Psycho-Pass – 11

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Last week, when Kogami finally made contact with the rest of the team it felt like a victory hard-one by having to balance Yuki’s life with the need to play the game set out for him. All that was left was for him to stay out of Senguji’s sight and wait for the cavalry to move in and destroy the cyborg while Makishima, again let down by one of his “clients”, simply retreats. How wrong I was.

Sensing the MWPSB will be on to him soon if they aren’t already (a suspicious proven right when Akane finds him), Makishima accelerates his plans in the most basic way possible: by exploiting the known weaknesses of his adversaries. Kogami takes out Senguji, but gets shot in the process, and so is helpless to stop Makishima from snatching up Yuki right in front of him.

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Kogami directs Akane to where Makishima was headed, but when she arrives at a catwalk where he’s seemingly waiting for her, she too is utterly powerless to stop him, but not because she’s shot, or because he has a hostage. Akane’s weakness is that she relies on the Cybil system to activate the Dominator, and Makishima’s Psycho-Pass is pure white, despite his obvious criminal conduct.

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I’ve been lambasting Cybil to kingdom come for the whole run of the show, as any free will-loving human being would, but I thought that at least it kind of worked on some level, i.e. is able to identify criminals through cymatic scans. Turns out it can’t’ even do that, at least with Makishima. Sure, he’s just one man, but who’s to say he’s unique in the world? Even if he isn’t, he’s a game-changer.

Makishima in his sporting generosity tosses Akane Senguji’s rifle and gives her an ultimatum: if she doesn’t kill him with that gun, he’s going to slit Yuki’s throat right in front of her. It’s basically the worst choice you can give someone who’s life will be ruined forever the moment she pulls that trigger. But I guess that’s his point: Makishima will have value for him if she puts in an effort.

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But she doesn’t. She can’t. She holds the rifle with one hand, wobbles and shakes, closes her eyes, and aims nowhere in particular. She’s lucky she didn’t accidentally shoot herself, but poor Yuki isn’t so lucky. The round misses her, but Sakishima’s razor doesn’t: punishment for his disappointment. He then disappears, leaving Akane to fester in her grief.

We’ll see how Akane’s hue fares following the most traumatic experience of her life by far: not only watching her friend be murdered before her eyes, but being unable to save her despite possessing the exact tools to do so. Makishima is convinced his criminal coefficient is nil because criminality cannot be measured by the Cybil system. His will to observe humanity “in all its splendor” is impervious to technology; impervious to judgement.

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Right now Makishima is just getting his jollies testing how far he can go with that goal, and how many others like him he can find. Akane seems like a long shot, but he’s really excited about Kogami, who after all didn’t lift a finger to stop Makishima because he was bleeding out, not because he lacked the will.

Here’s where I have to ask, isn’t there some kind of entity in government that is above Cybil, so that society can be defended against those like Makishima? It doesn’t seem like there is, so I guess it’s up to the MWPSB. They certainly have their work cut out for them. As for this show, it’s found a new level of cruelty.

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Psycho-Pass – 10

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Makishima is one magnificently manipulative bastard. Initially, his newest mark Senguji Toyohisa believes Makishima merely procured fresh, intelligent prey for him to hunt the old-fashioned way with a twist: a big shotgun and robo-foxhounds. But Senguji is only a formidable but ultimately expendable means to test Kogami, and while he’s not quite out of the frying pan by episode’s end, he’s passed that test so far.

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Makishima’s scheme seems ridiculously convoluted at first: kidnapping Akane’s friend Funahara Yuki, using her phone to text Akane about something, assuming Kogami would accompany her to the obvious trap where he’d go in and enter Senguji’s hunt. But as Kogami puts it all together, it’s all very elegant an ingenious. Senguji typically hunts for his own amusement, but this time someone’s “watching from the bleachers,” and not actually rooting for him, but Kogami.

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As I said, Kogami doesn’t disappoint, treading carefully, noticing when things aren’t right and knowing when to run and hide. Poor Yuki doesn’t know what the hell is going on, and would’ve gotten killed a dozen times over, but she’s not a cop. When Kogami realizes he’s the target, he also realizes Yuki’s presence there has a purpose he hadn’t considered.

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That’s when instead of leaving her behind, he tells her to strip, and ends up finding the transponder antenna hidden in her bra which she didn’t even know was there. This was ultimately a very weird but clever extended application of fanservice, as there turned out to be a logical reason for Yuki to be running around in her nightie, but required significant intelligence—and grace under pressure—to divine.

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When Kogami treads too far into the abandoned complex, Akane loses all contact with him, and when Gino arrives with backup, he’s quick to suggest Kogami may have set this whole thing up to run away, and Akane was naive enough to trust him. When he decides they’re going in with Dominators, essentially leaving it up to Cybil whether he should live or die, then telling Akane she only has herself to blame for it, Gino’s far enough across the line to piss of Masaoka, who grabs him and throws him against a crate.

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Before things get right out of hand, the question of whether Kogami ran away is settled when he makes contact with the transponder. He and Yuki aren’t out of there yet, but Makishima has intentionally given him a fighting chance, however small, and he’s going to take it. And while I sorely hope Yuki gets out of this okay, if she doesn’t, that can’t possibly bode well for Akane’s Psycho-Pass.

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Monday Music – Lightning Returns: Final Fantasy XIII Soundtrack – “Death Game”

We know, there’s still a lot of OPs out there to choose from…but we thought we’d do something a little different to get the week started. Here’s what we consider to be a rippin’ good dungeon track from the Lightning Returns: Final Fantasy XIII soundtrack. It’s called “Death Game”, and it was composed by Suzuki Mitsuto.

We’re of the mind that adamant guitars and power chords are more than appropriate for RPG dungeons, along with the steadfast drumbeats and synth elements. “Death Game” is loud, brash, and highly motivating, indicating that something’s on the horizon and you’d better get to it before it’s too late.

Note that this is an extended version of the track, so it loops at about the five-minute mark.