ID: INVADED – 13 (Fin) – The Right Person in the Right Place

ID:INVADED put a lot of ideas and mysteries out there, but it was never that coy about the Big Bad being the perpetually closed-eyed Chief Hayaseura. That the start of the final showdown with John Walker came down to a one-on-one physical fight—with Narihisago literally kicking at him as he blocked with his cane—almost felt like a surrender at first.

Then Hondoumachi arrives on a huge shark and bites off part of Hayaseura’s face. This is going to be two-against-one, at least in the Id Well.

Hondoumachi steals Hayaseura’s hat and she and Narihisago lure him on a chase to retrieve it that leads back to the first Id Well we ever saw: Fukuda’s world-in-pieces. The three meet on a platform, Hayaseura has a seat, and they talk it out, with Hondoumachi analyzing her former chief as having a God complex, hence all the sevens.

Seven serial killers with seven victims each. When Hondoumachi  counters that Narihisago was the eighth, she parries with the fact that Narihisago isn’t a true serial killer, but a serial “suicide inducer” whose only victims were serial killers. If he’s the “Cornerer”, the last person he was meant to corner was Hayaseira himself.

What Hayaseura doesn’t know his adversaries already have him right where they want him. The seat is actually a cockpit placed there courtesy of Fukuda, and Hondoumachi traps and neutralizes him in a well-within-the-well. But that still leaves her and Narihisago trapped in a well.

To get out, they’ll have to put their hope in a “third pillar” they’re not even aware of—Momoki, in the iso suit in the real world. Asukai’s powers have grown in intensity, testing both his body and the limits of his suit. Mitsuoka just manages to bring him back to life after his lungs fill with vomit and his heart stops.

He eventually finds Asukai, who is initially happy someone has come to help her, but then she sees the gun in Momoki’s hand. Asukai laments that when she was first found, she asked to be killed and put out of her misery, and that that remains to her the best and only solution. The thing is, Momoki can’t do it, and when she tries to, the gun doesn’t work in her hand.

Instead, Momoki has her return to the Mizuhanome pool, which will at least contain her expanding powers. He can’t promise they’ll find a solution that would enable her to leave that pool without murdering her, but they’re not going to murder her, nor are they going to stop looking. Before the Kura is released from her powers, Sakaido meets Kaeru in a beautiful well—seeing her alive for the first time, and bidding her farewell.

Everything related to Hayaseura, his John Walker persona, Asukai and her remaining comatose dreamers are buried from the public, as is Kura’s way, and everyone basically gets back to work. Presumably the difference is that Hondoumachi is now a full-time id well diver beside Narihisago (who may or may not still be a prisoner). The two even participate in joint dives, since they worked so well together to bring down the chief.

This was a solid, good if not great finish to a show that borrowed a lot of ideas from sci-fi and psychology and managed to merge them into a mostly cohesive and original story. Compared to the ambition of the earlier issues it raised, the ending falls a bit short, but the show is still to be commended for not completely coming apart at the seems, and for being ambitious, confident, and smart in the first place. It’s a story I’d love to return to, should favorable circumstances align.

ID: INVADED – 12 – Just Wait, Cane Bastard

All along, the Kura and Mizuhanome have been made possible by, essentially, the superpowers of a mutant: Asukai Kiki, who ensares anyone around her in her dreams. Once she’s released from her holding tank, there’s nothing keeping everyone in the Kura from falling into a coma and waking up in various dreams—a kind of ID:Invaded Greatest Hits scenario.

Such was the plan of Chief Hayaseura, AKA John Walker, AKA Brilliant Detective Unaido (whew). He has a “want and omelette, break some eggs” logic to this scheme, wherein many serial killers were caught and brought to justice at the cost of creating a few; but in the long run it will be a net plus for society. As for facing justice, the chief shoots himself several times while in a cockpit programmed to inject him into his own Id Well.

Narihisago and Hondoumachi manage to dive in after him in time, and find Hayaseura in a dream world full of masks, each of them an id well. He eludes them by putting on Hondoumachi’s (the drill world), and then tries to neutralize her by revealing her true name, causing a well storm.

As Kura employees are killed (and the Wellside team run from boulders), Brilliant Detectives like Sakaido, Hijirido and Unaido can teleport between the wells. Narihisago keeps up the chase and ends up in his own id well again, where he spots his wife and daughter and gives them a nod goodbye.

