KonoSuba – 03

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And then there were four. Two of whom, Megumin and Darkness, are extremely eccentric individuals with no concept of personal space whom Kazuma wants nowhere near his party, even though he’s well aware he and Aqua aren’t enough to make it in this world. (It was also a little mean of him to call Megumin a “little girl”…she may just be small for her age!)

Ultimately, Darkness doesn’t endear herself to Kazuma so much as she simply doesn’t go away and refuses to take no for an answer, because for her, “no” is a pleasurable experience. The sterner and harsher the rejection, the happier she seems to get. Kazuma’s usual arsenal of repelling barbs only embolden the bombshell.

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KonoSuba enters ecchi territory when Darkness’ thief friend Chris teaches Kazuma the “Steal” ability, then challenges him to steal back his coin purse from her. Instead, he scores her panties, which distresses Chris to no end and makes Darkness jealous that she isn’t the one being humiliated in the streets.

That being said, Chris is otherwise a pretty normal and capable kinda person, one of the first to enter Kazuma’s circle. So of course he ends up doing something terrible to her, due in part because he’s an adolescent virgin shut-in. He ends up with her panties because it’s where a part of his dirty mind happens to be during the Steal process.

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Just as Megumin shamed Kazuma into surrender last week, Chris shames him in front of the entire adventurer’s guild (though it’s at least partially an act). I gotta say, while Kazuma sports the lion’s share of annoyed, exhausted, and flabbergasted expressions, he gets plenty directed at him here, even from Aqua and Megumin.

When he demonstrates his new Steal ability on Megumin, he claims her panties as well, which astounds him because he thought the loot he’d receive would be more random (not that he’s complaining). Darkness continues to make her case for joining the party, feeding off of Megumin’s energy.

Kazuma, a little thrown off what game he usually has by the craziness, ends up motivating both Darkness and Megumin by pointing out how tough his and Aqua’s quest to defeat the Devil King will be. In fact, all the talk about how tough it will be make Aqua nervous and reluctant to proceed.

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Circumstance brings this Dream Team of Ineptitude together in the form of a town-wide emergency quest alert. A swarm of…something is quickly approaching the city, and all adventurers gather at the gates to meet it.

When that something turned out to be flying cabbages, well…I nearly fell out of my chair. Yes, in this alternate world, harvesting cabbages is more of a hunting frenzy, as they don’t go gentle into that good…salad.

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After mutiple swings from her sword fail to claim any heads (of cabbage) Darkness decides to prove her worth by serving as a shield for some overwhelmed fighters, getting more and more excited as the cabbages pummel her and her armor is shed and her clothes torn, she feels the uncultured men gawking at her and feels tremendous, wonderful shame.

Megumin inadvertently causes a near-“crisis” in Darkness by launching another one of her patented one-off explosion attacks, being as unable to hold back as Darkness. But while there’s quite a bit of collateral damage, she’s able to harvest enough cabbages to give the party a very nice payday (Correction: her explosion doesn’t really help much; it’s Kazuma who collects most of their cabbages with his Lurk skill.) Aqua is able to do little things like hydrate the other adventurers and keep the cabbages cool.

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After tasting this world’s cabbage for the first time and being pleasantly surprised by its superior flavor, Kazuma looks around to see what fortune hath wrought: he is now “cursed” by not just a variably competent arch priest and unreasonably specialized arch knight, but a gorgeous but clumsy, masochistic crusader.

I placed cursed in quotes, because that’s only one limited way of looking at his situation. Sure, he may foresee hardships in the future with a party that looks a lot better on paper than in the field, but time should yield better teamwork, and even when everyone screws up it tends to turn out okay.

Aqua, Megumin, and Darkness may be as much blessings as curses in this wonderful world. And together they’re a swirling vortex of comedy gold. Which is a blessing for us.

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P.S. Tilt-shift is often over-used in live-action TV, but I love its usage in KonoSuba’s beautiful ED.

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KonoSuba – 02

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That forthright pledge to strike out into the wilderness on a daring kill quest turned into an excuse to sleep in for Aqua, much to Kazuma’s chagrin. I like how the ending of the last episode was played straight, only to be flipped into another failure by the Worst Party in the World.

When they do get out into the field, Kazuma’s shortsword is no match for the giant toads they’re trying to kill. Worse, Aqua spends their first battle either laughing uncontrollably at Kazuma’s expense (she still has a mean streak!) or praising her master goddess powers, right up until she’s swallowed. That leads to the line of the episode: “Don’t get eaten!” (Akin to “Esteban was eaten!”)

