Just as Shalsha and Falfa are reading about the Elves of Hrant, one arrives at the door in a state of anxiety, demanding to be let in.
Her name is Halkara, and she’s a very successful apothecary and energy drink entrepreneur who happened to make a demon named Beelzebub mad when that drink caused an adverse effect. She also has a killer bod!
While her extra witch outfit is far too tight for Halkara’s three sizes, Azusa agrees to keep the elf under her protection, casting a barrier over the house and inviting the elf to join her foraging for medicinal herbs.
Azusa ends up learning a lot about the mushrooms of the forest, as well as the existence of a condiment very much like soy sauce. Halkara also accidentally eats an aphrodisiac mushroom (due to poor sorting methods) and starts involuntarily making advances on Azusa, who isn’t interested in a drug-addled tryst!
Halkara eventually recovers, and the matter is not spoken of. Then they find that there’s a huge reward poster at the guild for anyone who can locate Halkara. Azusa preps for a potential confrontation by having Laika take her daughters to safety, but Beelzebub was there all along in the form of a bee.
Beelzebub attempts to seize Halkara, abut Azusa won’t hear of it, and the two agree to take it outside and settle it with a fair fight. Beelzebub immediately makes use of her ability to fly, but ends up hitting the inside of the barrier and gets zapped. Azusa takes her in and heals her with magic.
After recovering, Beelzebub reveals that it wasn’t Halkara’s energy drink that made her sick, but overwork. She and the other demons actually love her product and only came to meet her in person and procure more. With the misunderstanding cleared up, Laika and the kids return.
Beelzebub still wants to have that fair fight sometime, while Halkara wants to move her production to Azusa’s province for tax purposes, so Azusa’s family swells by two. Her peaceful life is as lively and fun as ever, but the episode ends on a cliffhanger as Laika declares she’ll be returning to her own home.
When Azusa tells Laika that all she did to reach her level was kill around 25 slimes per day, her pupil is a little surprised. She expected Azusa had worked hard enough to sweat blood. That’s when Azusa reiterates that if you are sweating blood, you’re doing it wrong; “it” being life. And she should know.
As for cooking, Laika’s portions are understandably dragon-sized. Azusa’s appetite shrinks before an omelette the size of an average dog, but one taste and she’s convinced of Laika’s skill. Laika also draws a magic circle for Azusa to cast a protection barrier around Flatta, earning the love of the townfolk.
Yep, Azusa and Laika’s slow life in their newly-build log mansion is pretty sweet. Then one day, a little girl with blue hair and green eyes knocks on their door, declaring herself to be Azusa’s daughter, Falfa. She’s there because her twin sister Shalsha is plotting to kill Azusa.
More precisely, Falfa and Shalsha are twin “slime spirits” born from the souls of all of the slimes Azusa killed over the years. While Falfa harbors no ill will, Shalsha has been training her mind and body to destroy Azusa the first chance she gets, and when she demonstrates her Smite Evil spell that negates all of Azusa’s magic, it looks like she just might succeed!
That is, if Azusa were all alone. Even though Azusa is ready to meet her fate, satisfied she lived a good slow life for three centuries, Laika won’t allow Shalsha to hurt her master. Shalsha folds like a manila folder once Laika hits her with a single Dragon Punch.
In her fifty years of existence, Shalsha poured all of her effort and mana into the Smite Evil spell targeted at Azusa, so she’s extremely weak against anyone other than Azusa. The spell also only lasted around an hour, which expires once she comes to, so she’s also harmless. Falfa manages to talk Shalsha down from her grudge; after all, everyone kills slimes every day!
With two adorable new daughters in her lap and a huge house built for her by Laika, Azusa suggests they move out of their shack in the forest and move in with their mama! The sisters agree, and the quartet hits the town for some shopping to prepare for a welcome party. On the way, Shalsha tells Azusa that there are both good and evil slimes, and she has no trouble killing the evil ones herself.
The new family of four sit down to another massive Laika feast, although this time the amount of food is more appropriate. Azusa makes sure both the sisters and Laika eat their celery soup, and while she wasn’t expecting a slow life with a big family, it’s nice in its own way, making things more fun and lively. It also means a lot more chuckle-worthy gags!
