Qualidea Code – 07

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Hotaru lives only to serve Hime, so she’s going to do whatever it takes to fulfill her promise to return to her side when needed. This week we learn more about why, as Airi attempts the close the gaping hole in the sky and Hime desperately holds off wave after wave of humanoid Unknown.

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Hime didn’t like the idea of being put into cold sleep in separate shelters, but Hotaru promised it would be okay. It wasn’t; when Hotaru awakened, she had “lost herself.” For ten years, she served as an elite assassin, until her last target was her old friend, who never stopped believing she’d come back. She did, and they’ve remained the closest of friends ever since.

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When it looks like Airi isn’t going to be done closing the hole, and Hotaru isn’t going to be able to get to Hime before she runs out of gas, Hotaru enlists the help of Kasumi, Aoi, and Asuha to fashion a sky bridge out of frozen Unknown carcasses. As Hotaru mentions, it’s a great bit of inventiveness from Kasumi, who feelings aside knows full well how boned they are if they lose the Kanegawa head.

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The lonely battle Hime fights as everyone while to help her grows increasingly tense and frought, as one small slip-up could mean her sudden heartbreaking demise. Indeed, she seems only a split-second away from having her head crushed when Hotaru finally arrives, keeping her promise by rescuing her.

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Not long thereafter, Airi successfully re-activates the barrier, the hole starts to close, and the Unknown retreat. If things had ended with a couple of tender lines between Hotaru and Hime on their way home, this would have been a great wrap-up to a solidly 8 episode.

But that’s no what happened. The end of the battle marks only the beginning of…something else. Airi notices Hime’s vitals throwing errors, and Hime tells Hotaru “something’s not right”, stopping her from defeating the last Unknown charging them.

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Hime asks Hotaru to trust her before shattering the Code on her neck, the way her’s was shattered moments before. And just like that, the door to a huge new Pandora’s Box creaks open, as we see from Hotaru’s POV that something is, indeed, not right at all. 

It’s made clearer than ever that these kids are not living in the real world, but an artificial one, governed/regulated by their (admittedly vulnerable) Code chips. By episode’s end, Hime, Hotaru, and Kasumi have been released from those chips, and see the world for what it really is.

The former two also allowed themselves to get swallowed up in the big Unknown, and now they’re “gone” from the world they knew. Perhaps they’ll end up where Canaria and the other “dead” kids went.

This is a huge development; the show is confidently headed exactly where I hoped it would ever since it showed that seagull disappearing, and I’ll be watching with great interest to see what comes next.

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Qualidea Code – 06

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Qualidea Code reaches its halfway point on a nice streak. Despite being the worst-looking show I’m watching, I find myself more and more invested in this weird world full of mysteries being kept secret from the children protecting what’s left of it…even if those mysteries seem deeper and darker than they’ll eventually turn out to be.

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This week Hime leads the charge against a huge Unknown aerial force in Tokyo. A new type of Unknown, which I’ll call Cudgel-class, fall from the sky in swarms, smashing students like ants. As the losses mount, Hime tries to keep everyone together, and gets a nice little vote of confidence from her “mom”, Officer Yunami.

But Yunami is worthless on a battlefield, so Hime puts her on one of the non-combat evacuation trains to safety, having her look after her pocket watch. Both that gesture, Hime’s lines, and the flashback to when Yumemi first woke up in the present world, all feel like death flags being flown.

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Yumemi lets Hime visit her old, ruined family mansion, where she finds her heroic grandfather’s jacket, which goes on to be her trademark oversized cloak. We also learn the “worlds” or special skills of kids are determined by the worlds they saw before they went into cold sleep, as well as the dreams they had while in it.

Hime’s dreams were all about her and Hotori living happily in a peaceful world, and so she developed a “world” strong enough to make that happen. She orders a retreat and dismisses her devoted underlings, certain Hotori will show up like she promised.

