HenSuki – 06 – The Scent of Destiny

After Keiki rescues her on the stairs, StuCo vice-chair Fujimoto Ayano presents him with a token of her gratitude: some delicious homemade cookies. She also gets very close to Keiki and inhales deeply, which Keiki thinks is a little strange but also pretty cute. He has master stalker Koharu investigate Ayano, and comes up with nothing abnormal aside from a tendency to “gap moe”and of ending up in close-quarters situations with Keiki.

After Yuika accuses Keiki of doing terrible things—in her dream last night—Ayano invites Keiki to a clean-up session in town. Sayuki tags along as his self-appointed dog, and is soon up to mischief when she pounces on him under the bridge. Keiki, remembering what his grandfather said whenever their dog jumped on top of him, rubbing his butt is the way to show the dog who’s boss. It works on Sayuki, who has to withdraw due to overexcitement.

As for Ayano, she seems perfectly nice, neither interested in being Keiki’s slave nor making him her slave, nor writing about him and his best mate getting it on. She’s mostly just…normal. Unfortunately, the other shoe inevitably drops when she invites him to an otherwise empty StuCo office, where she’s adjusted the lighting, music, and accomodations to make Keiki very, very sleepy.

He wakes up to Ayano unzipping his pants, wanting to remove his sweaty underwear. Turns out her fetish is smell; specifically the body odor of boys. All the clues were there with her constant smelling of him and his clothes, but for her to take it to this extreme was still…deflating. Keiki himself imagined he’d finally found someone normal enough to complement his normalcy, after all.

Still, of all of the kinks the girls he’s encountered have had, Ayano’s seems the least egregious. After all, why is it so awful for Keiki if she likes his stink? People who like each other tend to be attracted to each other’s scents anyway. It’s not like she’s asking if she can punish him/if he can punish her. I daresay the ultra-normal girl Keiki says he’s after doesn’t actually exist, at least not at his school. The next best thing, then, is the most tolerable of the “weirdos”.

Macross Delta – 06

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Hayate’s pilot-soldier training gets off to a rough start, as Lt. Messer delivers a frank and devastating critique of both his and Mirage’s skills. It’s an old story: Mirage is precise but too by the book; Hayate is suitably unpredictable but has all kinds of other problems, including the lack of the killer instinct all soldiers must have.

The third vertex of the triangle isn’t spared harsh criticism, delivered to her by Mikumo, who coldly remarks how Freyja’s song conspicuously lacks the surging life of the voice the Windermereans are using to annex planet after planet after infecting them with the Var.

Those victories are coming at a cost to Heinz’s health, as the strength and endurance of his voice, so crucial to his world’s war effort, decrease by the day. And yet rather than fall back or rest, Heinz (egged on by Keith) is determined to keep singing, no matter the cost.

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Hayate, Mirage, and Freyja also decide they won’t just quit in the face of withering criticism or risks, but resolve to continue moving forward. That resolve is tested in the first big space battle since the first episode, and is bursting with all the awesome space battle goodness one would expect of Macross.

Freyja and Hayate resolve themselves before departing from Ragna, and once in space, Hayate cheers up Mirage—who can’t obsess over the fact she inherited her grandfather’s legacy, but not necessarily all his talent. The two sortie in good spirits, to provide cover for Walkure while they purge Ionideth of the Var with their song.

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What follows is part space battle, part music video, with the Walkure members projected on meteorites as fighters dark through them; capital ships’ flak curtains dazzling as heavy beam weapons demarcate the screen, and lotsa shit gets Blow’d Up Real Good. Mirage and Hayate initially make up for their deficiencies by having each others’ backs, and it mostly works.

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Things take a turn for the dark when an Aerial Knight goes straight for Freyja, condemning her as a traitor. Hayate knocks him away before he can fire his weapon at the weakened glass which is all that stands between Walkure and the vacuum of space.

In doing so, Hayate leaves Mirage’s side, and she gets cornered and very nearly turned into a younger knight’s first kill, until Hayate swoops in and makes that kid his first kill, saving Mirage in the process. The other knights are ordered to retreat without further bloodshed.

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After the battle, Freyja gets another earful from a frustrated Mikumo, after she had to step in when Freyja’s voice wavered after being called a traitor. Mikumo, like Messer, isn’t here to coddle anyone, and tells it like it is: as things are, Freyja can’t last or be useful in Walkure. Not until she learns why she risks her life, why she takes the stage, and what feelings she puts into her singing.

It’s a tough assignment, to be sure; but then again, perhaps the answer is staring her in the face. Isn’t she working hard and singing for the same reason Hayate is working hard and fighting? Why, even after he took a life, won’t he won’t back down?

It’s because he (and Mirage) are motivated by everyone else risking their lives and fighting and enduring the pain of having taken lives, and having to take more before all’s said and done. Freyja sings, and Hayate and Mirage fly and fight, to protect one another.

Hayate deals with his first kill pretty well, and Mirage no doubt feels a bit closer to him, now that they’ve been in battle and taken the lives of adversaries in order to protect allies.

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I’m not sure Heinz needed any more motivation to protect his world, but perhaps Keith thought that seeing firsthand the horrific scar in the landscape would light a fire under him, that he can find a second wind with his voice. He may have a head start over Freyja when it comes to the power of his voice, but the cost may well prove too high.

