DanMachi II – 01 – May I Have This Dance?

After a four-year pause, DanMachi resumes, starting with Cranel and his party (Lili, Welf, and Mikoto) on thirteenth floor, taking care of business. The baddies are threatening; the action is smooth, slick, and packs a punch. Mikoto is a nice addition with her lightning-quick, multidirectional katana strikes.

While unwinding at the tavern, talking about the future of this party full of members of different Familias, Bell is suddenly verbally accosted by a young pipsqueak, backed up by a group of his friends all wearing the same military uniform: that of the vaunted Apollo Familia.

He says a couple of the wrong things about Hestia, and Bell gets mad, but it’s Welf who stoves in the kids face with a flagon. One of the kids’ much tougher (Level 3) friends quickly rearranges Bell’s face and nearly chokes him to death; he’s “saved” by Bete, complaining about the noise.

Hestia, ever the goddess of warmth and kindness, is proud of Bell for fighting for her name, but impresses upon him how sad she’d be if he got hurt again for her sake (Lili tends to Welf).

The next day, after reporting the fight to Eina, Bell is approached by two Apollo’s children—Daphne and Cassandra, whom I’m sure we’ll see later—who present him with an invitation to a Banquet of the Gods.

Since Hestia and Apollo have a sour history (she rejected his offer of marriage—Poseidon’s too—choosing instead to remain pure), there could well be some unpleasantness, but Hestia is excited nevertheless, in part because she gets to take a child plus-one.

It’s an occasion when everyone gets to show off how nicely they clean up, and while his hair remains stubbornly messy, even Bell looks pretty damn dapper in his tux.

It’s also an effective way of re-introducing all the gods, goddesses, and children after a long hiatus. Still, it’s hard to feel easy at the house of Apollo, the Familia Bell & Co. “disrespected” so recently. You can’t trust a god with children that…sophomoric.

Hestia and Loki snipe at one another as Bell and Ais give each other eyes, but neither has the guts to defy their goddess right in front of them. Even so, Bell lingers a bit as Ais walks away, and once he turns his head, Ais turns back too. Though members of different Familia, particularly those whose gods don’t like each other, don’t often mix, Bell and Ais clearly don’t feel that way.

While out on the balcony, Bell spots the Apollo child who almost killed him talking to someone and gets suspicious, but is saved from locking eyes with him when Hermes shows up and, after hearing Bell explain why he became an adventurer (at least in part to meet cute girls), steers him in the direction of one with whom Bell should dance.

A completely unexpected but utterly delightful dance scene between Bell and Ais ensues, the two looking absolutely killer in their classy duds, but looking even better because of how much goddamn fun they’re having dancing with each other.

I was gradually reminded of a similar dance scene in FFVIII (that was top-notch CGI in 1999!), starting out awkwardly but becoming smoother as the two grew more comfortable. Even if it was shameless bait for AizBell shippers, I don’t care; it was freaking beautiful and I loved every moment of it!

Unfortunately, the episode’s crushing low immediately follows its dizziest high, as Apollo pulls the plug on the pleasantness and reveals his resting crazyface. Yep, he’s one of those…gesugao or whatever…

Previously described as “spiteful”, he demonstrates he’s petty too, calling Bell and Hestia out for the bar fight his children started, then using it as a transparent excuse to challenge Hestia to a “War Game” between their Familias. And if he wins, he’s claiming Bell.

And there you have it: one of the littlest Familias (but sporting the biggest heart in that of Hestia) going up against one of the biggest, most powerful and militaristic. Assuming allowing outside help (like Ais, for instance) is forbidden, Hestia, Bell and Lili will surely have their work cut out for them!

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Chio-chan no Tsuugakuro – 05 – When You Gotta Go…

Both of the two stories that unfold in this week’s episode are focused, polished, and consistently hilarious. Chio faces a dilemma we’ve all faced: having to pee really bad. She fortunately finds a bathroom, but doesn’t realize until after she’s gone in and relieved herself that she went in the Men’s bathroom, near a busy bus stop to boot.

As we’ve learned, Chio is far more proactive, resourceful, and athletic than a below-average high school girl would be, but that’s what makes her so imminently watchable. We’re there with her as she susses out the best way to escape, finally making use of “mysterious bright-colored balls” that one would never find in the ladies’ room (because they’re for urinals).

One of those balls excites the nearby cat, who starts playing with it in the street. Two girls in miniskirts lean over to watch the cat, and two older men lean over to watch the two girls in miniskirts, giving Chio the opening she needs. It’s a brilliant tactic that almost goes terribly wrong when Chio’s momentarily stuck in the window, but manages to get out.

She even explains away her sudden and surprising appearance to the two men and girls by pretending the cat is her pet “George”, who clearly has no idea who she is and runs off again, allowing her to follow and extricate herself from the situation as everyone shrugs it off as a girl really liking cats…which a lot of people do!