The Alliance to Destroy Caster’s Monster (ADCM) doesn’t net great results: Neither Saber, Rider or Lancer can cause any damage to Caster’s monster, as it possesses extraordinary regenerative abilities, like a flan that can reassemble itself faster than you can cut it up.
Archer watches the battle imperiously from above in his extremely cool aircraft, and expresses his disgust at the “mongrels” futile flailing below. Tokiomi uses all the fancy submissive language he knows to try to get Archer to intervene and bring the monster down, but after four of his swords do no more than the other attacks (and are contaminated in the process), Archer declines to sacrifice any more.
As the monster nears the shore, more and more innocent bystanders bear witness, making this an unmitigated disaster for the Holy Grail War and its backers. A pair of JASDF F-15s join the battle, but have no idea what they’re in for.
One gets plucked out of the air by the monster’s tentacles, then eaten; the second is “commandeered” by the newly-arrived Berserker, who engages in a fantastically wild yet balletic dogfight with Archer—as if possessing a fighter jet wasn’t cool enough.
Berserker’s movements are extremely chaotic and unpredictable (as are his missiles), but Archer is able to counter every attack and stay a little bit ahead, glad that someone is entertaining him.
With their Servants fighting each other instead of the monster, Tokiomi and Kariya decide to have a duel of their own, which had to happen some time.
Kariya asks how Tokiomi can call himself a father for giving Sakura away to the Matous, but Tokiomi not only carries a clear conscience, he’s delighted, for the sake of his illustrious noble family, that both of his daughters have the opportunity to become great mages who find “The Root”; never mind that only one of them can.
Kariya is sick and tired of future generations suffering due to the cruelty and brutality of mages, so he’ll kill them all. It’s Toosaka magic vs. Matou…bugs.
Finally we have Uryuu Ryuunosuke. Good-looking, cheerful kid; would make a fine protagonist if he wasn’t also a child serial killer. As he laughs and celebrates what her Servant is serving up for God, he leaves himself wide open for Kiritsugu’s sniper round.
But wouldn’t you know it, he’s not upset about being shot in the stomach, he’s delighted as well, lamenting that “what he was always looking for” was right under his nose this whole time, in his own guts. Alas, he had to die to find “it”, and only got to enjoy the realization for a few moments before Kiritsugu takes the headshot.
For all of the flash and impressiveness of the Servants’ and their Masters’ abilities, all it took to grab control of the situation was some stealth, a rifle, and a couple bullets…if only it were that easy. Caster and the monster don’t vanish immediately following Uryuu’s death; and as they’ll reach shore long before they do, there’s a real possibility they’ll be able to “feed” on the gathering crowds, sustaining physical form from the absorbed mana.
Uryuu may be gone, but to get rid of Caster’s monster, Kiritsugu knows they’ll need something only Saber has—an Anti-Fortress Noble Phantasm. The only problem is, she can’t use it with the wound Lancer gave her. In order to defeat the monster, it would seem she and Lancer must duel, and Lancer has to lose.
Hey, endings are tough; no doubt. But there’s nothing worse than an ending that has you constantly thinking ‘Gee, this really feels like they just realized this is the last episode, and they’re rushing as fast as they can to end it.’ That’s even more disappointing considering Chaika got a second season, albeit a shortened one, to craft a satisfying, well-paced ending.
Well, it failed. That thought above, that’s something that takes you right out of the fantasy world and into the harsh realities of anime production. I can’t imagine why the producers decided to throw all this stuff into one breathlessly-hasty, plot-stuffed episode, with practically no time to spare for characters, beyond the basic idea that Tooru and Chaika kinda like each other maybe, and that’s why they fight.
Meanwhile, you have the same huge amount of side characters milling around, needing something to fight, so Gaz has Black Chaika, the Twins, and the other Chaika Dolls deal with Akari, Red Chaika, Vivi, etc. These battles are meaningless and over so quickly they inspire only a faint shrug. Same goes with Tooru’s sudden decision to contract with Fedrica and defeat Shin; it all happens so much there’s no time to care.
But, yes, in case you were still unaware, Black Chaika has a nice body. Most egregious, however, is the treatment of Gaz, who is a villain so aloof and emotionless it’s easy to forget how powerful he was built up to be. He’s also so wooden in his half-assed monologues about anger, hate and love driving humanity that even Tooru tells him more than once, “Just shut up already, nobody’s listening!”