But Hotori is late, busy with her own Unknown swarn after crossing the no-entry zone. Hime gets injured while damaging the Unknown lead ship, but still refuses to board the train A legion of more humanoid-looking Unknown troops advance on her, and Hotori is still not there.

Can Hotori, or the Suguha siblings get to her in time? Or will she be the second main character loss in just seven episodes?

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Qualidea Code – 05

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QC stuck to its guns b confirming Canaria is dead, as were all the other students who went through the no-entry zone. Ichiya is off in a cloud of grief, leaving Tokyo rudderless. Hime leads the way in stepping in to pick up the slack, initially putting forth policies intolerable enough that she hopes Ichiya’s own people convince him to come back.

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Hime shows a lot more depth this week, as more than simply the hyper overpowered princess we’ve seen her as so far. We see the true reason Hotaru cares for her so much. Ever since Hotaru saw Hime’s hands trembling as she told adults she was fine after her parent’s death, she knows when Hime is hiding her true emotions, which she must to in order to try to restore some semblage of morale in Tokyo.

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Unfortunately, neither the friendly nor the more hard-line tack do much good against the nearly catatonic Ichiya. She misjudges just how much Canaria meant to him by scolding him for “freezing every time one person dies.” Canaria wasn’t “one person”, she was the person to Ichiya. We also learn that one person managed to survive the post-no-entry purge: Aoi, but only because the adults took out her old Code and installed a new one, with very little explanation other than “you’ll be fine now.”

We know that going into the zone marked Canaria and the others for death by surprise Unknown attack. But we don’t know why, and the adults don’t want anyone else to know, either. That being said, Hotaru still wants answers, and if she can’t get them from the adults, she tries to lead Aoi back to the no-entry zone for clues, all but forcing her to explain why they simply cannot go back there.

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As expected, it’s Kasumi who manages to get Ichiya back out into the sunlight, but he’s still a zombie who doesn’t do anything other than grieve and lament his plight this week. This had the effect of giving the other heads and subheads more screen time, and while the Chigusa siblings were their usual half-bored selves, Hime and Hotaru shined.

QC is doing the right thing by keeping its cards close vis-a-vis the Unknown. Typically, the more details one learns about an initially mysterious/inscrutable villain or evil force, the less frightening they become, since there’s nothing scarier than the unknown.

The fact we still know very little about what the Unknown are and what motivates them adds to their creepy mystique, leads us to flex our imaginations searching for theories, and mitigates their uninspired designs.

But it’s inevitable we’re going to learn more about them, especially when the very sky turns red as the largest Unknown force yet amassed seems poised to wipe out the three cities once and for all (a great Oh Shit moment). I just hope we don’t learn more than we need, thus the threat become devalued.

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Qualidea Code – 04

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Qualidea Code is a flawed show, but it’s showed signs of incremental improvement in the last two episodes. Lask week solved the “not enough peril” problem; while this week fixes Ichiya’s “boundless bluster” problem, delivering a much-needed dose of Canaria’s humility.

Indeed, while the turnabout in his personality was, uh, rapid, rapid change is possible in the midst of the person he cares more about than anyone else getting seriously hurt in a battle he instigated.

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As the exterior peril intensifies, internal strife fades away for the good of the whole group. Thus Ichiya’s improved personality raises all boats, showing that when the going (finally) gets tough, he can count on his fellow heads and their subheads.

Ichiya presents this new-and-improved, common sense-armed self to the adult bosses, who endorse his plan to ally with Kanagawa and Chiba to defeat the Leviathan properly.

He’s learned his lesson, and hopefully retired his tired catchphrase “I’m all we need.” Clearly both he and they need more than just him; they need each other, working together.

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His new plan for attack is neither nonsensical nor reckless; it is actually pretty by-the-book and straightforward, with each city playing to its strengths in an effort to distract, misdirect, and get through the armor of the Unknown.

Ichiya also leaves Aoi in charge of keeping an eye on Cana, who wakes up shortly after he departs for battle. She immediately sits up and gets dressed to catch up with him, but while Aoi tries to stop her, her fellow Tokyo broom-riders suggest a shortcut and for Aoi to accompany them.