Fukuda, despite not being in Brilliant Detective mode, is still able to catch Hondoumachi in mid-air and free her from her well storm. Back in the field of masks, Fukuda is shot by a Inami Nahoshi, as payback for Hondoumachi killing Kazuta. As Hondoumachi gives a somber goodbye (or see-you-later) to Fukuda, Nahoshi travels to her id well, where the half-Kazuta is still there clinging to life, but she’s promptly stabbed to death by Hayaseura.

Narihisago returns to the mask world, reunited with Hondoumachi, and both of them agree to stop Walker and get everyone—including themselves out of this mess safe and sound. It’s good to see both of them with something to live for, not giving in to despair or Hayaseura’s cruel games. And it’s possible dying in the id wells doesn’t automatically mean death, as some of the nurses at Asukai’s hospital eventually woke up from their comas.

Out in the real, Momoki and Mitsuoka have a plan of their own. Momoki will don an isolation suit, walk into the compromised Kura, and neutralize Asukai, preferably by inserting her back in the Mizuhanome tank. If she refuses, Momoki is prepared to kill her, for there are too many other lives at stake to indulge her. The question is, even if he’s willing to kill her, will he be able?

ID: INVADED – 11 – Three is a Nice Number

Whether the outline of John Walker in the sandy winds was a literal phenomenon or artistic license, the grit of the well storm makes the facts of the case clearer to Narihisago. Fukuda trapped him in the well hoping Narihisago would kill him in a rage…but Narihisago can tell this is another manipulation by Walker, and asks Fukuda for his help instead.

Fukuda used to be a whiz with numbers, and in this well his hole is gone, bringing back the arithmomania he drilled out in the real world. Narihisago pieces this together from Fukuda’s past three-stage gestures and even his outfit, which is packed with threes. As the storm churns, the Mizuhanome continually updates, and the cockpit from the lightning version of the well is transported to the desert version. The two of them start digging, hoping to find Hondoumachi.

Meanwhile, still in Kiki Asukai’s dream world, Hondoumachi checks the work Narishisago did while he was there for a year, and comes up with another important number: seven. The dates and times when victims’ bodies were found seemed random, but the M.O. of all the killers was to cause gradual, rather than instant death.

When she records the dates of the killing blows, rather than the times of death, everything matches up neatly: each of the seven serial killers have a designated day when they kill. If Walker arranged it this way, it could be an allusion to the seven days it took to create the world—or in his case, his new one.

Hondoumachi pays the Fukuda of that time a visit in order to get the final piece of the puzzle. After proving she knows things about him she normally couldn’t possibly know, as well as revealing her head-hole kinship, thus gaining his trust, she’s able to get the precise dates and times when he dreamed of John Walker.

Whoever Walker is, they visited Fukuda in his dreams during that time. The one time that’s out of place with normal sleeping hours occurred not while Walker was asleep at work, but in off on a business trip, in a different time zone. The member of the department who was on that trip the day of Fukuda’s dream was Chief Hayaseura, whom she calls to confirm it.

Back in the real world, Togo has Mitsuoka check out Momoki’s house again and carefully observe everything. She notices a picture that was not there last time she visited, and has him scan it. He finds cognition particles, but they’re not Momoki’s. They come from a photo of Narihisago with his wife and daughter. In other words, it was a plant and Momoki was framed as a diversion.

In another demonstration of her almost scary luck, Hondoumachi is ejected from the cockpit moments after confirming Walker’s identity. She informs Narihisago and Fukuda of her findings, and the storm clears sufficiently to allow Togo to have all three extracted. For now, the well-in-a-well shenanigans would seem to be over, at least for these three.

The well storm also ended up working in their favor, and even being a crucial to their success. While the storm was raging, no one from outside could observe them, meaning the outside and inside times weren’t synched. Of course, now that they’re back in the world, it will be a mad dash to detain Hayaseura, who may know from the activities at the Wellside that it’s only a matter of time before he’s caught.

Indeed, just as Togo is ordering an arrest warrant, the Wellside goes dark, and Hayaseura heads to a chamber where Asukai Kiki has been asleep since vanishing from the hospital, serving as the totemic “Kaeru” in Narihisago’s cases. Only now it’s apparently time for her to wake up. No doubt he has a use for her that will further his plans.

At the end of the day, even a casual detective such as myself could tell there was no way Momoki was Walker, and that the most likely candidate among the staff was Hayaseura. I just wish we knew his character a little better, to give the revelation more weight. That said, bringing the mastermind behind the death of his family to justice is what Narihisago deserves. No doubt he’d die to gain that outcome, but with Hondoumachi and Fukuda by his side, it may not have to come to that.

