Overlord III – 09 – Paving the Way

Faced with the overwhelming, terrible power of Aura and Mare, Emperor El Nix can hardly ignore a demand to travel to the Tomb of Nazarick to apologize personally. Though El Nix is such a busy man, the ensuing trip ends up being a rare opportunity for an afternoon nap, as well as a quick assessment of his potential queens, from Princess Renner (“praiseworthy but somewhat sickening”) to an “old hag that stays young with magic.” Ah, to be an emperor…

But once he and his retinue arrive, they are immediately reminded how much more powerful Ains Ooal Gown is than them, from the Maids who can control the weather (and whip up some top-notch Tang) to a healthy supply of Death Knights (who are relegated to serving said Tang). Nix’s Head Wizard Flugel is both terrified and amazed, almost to the point of rejuvination. His laugher is both out of sheer awe and wonder, but also kind of an “Oh shit, we’re so screwed.”

Once Nix & Co. are finally given an audience, things are actually quite cordial until Demiurge (in an animalistic disguise) talks out of turn, taking offense to Nix thinking he can use honorifics as if he was on equal terms with Lord Ains. Ains uses Demiurge’s little diplomatic snafu as an excuse to forgive the emperor for allowing his lord to send Workers into Nazarick.

This comes as great surprise to the young but cunning emperor, and uses that to suggest an alliance, in which Ains would start up and rule a country, and the empire would assist in any way they can. Ains agrees to this almost too easily for Nix to believe, but decides he’ll take every concession he can get, especially from a would-be foe he has absolutely no change against.

Once the two parties part ways, El Nix is confused by the ease with which his head wizard decides to jump into a coach and accompany him back to the capital. Nix knows Flugel well enough to know he wouldn’t be able to resist sticking around to try to acquire some of the immensely powerful magic he witnessed during their parlay.

And El Nix is exactly right: behind his back, Flugel has already met with “Momon” and agreed to give him “everything he has” in exchange for becoming the student of a tenth-tier “god.” Not sure he can truly rely on Flugel, El Nix plans to bring all of the human powers together in an alliance against Nazarick, all while pretending to be a friend to Nazarick.

Everything’s all going according to plan…only it’s Demiurge’s plan being carried out, not Ains. Ains actually doesn’t really know quite where Demiurge is going, and since he’s the boss, he can get away with ordering Demiurge to explain everything…for now. If I didn’t know better, I’d say Demi knew how ignorant Ains was to his plan, and was moving against him.

Of course, I know better…Demi would never move against his lord…or should I say, Sorcerer King—the winner in the throne room brainstorming session for a new title for Ains once he has his own country to rule.

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No Game No Life – 08

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Last week revealed the means by which Sora and Shiro could study the Warbeasts in preparation for their challenge, and this week shows their strategy in motion, but there’s no in between. I think that was a very gutsy but shrewed decision. It’s been clear for some time now that this is a show that’s not so concerned with whether Blank will prevail, but how.

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That the show can belt out an episode that remains entertaining throughout while withholding even that “how” is an accomplishment in and of itself. Because the fact of the matter is, we’re as stumped as the Warbeasts about what exactly Sora has planned. All we know is that he enters their embassy and entreats with the adorable Hatsuse Izuna (Sawashiro Miyuki in Full Chibi Mode) as a mere formality.

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By forgoing the precise manner in which Sora aims to defeat the Warbeasts, the show is asking us to have faith and trust it will show us, and it’s earned that trust these last seven weeks. That doesn’t mean this episode is bereft of juicy logical deconstruction. Clearly, Sora has carefully studied the old king’s notes and devised an intricate plan. We only see the opening moves of that plan, but as I said, that’s sufficient to build up enticement.

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Even in the way he informally invites himself to the embassy—using his smartphone’s camera zoom to locate Hatsuse’s gramps and gesture his intention to visit—provides Sora with ammunition to fuel his case that the Warbeasts aren’t as implacable as Imanity believes. He even proves that they can’t read minds, by acting in ways they’d surely have responded to if they truly could.

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He also deduces that the Warbeasts have been defeating their adversaries with video games, a medium at which Blank excels. When he stakes the Imanity Race Piece against all of the Warbeasts’ territory, Dora thinks him mad, and many of his people protest. But neither he nor Shiro care what they think: they’re not going to lose at video games.