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Kazumi uses explosives and something called “dead space” to suspend their assault train into a position from which the ground forces can attack, while Hime surfaces her submarine carrier right beside the enemy to deliver a blow that still isn’t quite enough.

Turns out, the five fighting the battle can’t defeat the Leviathan without their sixth, Canaria, who comes in singing and buffing everyone around her. Realizing he’s stronger with everyone than all alone, Ichiya scoops up Hime and flies her to the spot she needs to get to to take out the Leviathan.

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Remember what I said about QC being flawed? Well, while the peril is nicely pitched and the characters have gotten more interesting…the animation during the climax of the battle stinks, with the frame-rate dropping until it’s just a Powerpoint deck of still shots.

The show tries to pass this off as a “slowing of time” effect for enhanced drama, but actually has the opposite effect since at the end of the day, things weren’t really animated at a crucial part of the episode. The result was underwhelming and sloppy.

However, the episode makes up for that a bit with the aftermath, when Ichiya takes Cana back the hospital on his back and everyone celebrates a great victory….only for tragedy to suddenly, unexpectedly strike once more.

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A post-credits scene with Ichiya and Cana has all the makings of a quiet epilogue to close the episode out, but for Asanagi’s shocked, pained reactions to seeing something on Aoi’s neck, indicating she, Cana, and the others who broke Cana out of the hospital went through a “no-entry zone.” We also see flashing red lights in the ocean, and one of those foreboding seagulls gets killed in the sky.

Just as Ichiya is telling Canaria he’s asking for a demotion that would swap their ranks, making her head, and telling her how he doesn’t care about anyone in the world as much as her, a huge mass falls out of the sky and smites Canaria. One moment, she’s there smiling, the next, a perfectly circular hole in the ground, and a spot of blood in the water.

I’m not sure exactly what happened here, and it surely adds to the mystery of what the adults aren’t telling the kids. But whatever we learn or however Ichiya deals, killing off a likable main character in the fourth episode is a bold move.

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Qualidea Code – 03

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In its third and final trial week (to determine if it’s worth watching), Qualidea Code presents its best episode yet, fixing the issues of the first two by further developing Ichiya, greatly upping the peril, and aside from a brief changing scene, ditching unnecessary skin.

It also introduces us to a potentially dark side of life in this new world, as those not up to snuff being transferred “inside” is talked about in weary tones, and a burden the adults must bear. Ichiya skips out on daily patrol to meet with a former subordinate who is being transferred inside due to injury.

He feels embarrassed to be acting so nice and considerate, but he is. But the patrol that sorties without him comes afoul of a new type of Unknown; the biggest and toughest yet and quickly called Leviathan-class.

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This is more like it. With Umihotaru and the Aqua Line under enemy control, the Unknown now have a beachhead upon which they can orchestrate a large-scale assault on the remainder of civilization. Kasumi wonders out loud why Ichiya wasn’t leading his patrol, and despite having a good reason, Ichiya stays tight-lipped and orders Cana to do the same.

Still, Ichiya blames himself for this mess, and looking over an old coloring book (where one mostly red-filled page documents the doomsday when the Unknown arrived), remembers he promised himself to get stronger in order to protect Canaria.

Cana pays Ichiya a visit, and sees the book entry, but Ichiya has already gone off on his own to fight the Leviathan.

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It’s a really, really dumb idea, but it fits who Ichiya is, and I wasn’t altogether sure he definitely would fail to beat the thing on his own. That being said, Cana makes sure to reach out to the two other heads and subheads, telling them what Ichiya has done and asking for their help.

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In the meantime, Canaria and the rest of Ichiya’s squad join Ichiya on the field of an excellent night battle, which Ichiya gets started off right by laying waste to dozens of lesser Unknowns in an attempt to awaken the hidden Leviathan from the sea.

