One Punch Man 2 – 11 – When It Rains Heroes, It Pours

Unlike the other kids (and the kid hiding in the shack), Garo didn’t really care that much about the heroes. He liked the monsters, who were perpetual underdogs and were almost always outnumbered, outmatched, or both.

Death Gatling would seem to have assembled a crack team of Garo-hunters, what with their diverse array of ranges and styles of attack, as well as the motivation to prove to the world that Class S heroes aren’t the only ones who can get the job done.

The thing is, Garo is just too strong and fast for any of their best-laid plans to matter. He isolates and throttles them one by one (often using others as shields against the marksmen), drawing from a second wind.

Even Mr. Stamina, Megane, who was encouraged to keep getting stronger by Saitama himself when all seemed lost, doesn’t last long once he’s one-on-one with even a gravely injured and poisoned Garo. Soon only Death Gatling remains, and once he fires off his special move that expends all his bullets, Garo is relatively unscathed.

Notably, he warned Gatling about the kid in the shack, but Gatling didn’t believe him, so Garo had to shield the shack. Once Gatling is taken out, the kid is so frightened of Garo he runs off screaming. Garo thinks he’s finally earned a rest and a drink of water, but he’s only completed Round One. His next challenger is the new-and-improved Genos.

The difference between Class B, A, and S is pretty clear in the sheer level of fighting Genos is able to maintain with Garo, just as the gap between Genos and Saitama is evident in the fact that dozens of blows and blasts from Genos aren’t enough to knock Garo out, but one even half-hearted punch from Saitama is more than enough.

Garo first learns of “Master Saitama” from Genos, but when we cut to Saitama, he doesn’t sneeze from being talked about, because he’s too busy losing eighty-one matches in a row to King, who then gets a Class S alert. Saitama hasn’t seen Genos for a day or so, and is a bit worried about him, so he prepares to head out and look for him.

While it’s a stretch to say he’s in any danger against such a heavily-wounded and fatigued opponent, Genos is certainly having a rough time knocking Garo out, or even tying him down. Then Garo gets unwanted help from a band of monsters who come out of the ground following orders to escort Garo to the Monster Association.

Of course, Garo isn’t going anywhere, and Genos liquifies half of the monsters in the blink of an eye, then prepares to incinerate Garo once and for all. Round Two is then ended in a draw when Silverfang swoops in and delivers a devastating kick to Garo, who had just died his hair with his own blood.

Bang’s “big bro” ices the remaining monsters while he focuses on Garo, remembering the day he arrived at the dojo exhausted and starving. It would seem Round Three will be a cakewalk for the geezer, but as we saw throughout this episode, Garo is not one to be underestimated or counted out.

If Bang and Genos can’t put him down, the “Ultimate Hero” Saitama may have to intervene after all. I just hope if and when he does, it’s with his usual nonchalance.

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One Punch Man 2 – 10 – Stating the Obvious

Saitama may be bored with a life of beating everyone with one punch and never losing, but thanks to King he’s able to forget about that for a little while, as he is beaten over and over again in a Street Fighter-esque combat game, to his unending frustration. “THIS GAME IS SHIT!” is his only defense. Reminds me of me when I play video games!

As for the Monster Association infiltrating the executive board room, the eyeball that serves as a conduit through which King Orochi’s adjutant, Gyoro-Gyoro, can mess with the humans by offering an olive branch than shooting the first taker. Thankfully for the other suits, resident Class-S hero Superalloy Blackluster—basically Luke Cage—has no trouble dispatching the baddies.

Still, shots have been fired, and the Monster Association officially declares war on the Hero Association. It’s in all the papers and on all the news channels. Over at MA HQ, the amassed monsters aren’t impressed with Gyoro-Gyoro’s motivational speech, but actions speak louder than words, as Orochi demonstrates when he eats Cockroach for losing.

Speaking of losing, a badly-wounded Garo wakes up, assuming it was King who knocked him out, while Genos gets a shiny new upgraded metal body from Dr. Kuseno, who only asks that win or lose, Genos is careful enough to live on and fight another day.

As the top heroes debate the merits of the HA’s plan to storm MA HQ , the news spreads to independent monsters, who pour out of City Z full of piss and vinegar, eager to join up with the MA. Unfortunately, they’re all obliterated by Saitama while he’s taking out the trash.

Garo ends up healing up in a shack that happens to be used by the brat with the hero guide he’s encountered in the park. That brat is the runt of his circle of friends, so he has to go in to see who’s in their secret hideout. Garo offers some obvious advice—the kid should become stronger, duh—but before sending him on his way, the shack is surrounded by eight Class A and B heroes led by Death Gatling, who tracked him there.

Even having unknowingly been recently pummeled by Saitama, Garo could probably take on, say, four of these heroes, but not eight, and certainly not all at once. Thanks to the brat’s guide, he at least gets some intel on all of them, and learns that they possess quite the diverse and complementary skill set.

The heroes marvel at his ability to dodge their attacks, but as he gets tired cracks in his defense start to form. Worse, the guy he worried about the least, Megane, is actually a hand-to-hand specialist with a lot more stamina and endurance than he currently has. Gatling demands he surrender and let them take him alive. How’s he going to get out of this one? Does the brat have a role to play in rescuing him from a bad end?