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Aqua doesn’t take disappointment or defeat well, as we saw from how she reacted to Kazuma forcing her to accompany him to the alternate world in the first place, and how she cries a lot when things don’t go her way.

Still, she tries her best to do a good job; it’s just that her offensive capabilities are, shall we say, limited, even against the relatively docile giant toads. She almost gets eaten again, giving the quest a nice comic rhythm (and those legs sticking out of the toad’s mouth is a nice sight gag).

So Kazuma has to save her again, and in the process manages to kill two of the five toads necessary to complete the quest on the first of three allotted days. What’s somewhat amusing is we never see how he beats them.

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Overlooking entirely that seemingly impossible feat, Kazuma nevertheless knows if they’re ever going to make enough money to make adventuring even worth it, they need a new party member. When Aqua posts a hastily-scrawled recruitment poster, there are predictably no elite takers (despite the clout she believes she has with everyone).

Instead, a pint-sized arch priest answers the call, introducing herself as Megumin with a long-winded and elaborate chuunibyou introduction that leaves both Kazuma and Aqua a little incredulous. I’ll point out that Megumin is voiced by Takahashi Rie, one of may favorite new seiyus (who did fine work in Sore ga Seiyuu and Gakkou Gurashi).

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However, her credentials check out, so they take her out to the field, where Aqua rushes headlong towards the nearest toad without any kind of backup and promptly gets glomped up again. Megumin’s explosive magic is indeed very, very…explosive, and she takes out one toad with one blast.

The only problem is, that’s about it for her as far as battlefield presence. Her sole attack causes instant KO…which is quite the liability! After using the spell, she can’t move, and the explosion rustled a third toad from its sleep. That toad glomps the helpless Megumin up, leaving Kazuma to defeat the remaining two frogs to save his party members, again, amusingly, totally off-camera.

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It’s clear that if they face anything with claws, teeth, speed, or pretty much anything more threatening than smelly slime, this party is going to be killed very, very quickly. Adding insult to injury, Megumin proclaims she can only cast the most powerful explosion spell and nothing else, not because she’s unable to cast other magic (which might be of better help in a party), but because she doesn’t wanna.

That unreasonable attitude is enough reason for Kazuma to dump her (something all the other parties in town must have done by now), but he realizes he has a lemon too late: some townsfolk see him struggling to pry her off of him, and see all the slime, and suspect the worst. And Megumin takes immediate advantage, showing off a bit of that crimson demon intelligence.

So as useless as Megumin (and possibly Aqua) might be, Kazuma is stuck with both. He’s so down in the dumps about the prospect of making enough money to make the whole enterprise worth it, his guard is down when he encounters a stunning onna-kishi named “Darkness” who looks like a serious operator…that is until she tries to talk and things are…a little off.

No doubt her tryout period will go about as well as Megumin’s, and she’ll find some way to coerce Kazuma into letting her into the party. Or maybe Kazuma will have no choice either way. Can’t sleep in stables forever!

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Maoyuu Maou Yuusha – 06

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The Winter King and Onna-Kishi lead an army to retake Bright Light Island. Maou arrives with know-how and resources to build an ice bridge to the island in the night. They use the bridge to establish a beachhead, but lack the men to mount a successful siege, until Yuusha arrives from the remote Gate City with the human army encamped there. The demons vacate the fortress, and once Onna-Kishi defeats the Ice General in single combat, the island is theirs. The Winter King throws a celebratory banquet, in which Maou and Onna are honored and Yuusha and Rou catch up.

Maou believes war to be a natural escalation of the natural conflict that arises whenever two individuals and by extension two groups cross paths. War doesn’t occur in a vacuum; it requires that steady escalation from more trifling conflicts, just as people aren’t born into adulthood. This week we watch Yuusha nudge a human army out of a demon city to meet up with another human army to root a demon army off a human island. Maou wasn’t after total victory in the classical sense; she essentially shuffled conflicting forces back onto their sides, while giving them a taste of the war she hopes will one day not be necessary.

Still, you have to break some eggs to make and omelette, or in this case, break some big chunks of ice. After showing off her mad agricultural skillz with the crops and science with the compasses, Maou shows her strategic prowess, as well as her engineering and logistical expertise. Her gran plan goes off without a hitch thanks to Yuusha’s assistance a in foreign land, and even Onna-Kishi gets to show off her badass swordsmanship against a giant Sauron-style boss who can take out platoons single-handed.  By moving forces that were exacerbating conflicts back to their own territory, perhaps Maou is on to something here. One thing’s for sure; girls got some big plans.


Rating: 7 (Very Good)