Kakegurui – 02

Yumeko considers Ryouta a friend—even to the point of first-name terms—but he doesn’t seem like her romantic interest. At the moment, that seems to be gambling itself, with only the highest of risks giving her any kind of pleasure. But the OP strongly suggests a very close relationship to come with the yuki-onna-looking student council president, Momobari Kirari.

In a bit of necessary exposition, Ryouta tells Yumeko that ever since Mombari rose to power (winning her position from the predecessor with gambling, natch) the bullying of the “livestock”—the 100 or so students with the least luck and hence most debt—has intensified exponentially. Thanks to Yumeko’s gift, Ryouta is no longer a “Fido”, but after her defeat Mary is a “Lassie”, and doesn’t take to it well.

But Yumeko has little time to concern herself with those she’s already beaten; she seeks a stronger opponent, and this week they come to her: the youngest member of the council, first-year Sumeragi Itsuki, daughter of a multi-billion-yen toy company CEO.

Itsuki challenges Yumeko to a game of “Double Card Memory” involving two freshly-opened decks of cards provided by Itsuki and—as I figured—also manufactured by her dad’s company so that she can cheat people.

For the second straight week, it would appear that those at the top of the pile at Hyakkaou Academy aren’t there by playing by the rules or even being exceptionally lucky—it’s more a matter of creating a way to make your own luck.

In the case of Sumeragi Itsuki, she uses a tiny part of the back-of-card design to let her know which deck is which on the table. Once she beats Yumeko in the first match—winning the 20 million she fronted Yumeko—Yumeko tearfully begs her for a rematch, even agreeing to go along with what Itsuki wants Yumeko to front: her fingernails and toenails, which Itsuki obsessively collects and decorates. Ew!

Unfortunately for the freshman, Yumeko not only has exceptional memory, but saw through her trump, and never gives her an opportunity to flip a single card in the rematch. It’s only when Itsuka goes a bit mad that Yumeko gladly joins in the madness. And when she recommends Itsuka wager her nails, it reduces her opponent to big soppy tears.

Yumeko responds to the shameless display with disgust; after a second “gamblinggasm”, Yumeko has been made officially “bored” by the simpering Itsuka. On to the next victi-er, opponent.

President Momobari quickly hears of Sumeragi’s defeat and Yumeko’s quick rise, and instructs the rest of the (very eccentric) student council to start “meddling in her affairs,” clearly intrigued by this newcomer and eager to test the limits of her prowess—if they indeed exist!

Ryouta accompanies Yumeko to the after-hours games at the traditional culture research club, and come upon yet another pathetic scene: Saotome Mary digging her debt-hole over 49 million yen deeper. I wonder if this will be an ongoing thing with Mary losing more and more, or if Yumeko will find it in her heart to save her first victim the same way she saved Ryouta, who was only ever nice to her.

In any case, I’m enjoying the friendliness and politeness with which students challenge one another, a facade which gradually devolves into face-contorting madness, over-the-top posturing and yelling, and the aforementioned “gamblinggasms.” Kakegurui can be thick on the explaining, but is generally just flat-out fun.

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Kakegurui – 01 (First Impressions)

Suzui Ryouta is an unexceptional student at the prestigious Hyakkaou, a gambling academy for the children of the super-rich. Suzui gets into such great debt to Saotome Mary that he becomes her “house pet.”

Already, we’re into Prison School territory with Kakegurui, what with a powerful woman in charge, a mostly-innocent boy under her heel, and a mood not afraid to get a little kinky about it.

Of course, Suzui isn’t totally innocent—he did gamble after all—but he’s in an unenviable position at the start of the story, and feels like there’s no hope. That is, until hope arrives in the person of Jabami Yumeko, an elegant raven-haired maiden initially appears to be both the visual and emotional yin to the blonde Mary’s yang.

Of course, Jabami is way too suspiciously affable and bubbly; it’s clear even if one didn’t watch the sultry, hedonistic OP that she’s a hustler and that Saotome Mary is her latest mark. Be forewarned: is a show that revels in twisting up its characters’ faces to disturbing degrees.

Saotome challenges Jabami to a friendly game of the “Rock-Paper-Scissors Voting Game”, which combines RPS and an extra element of imbalance due to the randomness of the votes.

Jabami wins a couple of two-chip hands but also lets Saotome win a couple of far larger ones involving a million yen—all to put Saotome in a false sense of confidence while determining how Saotome is using the assembled voters (many in her debt, like Suzui) to cheat.

Once Saotome drops the nice act and shows Jabami her “war mask”, Jabami has no more reason to hide her own: buying back in to the tune of ten million yen cash before having what could be described as a “gamblegasm” whilst striking a pose.

The only RPS hand that matters is the final one, in which Jabami walks away with a cool 8.8 million yen (around 77,000 USD) after subtracting her initial losses. Rather, she walks away with Mary 8.8 million in her debt, which seems like a far worse place to be.

Suzui, ashamed that he was compelled to help Saotome cheat (which Jabami picked up on by spying on him with her compact mirror), apologizes to her and vows to drop out of an academy in which he feels he has no business being. To his shock, Jabami earnestly thanks him for the fun gambling she was able to experience on her first day, and drops a fat stack in his hand to back up her words with green.

And there you have it: Gambling school, weird over-the-top twisted expressions, some light S&M, and some (so-far) elemental but promising characters. MAPPA delivers a solid production with bold lighting, visceral sound, and a red-and-black palette appropriate to the gambling theme. Performance-wise, it’s a delight to hear Hayami Saori as Jabami shift from meek to meaty on a dime. Definitely worth a look.

Akagami no Shirayuki-hime – 23

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Shirayuki has fully settled back into it’s ‘Palace Groove’ with this particularly laid-back, playful and at times goofy episode, which starts with new maid drops a carpet on a lost-in-thought Zen, mildly injuring his neck.

While looking for Garack in the Herbalists’ office, Mitsu knocks over a strange potion that has a hypnotic effect, turning the normally down-to-earth Mitsu into a hyper-loyal, rigid, dashing, doting pain-in-the-ass of an attendant.

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Oh yeah, Shirayuki gets Zen’s shirt off…but hold your horses, she’s just applying a balm for his neck. As for Mitsu, his unusually charming behavior utterly fails to charm Kiki, but her slap doesn’t snap him out of it, or out of saying things like he loves Zen.

Zen gets irritated easily with this Mitsu, and it’s primarily because the two already went through this phase in their relationship, where Mitsu acted too over-protectively and spoke more formally to his prince. Zen wants the old Mitsu—the one their years together turned from a glorified bodyguard to a dear friend and brother.

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Shirayuki, wanting to lend her strength to Zen the way Mitsu, Kiki and Obi do, works furiously to devise a cure to the hypnotic state after healing Zen’s neck. After some long nights in the library (during one of which Zen visits and the two end up too close for comfort) and a little help from the light of the full moon, she concocts an effective antidote.

But while she thought was simply preparing a medicine for her friend in her spare time, it turns out the proper treatment and reporting on Mitsu’s case was the final test Shirayuki needed to pass to be promoted to full court herbalist. She passes with flying colors, and she can scratch another dream to achieve off her list.

The next one is far bigger: marrying Zen. Could it happen, or at least progress further on the road to it happening, in the next and final episode of Shirayuki Season Two? Or was the leisurely pace and content of this episode an indication there will be a third? We’ll find out in five days.

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