Cana starts to sing to buff everyone, and the battle intensifies, aided by the pulsing soundtrack and light-dark contrast of the magical weaponry in the night. Ichiya even takes command of his people and coordinates their actions with a concentration on self-protection so that he can take on the tower alone, confident Cana and the others will be safe.

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But just when Ichiya is about to deliver the decisive blow you thought would wrap this episode up in a neat little bow, Cana’s voice gives out, her song and its effect stops, and Ichiya’s strike fails.

Looking back at an unconscious, bloodied Cana, Ichiya surprises us again by ordering a retreat, just as the Unknown Leviathan rises out of the water, showing that the gigantic tower was only the tip of a very vast iceberg.

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This is definitely more like it: no easy battle with easy outcome. Ichiya made mistakes this week, and he has to pay for them. The life of the one person he can’t fight or live without is suddenly in danger, and he’s simply not strong enough to defeat the foe before him. He’s not all they need, in other words.

As for Asuha, Kasumi, Hime and Hotaru, they’re on their way to Umihotaru in their preferred modes of transport, answering Cana’s call for help. Asuha is heartened by how quickly her bro sprang into action, despite his official hatred of Ichiya. He’ll need all of them to get through this.

16rating_8

Qualidea Code – 02

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QC scales things back quite a bit in the combat department, as after last week’s big battle with the Unknown, all that’s left for our three heads and subheads is to patrol the areas Hime destroyed as they undergo repairs. Right off the bat, you see what the show is trying to do: get three different pairs (each one with a malcontent) who don’t really like each other to start getting along, for the good of their civilization.

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The patrol job was just as boring to watch as it must’ve been to patrol, though the “positive” sides of the pairs—Hime, Canaria, and Asuha (sorta)—do their part. Ichiya, Hotaru, and Kasumi, the “negative” sides of the pairs, mostly just snipe and make the engineering students doing the repairs wonder if they’re always so dysfunctional.

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After that, it’s apparently time to put our group in swimsuits for the sake of fanservice, only halfway through the second episode. Not only that, only Hotaru ends up sporting a halfway-practical suit for deep-sea swimming. The others wear pretty bikinis more suited for the beach—including Cana, who can’t swim and doesn’t go in the water. I’m also pretty sure Asuha had sandals when she went in the water, but quickly lost them.

Odd choice of apparel aside, it’s Kasumi, who also can’t go underwater for various reasons, who ends up completing their mission: to find and take out a submarine Unknown that was spotted last night by a couple of kids who went out to kiss (they view these memories with the help of Yaegaki Aoi, who Kasumi seems interested in and vice versa).

Asuha ultimately ends up serving as bait for the Unknown, which Kasumi takes out from the surface with his rifle, impressing Ichiya in the process. And yes, Ichiya is otherwise just as haughty and obnoxious as the first episode, and Canaria doesn’t call him on it enough for my taste.

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All’s well that ends well…but I can’t shake the feeling I’ve been here before. The brother-sister pair who have trouble with their feelings; the arrogant fiery upstart and his more passive, charming partner; the serious chick who melts before her tiny, cute partner; even the two adult COs: the more wild, slightly pervy guy and the more straight-laced, mom-like lady.

While this show is considerably less over-the-top than Hundred (and more gender-balanced), it’s also not offering all that much in the way of originality, which means it’s more of a show I’d watch if nothing else is going on.

The one thing I liked about last week that sets it apart is that seagull disappearing in the sky, indicating some kind of barrier. We see the gulls again, and then it’s confirmed that there is indeed a barrier, and the adults are worried the Unknown may be starting to breach it from under the sea.

While this does some damage to my theory about the whole world the kids live in being a simulation (enabling superpowers and such), I’m interested in anything that will hike up the peril for these kids. Things are just a little too easy and a little to comfortable right now.

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Qualidea Code – 01 (First Impressions)

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After the earth is attacked by an unknown enemy force, the children wake up from cold sleep, and grow up to become soldiers in the ongoing fight. Three cities in Japan fight from the ground, sea, and air to keep the Unknown at bay, often clashing with themselves in the process, due to the fierce competition borne of rankings.