The more Heinz helps Keith fight this war, the more planets are annexed, and the hungrier Keith and the hardliners get, thus extending what Heinz insisted must be as quick and bloodless a war as possible into something neither quick or bloodless. And yet even if he were to refuse to sing, the war would not simply stop on a dime. There’s too much inertia for that.

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Macross Delta – 05

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Since Windermere’s bold declaration of war against the NUG and bloodless invasion of Vordor, there are no further advances this week. Everyone kind of takes a breather, coming to grips that whether or not Ragna feels any different, war is upon everyone, and while many are committed to fighting it, others must make the decision for themselves, including Freyja and Hayate.

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As it’s a “breather” episode, we dart from one side of the conflict to the other. Even among the higher-ranked Windermereans, there’s argument over whether bloodshed should be used should Prince Heinz’s voice or health fail before their invasion is complete. Hardliners and pragmatists squabble in gilded towers while ordinary townsfolk in villages like Freyja’s gawk at the Aerial Knights’ formations.

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The grizzled veterans of Delta feel a bit of nostalgia, since they’re now poised to fight the Windermereans like they did seven years ago. As for the Freyja, she is caught up in a maelstrom of media attention over whether she’s actually spy for the enemy.

Sensing her inability to wrangle this kind of media circus, Hayate helps her escape to the beach, where the two of them contemplate whether to join the fight, and lament the fact everyone can’t just get along.

Enter Mirage, whose human and Zentradi grandparents got along despite their peoples being at war, inspiring peace. Hayate thinks she brings this up to suggest a similar path for Freyja and him, and they descend into childish bickering (which Freyja laughs her creepy laugh at).

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The fate of the three becomes cemented with Walkure and Delta when Hayate “borrows” a Siegfried so he and Freyja can blow off some steam. As she sings, they dance in the moonlight…but there are volatile extant rumors about Freyja, and they’re in serious violation of regulations in a time of war, so when Messer threatens to shoot Hayate down for mutiny, he sounds serious.

After they land, Messer makes it clear that the time for messing around is over, and if Hayate doesn’t like it, he can leave. Obviously, he doesn’t leave. Instead, he resolves to fight in Delta Platoon, so that he can return the skies to the kind of place he can screw around without risking getting shot down.

It’s a bit selfish and petty, but it’s not the only reason, just his stated one. He also feels bad for getting Freyja and Mirage in trouble, and after Freyja commits to sticking with Walkure to “cheer the galaxy up”, he can’t very well leave her side. As for Mirage, things are still rough, but they’ll now be fighting on the same side in a war against Freyja’s people. A deepening of bonds all around is inevitable.

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Owari no Seraph 2 – 05

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This is it; no more messing around: it’s time to start killing vampire nobles. Narumi and Shinoa’s squads plus Shinya are tasked with destroying Lucal Wesker, a foppish vamp who loves drinking blood on his favorite park bench that offers snipers a perfect target. But he sits out there in the open to make a point: he doesn’t fear livestock. He should.

Before they move out, however, Yuu stretches and makes a dig about their target’s name, which is just more ammo for the Narumi team to think they can’t count on these newbies. Both Shinoa and Yuu apologize, with Yuu solemnly stating he only remembers the names of those he wants to protect, then surprises his new comrades by stating all their names, gaining more of their trust.

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Meanwhile, Yoichi is up in a radio tower, learning the sniping ropes with Shinya. But Lucal senses their first shot before they fire it, and sacrifices his right-hand man to block it. He blocks Yuu’s strike with one hand and stops Shinoa’s scythe with his other. At this point Lucal is more displeased with having spilled his glass of AAA four-year-old female blood; it would have been cooler if he’d continue holding it and handle the humans with one hand, without spilling. Alas.

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If nothing else, this fight shows that Guren was right to increase manpower per noble, as Lucal is perfectly able to withstand even a multi-pronged attack with the element of surprise against him. But getting away from one onslaught means sacrificing his own left forearm, which Shiho uses as bait while provoking him to enter their formation, which he does.

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Lucal finally got fed up with being messed with by all this livestock, and when he figures his time is up, he refuses to give them the pleasure of having finished him, doing the job himself. I really thought the redhead Yayoi Endo was a goner, but Lucal merely shoved her aside. Their mission is a success, and the Narumi team learns that the Shinoa team, and even Yuu, are people they can put their trust in. It was an enlightening, complete team effort.

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But these two teams are clearly two of the best; after all, three teams each were sent after other nobles. We watched the best take care of business, but the not-best didn’t fare so well. Their hard-won victory begs the question of how the other teams are doing. We don’t see them, but instead check in on Guren as he barely finishes a noble on his own; his elite team of five is working alone.

A dying survivor then arrives to report to Guren that the city hall team’s mission was a fiasco: 26 killed, 19 taken hostage. Guren knows it’s a trap. His comrades know its a trap. But they have to go anyway. His team will join with Narumi and Shinoa’s squad, and take out the target: 13th Progenitor Crowley Eusford, who I recognize from last season as the first noble Yuu & Co. encountered. I bet he’ll be a bit tougher to bring down than Lucal.

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