Yup, after five hundred years and all the trouble he went through to use the Chaikas to resurrect himself and rebuild his empire, it takes less than five minutes to eliminate him, far shorter a time than Layla and her compatriots last year, who at least had some personality and edge to them. I’m really not surprised Niva abruptly abandons Gaz and flies over to Chaika so she can use her to kill him. The last we see of the Great and Powerful Gaz is him going “Huh? What?” as his Gundo splits. He can’t even muster a loud outburst.
The ‘cost’ of defeating Gaz is kind of artificially created when Chaika uses all of her ammo randomly shooting at Gaz’s castle, even after Tooru was allowed access. Because of this, Niva has to draw from Chaika’s memories for magical fuel.
This means it’s her turn to make funny noises, then is rendered unconscious and feared dead (or worse, a vegetable) by the time Tooru gets to her, but again, there’s no time for anything to sink in; we’re shoved right into the epilogue starting with a final scene of the GIllette Corps that’s as dull as ever. And no, Vivi doesn’t get a chance to say anything to Gillette.
The show apparently does have time for one last ‘Akari love loves her Brother’ joke, and we both her and Red Chaika in peacetime garb. As for Chaika…she’s fine…I guess? A bit weak, and she doesn’t call Tooru by name, but not dead. How much of her memory was lost? We’re not really told enough. Doesn’t Fredrica want to fight Tooru to the death? Ah, never mind.
They just stare at a blooming tree and the show cuts to the same ol’ credits as the previous nine episodes. There isn’t even so much as a ‘Thanks for Watching!’ card. I’m almost sorry I did. This was not a good ending.
Things are a little more focused this week (though there was no way it was going to be as jumbled as last week’s), as we finally build up to the great culmination of all of Arthur Gaz’s designs: his resurrection by Black Chaika, using the parts collected by the others.
It’s a scene the show’s been building towards for two seasons. So why did it feel a little…flat? Why was I only half-invested in all of this? ‘Chaika Fatigue’, perhaps. Also, Penultimate Episode Syndrome, where the second-to-last episode is either better or worse than the last. As our heroes mostly stand around and gawk at the mustache-twirling bad guys as the shit hits the fan, it seems like the latter.
That’s not to say this episode was a failure on all counts. For one thing, it succeeded greatly in destroying pretty much all hope of White Chaika performing a funeral for her father, and not just because he’s not her father and he’s no longer dead. There’s also something so very wrong about Black Chaika birthing the reincarnation of her father beneath her skirts while making moaning and wailing in apparent…arousal.
Final Fantasy-style final chapter cutscenes are notorious for the rambling speeches and grotesque transformations of the Big Bad(s) as the good guys stew in the corner with clenched fists. In that regard, this episode succeeds admirably. Before you start fighting the final boss, the game wants to make sure you hate him as much as possible, but also learn his twisted worldview. And the simple reveal of Young Gaz — who looks a lot like Guy, not accidentally — had an understated awe about it.
Speaking of awe, Neo-Gaz wastes no time killing Hartgen (with a casual but lethal one-word incantation — “Pierce”). Harty was just a pawn, after all, whose power, clout, and charisma were used to gather both the Chaikas and the masses of bloodthirsty warriors. War only appeals to Gaz in that it is the state of civilization that nets him the most powerful emotions and memories which make the magic he feasts upon. He’s less a megalomaniac and more a force of nature at this point: an all-consuming storm.
And Chaika? Not only was she never his daughter (he has none), but “Chaika” is merely the term for the magical technique he used to resurrect himself. Pawn, tool, technique, doormat — however Chaika wishes to call it, as far as Gaz is concerned her task is complete.
After destroying the flying fortress Red Herring with his personal Gundo Niva Lada, he uses her to activate a heretofore dormant fortress in orbit. Space Fortress. Now we’re talking. Where the heck to the good guys go from here? I don’t know, but the fact Gaz and his underlings are too arrogant to bother killing them all immediately proves they have a chance.
How fitting that on the eve of a holiday centered around stuffing yourself, we get perhaps the most overstuffed episode of Chaika ever. Seriously, there was a lot going on, and while the episode made an admirable attempt to keep everything interesting, it couldn’t keep some parts from feeling like padding.
