Net-juu no Susume – 03

Sakurai receives a reply from Morioka first thing in the morning, and he looks nervous, but also excited. We later learn that it’s a gentle and respectful decline on his offer of dinner out of a misplaced sense of not wanting to “cause any more trouble” after he did so much for her post-elbowing. But it’s pretty clear Sakurai wants “trouble” from Morioka. Why offer dinner in the first place?

When he does research on her career at a prestigious Bussan, he learns both from his own research and his co-worker Koiwai (who interacted with before) that Morioka was an exemplary employee and businessperson…who suddenly resigned. A old photo of her confirms she’s the one he accidentally knocked over.

Perhaps he’ll learn, as we have, that despite being damn good at her job, it just wasn’t something she wanted to do anymore. She wants to be a NEET and play MMOs now, and if she can afford to, who’s to say she can’t?

I’ll say, from the perfect structure and syntax of her text message to Sakurai, Morioka’s business skills probably haven’t dulled that much. She’s a talented, capable woman. But she does get a bit nervous in any kind of social situations, which is why after sending her reply, Morioka feels as though a great weight has been lifted from her shoulders, and she goes out to buy some snacks, some beer, and some extra points for FdM.

There, she quickly receives a gift from Lily – a super-expensive coat, and wonders what the underlying purpose of the gift was, considering it will be hard to reciprocate considering its cost. Lily is briefly taken aback by the, well, accusation of ulterior motives, but cannot entirely plead innocence. In fact, she’s come to feel a deep connection for Hayashi and wants him to be her partner in the game.

It’s a big step, and even though it may be a while before Sakurai and Morioka connect the dots on who each other are in the real world, it’s a good sign that they’re growing close enough in-game that a truth-revealing real-world meetup won’t be out of the question down the road. Of course, Morioka needs to realize that she’s not the only one using an avatar of the opposite sex.

NjS is getting better and better as we spend more time with “Mori-Mori” and “Sakura-chan;” particularly their moments of victory and elation when things go well for them. The narrative method of switching between worlds rather than going “full-dive” (ala SAO, NGNL, or KonoSuba) also tethers the story and makes it feel more real. It’s a great balance other shows with similar themes lacked. The music’s pretty bangin’, too.

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Plastic Memories – 03

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Oh dear…last week’s revelation that Isla has only 83 days left (and quite a few days fewer than that now) had rekindled our interest in Plastic Memories, but after a total dud like this third episode, I don’t see how I can ever trust it again. I mean, seriously, three eps in and we get a hokey, uninspired moving-in/living with a girl episode?

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Rather than anyone telling Tsukasa what should be obvious to anyone who’s been around her for a few years that yes, indeed, Isla will meet the same fate as all the other giftia they retrieve every day, the guys in the office instead offer him increasingly ridiculous advice that Tsukasa carries out Wile. E. Coyote style, to no avail.

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It’s cliched, repetitive, and boring, killing all urgency and goodwill created last week. Worse, the fact several days go by as Tsukasa struggles to connect with Isla in their dorm where she used to live alone. He never bothers to wonder whether Isla prefers to keep professional distance despite the fact they have to live together, a stipulation for which there is never any good reason given, so all we have is the implication that “well, if they’re not in the dorm there’s be no opportunities for lame comedy.”

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Things take a turn for the dark and pathetic when Tsukasa, now just treating Isla like a normal human girl, which she clearly isn’t, insists on shopping for clothes for her, unaware she has so little experience with street clothes she doesn’t know how to put them on. It’s nice to know Isla wears panties, but I don’t think that was the reason we were welcomed inside her changing room.

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The most irritating part of all of this is that Isla likely knows her time will soon be up too, which is probably why she’s trying to avoid making happy new memories or getting closer to anyone. She really doesn’t seem to want Tsukasa in there for that purpose…though I would hope she’d reconsider whatever feelings she has for him after witnessing his unbelievably stupid hijinx.

By the end, he realizes the only thing she’s really comfortable doing is serving him tea. We apparently had to waste a whole episode for him to learn that.

