fit there, and that’s reinforced when, upon being released, Satoko begins her second year in the “special class”, from which she knows there is no escape.

There’s finally a bright spot in Satoko’s dreary life when she gets a letter from Mion about having a Hinamizawa Country School Game Club Founders’ Reunion. Mion comes to pick Satoko and Rika up in a van, but if she senses the rift between them, she doesn’t mention it, nor do they.

Instead of using the trip to address or resolve that rift, Satoko uses it to forget about St. Lucia altogether. Perhaps she believes there’s no use in speaking to Rika at this point. When Rika finally lets out her trademark “Nipaaa!”, Satoko is both heartened and disheartened, as after everything that’s happened, it almost sounds mocking or patronizing.

Keiichi, Rena, and Mion seem to be exactly the same people, having simply moved their club from Hinamizawa to college they attend together. It’s clear that Satoko would have probably been much happier if she’d gone to high school with them, as she can’t be any less suited for St. Lucia.

After having fun with a card game that includes traps and pranks and penalties, the group heads to the cosplay cafe for a bite, but Satoko tells them to go ahead of her; she wants to have a walk alone in Hinamizawa. It may look pretty much the same, but so much has changed. The more she walks around, the more apparent it is that this is not quite her home anymore either.

Then Satoko comes upon the storeroom, and recalls sneaking in once and wondering if Oyashiro is still angry at her. A strange resonance starts to emanate from within, and when she touches the statue, it crumbles to reveal a broken horn, the source of the resonance.

When Satoko touches that, she’s transported to the same bizarre interdimensional plane where Rika ended up so often. She’s met by someone who looks to be a fully grown-up version of Hanyuu, who addresses Satoko as “child of man.” After punching the walls of her literal prison at St. Lucia wishing she could turn back time and do everything over, now she’ll have that chance!

Rating: 4/5 Stars

Higurashi: When They Cry – Gou – 05 – Two Not of a Kind

This week the timeline resets back to June 12, long before everyone starts murdering each other. In fact, until the very end of the episode there’s barely a hint of dread to be found here. A lot of time is spent literally playing games at a store. Like the first episode, this is largely table-setting.

Keiichi is saddled with The Game of Life, which unlike his fellow club members’ games, is predominantly luck-based. When Mion, Rena, Satoko and Rika all win their games, Kei decides to win by making a deal with the two younger boys he’s playing with, both of whom like Satoko and Rika, respectively.

The shop’s owner, who is Mion’s uncle, gives everyone gifts for helping to boost the day’s game sales. Keiichi ends up with a western-style doll, and following Rika’s advice, gives it to Mion, who is surprisingly flustered and bashful about receiving it.

The next day, Kei’s dad takes him to a restaurant where all the waitresses are in fantasy cosplay. To his shock, he finds Mion working there—but she reveals she isn’t Mion, she’s Mion’s twin sister Shion, who seems to appreciate Kei’s praise for how she’s rocking her outfit.

Since Shion was so familiar with Keiichi, there’s a distinct possibility she and Shion pose as one another, so from that point on I kept wondering who was who while interacting with Keiichi. When he praises Shion’s outfit, Mion blushes, and while Mion goes to her part-time job, it’s apparently Shion who comes to Keiichi’s house to drop off some dinner.

Throughout this, Keiichi is kind of a jerk in how he treats Mion as somehow “rougher” or more “tomboyish” than Shion…but even he can’t be certain with which twin he’s been interacting, nor could he know how good Shion is at acting like Mion, or vice versa.

At school the next day, Kei returns the dishes to Mion, whom everyone notes is acting more “kind and gentle” than usual. Rena ends up giving Keiichi a friendly reminder not to always tell a book by its cover. When Kei asks what he’s to make of that warning given Rena’s “cover”, she changes the subject.

That said, Rena notably maintains her “cute” Rena persona, never betraying any kind of malice as she did in the previous arc. It could be that instead of Rena, it’s Mion, or rather the Sonozaki Twins Keiichi will have to watch out for.

That brings us to the foreboding yet cryptic ending: when Keiichi is distracted by the restaurant where he met Shion, he stumbles into a row of motorcycles, angering their delinquent owners, who seem to be itching for a fight.