Like Hundred, QC portrays a futuristic world in which a battle is ongoing with a foe but not to the point of desperation. Gleaming new cities tower over the ruins of older ones, and the humans seem to have enough military power to keep those new cities safe.

Unlike Hundred, not everyone is in love with the MC Ichiya. Indeed, few are, as he’s an arrogant little shit whose catchphrase “I’m all we need” wears thin fast. His speech about wanting to protect his world doesn’t jibe with his refusal to work with anyone…except Canaria, the girl he was with when the world ended.

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He and Cana aren’t a romantic item, just close companions. While he’ll barely interact with anyone else and forces himself to be nice to the adults who saved them all, Cana is the one person he doesn’t mind having around all the time…if she can keep up with him.

The two also happen to be in the top 10 in the rankings and head and subhead of Tokyo region. While he’s only ranked fourth, Ichiya clearly considers himself the best; those below him are scum and those above him are idiots; only he strikes the perfect balance.

That being said, the other two pairs of city heads and subheads at least have distinct personalities. There’s the young, naive, but kind and honorable Hime, ranked first, and her loyal and trusty lieutenant Hotaru. Then there’s the lazy, disinterested redhead, second-ranked Chigusa Asuha and her brother Kazumi, who’s down at #207.

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Ichiya seems like a kind of a dick so far, not the most likable protagonist, considering everyone else presumably went through similar horrors in the past and still managed not to come out as dicks. The most obvious example is Canaria, who was right there with him that day.

Cana calmed him then, and she calms and fortifies everyone still with her “world”, a songstress ability. Another difference form Hundred: the singing is actually animated. Ichiya helps her out by using his power of flight to put her in the best position for the song to be most effective.

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The Unknown are little more than pink CGI blobs of various sizes, like the ones we’ve seen in countless other shows. That aside, the multi-pronged battle involving ground troops, naval vessels, and broomstick air wings, had a nice rhythm and flow to it.

Indeed, even much of what would be the more boring bits of this episode are elevated by music from Iwasaki Taku, with theme songs by both ClariS and GARNiDELiA.

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There’s also the fact the show all but acknowledges the battle with the Unknown is a cakewalk, and so to avoid the three units and individuals from making it all about who earns the most points, Hime decides to end it with an overpowered attack that ends up destroying a section of a crucial bridge, thus nullifying whatever windfall of points she would have gotten from destroying the last of the Unknown.

This all seems pretty straightforward: post-apoc magic power school with clashing personalities at the top and an arrogant MC with a loyal and affable friend. That is, until one of the seagulls flying up in the sky suddenly vanishes in a pink spark, as if passing through some kind of barrier.

That caught my attention in an otherwise competent but uninspiring start to QC: what happened to these young refugees of a ruined world when they went into cold sleep? Is this futuristic new world, and their fantastical supernatural powers, all an elaborate simulation? We shall see.

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Flying Witch – 12 (Fin)

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As I wrapped up Flying Witch with these last two episodes on a Sunday afternoon, I noted how similar in speed and atmosphere my lazy day was to this final outing (alas, I did not explore a flying whale earlier). FW was fine on a Saturday, but I think Sunday is its perfect timeslot.

Episode twelve gets started with Mako simply organizing her things and trimming her broom, but she finds her old handmade robe from junior high, and decides it’s time to make a new one. Chito accompanies her for style tips (and navigation).

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While on her trip, which serves as a kind of farewell tour to various parts of the town, Mako catches a glimpse of her heavily-drinking sister and an Inukai and Nao hard at work telling fortunes and delivering booze, respectively.

Back home, Mako tries to keep the fact she’s making a red robe for Chinatsu first a secret, but Chinatsu is too curious, and Mako doesn’t really see the harm in her knowing now rather than later.

