This week puts two of our three ladies through the wringer, starting with Jeanne. While bound and burning at the stake as her defenders are slaughtered by the king’s soldiers, she has a vision of an angel who basically tells her they couldn’t care less about humans. Then she’s visited by the creepy red-eyed guy once more, and force-fed that suspicious potion he offered before.
This turns Jeanne into a
1980s rock star demon…a pretty damn badass-looking one, too. She summons her guitar Maltet, makes a stone dragon rise out of the ground, and takes off. That’s not good. Bacchus witnesses this and is mildly concerned, as does Rita, who managed to get out of that situation in the lab and flags the god down for some questions.
Meanwhile in Prudisia, Amira, Favaro and Kaisar are having a relatively uneventful journey when the damn ground shatters into bits and starts to rise into the air. Another huge demon beast/castle thing emerges, and dramatically transforms the environment…or lifts the illusory vail to reveal the real environment.
The creepy red-eyed dude who transformed Jeanne (and probably poisoned the kings mind so he’d get her where he wanted her) shows up here too. His name is Martinet, and he’s very evil. I don’t like him. Amira remembers him as her ‘teacher’, who told her she’d be able to find her mother in Helheim. And Helheim, not Prusidia, is where they actually are.
Rita hitches a ride with Bacchus and Hamsa’s carriage, which accientally runs over the fallen angel Azazel, who has apparently fallen again…out of favor with Lucifer, that is. The demonic doghouse, if you will.
Back in Helheim, Martinet reveals his master, Beelzebub, who for whatever reason wants to release Bahamut. We’ve been told Bahamut is nothing but pure destruction for gods and demons alike, but I guess Beels has a plan. Unfortunately, he and his sneering assistant are nowhere near as interesting as Azazel and Cerberus.
Getting back to that wringer our ladies go through: just when you thought Jeanne was having a bad day, Amira is shown her mother, an angel encased in ice, and once it shatters she’s kind of locked in a shocked expression. Amira was always told her mother could ‘take the key out of her’…but always thought that would be a good thing. It isn’t.
As it turns out, Amira is merely a vessel for the key, created when Beelzebub did something awful to her mother. Amira has been manipulated by false memories contained in her pendant compelling her to come to Helheim at the proper time. Overcome with emotions, Amira goes over hugs her mom, which is a bad idea, because that causes her mom to crumble into a cloud of dust.
Worse, those nice clothes Fava bought her are all burnt up, so now she’s motherless, rudderless, and nude. Her resulting scream of anguish is the trigger that transforms her into the key Beelzebub wants.
Bacchus and Rita are close enough to see the light of the spectacle. Knowing Bahamut is closer than ever to being revived, they know have to do something. That includes asking Azazel to help them out, which he agrees to do, if for no other reason than he doesn’t want to die either.
Kaisar? He remains encased in a crystal coffin. Favaro manages to escape when he begs the bad guys to let him come over to their side (That’s So Favaro) but it’s just a trick, which Martinet sees through instantly, and then turns Fava into a demon, just as he did Jeanne.
That means perhaps the only ones who can save the world from Bahamut may be a group consisting of a zombie necromancer, a fallen angel, a drunken god, and a duck. The world is so screwed. Or is it?