Compared to, say, Akame ga Kill!, which has been progressively killing off characters so it can focus on fewer and fewer, Chaika has kept everyone alive with just two episodes left, and so has to find a place for them, just as one has to find a place for every thanksgiving dish on the table. Its one major death – Gillette’s – was a fake-out causing more of a “huh” than a “wow”.
Not to mention it chooses this time to finally reveal who the “Head Chaika” is, as Zita, Leo, and Matthaus interview one of Hartgen’s retainers. It seems like Gaz had reason to smile after Hartgen killed him, because henceforth Hartgen started acting just like Gaz, as if he was a man possessed.
Hartgen isn’t exactly Gaz re-incarnate, as he needs Head Chaika to show up (the evil Chaika’s are always the most scantily clad) and give him the idea for the martial arts tournament. Killing Gaz did something to Hartgen to change him into a pliable, warmongering pawn for Head Chaika to manipulate.
Hartgen wants to be Gaz II, and so uses the tournament as (flimsy) cover to raise an army, hoping the Six Nations will react too slowly. Two ministers do deploy the Flying Fortress Cima to Hartgen; it’s sure to play a role in the near future.
In the mean time, Akari and Fredrica find a room with dozens if not hundreds of coffins just like Chaika’s…and then they’re ambushed by Chaika Puppet Ninjas. Yes, that is a thing that was in this episode, because everything in creation was in this episode.
Meanwhile, the guards arrest the various pairs one by one and send them into a subterranean arena, where Black Chaika and her twin sisters sit and watch their own mini-tournament, betting on who will come out the victor.
First, Vivi and Nikolai are forced to fight Dark Gillette, something that’s initially very hard for Vivi to do because she loves the guy and has no idea what’s going on. But in the end, when Gillette prepares to kill Nikolai, she takes GIllette’s sword hand off with Niko’s greatsword, in a pretty badass display.
The shock of his injury apparently brings Gillette’s memories back, and it seems he’ll keep living, though why is anyone’s guess. Next, Akari and War Maiden Mode- Fredrica are stopped by Shin, then Fred’s locked in a magical barrier and riddled with arrows, continuing the tradition of neutralizing the overpowered ally in crunch time (though serves them right for not looking up).
White Chaika and Tooru are up next, forced to fight Red Chaika and David (and winning pretty dang easily, when all’s said and done. When David is wounded, Chaika forfeits the fight and runs off in tears, rather than let her comrade come to further harm.
Of course, they’re only Tooru’s appetizer; the entree is Shin, who shows up with the captured Akari and Fredrica. White Chaika is jumped by guards, forcing Tooru to fight Shin alone, and he gets schooled by his mentor. With that, the episode kinda fizzles out, without showing us what’s for dessert.
There were a couple cool moments, and I liked the arena format for the gauntlet of boss battles, but at the end of the day this episode had way too much squeezed into it, and strained and groaned under the weight of it all.
This episode had a workmanlike quality to it, like the buildup to the final act of a JRPG-style fantasy/adventure story that it is. One does not simply skip to the final boss (whom I presume is Hartgen) without first carving through a considerable number of dungeon grunts.
That being said, Tooru and Akari actually do try to skip ahead, but encounter the mini-boss Shin, someone they’re not prepared to fight just yet. In a refreshing twist on the “students must face their mentor” trope, they don’t particularly care about having to fight him eventually, because they’re saboteurs, and are mentally prepared to fight former friends or allies if they’re working under different clients…that’s what the job requires.
It’s also confirmed what King Hartgen is after: basically, he’s tired of the tedious peace, and regrets ever killing Gaz. He wants to return the continent to a state of war where he can have a Purpose again. One could say “Hey man, you do have a purpose…preserving the peace you fought for!” but he’s a warrior first and foremost, and a warrior needs war.
To that end, he has gathered tens of thousands of like-minded warriors without a war to his principality to fight in his tournament. Perhaps the competition is to thin the herd and net him only the fiercest fighters for his army of continental conquest, but there seems to be more to it than that, and that has a lot to do with the fact three…no, two and-a-half Chaikas are among those assembled.
I will give Hartgen this: he already has the hearts of those he’s invited. Even though many if not most of them will fall in the course of the battle royale, they’re still gratified for the chance to prove themselves and do what they were born and trained to do. Back in his castle, Guy presents him with Gaz’s Fortune: Niva Lada, and we learn that the Black Chaika twins have a third Chaika sister who seems to have more power than them. She instructs the guards to capture the Chaikas who have come, hoping to stage a little Chaika battle royale of her own parallel to the battle proper.