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That turns out to be a good move, since Chinatsu isn’t just handed a completed robe: she closely watches the process of making one, something she’ll want to do when she grows up in order to get the style she wants for cheap. Akane orders her robes online, because of course she does.

Akane also ends up treading on poor Inukai just as she’s closing up shop. Inukai is hesitant to hang out, but when Akane presents a fine bottle of sake, she sighs and drops her guard. These two have always been very Yin and Yang.

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When Akane stumbles home, she finds one of Mako’s mandrake roots. While searching for another, Kenny discovers it’s being chewed on from below the earth by a blue earthfish, one of the more adorable creatures in FW to date.

The fish are tricksters that eat rice crackers and turn red when they drink Akane’s offering of sake, but when everyone is asleep except Makoto, they start floating about like cute little round lanterns (or giant red fireflies). Just one of many things Makoto has seen, heard, and experienced to add to her first association report.

I can report that Flying Witch was an immensely relaxing and enjoyable magical realist slice-of-life anime: bursting with warm characters, sights, smells and tastes; perfect for a lazy weekend afternoon…or twelve! Part of me hopes this isn’t all the FW we’ll ever get.

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Flying Witch – 11

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Flying Witch goes big with the magic this week, and Makoto, Akane, and Chinatsu have a…ahem…whale of a time. An ethereal postman delivers the newspaper for the witching world, and news comes that a whale will be flying over Aomori soon. The girls fly out on their brooms early in the morning to try to spot it. And flying witches on Flying Witch are always welcome!

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The massive stone whale is also a Laputa-esque flying island covered in gardens and fish pools, and extensive ruins, and when the girls gain access to the “flight deck” they find Shiina Anzu, budding archaeologist, already there exploring.

There’s a palpable sense of awe and grandeur to the big flying whale, and the segment owes much to films like Castle in the Sky, but with FW’s own easygoing atmosphere. Yes, this is a big deal, and everyone’s stoked about being on this whale, but there’s no possibility of harm or of anything sinister happening.

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Despite being abandoned long ago, the whale is a bringer of joy and wonder to everyone’s hearts. But the girls can’t just stay up there forever; for one thing, stomachs are starting to growl. So they say goodbye to their new giant flying friend and head to Casa Kuramoto for the newest installment of Kei’s Cooking Corner. Anzu joins Makoto, Akane and Chinatsu, and gets to see her anthropology mentor, the wise and well-traveled Kenny.

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From flying on brooms to exploring floating whale ruins to conversing with cats, this episode gave me my magical fix, so the addition of some down-home hotcake-making and eating was the icing on the cake, as was the arrival of Anzu’s owl familiar with a lengthy bill for Akane from Anzu’s Mom’s cafe. Better scrounge together some cash to pay that, big sis!

Now if you’ll excuse me, I’m going to try Kei’s method of layering batter to make thicker hotcakes. It’s such a simple technique I feel pretty dumb for never thinking to augment my frisbee-thin pancakes…

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Hundred – 07

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The Quest to Kill Karen continues: she survived a rowdy idol concert, so lets put her out in the blazing sun! Seriously, if she can endure this many trips outside her hospital room, why is she confined to that hospital room?

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For THAT. She’s got them hanging out for that. Gotta cushion Hayato’s clumsy falls, right?

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Oh, great, here we go: Bishounen Bad Guy #4,678,594. Claire’s older brother Judar. I’m sure he’s not up to no good, no sir!

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“Mmmm…but not you, Karen. Sorry.”

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Boobs? It’s boobs, right? Gotta be boobs.

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WHOA…Judar went and splurged on the most expensive lamp at IKEA Little Garden! Wait a minute…there’s a girl in there! Judging from all the white mist around her body, she’s nude, too! She’s your and Claire’s sister Liza, you say? Why’s your sister nude in there?

Never mind; Judar wants to see if Hayato’s Super-Awesome Energy can wake her up, even though she powers the entire city-ship? Uh, buddy, you got backup generators, or am I missing something?