The next episode begins from the perspective of Shinozuka Momo, member of the Disciplinary Committee and deep admirer of its faculty advisor Gotou-sensei. In an effort to be “useful” to him, she takes it upon herself to discover what student(s) from their distinguished academy have been chronically misbehaving in the vicinity of the campus.

This leads to her tailing Chio and Manana, who at first appear to be carrying themselves with “calm and grace”…until Chio pulls a long root out of a flower bed and whips Manana in the bum, setting off a good old-fashioned plant duel. The mortified Momo continues shadowing the two girls, and watches as Chio climbs a wall to see if she can beat Manana up a hill.

She can’t, and Manana rubs it in by denying Chio water, instigating another grappling match. Momo can’t hold her tongue anymore, and orders the two girls to stop hanging out, as they’re terrible influences on each other, going on to describe “true friends.” That leads Manana to correctly assert that Momo…has no friends. Poor Momo!

They make a deal where if they can prove their friends, Momo won’t record or report what she’s seen today. And boy, do they ever prove it, performing a thoroughly embarrassing (and long un-practiced) dance of friendship they devised back in grade school. It moves Momo to unironic tears, and the girls get off scot-free.

In fact, Momo asks them for advice on how to get closer to someone they immediately infer to be Gotou-sensei. As we know, Manana isn’t the person to ask about such things as she has no relationship experienced, but Momo doesn’t know that! As a result, next time she’s with Gotou, Momo acts mysterious and attempts to keep her blondie rival in check…with mixed results. That closes the book on a pair of very strong stories.

Shingeki no Bahamut: Virgin Soul – 19

Fancy Royal Ball Caper, anyone? Nina and Al’s big arrival is briefly interrupted by a flashback to Rita going over the plan to snatch Charioce’s bracelet. Everyone plays a role, including El, if the Onyx Soldiers get involved (with Azazel watching his back).

Nina realizes that as the ‘getaway vehicle’ her role is crucial to success (just as she trips on the palace steps). She’s been able to transform at will, but Favaro (paired up with Dias and tasked with actually swiping the bracelet) doesn’t think she’ll be able to when the time comes.

That’s not Favaro not having faith in his student; it’s Favaro knowing how Nina feels about Charioce, and how the King isn’t going to give up that bracelet easily. Al doesn’t have to pretend Nina is his fiancee or sister for long, as Nina ditches him the moment Charioce enters.

This is the Charioce who allowed the Onyx Commander to proceed with the plan to assassinate Nina, so with that in mind I couldn’t help but feel, like Favaro, that there was simply no way Nina would transform into a dragon, and thus no way he mission would succeed.

Nina is, however, able to ask the king to dance and draw him to her, and they become the center of attention as they cut a mean rug all over the ballroom. The CGI extras are a bit stiff, but the dancing animation is as crisp and smooth as it was during their first dance at the festival, and just as adorable. It’s almost enough to make you forget that this love story can only end in tragedy and despair.

On a secluded balcony, Nina waits for Charioce to come out and tell her “everything”, as he promised to do the next time they met. But instead, he dumps her like she’s never been dumped before, without even a hint of empathy or compassion. Just “we’re done, don’t come back, go before I have the guards seize you.”

Being subjected to exactly the opposite treatment from him she expected, Nina is a wreck, but Favaro emerges from the shadows to scold “Mr. King” for hurting his student, and demands he give up the bracelet. When Charioce says it can’t be removed as long as he lives, Favaro says he can fix that, but Nina comes between them, not able to betray the man she loves as he was able to betray her.

The guards arrive, but Favaro tosses some smoke bombs, which are also the signal that the plan has failed. Everyone evacuates without any trouble, but Al tries to go off on his own, only to be intercepted by Azazel and El; the three later encounter Jeanne and Sofiel in the streets.

Nina, Favaro and Kaisar end up at the waterfront, where they are quickly surrounded by Onyx Soldiers. Then the burly assassin arrives, prepared to kill the dragon. The look in Nina’s eyes suggests he’s welcome to try.

This was a fun and often thrilling episode, but its impact was somewhat lessoned by the certainty that the caper would ultimately fail. It’s too early for the good guys to possess the means to rob the bad guy of his power. But (please) let there be no (or very little) remaining doubt: Charioce has made his choice: to let Onyx run free. He is the bad guy, however much Nina may love him.

Kabukibu! – 01 (First Impressions)

Kurusu Kurogo loves kabuki. He loves it so much and thinks it’s so fun and free, he wants to start a high school kabuki club. When that fails, he tries to start a kabuki school “group” instead, but needs a minimum of five members. Kurusu and his friend Murase Tonpo set out attempting to recruit three more. They do not succeed.