Inevitably, two of the rival parties were going to cross paths, and that turns out to be Harley QuinnVivi/Nikolai and Chaika/Tooru. The former warns the latter that they’re going to be arrested when they’re done their business here, but for this brief scene the two groups are at a truce and exchange information.
O HAI, Grown-up Fredrica! Haven’t seen her in a while; she’s pretty cool looking. She and Akari are responsible for finding a way to get to Hartgen’s share of remains and stealing them. But let’s be honest here: Fredrica’s true mission is not to get stabbed in the head this time!
As the battle goes on, the other Six-Nation rulers squabble over how to proceed. One faction is eager to fall right into Hartgen’s trap and start a war so he doesn’t have to, but cooler heads deferring to Gillette Squad’s findings prevail for the time being. Frankly, I don’t know how a war is going to be prevented at this point…but that’s what the last three episodes are for!
The secret island was a satisfying action-packed adventure, but it turns out it was just a brief detour; a checkpoint to stop by and gather more information about the sheer scale of Gaz’s machinations pre-and-post death. The Main Event is in the Principality of Hartgen, and it was always going to be. The guy simply has everyone: Chaika twins, a Dark Acura, a Dark Gillette…even, seemingly, the inscrutable Guy.
A case in point for the relative triviality of the island: the Gillette Corps arrive way late, but learn everything they need to to carry on in less than five minutes of conversation with Kiril and Ursula. But then again, they’re after Chaikas, not the answers to what they are and why they exist. Gillette Corps and Vivi in particular are quite sure of the latter: they’re to preserve the peace – albeit a peace their former Captain — Vivi’s former flame — is no longer a part of.
One nice thing that came from the island was that it made it quite easy for Tooru and Chaika to repair their bond, though again, that kinda happened last week. Tooru is committed to sticking with Chaika, whatever she decides to do: for now, continuing to search for remains. And Akari follows where Tooru leads, and also hastens to put herself physically between the two. Akari likes Chaika…but her brother is hers.
There’s a “Martial Arts Tournament” being held by Hartgen at the ridiculously huge Goeranson Castle, which is essentially a huge walled battleground surrounding the main keep. There, contestants from all over the six nations pour in and fight to the death for the grand prize: knighthood and Gaz’s remains. The first people we know to arrive and enter are Red Chaika, Selma and David.
Not far off is Gillette, who take three different tacks: Zita and Matteus go the diplomatic route with Hartgen (which goes nowhere), Leo sneaks around and takes attendance, and Nikolai and Vivi, well…Vivi’s In It To Win It:
Yes her new outfit is super-gaudy, but that’s what a fantasy swordmaiden character is supposed to be, damnit! And hey, it’s clearly very easy to move around in. Her hair may have turned white, but she hasn’t lost a step.
Guy, who’s been pulling the strings for all the Chaikas, reveals that he was the one who saved Alberic, by making dozens of men pile themselves on top of him to serve as shields. The thing is, Guy’s reasons for why he did it — something about him “seeing the hate in his heart” and knowing “he wasn’t made to live in a world of peace” are kinda flimsy. I get that Alberic’s a great warrior and all, but wasn’t his attempt to save Vivi and Zita an act of love (for them), not hate (for the army he tried to stop)?
Far clearer are the present, if fleeting, purposes of Red Chaika and Vivi: get Chaika (Trabant), who just had Niva Lada snatched away by Guy. Hey! Give her back [shakes fist]… I’m sure if Vivi could see what’s become of her beloved Alberic, she wouldn’t be happy. I’m sure she will come across him sooner rather than later, as he’s one of Hartgen’s trusty bodyguards. Goeranson Castle is the place to be, and everyone is here. Still, this had a feeling of table-setting and warm-up about it. Not un-entertaining, but not particularly outstanding, and at times, repetitive/redundant.
Early on, this episode threatened to deep six itself by freeing the good guys almost immediately thanks to appallingly bad guards, who are basically just like fuzzy stormtroopers in terms of effectiveness. It also cut too often to the horrendously dull, genetic evil Izhmash who orders executions like I order cheese fries and is constantly berating his staff, though considering how poorly they perform, he’s not outside his rights to do so.