Just when they seem poised to start roughing him up, they’re stopped by a suddenly very pissed-off and assertive Mion…or is it Shion? Whoever it is, they tell the three punks to piss off, and when they move to challenge her, they’re surrounded by dozens of ordinary townsfolk, all wearing the same hostile expression as her.

Is this simply a factor of there being so many Sonozakis in the town? Does Mion/Shion have some kind of power to bring allies to her side? Is she a secret delinquent with more clout than these three grunts? Which twin even is it, considering we’ve apparently seen both “normal” and “reserved” versions of Mion? Could it be we never really met the real Mion until now?

Appare-Ranman! – 09 – Taking a Load Off

The car companies decide that despite the threat of Gil, the race will go on. The route to the next supply point is adjusted for the safety of the race staff. That means all of the racers have a day off, and this episode is all about how they spend that day, which means it’s all about Appare-Ranman’s colorful cast of characters.

This episode features a formidable number of character pairings and groupings, from Hototo an Dylan to Appare and former engineer Seth Carter to Hototo and the Bad Brothers. Appare spends much of the day lost in deep calculations about his hybrid drive, but everyone else basically kicks back.

We learn a lot of little details during this slice-of-life excursion: TJ and Al have a drinking contest, but Sofia easily drinks both of them under the table. Xialian and Kosame spar, and the former brings up how her father taught her kung fu to protect herself. Little things here and there that bring the ensemble cast to life.

Naturally there’s a fair amount of comedy in the episode, from the lost-in-thought Appare collecting objects until he’s riding on a donkey’s back in a barber’s smock with display pennants and a ragdoll hanging from him and his foot in a bucket.

The donkey eventually bucks him straight into a building occupied by one Thomas Edison. There’s even a hot springs session with the whole gang, and Kosame and Appare learn about American modesty the hard way. Sofia discusses Al with Xialian while the boys play an increasingly spirited game of jan-ken-pon.

It’s all a lot of fun despite the fact there’s no racing, and by sunrise the next day Appare’s hybrid system is in good working order, such that he deems the “real race” about to begin. But as Sofia boards the train that will follow the route of the race, she’s accompanied by Richard Riesman, whom we already know to be the real villainous Gil. No matter how much liquor Sofia can hold, that can’t be good!

Kaguya-sama: Love is War 2 – 12 (Fin) – Adjusted for Inflation

After the thrilling but nearly completely comedy-free Ishigami Sports Festival denouement, Love is War returns to its bread-and-butter with a relatively understated slice-of-life, life-goes-on finale. We get two stories, the first of which is by far the most emotionally engaging.

The Principal wants to snap photos of the StuCo, but Shinomiya family policy forbids Kaguya’s face from being distributed in any media, so she sits out the shoot. The Principal quickly pulls Miko out of her shell, but gets on Kaguya’s bad side when he pairs Miyuki and Chika as a dating pair.

While Kaguya once looked down on other girls who took pics with their phones, she’s nevertheless come to enjoy documenting her life with the StuCo on her antiquated flip phone (full disclosure: my landlord still has one, and she’s not planning on giving it up anytime soon!).

When the other members insist on including her on a private rooftop shoot, her phone falls off the roof during the exchange with the principal, and it is destroyed, along with all of the data (since it’s not only old, but a weird proprietary phone with no SD storage).

Crestfallen, Kaguya and Ai head to the store to buy the latest smartphone, but she’s thoroughly down that all of her precious memories were lost. The rest of the StuCo picks up on that, so Miyuki finally starts a StuCo LINE group with a shared cloud album, having held off until Kaguya got a smartphone, not wanting to leave her out. Suddenly, her phone, so sad and lonely when new and empty, starts to burst with brilliant 4K HDR photos of the StuCo’s hijinx.

This also serves as a curtain call for some of the most indelible images from this marvelous season. Kaguya’s blank look of quiet despair becomes a gleaming smile, and the five StuCo members pose for another group photo. Needless to say, Kaguya wins, having lost a low-res flip-phone album but gained a much more comprehensive hi-res one.