Claire pulls a gun on her brother when she finds him down there with Hayato. How’d she catch up to them so fast, when it took the two of them so long to descend and get through all those security doors? Is Judar just messing with Hayato, and there’s a screen door that leads straight to the top deck?

Never mind again; I’d probably pull a gun on him too. Dude’s totally evil.

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Some people immediately took a hatred to Emilia’s highly-caffinated childhood friend Claudia Loetty and wanted to lower her into a volcano mere seconds after meeting her. Wouldn’t you know it, I was not one of those people!

I dunno…I kinda love her. Her voice actor (I wanna say Akasaki Chinatsu, but not sure) has stellar range and timing, and Claudia is pretty much the manifestation of all the built-up misfortune Hayato has been collecting while taking all of those lucky ass-backward trips into lady’s hearts, crotches, boobs, and mouths.

Sure, at some point Claudia may also come to fall for Hayato, but that seems a pretty long way off. And any cute girl who doesn’t love Hayato and is actively trying to make his life harder is alright with me. Hayato needs more people like this in his life, lest he take what he has (everything) for granted.

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You see? There is nothing inaccurate about this statement. This girl speaks the truth. She is after my heart. Take it to him, sister!

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Yes, because she’s desperately in love with Emilia (who turns out to be a princess back home in Gudenburg, dontchaknow!), Claudia has zero patience for those who’d seduce her  (hence her hissing and spitting upon meeting Hayato). She also challenges Hayato to a duel in a dojo, her with her flail/mace thingy, and he with his shinai.

It doesn’t seem like a fair fight, until Hayato easily defeats her in the most hilarious way possible. She then tries to bargain for a rematch, but is refused and runs off crying. Yes, Claudia is very very annoying, but I’m very glad she’s around. She made this normally bland, stolid love-fest genuinely interesting and funny for once!

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Hundred – 06

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Anyone hoping this week’s Hundred would out-do Bakuon’s T&A quota may come away disappointed: there was precious little time for girls to throw off their clothes and jump Hayato, what with all the battlin’ going on. And hey, what do you know, Sakura’s Hundred also gives her defensive capabilities. Why does she need a part-time bodyguard, again?

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Apparently not from the pack of elite variants who poach savages. The group of three (four?) make the Little Garden students look a bit silly; though perhaps that’s not entirely fair as you’re talking about pros (albeit young ones) against amateur students. Nice outfits, though.

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Sakura expresses a little confusion over Emile’s possessiveness towards Hayato (being a “boy” and all), but nothing comes of it, and in any case, there’s no time for fooling around since there’s savages to fight! Only the hunters fought and beat the savages for them. And there actualy was time for a lot of standing around and talking. As for the savages, they seem really slow and dumb.

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The savage hunters, imaginatively called “hunters” by Claire at their debriefing, are after savage cores, because cores and variable stones are basically the same thing, both technologically and monetarily speaking. But this is all Top Secret, so don’t tell anyone, even though the science loli told half the cast.

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Sakura spends a good amount of time on a beach with no bodyguard, it seems, because she’s already there when Hayato answers her summons. When Hayato says everyone’s looking forward to the concert, Sakura goes into a pity spiral, saying people are only affected by her song because she’s a variant and that’s her skill. Hayato rebuts: she touched him and Karen way back before she was an idol, so quit hatin’ on yoself!

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The concert ensues, and, erm, it’s okay I guess? Pretty underwhelming. They never even bothered to animate Sakura singing; not even once! Which begs the question, why have such an ambitious idol concert scene if you don’t have the budget? I don’t know, but at the end Sakura breaks out the same song she sang to Hayato and Karen, which is nice.

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After giving Karen, who really should be dead from all the exposure to the outside (why else would she be confined to a hospital room the rest of her life?) an autograph and handshake, Sakura closes in for a big ‘ol smooth on Hayato’s cheek, making the polyamorous lil’ scamp blush like a rose – and outrage all the other girls present currently crushing on him.