However, releasing the Chaikas, and Tooru, early, is a blessing in disguise. First of all, we can justify it with the simple fact that as tough as these mass-produced demi-humans and Fayla are, our heroes are pretty damn tough too. They’ve been through their share of toughs spots before. While it doesn’t quite excuse how lame Izhmash isI can buy that a highly isolated and reclusive research facility would overestimate the power of their heretofore untested creations against a battle-hardened group of prisoners.
But back to our friends’ early release: it forces Red Chaika to work with White (White probably doesn’t have a problem working with Red) to escape. This results in some priceless dialogue between the two, both of them speaking weirdly like they do. White Chaika also frees the doll-like Niva Lada from her restrains and brings her along, which proves crucial later in the episode. (Fun note: Trabant, Bogdan, and Lada Niva are all brands Eastern European cars. Not to mention the Acura siblings…)
It also gives Chaika the opportunity to really let its hair down and play with all the pieces it’s set up the last couple episodes, all RPG-style. The allies are all separate at first, but gradually unite into a mega-party of Tooru, Akari, Chaika, Red Chaika, Niva Lada, David, Selma, Kiril and Ursula (the two scorned demi-human guards). It’s like a big party on the secret island with past enmities being put aside so they can all focus on their common goal: surviving.
But as ineffectual as the mass-produced Fayla and demi-human troops are, there’s still a crapton of them, and the group starts to get fatigued from fighting off wave after wave of them. That’s where we’re force to introduce another Star Wars similie. All the beasts they’re fighting are being controlled form one central location: a tower that is essentially a giant Gundo. Take out the tower, and the droid Fayla army will shut down.
When Chaika’s own Gundo can’t penetrate the tower’s defensive magic, Niva Lada assesses the situation and reveals her true form: a gigantic, awesome-looking uber-Gundo that blasts the lame villain to smithereens. Obviously, Izhmash was not prepared for this level of resistance…which explains why the island was concealed from the outside world by magic!
One thing I didn’t like: when asked about what will become of all the freed Fayla and demi-humans, Kiril just says they’ll eventually just die. Why can’t the beasts just live out peaceful lives on the island, no longer chained by the big Gundo tower? Well, because they were born and bred to be hunters and killers, and I guess they’re not capable of evolving beyond that narrow purpose.
Chaika, on the other hand, is, even if she’s confused and doesn’t know what to do next. In this, she and Red Chaika differ: Red (at least outwardly) refuses to believe Izhmash’s lies; but even if he was telling her his truth, that truth is worthless to her; she’ll find her own truth. She’ll determine her own purpose. And so must our Chaika. Like Red, she’s not alone, and has friends (and a powerful new weapon in Niva) that give her far more options than base Fayla.
The island that Chaika, Fredrica, Tooru, Akari, Red Chaika, Selma, and David land/wash up on may as well be called the Island of Answers. But Chaika should’ve been careful what she wished for: she got a lot of answers on this island, but none of them good.
Obviously, we knew from its magic camouflage that this was no ordinary island, a point driven home by rampant Fayla of many kinds, as well as a force of “demi-human” soldiers serving as the island’s guard. Among the people who arrived here, Chaika is probably the weakest on her own (and gets captured almost immediately), but even Akari needs to be bailed out by our favorite “Do whatever the plot requires” character, Fredrica.
Tooru finds the underground compound where Chaika is being held and springs her, and the two put behind their very brief falling-out. They sneak past the demi-human guards and when the way in is blocked by guards, they look for an alternate way out, and that’s when things get weird…and very expository!
You see, this island is the top secret facility of the Gaz Empire Institute of Magic, presently being run by Viktor Izhmash. Looks like the Chaikas were far from the last remnant of Gaz’s empire; much of his ambition is still alive, well, and still very much in the game right here. And wouldn’t you know it, Chaika comes upon a dying captive kraken who agrees to answer her questions. What he doesn’t do is promise she’ll like the answers.
Those answers include the fact that everything Chaika and the other Chaikas have done so far has been solely because they were engineered to do it. She and they have acted with a directive implanted in their brains, along with false memories of being Gaz’s daughter (turns out he never even had a daughter!) to give them the emotional connection needed to want to gather his remains.