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But even Shiro doesn’t see all of what Sora has planned when the episode’s transitions grow more distorted and Sora vanishes from her sight. Do you usually skip the ending sequence? If so, you missed the fact that Sora was totally erased from it; a very nice touch that raps against the fourth wall. In the cold close, Shiro is curled up in a fretful ball, and Dora has no idea who Sora is. I thought I knew, but he keeps surprising me.

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No Game No Life – 07

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Following up the best outing of the show so far is no easy task, yet this episode succeeded admirably, in part by changing gears: No game this No Game. The Warbeasts continue to be built up as an exceedingly formidable enemy, so it wouldn’t have made sense for Sora and Shiro to rush headlong into battle without knowing anything about them. The Elves challenged them four times and lost all four, and even defeated Jibril’s Flugel. Worse still, when they lost the games they also lost all memories of said games.

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Sora and Shiro value information above all else, so the prospect of facing an opponent that has absolute control over it is immensely frustrating. When Jibril shows them that Dora’s grandfather inexplicably challenged them eight times and decimated Elkia’s territory, he grows even more irate: How could a king be so foolish? In the heat of the moment, he spews harsh things he shouldn’t have, causing Steph to flee in tears. Lest we forget, Sora and his sis aren’t the most sociable or tactful creatures.

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After much harmless teasing and messing with Steph, Sora’s crossing the line makes her question whether she should give him the “Key of Hope” her gramps entrusted to her, to give to the person who shows up later in her life to whom she can entrust Elkia. But how can she trusts someone who calls all humanity “crap?” Jibril rustles her from her brooding to return to the library, where Sora and Shiro are still hitting the books hard. There, without knowing Steph is listening, Sora gradually changes her mind.

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Once he calms down and tries to find a method to the old king’s seemingly foolish actions…he finds one: the king knew he couldn’t win all along, but fought the Warbeasts again and again anyway to gather information, wagering strategically marginal resources each time. Certain the king would never beat them, the Warbeasts didn’t bother wiping his memories, but made him pledge never to tell anyone as long as he lived. The king used that loophole to fill a journal with precious info on the Warbeast games, then locked it away with his porn stash in a hidden chamber, for a future king to use.

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It’s an awesome unraveling of a mystery and causes an immediate reversal in Sora’s opinion of Steph’s grandfather: he was a great man who created a legacy of foolishness so that his successors could defeat the enemies he couldn’t. And that will be Sora, because his moving speech—about the mankind’s potential and the rare “real deals” like Shiro (and Steph) who embody that potential and propel all humanity—convinces Steph to give him the key. I’ll tell you what else was the real deal: this episode.

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Stray Observations:

  • Jibril is a great addition to the cast. Steph can be a bit much in too-large quantities, but Jibril’s presense naturally breaks those quantities up.
  • We also like how her arrogant consdescention of humanity is softening in Sora and Shiro’s presence, and how she realizes Steph likes Sora, even though her love spell wore off.
  • Lots of anime references in this one, including Sora as that finger-tenting bastard Ikari Gendo; the Giant Warriors of Nausicaä, and Sora as Mr. Despair. The king’s secret room also resembled Nausicaä’s. 
  • We enjoyed the brief time when Steph thought the key was to her gramps’ porn stash after all, thus rendering her life a mistake!
  • When Sora first met Shiro when she was three, her first words to him were “You really are empty”, a play on his name “sky” and the fact he was fake-smiling. Sharp gal.
  • As you can tell from the shots above, this was yet another sumptuous-colored episode in a sumptuously-colored show. The environments are consistently gorgeous and imaginative.

No Game No Life – 06

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In preparation for the next NGNL, I reassessed my perceptions of the show by watching a couple of episodes of SKET Dance. That’s not meant as an affront; SKET Dance is one of my favorite comedies, because when it was on, it was really ON, even if it wasn’t necessarily doing comedy that week. SKET and NGNL are alike in possessing vast stores of thematic material to draw upon, their ability to cultivate the belief that in any given episode, anything could happen, and that they’re not afraid to get really silly.