The majority of final segment feels like a stakes-free epilogue that could also have aired at any point this season. It makes a point to demonstrate that despite all the development these characters have gone through, they can still fall into their old habits, whether it’s Miyuki worried about Kaguya saying “How Cute” to Yuu losing his nerve.

The premise is easy enough, and starts out as a very direct double entendre involving pumping. Chika has a big balloon leftover from the sports fest, and pulls everyone into an increasingly stressful game in which each player must pump at least once, but if the balloon bursts, they lose. Chika actually gets poor obedient kohai Miko to pump the most, but lets her stop before it bursts.

This leaves Miyuki and Kaguya as the last two to pump, and they too survive, but when Chika gets a drop of tangerine juice on the paper-thin rubber, a cataclysmic explosion occurs that destroys the entire academy. As the credits zoom horizontally from right-to-left (a la Chihayafuru), both Kaguya and Miyuki, who survived the blast, are determined to get the other to take their hand.

What sets this interaction apart from so many past ones is that for once their wavelengths are perfectly aligned and they each get what they wanted, which was to hold the other’s hand without saving face or enduring mockery. It’s the perfect way to wrap up this momentous second season, while creating hope for a third one.

Still, I’d be very surprised (and delighted!) if a potential third episode surpassed this second, which goes down as one of the best second seasons of anime ever. MAL has it at #22 all time, and I think that’s a little low. I’ve savored every minute, and now that it’s over for now I shall miss it dearly!

BokuBen 2 – 07 – Woke Gambler Ogata

Fumino, Uruka and Kirisu-sensei don’t appear at all this week, as both segments are Rizu-centric. Sekijou Sawako and Nariyuki both come up with the idea to accompany Rizu to an open campus at the college she wishes to attend, then spend most of the time trying to bow out so that the other can be alone with her. Rizu notices the two are being unusually “fidgety” but doesn’t know the reason why.

The bottom line is their antics end up leaving Rizu on her own more often than not, so when she accidentally gets drunk off the fumes of college students’ beer, she darts from petulant annoyance (“JERKS!”) to mushy sentimentality, taking their hands in hers and declaring all she wanted was for the three of them to have fun together.

The second segment involves Rizu being recruited as a substitute maid for a gaming tournament. Rizu loves games but is terrible at them, so when she loses over forty games in a row (giving the winners free food that threatens the solvency of the cafe) both Asumi and Nariyuki give her the little nudges she needs to finish up on a confidence-building winning streak. The only problem is that later, she overhears the two talking about how they fixed it so she’d win, evaporating all the confidence she’d built up.

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While Drunk Rizu was fun, I always like Sawako’s energy, and I’m glad Rizu and Nariyuki remember their first kiss (and both regard it as such), this ep still felt a tad slight, and didn’t really move the needle much for Rizu x Nariyuki (or Rizu x Sawako). It would be nice if the show stopped running in circles and took more romantic risks.

Afterschool Dice Club – 01 (First Impressions)


Wacky antics force the lonely girl in class to hang out with the new girl in class and learn about fun. Also Euro-style board gaming. Subject matter aside, the visuals are middle shelf and the protagonist has no agency. She’s simply dragged along by the plot and other characters because she’s there.

As for the subject matter… I play a lot of board games, including almost everything shown in the shop. However, I’m not sure I get anything out of highly detailed box shots and the friendgasmic high school girls discovering them?

Dice Club lacks a compelling story structure and protagonist. Unless you really get something out watching people play and explain board games, this is no different from any other ‘did you know’ / ‘public access’ vibe anime.

Karakai Jouzu no Takagi-san 2 – 12 (Fin) – The Real Game Begins

The entirety of Takagi 2‘s finale is devoted to the summer festival, as it should be. We start with Nishikata waiting nervously for Takagi, his hands already sweating with anticipation. She arrives positively resplendent in a yukata, nearly bowling him over with her beauty.

As they walk to the festival together, little kids and old people alike see them for what they are: a couple on a date. Nishikata thinks he can win a game in which no adults say they’re on a date, but he has to rely on semantics, and ultimately loses at the candy apple stand.