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It wouldn’t be Hundred without closing with an even more ridiculous portrayal of Hayato’s harem, in which three of his girls tug and pull at him like he’s the last carton of milk at the store during a blizzard. You break him, you bought him, ladies…and what are you gonna do when you get him?

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Hundred – 05

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What’s Kirishima Hayato’s secret for getting all these hot ladies falling at his feet? From what I can tell, it’s to be as nondescript and vapid a character as it is possible to be while still able to be called a “character.”

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They don’t just fall at his feet of their own accord, though: they forget they don’t have their bikini top tied on, or slip and fall on top of him. So it’s not just vapidity, but the fact that physics itself seem to favor the guy.

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Hundred does its darndest to not spend any more time than it needs to on silly matters like protecting civilization from a scourge of powerful monsters. Instead, it prefers having Hayato go on a date with Emilia after turning down Claire’s swimming challenge.

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Wait, but isn’t he supposed to be Sakura’s bodyguard, you ask? Apparently not full-time. Which is unfortunate, because Sakura disappears when he’s off the job. Thankfully, she used his GPD signal to track him down so she can take him somewhere special to her. Emilia gets ditched. Don’t hate the playa…

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I’m not sure Hayato signed up to have Sakura prattle on interminably about her increasingly dark and cruel past as they admire the islands’ version of the grand canyon (the geography of this place, and why its not overrun with savages, escapes me).

I think I fell asleep during some of the exposition, but from what I heard, Sakura had the same virus as Karen, was sold to a mad scientist and injected with Savage cells in an attempt to build a super-slayer. Not-fun times.

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Then Sakura proceeds to connect every significant part of her life to Hayato, from the one who set her on the path to idoldom, to the one who preserved the place where she apparently has good (rather than horrifying) memories, and the fact both of them are variants and thus “share the same fate.”

I imagine Sakura is going to be disappointed when she learns that Hayato does not and will not belong to just one woman. He belongs to them all. His blandness…it’s just so breathtaking.

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Oh HEY! It’s a savage! Those variant kids from last week, perhaps? They come pretty late in this episode. In fact, they come at the very end, before Hayato has any time to break out his Hundred and, you know, fight them.

Instead we spent what felt like an eternity watching Hayato jump from one girl to another, turning one Claire for Emilia, ditching Emilia for Sakura, and telling Sakura, who is pouring her heart out, to “calm down there.” Maybe the real monster in Hundred is Hayato.

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Flying Witch – 04

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Makoto, Kei and Chinatsu attend the cherry blossom fair, eat many pleasant snacks, tour a haunted maze, and finally meet a strange-looking woman wearing a suspicious hooded full body coat reading fortunes by the road. The woman’s name is Inukai-san and it’s quickly revealed that Akane playfully changed her into a half-dog during the previous festival and Inukai is desperate to return to being fully human.

After a lengthy and roundabout introduction, Makoto agrees to help Inukai, but the magic is beyond her ability to undo. However, before everyone can get too upset, Akane shows up, explains that the whole mess is Inukai’s fault (due to being very drunk) and says the spell will wear off eventually. Everyone is sad but accepting, and Inukai flies off into the night.

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As always, this week’s Flying Witch was packed with lovely details and little exposition. In one example, Mokoto mixes an interesting potion without explaining what she’s doing or how it would work — and the transformation process, which fails, happens entirely off-camera.

The resulting humor is pure deadpan, but soft, and the world-building is natural. It’s even more interesting in contrast with the opening act, which focuses on the cherry blossom fair itself, and is packed with the characters telling us about the fair, its food, and what they like about it.

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Flying Witch continues to remind me of a travel show. The slow pace, pleasant suggestions about what I may like about its setting and people and why, just have that style.

Even without that unique style, it exudes pure charm and surprisingly witty dialog, often sneaked into the background: when we learn that Inukai is Kei’s type, only Makoto seems to notice, but neither she nor Kei are dominant in the frame, and her reaction isn’t given significant visual consideration. It’s subtle, natural, part of the flow. Awesome!

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