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This week, pretty much everything does happen, as the Flugel Jibril agrees to wager not just her library, but literally “everything she has”, so confident is she that she’ll win. If she wins, she gets an iPad containing 40,000 e-books’ worth of knowledge from another world. The game she picks is a kind of Shiritori not possible in our world: “Materialization Shiritori”, in which every word spoken affects their environs. This is a very cool concept with near-limitless potential.

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With such a wide-reaching game, one would expect things to go off the rails pretty soon. They do, when the first word Sora utters is “hydrogen bomb.” If he can kill Jibril before she can respond, he wins, even if he dies. Yes, this means when the game ends everything that happens is reset, but this is one of those rare instances where that knowledge doesn’t lessen the peril or suspense in the slightest. After all, Sora and Shiro are risking their iPad; the only iPad extant in Disboard! (I’ll set aside the matter of how they’re charging it).

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After that H-bomb, the competition remains fierce, and the words are exchanged at a fine quick pace, interspersed with a back-and-forth regarding Jibril’s unapologetic arrogance. As a Level 6 Exceed, she’s used to looking down on Imanity as ants, which is why she’s so convinced she’ll emerge victorious. But inspecting Sora’s erogenous zone (his armpit) should have tipped her off: she’s not dealing with run-of-the-mill humans.

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Much of the game is also played with Jibril, Dora, and Shiro relieved of their clothing thanks to Sora, but because their privates are gone thanks to another word he used previously, it’s a PG-Rated affair. What makes this kind of Shiritori so devilishly awesome is that the players must keep track of every word not just so they won’t repeat it, but to keep track of what’s gone and what isn’t. This results in Sora vanishing away the Mantle, Crust, and Lithosphere from the planet.

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Things escalate from there into a war of attrition with various gasses being removed, along with the ability to speak. The back and forth reaches an apex when Jibril throws the term Sora used to describe her—”Empty-headed Academic”—back in his face (writing in the air) as a coup-de-grace. But Sora was counting on that, and already has his pre-written, decisive response: Coulomb’s Force, the removal of which causes a hypernova.

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What had started with the vanishing of some candles and the ladies’ clothes ended up with the rearrangement of the cosmos. Back in the library they’ve won, Jibril graciously concedes defeat. When Sora allows her access to the iPad and library anyway, she admits she’s finally found someone worthy to serve as her master; someone who can overturn everything she knows. And since Jibril knows pretty much everything, that’s saying something!

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No Game No Life – 05

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When it comes to games, say Blank, “They’re always serious.” The same, ironically, can not be said of the show they’re in. NGNL showed a glimpse of its serious side in reiterating the importance of—and difficulty in—saving mankind from subjugation at the hands of the Exceed, and even though there’s no war, the pledges have done plenty of damage all the same, to the point where the three million people of Elkia are scared and anxious about the future.

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But like I said; only a glimpse of seriousness, and just a teensy one. The majority of the episode is devoted to Steph challenging, losing, and being humiliated over and over by Blank, in an intermittently humorous effort to make Sora a decent person. But it’s unnecessary because despite looking like they’ve done nothing but eat, sleep and play games (as NEETs are wont to do), Sora and Shiro have been working furiously for their new kingdom. Their only problem is, they’re not sure how to proceed.

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While Steph’s string of consecutive losses to Blank in supposed games of chance forces her to act the goat (or rather, the dog)—and a very skimpily-clad one at that—it’s revealed she’s not as much of an idiot (or a “steph”) as Sora and Shiro thought. Before they arrived on the scene and after when they researched in seclusion, she was ruling Elkia, gathering support for their reforms and neutralizing the opposition. When it comes to Imanity (the ones not being supported by outside nations), she’s done pretty well.

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What she hasn’t been able to do is regain any of her country’s lost territory, and that’s where Sora and Shiro come in. Sora first targets the Warbeasts (or “Animal Girls”, even though there are guys) for conquest; a gutsy move considering their vast land holdings and ability to read minds, nullifying strategy and bluffs in any games. However, Steph happens to have a “Flugel” up her sleeve (convenient, that) who could help them in the coming fight, which will most likely be seasoned with more rapid-fire, spaghetti-on-the-wall comedy.

Oh, one more thing: the Castle In the Sky reference was most appreciated.

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