Some Chaikas are collecting remains, like Trabant and Bogdan. Others, like Layla, cast away that purpose and chose a new one, though her story didn’t have a happy ending either. And others, like Vivi, were never fully formed. But now a lot of what we’ve seen from the Chaikas makes sense. They’re not clones; they’re genetically and mentally modified orphan girls, spread out across the land, tasked with facilitating Gaz’s return.
It’s all pretty darn ghastly, isn’t it? Here was Chaika, just trying to gather her father’s body so she could give it a proper funeral, being told that not only was her urge to gather remains merely a front for a far more sinister grand plan, but she’s not even related to the guy!
Yes, everyone is Izhmash’s prisoner and he plans on labotomizing the Chaikas and probably using the others for experiments or Fayla food or the-gods-only-know what else, but that’s almost beside the point, since Akari and Fredrica are still very much free and Izhmash isn’t aware of their presence on the island. So it’s a good bet our friends will be rescued, but to what end? Chaika has just had it confirmed that her entire existence to this point has been a lie. Where does she go from here?
It’s so weird. I could have sworn the trio had been to the ocean before, but now that I look back, they never actually had, and are legitimately awed and stoked to see and stand in it for the first time. I like stuff like this; it reminded me of a roommate from Hawaii who’d never seen snow before.
We see, and learn of, many things this week, along with Chaika and the siblings. And like Chaika, the more we learn, the more we want to learn. At this point, there’s no satisfying her until she knows everything, and she thinks the island and Gaz’s fortune are the best way to get there. Tooru, well, doesn’t agree, like at all…more on that later.
First, the reason they’re at the seaside city is to pay a visit to the next hero on Claudia’s list, one Clay Morgan. All Akari knows at first is that he wields a spear. And to his credit, the man still wields it pretty well, considering how long he hangs in there against Tooru. I imagine long-reach foe would be annoying to a saboteur who likes close-quarters combat.
Clay is kind of a joke: unlike other heroes who either fought or challenged the Acuras, the mere sight of Chaika (he saw her head roll) sends Clay fleeing his tacky mansion in terror. When they finally pin the big guy down (Pro: Drydock Fight! Con: Boat not accidentally launched), he agrees to give them whatever they want if they promise never to show their faces near him again. I can’t say I can blame Clay; he obviously has a bit of PTSD, and when the guy you’re helping to kill merely stares at you smiling like your an insect, well, that’s a rough day right there.
While Morgan’s a relative pushover, their next target, Stephan Hartgen, has the makings of a villain with staying power. When we meet him, he’s sitting on a throne with two of his “daughters” who look just like Chaika, who both want very much to see what happens when all the remains are gathered, which is why he’s luring Chaikas to him via rumors. Is he an ally of Gaz? Does he want the remains for the power?
Another clear sign this guy means serious business: he has two equally serious guys under his employ: one is from Acura and may well be Tooru and Akari’s big brother, who is looking forward to fighting them. The other is AAAAAUGH, a G-G-G-GHOST! J/K, it’s just Dark Albéric, who didn’t die in that Flying Castle attack after all. Or maybe he did die, and Hartgen brought him back to do his bidding.
Back to the Chaika Crew, Tooru is furious that Chaika ran off wihout Fredrica, and repeats his believe that going after secret islands and fortunes is a fool’s errand, and retrieving the remains should be the priority. But Chaika’s at the point where she’s learned too much to be patient. That knowledge is a splinter in the mind in the head that was supposedly separated from her body years ago. Even if she has to go alone, she’s going to the island, period. Miffed, Tooru takes her to mean she’s firing him, so he storms off, and Akari, his dutiful sister, follows.
It was sad to see the happy family break up, even if the split was very temporary. Still, in her haste to find the island and answers, Chaika begs Fredrica to fly her to the island, which, in hindsight, should have been an option from the start, unless Tooru assumed Fredrica would refuse because she refuses to help all the time. This time, however, she smells a lark and agrees.
Realizing what she did, Tooru and Akari hurry to chase her down, “borrowing” Morgan’s cargo ship for the journey. Red Chaika, David, and Selma stow aboard, but before a fight can break out, a freaking kraken wastes the boat, tossing them all in the sea. Not good! Then Fredrica has her wings sliced off and Chaika falls. Also Not Good! Things are getting very tense and hazardous in a hurry, which is a good thing, as there’s just seven more episodes. No one ever said learning everything was going to be easy!