Star Trek: Lower Decks – 06 – Not-So-Hollow Pursuits

For its latest not-so-glamorous mission, the Cerritos is in a standoff with alien junk traders attempting to salvage 100-year-old Starfleet debris (you know it’s old when the registries are only three digits long). The cold open features Commander Ransom attacking the Lower Decks when he walks past as they all attempt to imitate the hum of the ship’s engine sounds (I myself used to do this as a kid). 

Then the Cat doctor tears into Mariner after she accidentally makes her spill her nachos. Both Doc and Ransom both hold the Lower Deckers in generally low regard in the opening minutes. We also meet Fletcher, Boimler’s academy classmate who feels like a third wheel throughout the episode.

This is also the second straight episode where the Lower Deck Four are split down the middle, with Mariner and Boimler in one plot and Rutherford and Tendi in another. While it makes a certain sense that non-command crew would hang out more, I’d still like to see more of the four interact, or end up in different combinations, something TNG, DS9 and Voyager did so well.

That said, it’s good to see the Rutherford/Tendi friendship continuing to grow. Tendi confesses she never completed a successful spacewalk at the academy, leading Rutherford to show her his holodeck spacewalk simulator. Tendi is so green in magboots hers end up sticking to his, leading to an inadvertent romantic embrace with a shimmering galaxy as a backdrop.

We also meet the Starfleet equivalent of the Microsoft Office Assistant Clippy, a cheerful and worryingly buggy anthropomorphic comm badge named Badgey.

When Mariner and Boimler leave Fletcher to complete their busywork so they can attend the “Choo Choo Dance”, something for which Boimler made special shirts for, we see that these two have clearly become more than bunkmates and colleagues, but genuine friends who make a point to hang out together when off duty.

Unfortunately Fletcher is not like them. When they return from the dance they find him passed out and one of the doohickeys they were working on missing. After initially blaming Delta Shift, Fletcher claims alien intruders could be involved, but as conditions on the Cerritos suddenly go south due to the junk dealers using their tractor beam to sling wreckage at the Cerritos, the doohickey turns up…in his bunk.

Fletch assures his crewmates he meant well, trying to hook the component to his brain in order to become smarter (shades Barclay in TNG’s “The Nth Degree”), but now they have a new problem: the component is now gobbling up all pieces of technology in its reach and becoming a huge menace.

Up on the bridge, Shaxs implores Captain Freeman to let him target the junk traders’ warp core (Worf almost always advised using the phasers and/or photon torpedoes). But here is where the true Starfleet spirit shines through better in Lower Decks than in either of the extant live-action series: Starfleet doesn’t just not shoot first; they prefer not to shoot at all. Freeman orders Shaxs hold on weapons while she tries to figure out a peaceful solution.

Due to the damage from the tossed junk, main power is compromised and the holodecks are locked and safeties disengaged. Also, the buggy Badgie turns evil and homicidal. When his suit is ripped Rutherford changes their environment to a Bajoran marketplace where Badgie proceeds to literally tear bystanders apart.

As they climb the seemingly endless steps up to the main Bajoran temple (also seen in so many a matte painting establishing shot on DS9) Rutherford apologizes for putting them in such a mess. He knew the program wasn’t ready yet but wanted to impress Tendi, whom it’s clear by now he likes.

The good vibes continue as Mariner and Boimler acknowledge they make a great team, restraining the mechanical monster Fletch made so they can transport it into space. When it grows even larger and harder to drag, they toss it out the nearest airlock instead.

The Cerritos shields eventually fall, but it takes forever, underscoring how unnecessary force is in this situation. The junk traders are ultimately a super-low threat, even to a not-state-of-the-air Starfleet vessel. But Freeman waits so long to finally order Shaxs to return fire, the weapons are offline too.

Luckily, the now space-bound tech-devouring monster soon attaches to the junk traders’ ship and disables it before it can lob any more junk at the Cerritos. In the aftermath of their accidental victory, Fletch begs Mariner and Boimler to cover for him—again—and they grudgingly do, following the adage Lower Deckers Stick Together.

When he notices Badgie laboring up the steps, Rutherford realizes his creation is not invincible, and changes the environment to a frozen waste. A brutal fight between Rutherford and Badgie ensues as Tendi escapes, but Badgie eventually freezes to death before he can kill his creator.

Shortly afterwards main power is restored, and with it holodeck safeties and control. Rutherford (harmed) and Tendi (unharmed) return to the holodeck grid to find a rebooted Badgie who is friendly again. But once they leave, Badgie admits he’s “always there”, which is creepy but also demonstrates that he’s attained a level of sentience not unlike Voyager’s doctor.

Due to Mariner and Boimler’s story about Fletcher intentionally creating the doohickey monster to disable the junkers’ ship, Fletcher is promoted to lieutenant and given a transfer to the Titan (the brand-new ship Riker commands after the events of Star Trek: Nemesis).

Titan transfer is something Boimler has always been working towards, but he’s oddly okay with it. Not only is this a factor of how hanging out with Mariner has softened his hard edges a bit, and that he doesn’t altogether dislike thatbut he also hopes it’s a learning experiment for Fletch.

Alas, it isn’t; he’s fired and demoted after just six days on the Titan (they clearly have a higher standard” and Mariner and Boimler are forced to fake interference to hang up on him. Like them, I won’t miss Fletch. He may have worn the uniform, but he wasn’t Starfleet.

Stray Observations:

  • There are some pretty relaxing YouTube videos of Star Trek engine sounds.
  • Something Boimler has in common with Picard? Both were once hassled by Nausicaans. They stabbed Picard in the heart, but just spat in Boimler’s face.
  • Frozen/in-stasis princess-like characters are a surprisingly common occurrence on the various Treks.
  • Probably everybody knows this, but flip phones (back when they were a thing) were inspired by the clamshell design of The Original Series communicators.
  • Rutherford runs down a litany of holodeck personalities with whom one can interact in the holodeck: Holmes, Freud, Einstein, Da Vinci, and Hawking all showed up at somepoint in Trekdom, while Picard and crew were sent to the world of Robin Hood by Q in “Qpid”, while Barclay played Cyrano de Bergerac in “The Nth Degree”.
  • I honestly don’t know what “Choo Choo Dance” is a referance to, if anything.
  • Jacket flaps were a bit thing in Star Treks II through VI. You undo that, and you’re either ready to rumble…or ready for a pot of black coffee.
  • “FUCK YOU!”: Best Viewscreen Sign-off line, or Bestest?
  • The captain’s yacht keychain sports a tiny, hopefully fake tribble.