First is Akutsu, who has kabuki in his blood but would rather play back J-rock to a small flock of groupies; Niwa, an accredited and former child prodigy of dance who now looks like a beat-up boxer; and Asagi, who not only has his own thing going on with drama club (and an entire segment of underclassmen assigned to serving her), but isn’t a he, but a she. Finally, they find an actual, real-life kabuki performer with a stage name in their same grade.

I applaud Studio Deen for taking another traditional Japanese art form and trying to give it extra exposure by putting it in a currently far more popular Japanese art form. It did so with rakugo with immense success…but it strikes out here. It’s all in the execution: this feels like one more by-the-numbers obscure club in danger of never existing or being shut down. The trappings of kabuki are just that: trappings; window-dressing. We only catch the slightest glimpses of the world.

The MC himself is just a tourist, and one of the reasons he fails to recruit anyone (besides the obscurity of his passion) is that his arguments for why kabuki is so great feel so hollow. As reluctant and recalcitrant as his would-be recruits are, you can’t really blame them: they feel less like people Kurusu wants to share his passion with and more like pawns to fill a quota. He just met them all, after all; why does he expect any of them to drop what they’re doing and join his club with such weak sales pitches?

So yeah, while I personally like kabuki (though have only seen it live once), I did not like Kabukibu! Even the title grates; it sounds too much like peekaboo. 

Tribe Cool Crew – 03

 tcc3_1Not even Haneru remembers the order to the words in their group name…

Tri-Cool, continues from last week’s on-stage challenge between Haneru and Kanon’s “Cool Dragon Dash Rising Brilliant Crew” and Kumo and Mizuki’s “Tribal Soul”. Kanon is nervous, never having performed in front of an audience, and neither of them really know what they are doing, but the audience is surprisingly enthusiastic.

We learn about some of the rules for a dance off and, after Haneru and Kanon ‘lose,’ we get a little more explanation as to why the audience thought Tribal Soul was better.

tcc3_2Haneru jumping vertically out of the frame again… down boy!

Basically, Tribal Soul was more in sync with the music, even though CDDRBC’s best moves were, well, better.

Regardless of the outcome, everyone is happy, the crowd only makes noise when encouraged to do so, and I have to wonder if Japanese audiences are just more polite than ours because, in my experience, this would have been a mean spirited, jeering filled, bottle throwing event.

Man I’ll never try to show off MY dance moves again!

tcc3_3my eyes are shaped like rabbit teeth!

Tri-cool is as cute as ever. It’s pepper under dog fueled never give up spirit is satisfying and harmless. It’s also, very very very obviously, kid stuff.

And like super sweet breakfast cereal, at my age, a single bowl is more than enough. Thanks for the happy highs Tric-cool! Best of luck. Old-man out!

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Tribe Cool Crew – 02

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Tri-Cool, as it calls itself at various times, pauses a moment from last weeks E & speed-fueled dance party and good vibes to remind us that people are also dramatic. People can get sad and not be able to do the fun things the want. Even people full of crazy dance moves!

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Kanon, aka Rhythm, is from a composed, appropriate family. It is unspoken, but given how seriously into controlled flower arrangements her mom is for their home, it doesn’t have to be stated: Kanon’s rents would fa-fa-fa’lip if they knew she was dancing.

Sorry Haneru! No dance team for you!

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Also, there was a moon walking kappa. (Though he was not a kappa later)

There were also group names proposed like “Cool Dash Rising Brilliant Dragon Crew!” Which Kanon doesn’t understand but Haneru assures her it has no meaning.

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As before, TCC episode two is a machine that only exists to make charming, occasionally funny, dancey silliness. Describing it as good would miss the point. I’m not even sure it is good!

The plot doesn’t matter. The characters don’t even matter. It’s just a whole crazy mess of fun.

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Tribe Cool Crew – 01

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Peppy dance music, free running, stylish and detailed character designs and a stylish world too: Tribe Cool Crew lays on the charm and happy energy as thickly as its plot is thin.

Honestly? I can’t complain!

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Part Sonic the Hedgehog, part arcade rhythm game, part ’80s throw back, Tribe Cool Crew is such a mash up of things I wouldn’t normally like that I’m completely stumped why I don’t. It just takes itself seriously about not being serious at all. It owns its goofy world and that world is fun, friendly and full of happy people.

That happy vibe is stunningly infectious.

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What are its blemishes? We’ll, the sudden shifts into rendered 3D during complex dance routines both work and are jarring. Also, the plot is about Haneru, an all energy 7th grader who loves dancing in a private place and Kanon, who appears to be a wealthy over achiever who watches him through a one way glass and also dances and has fallen for Haneru.

It’s also about Haneru loving a dance sensation and having tickets to go see that sensation’s live show. So… the plot isn’t very interesting or important.

I just found watching Tribe Cool Crew cathartic. The constant movement is a treat and the show just revels in its characters do that without dialog. Without interruption. If only the post Sonic & Knuckles Sonic games had been this much fun!

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