ID: INVADED – 10 – Things Fall Apart

Narihisago makes it his mission to excise each and every one of Kiki’s tormentors from her dreams by apprehending and inducing the death of all of the serial killers in the waking world. This is a process that takes over a year, and in that time he forgets this isn’t the waking world. Doing police work, catching criminals, spending time with his family; he starts to feel like the past events when he was Sakaido in the Mizuhanome were all one long elaborate dream.

But no matter how much progress he makes, Kiki doesn’t recover. In fact, she only grows more frail, and in her final meeting with Narihisago, she tells him catching Walker won’t save her; there is no saving her. The killing in her head won’t stop.

Kiki has two options: slowly lose herself, dissolve, and warp the world with the violence and corruption within her dreams…or have Narihisago end her suffering now, while she’s still recognizably human. Even though she frames it as a necessary act to save the world, Narihisago refuses.

A month or so passes, and one day Kiki vanishes, leaving a pile of unconscious nurses in her wake who later recall sharing the same dream. It would appear Kiki’s prediction about “dissolving” came to pass. That means it’s only a matter of time before the world falls apart.

While about to deal with the Perforator, whom he’d “forgotten”, Narihisago encounters Hondoumachi. By her count she’s only been in the well-within-a-well for twenty minutes, which means even though it’s felt like more than a year to Narihisago, in reality he’s been in the well for less than twenty minutes. Talk about time distortion in dreams.

Narihisago doesn’t want to pick up what Hondoumachi is putting down, and considering how long this has been his reality, who can blame him? Still, when the meeting of the two detectives is followed by the world starting to come apart at the seams, he can no longer deny that none of this is real.

He calls his family, first to ask them to get away, but eventually, to say goodbye in his own way. Suddenly, and heartbreakingly, his memories from the real world rush back into his head in sequence, from the day he married Ayako, chronicling the birth and growth of Muku, and ending with Muku’s death at the hands of Challenger and Ayako committing suicide.

These images, the initial ones being the photos on the wall of his cell, all speak for themselves, so the very loud and melodramatic song felt like overkill. Perhaps it was more the fact the lyrics were in English—and very obvious and bad—than the music itself. It was still a moving scene. It could have been better with more restraint.

With the time in this dream world dwindling rapidly, Narihisago suggests he and Hondoumachi do as much investigating as they can, but his time is up, as Anaido extracts him from the well after ten minutes. He then tells Sakaido that he identified the body in the quicksand. It’s…Narihisago Akihito, someone Sakaido doesn’t know due to the protective amnesia of the Mizuhanome…but due to the condition of his brain, the amnesia function doesn’t work on Anaido/Fukuda.

The Wellsiders didn’t know that, which means Fukuda is up to something, likely under the direction of Walker. When Fukuda shows Sakaido the photo of Narihisago and his family (which he took from the corpse), things…take a turn. This desert isn’t Momoki’s id well at all, but the “end stage” of Narihisago’s. Remembering himself in his own well produces a “well storm”, depicted as a literally wind storm, as a fail-safe to protect the conscious from the unconscious…and Walker’s form appears in that wind.

ID:Invaded is starting to get very tricky with its Inception-style premise, but with the Big Bad finally making a decisive move that would seem to have Narihisago in check, it sure seems like more answers are forthcoming. Somehow, this all manages to hold together. Here’s hoping Narihisago can similarly keep it together, or if he can’t, if Hondoumachi can save the day.

Bakuman 2 – 25 (Fin)

The manuscript for the first chapter of Perfect Crime Club is ready, but Hattori believes the character names and design needs work, as does the title of the manga itself. Ashirogi Muto misses the New Years party to perfect their work, as does Fukuda with a motorcycle shonen one shot that will appear in the same issue. Ashirogi meet their new assistants, Orihara, Moriya, and Shriatori; the latter two get into a debate about why to draw manga.

Takagi finally comes up with the name PCP (Perfect Crime Party), and the team belts out the first chapter. It takes first place in Jack by a landslide, earning more votes than either CROW or +Natural’s first chapters, an encouraging start. Mashiro shows the rankings to his uncle’s grave, but the real challenge has only begun, as the chief editor vows to cancel PCP if it can’t consistently keep up with CROW or +Natural.

First, lets get this out of the way: PCP (the drug) must not be a bug problem in Japan, otherwise, Hattori or someone else would surely have discouraged the use of that particular acronym to title anew manga. That said, this second season was going to end on one of two notes: either PCP took first place, or it didn’t. Victory or defeat. Hope or despair. Thankfully, it took first place, as it was meant to do. What we didn’t expect was for it to win by such a large margin. Nobody did; not even the setback-fatigued authors.