As the other members of the cast enjoy the festival, Nishikata tries to distract from the fact he’s on a date with Takagi by engaging in one competition after the other, from goldfish scooping to ring toss. He loses at all of them, but Takagi gives him an out: if he does “date stuff” with her, he’ll automatically win.

For once, Nishikata doesn’t want to win, or rather the little timid voice inside him doesn’t want him to fully open himself to the experience. He won’t feed Takagi, but he does give her the gift of a cute hairpin, eschewing the childish toys also available to choose.

On two notable occasions, the large crowds separate Takagi and Nishikata. The first time, he’s able to locate her quickly, but the second almost spells disaster, as they can’t find each other when the fireworks begin. Thankfully, Nishikata’s mate Kimura, with the assist of the episode, directing Nishikata to Takagi’s location atop the shrine steps.

Takagi has to endure the bulk of fireworks all alone, and her face has never been more morose…but when she spots Nishikata running up the steps her face brightens, and meets him halfway down the steps. Sadly, the fireworks end just as they reunite.

Far more importantly to Takagi, Nishikata finally takes her hand into his, unbidden, calmly explaining how it would suck if they got separated, not to mention the steps can be perilous.

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Takagi’s reaction above tells you all you need to know about how much this means to her. Just one episode after he finally asked her out, he mustered the courage to take her hand, and even if it was the practical move, it shows HUGE growth on his part to actually, you know, make it.

They descend the steps hand-in-hand and later we find them playing with sparklers on the beach; unassailably a date thing. Takagi tells him that throughout all the “losses” he’s endured, he’s never really lost, because, well, he has her. Her attention, her affection, her eyes on him.

No matter how you slice it, Nishikata is a winner. And in what I dearly hope will be a third season of this beautiful, uplifting show, perhaps he’ll keep gaining confidence, shaking off his childish hang-ups, and making the right moves. There’s a lot of game left to be played. But if this is the ending to this particular story, I’m glad it ended on a happy note.

Karakai Jouzu no Takagi-san 2 – 08 – A Better Dream

This week Takagi and Nishikata get “stuck” in the storage shed after gym class, as Nishikata pretends he can’t open the door in order to scare Takagi. Honestly it’s a pretty sizable “own goal” on his part, as Takagi doesn’t mind being alone in a shed with Nishikata one bit. She even realizes pretty quickly that the door’s not really locked, but if he’s going to make conditions so perfect for teasing, who is she to resist?

While in the dim shed Nishikata scrapes a knee, so Takagi takes him to the conveniently empty nurse’s office to administer antiseptic. Again, the two are all alone, and Takagi makes sure to point this out, sitting on the bed with Nishikata (the second bed of the episode!) and putting her hand just an inch from his, daring him to hold it and claim victory. Unfortunately, Nishikata…just can’t do it.

When the two compare dreams of what they’d do with a million (then ten million) yen, we can see the recurring theme of Nishikata being an unapologetic, helpless…kid. He wants to buy all the video games and comics; she wants to go on vacation with “someone she loves”—someone Nishikata can’t yet realize or accept to be…him.

Presumably, at some point, Nishikata will grow up a little more and take Takagi’s numerous, increasingly obvious hints. Or perhaps the time will come when Takagi will stop “teasing” and simply tell him upfront how she feels, leaving no room for doubt and not following it up with a “just joking.”

Mind you, I’m not saying that’s Takagi’s responsibility to move this thing forward. For all I know, she’s fine with things the way they are—which is why she’s not pressing—or she’s waiting to see how things play out. In any case, her odds of a desirable outcome are surely better than winning a 10 million-yen lotto ticket.

Durarara!! x2 Shou – 05

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The tone of the close of last week’s episode was clear: playtime is over, and this week largely renewed that tone by setting the table for the impending war, albeit with a healthy dose of both comedy and the overarching cynicism and disgust of Namie, who tosses away Izaya’s soul manipulation video journal and occasionally remarks on events through her unique lens I’ll call rubbish-vision.