As unflattering as Tsukasa was this week, we also learned that Yasutaka and Kazuki, the two people we know without a doubt know Isla will be gone in less than 80 days left, are petty cruel people. What do they have to gain by keeping that info from Tsukasa…Productivity?

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Plastic Memories – 02

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This second episode of Plamemo was better than the first, which I can chalk up to getting to know the cast and particularly the protagonist a little better. I can also get on board with the fact that any workplace with such a somber job is probably going to be as laid back and cheerful as possible to avoid going mad with second-hand grief.

That being said, I’m still not fully on board with the whole concept of Giftia retrieval, nor do the additions of two more boilerplate characters like the ulcer-ridden Takao, who is just used for a joke, and the overly-informal veteran Kaji Ryouji Yasutaka, who feels like he needs to touch everyone during his intro. I think Michiru hides because she doesn’t want him to touch her.

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As derivative a character in look and feel as he is, Yasutaka does consistently bring one thing to the table: brutal honesty. For all of Tsukasa’s narration and other characters’ exposition, Plamemo has been unusually skittish about answering or even bringing up the tough questions that might allow us to make a better emotional connection.

The fact that Akari Shinji Tsukasa got this position at all thanks to his father’s connections is a welcome wrinkle in his heretofore plain beige sheet of a character. It means he knows he has to work that much harder to prove he belongs there, which is hard to do when he’s constantly having to babysit Isla, who seems increasingly incapable of doing anything right. Heck, he couldn’t even serve Takao his tea; she let Yasutaka snatch it.

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I also liked the obligatory professional dinner date between Tsukasa and Katsuragi Minato Kuwanomi Kazuki, who comes off as your standard late-20s/early 30s schoolteacher who hasn’t found a man yet and can’t hold her liquor. Then again, considering her job is not teaching kids but sending them out to tear families apart, it’s not unreasonable for her to want to drown it all out with booze. Yasutaka is made less of a prick by the fact he always gets Kazuki home safe from her routine imbibings.

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In a core dynamic similar to the one going on in DanMachi, Tsukasa and Ayanami Rei Isla are both working harder to improve themselves, in order make themselves worthy of working beside the other. There’s no mention of last week’s utterly unearned love-at-first-sight moment (probably for the best) but it’s good to see Isla actually undergoing training and tests, and her bumbling in the field explained by “rust.”

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As for Angela Langley Soryu Kinushima Michiru, well…she’s a bit of a problem, as I’m guessing she’s supposed to be the third side of a love triangle with Tsukasa and Isla. She hides her unsure feelings for him behind an overly rude and aggressive facade, which she at least has the decency to apologize for.

That being said, I like how her affection for him grows a little when he finds out he’s protecting Isla by sharing the blame for their failures. It not only shows he’s not as incompetent as she initially thought, but also a kind and caring dude. Which makes her jealous that Isla’s so close to him. She’s on the outside looking in.

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That looks to be the case for the foreseeable future, as Plamemo brings the hammer down, courtesy of who else, the truthsayer Yasutaka. He doesn’t give too much away to Tsukasa, only mentioning the consistent decline in her physical data (paired with what looks like a rise in errors). He also tells him Isla’s training is pointless; Giftia retain everything they learn and don’t get “rusty.” Even so, he respects Isla’s guts for doing everything she possibly can to stay in the game.

The most important question so far is answered, at least partially, to my satisfaction, in a private moment between Yasutaka and Kazuki: Isla has 2,000 hours of lifespan remaining. That’s only 83.3 days, which, assuming a Giftia’s max lifespan of nine years, would make Isla 8.99 years old. This revelation floored me, and put Isla’s motivations more emotionally accessible. I wish last week ended this way, rather than with a toilet joke.

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P.S. No, I didn’t really accidentally give lots of Plamemo characters Evangelion names…but I wanted to point out the rather bizarre abundance of similarities to Eva characters in the Plamemo cast…though some are admittedly more of a stretch than others.