The battle has only begun. The competition is stiffer than ever, with two Niizuma Eiji drawn mangas, one of which is written by a girl who considers Takagi and now Hattori her nemeses. Hell hath no fury and all that. Not to mention Fukuda, who has a much more straightforward mainstream manga about motorcycles that the kids will love.

They also have to contend with a chief editor who is still not happy about Ashirogi quitting Tanto, and even more unhappy that he was rebuked in the vote to allow PCP’s serialization. Moritaka Mashiro is a step closer to making his dreams come true, and PCP has the makings of an anime…but there’s still at least a third season’s worth of tribulations to contend with before that happens. He sure hasn’t made it easy for himself.


Rating: 3.5

Bakuman 2 – 17

The results of the serialization meeting are a mixed bag: thanks to Fukuda and Ashirogi’s help, Aoki’s manga gets serialized, but Ashirogi’s isn’t, and Takahama’s is cancelled. Katou rejects Nakai, and Aoki is hiring all-female assistants, so Nakai gives up and returns home, after apologizing to Aoki. Takahama goes behind Miura’s back and asks the chief for a new editor, but the chief reproaches him in front of Miura and Ashirogi. Impressed by Iwase’s story, Hattori meets up with Yuujirou, telling him she’s Takagi’s rival. Hattori wants Niizuma to do her artwork, which would make him the first Jack mangaka with two simultaneous serializations. Niizuma agrees to draw under a pen name for when the work is submitted.

As long as they’ve known each other, how in the heck has Takagi never even met Kaya’s parents? I guess her father isn’t around much. Well, it’s moot for now, as they can’t even ask permission to get married unless Ashirogi Muto gets serialized. If they fail, there will be no dreams for anyone. Yet another setback befalls them as their submission lacked the intensity of their NEXT one-piece. They complain about Miura once more, but witnessing Takahama get reamed out by the chief forces them to give Miura a break and focus on making their work better. As the chief says, complaining about one’s editor is just trying making excuses for one’s own shortcomings.

Speaking of talent, Nakai is throwing his away, after a hat trick of unfortunate events: Takahama’s manga being cancelled, Katou refusing to enter into a “special relationship” (despite the fact she still seems to like him), and Aoki refusing to let him come crawling back. As usual, his friends swoop in to try to mend fencs, but he leaves. At least the guy acknowledges he was a dick. Back to talent, Hattori and Yuujirou may have just built a dream team in Iwase and Niizuma. One can’t forget just how amazing a talent Niizuma is, and when he’s fired up by quality story, his rivals had better watch out. Mashiro and Takagi really need to dig deep, or Takagi may find the girl he scorned surpassing him.


Rating: 3.5

Bakuman 2 – 16

When Aoki comes to Ashirogi seeking help drawing panty shots, Kaya suggests she meet with Ishizawa, but that proves a bad idea, as he turns out to be worse than Nakai. When Fukuda hears that Aoki and Nakai were in a fight, he drops by Takahara’s to confront Nakai, who tells him he’s “comfortable” where he is, and working with Katou. Rather than leave it there, he decides to coach Aoki himself, giving her pointers while he draws and having her fax him work to look over. Her resulting work gets her a shot at serialization in the same time Ashirogi’s Tanto is up for it. Meanwhile, Iwase meets with Hattori, vowing to draw a manga based on her novel that will surpass Takagi.

Fukuda can be loud and obnoxious, but he’s also kind (in his own way), and fiercely loyal to his fellow mangakas. We see a lot of him this week, juggling his own Kiyoshi Knights manga with the new task of helping Aoki essentially loosen up. This isn’t just about inserting panty shots; it’s about showing the right imagery at the appropriate time. It’s not simple. Fukuda’s direction really perks Aoki up, as she’s put Nakai and even Takagi past her and is going for it. We like this new, more emotional, more assertive Aoki a lot; she’s just got this spark right now, and her heated conversations with Fukuda are very fun to watch.

Fukuda isn’t just doing this for her. For him, doing what he does just isn’t fun if Niizuma, Mashiro, Takagi, Nakai and Aoki aren’t doing it too. He wants everyone trying to outdo the other, because that will result in everyone putting out their best work. Friends are the best critics, because they can communicate feedback to you in a way someone else may not be able to. Takagi and Mashiro may have had a better chance of being serialized if they put Aoki’s request on hold, but they didn’t; they helped her because she was a friend in need, and because Nakai really was a bastard. We’re not sure what to make of Iwase yet; she’s just starting out like Ashirogi Muto did with Hattori; but she’s a bright cookie, and it’s not unrealistic to think she’ll rise fast.


Rating: 3.5