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It starts with a newbie to Ikebukuro, Rokujou Chikage, or “Mr. Paternal.” He doesn’t hurt women, physically or emotionally, and severely punishes anyone who does. He’s also the leader of Toramaru (the white zebra-suit gang), and wastes no time throwing his weight around, protecting a damsel from a shoplifter but going so far in taking revenge for her sake that he ends up alienating himself (and having to run off with his harem before the cops come)

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Ironically, Rokujou is in town to voice his exception to be Shizuo’s overblown reaction to his men picking a fight with him. Rokujou is under the mistaken impression Shizuo has a low setting, but finds out pretty soon when he lands a right uppercut to Shizuo’s face, and while it knocks out his lit cigarette, an unfazed Shizuo simply continues the sentence he had started. With this utterly ineffective punch, the real war begins.

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Meanwhile, the Dollars new and old are having a lively online chat, when Kida suddenly private-chats Mikado, but not to catch up: his message is simple: stay indoors tonight, because there are shadows looming. He doesn’t explain how he knows this either, but for all I know he and Saki are holed up in Saitama, where the zebras are from, and heard things from people about them being on the move.

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Rokujou ends up enduring four of Shizuo’s blows before collapsing in defeat, but Shizuo doesn’t finish him and sends him to Shinra for treatment, because Rokujou told him he has a woman who can tend to those injuries, which makes Shizuo jealous. Still, unlike Izaya, Shizuo has no particular beef with him, either, and I’m sure he also subscribes to the “don’t hit women” ethos.

That doesn’t stop Shizuo from letting his guard down to an adorable little girl who seems excited to have found the guy in her photo. When he gets close enough, she zaps him with a stun gun. Another sign stuff is starting to Get Real: pint-sized assassins. Also a sign, from Namie’s perspective, that women aren’t something to be protected and treated like they’re made of porcelain.

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Rokujou’s bandages now explained, he plies through the sea of Ikebukuro with his doll collection in tow. But their chatter to one another about his general idiocy and immaturity give them agency that an airheaded harem wouldn’t normally have.

They’re well aware all of them lusting after this guy means they have strange tastes, but they like what they like, and they’re there because they want to be, not because Rokujou protects them. And other than Izaya’s ramblings and Rokujou’s fight, all of this week’s major action is the work of women.

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Ikebukuro is full of old-fashioned men with old fashioned ideas of what a woman should and shouldn’t be. That’s illustrated rather succinctly when highly independent badass Celty, paying the endlessly polite Shiki Haruya a visit for a new job, accepts his offer to remove her helmet, and Haruya’s henchmen wig out.

Haruya may speak like an old samurai, but his sensability is a lot more modern: when he tells his bald friend “It’s perfectly normal to remove your helmet indoors,” He’s really saying “Get with the times, cur.” This is how things are, and there’s nothing wrong with that.

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Of course this is not always the case. The throng of people who witness Shizuo interact with the little girl don’t see an innocent man being attacked by a crazy urchin, they see a sweet, innocent girl being brutalized by a cowardly brute.

When Shizuo and Tom realize how bad they look, they run off before the police arrive, as Rokujou did when his scene became too hot. But the girl clings to them. She may be far to young and small and weak to complete her mission to assassinate Shizuo, but those shortcomings do not faze her, and now that she’s found her quarry, she’s literally not going to let go.

This only creates more problems for Shizuo, who is always going to look like a creep and a criminal instigator in a fight where the other participant is this little girl.

(FYI, the girl is quite fittingly voiced by Kuno Misaki, who also voiced Hoshimiya Kate in Zvezda, another tiny but tough cookie.)

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Meanwhile, hopefully Mikado and Anri and the twins are safe in their homes, because Rokujou has brought EVERYONE to face the Dollars, about whom he has a very warped idea. The Dollars are high schoolers and a handful of otaku an itasha van who mostly chat online, right? Be that as it may, their territory is now officially under assault. Weathering it out indoors won’t accomplish anything, since I doubt the Zebras will leave without facing their rival head-on.

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Speaking of heads, the job the woman without one was give by Haruya was to locate the same little girl Shizuo encountered, suggesting she’s involved with the yakuza. But just before setting off (and giving her horse-bike a cute pat on the withers), another woman in a jumpsuit on a bike sidles up to her. Celty gets away, but her helmet is sheared off by a garrote the other rider had set up.

The Dollars would be a distinct disadvantage without one of their trump cards, so I’m eager to see where this goes. As for Namie, she doesn’t care if its men or women taking the lead, she remains disgusted with the number of humans continuing to increase in number, like so much rubbish being piled up in an alley.

Then again, considering how ludicrously obsessed with her brother Seiji, everything Namie says, no matter how much sense it may make, must be taken with a grain of salt.

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No Game No Life – 02

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Rock-Paper-Scissors is a very simple game, and a lot of psychology goes into its play. Stephanie Dora loses because she gets lost in analysis of her own strategy, and doesn’t consider the fact that Sora has a pretty good idea what it is. She fails to figure out that he had it all figured out, and loses. But the win isn’t particularly impressive (and Steph’s inner strategizing goes on a bit too long for my taste), because as Sora says: there was no way she was going to win; she’s just too emotional and easily riled.

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She was also coming off a fresh and devastating loss to Kurami and wearing nothing but a sheet over her panties, which couldn’t have helped her confidence. Sora may not have gotten a challenge, but he didn’t want one: he merely used a bet with Steph to test the power of the ten pledges. When he commands her to fall in love with him, she falls under his spell, but only intermittently. I liked the idea of the pledges being that ironclad, but it stumbled a bit in execution, Steph’s constant smashing of her head against things in an effort to shake off the spell got a little old after a while.

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That being said, I appreciated the manic energy both Hisaka Yoko and Matsuoka Yoshitsugu brough to Steph and Sora, respectively. Lest we forget, Sora’s not a normal human being, nor is Shiro; a point beautifully reinforced when they grow too far apart from one another. That intense co-dependence may make a future romantic pairing between Sora and Steph a bit tricky, but on the flipside, their absolute trust in one another makes them such a powerful gaming duo, Steph starts to believe they could be the key to saving the kingdom of humanity. More to the point, Sora’s thinking big, aiming squarely at the throne.

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No Game No Life – 01

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I wasn’t planning on watching this as I’ve never heard of it, but that seems to happen about once a season here at RABUJOI. Unlike WizBar, I’ve caught this right at the beginning. If every episode hence appoaches being as good as this first one, this could be a hell of a show. Here’s hoping this doesn’t crash and burn in the production values department in episode 11, too, because the visuals rock.

The show stars Sora and Shiro, a brother-sister pair of NEET shut-ins (or hikikomori) who are as otherworldly good at gaming as they are otherworldly bad at living in the real world (or caring about it, for that matter). The visuals establish their primacy right from the get-go: the outside world is bright, bleak, washed-out; the Lain-like interior (no coolant pools though) of the siblings is dark, but far more vivid in hue.

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They already have one foot out of the world they were born into, defeating 1200 elite MMORPG players while controlling only four mid-level players themselves, when they’re contacted by a stranger who knows far more about them than they should. This isn’t Heartbleed at work though, it’s Tet, the god of the world where Sora and Shiro truly belong: a world of games called Disboard. There’s a great sense of wonder and adventure as we’re suddenly thrust into that new world along with them; ending up 10,000 meters above it.

As Sora remarks, when a protagonist often finds himself in a new world, stories tend to depict that person’s return home. But this world feels more like home to them than the old one; right down to the color scheme. They waste no time putting their not inconsiderable gaming skills to good use, procuring supplies, cash, and a room with ease, and analyzing a game between players vying to become the next King of the world.

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This episode was an energetic,000 snazzy trip from start to finish, wasting no time getting Sora and Shiro out of one world, into the next, and into the thick of the action. While there was a glut of world-specific info for me to process (including Tet’s “ten commandments”), the show kept my eyes nice and busy while dispensing it, helping the necessarily medicine go down. My ears were also treated to the best soundtrack so far; broody and ethereal and brash and booming depending on the situation.

While Sora and Shiro are cocky and successful now (and would dismiss charges of beginner’s luck), things will really get interesting for me when they face off with a worthy or possibly even superior opponent. I look forward to that, and to the episodes with this pair of siblings being more than three minutes long, and containing no brother flesh-eating!

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