Re: Zero – 50 (S2 Fin) – Number One Knight

The only thing standing between Subaru & Co. and winning the day is one of the Three Great Mabeasts, the Great Rabbit, who surround the Graveyard just as Subaru returns from the mansion with a newly-revitalized Beatrice. What with the weakness of her contractor (Subie) and the length of time since her last real battle (400+ years), Beako deems she has just the right handicap to make the fight interesting.

With that, she unleashes El Minya—a shower of pink crystal shards that obliterate bunnies on contact. They keep coming, but her contractor, Subaru maintains hand contact and uses El Minya as well until the Rabbits, not being truly infinite, reach their maximum number. Subie then builds a crystal paddock to restrain them, which Emilia traces and reinforces with her ice magic, rising them off the ground.

Having been given sufficient time to prepare it, Beako finishes the Rabbit off with Al Shamac, transporting it in its entirety to an isolated space—like the forbidden library—from which it will never be able to return. A great psychological weight lifts from everyone—and myself!—when they realize that the battle is over, and they won.

Just when Beako is hoping for a little more enthusiastic celebration, she gets more than she bargained for when Subie lifts her up and spins her around in elation. Beako and Roswaal pay their respects to Echidna, their mother and teacher. Beako realizes for the first time that the Roswaal before her is the Roswaal she knew—the product of soul transcription, Echidna’s dream was realized.

Given some time to themselves outside the graveyard during a gorgeous sunrise, Emilia bashfully, adorably broaches the topic of “the baby in her belly!” It’s a phrase that nearly causes Subie to jump out of his shoes, but is only the result of some god-level trolling on Puck’s part, who convinced Lia that a mere kiss like the one she shared with Subie is enough to create life!

What follows is a “purification ritual” at the chapel, in which everyone in the main circle Roswaal wronged is given a much deserved slap or slug to the face. Ram, who is recovering quickly thanks to Beako, doesn’t stop them, as not even she can deny he’s made mistakes—one of them never being aware how much she loves him until now.

Emilia and Subaru knows they need Roswaal’s power for the Royal Selection and Battles to Come, but what’s stopping him from turning on them again? He removes his shirt to show just that: an oath sealed by a curse, which he received after losing to Subaru (on whose chest it would have appeared had he lost). Gar and Petra object anyway, but defer to everyone else, while Lia is sufficiently satisfied upon hearing a simple “I’m sorry” from the margrave.

A little time passes, but not much. With Roswaal’s mansion in ruins, the house of Annerose Miload, of a Mathers branch family, serves as the venue for the knighting of one Natsuki Subaru by one Emilia. Before the ceremony, Roswaal informs Subaru that he still intends to bring Echidna back, blood, breath, and soul.

Because he lacks the Tome of Wisdom, and the pain of losing what may be lost in his quest to revive teacher might surely cause him to Burn Everything Down, he instead vows to keep a close eye on Subaru and the path he walks. Like Roswaal, Subaru has lost so much, but every time he picks up the pieces, refusing to lose anything, bearing every wound those initial losses create.

After some flowery dialogue, the deed is done; Subaru officially becomes Sir Subaru. Subaru marks the occasion by telling Emilia how sexy and cute she looks in her be-knighting outfit, and in another sign of how much stronger she’s become, Lia laughs it off and sticks out her tongue rather than crumbling before praise. More importantly, Subaru now dons world-appropriate clothes that match Emilia’s white-and-purple theme.

As the well-earned party rages indoors, Subaru goes out onto the balcony for some quiet contemplation, and Emilia soon joins him, accurately accusing him of being drunk…on himself and the atmosphere, not booze. Emilia tells him there’s something she wants to talk to him about, and asks him to come to her room later to do so, employing a pinky swear to seal their agreement.

Subaru assures her no matter what she needs to say, he’ll never become “disenchanted” with her. After all, she just made him her Number One Knight! Emilia compliments Subaru’s sweet face, and remarks that the scene they’re beholding just might be her “ideal”, and she’ll never forget it. It was at this point I was convinced a shoe or two would drop, pulling the rug from everyone’s feet and plunging the celebratory mood into some fresh devilry as White Fox often does.

But it didn’t! The fact Rem never woke up aside, this was a totally happy ending, not leaving us with any cliffhanger we’d have to stew with for an unknown duration until a third season arrived to sate our hunger anew. And I’m very happy about that, and where everyone stands at this stopping point.

The gorgeous way the episode fades to white as Subaru and Emilia dance a waltz while surrounded by friends and allies—that’s pretty much my ideal too! Emilia finally got the character-building arc she deserved, and cemented her role as Best Girl. The Royal Selection, Rem’s reawakening, and dealing with the Sin Archbishops can wait. For now, Let’s party!

Higurashi: When They Cry – 02 – Something is Rotten in Hinamizawa

From last week’s suddenly murderous Rena to Rika’s burning-red eyes, we open with Something Completely Different, with Rika waking up somewhere outside of normal time and space, welcomed by a little horned shrine maiden named Hanyuu with whom she is well-acquainted.

Rika asks if she died, but Hanyuu doesn’t have an answer. All she can say is that the “shard” on which they stand leads to July 1983, which angers Rika, who has apparently lived that month for a hundred years. With no other choice, and knowing everything there is to know about that place and time, Rika vows to “win their future” like they’ve won it before.

While offering an enticing taste of the “bigger picture”, and I now know July 1983 has happened many times before, it is only a small taste, and there’s plenty of mysteries yet to be revealed. It is only the second episode, after all! As for the cliffhanger of Rena with that scary blade, she reverts back to “kyute” Rena once Keiichi looks back at her.

Back at school it’s time for P.E., which means the girls are in super-tight bloomers for fanservice while guys get to wear shorts. Strange how such an otherwise laissez-faire school has such strictly-followed P.E. uniform guidelines! Especially when the physical activity of the day amounts to a game of “zombie tag”, with make-believe gory imagery filling in for the real stuff yet to come.

Keiichi and Rena head back to the junkyard that evening (they should really go in the morning of a weekend when there’s more light!), with Rena holding the creepy murder blade. When Keiichi offers to carry it, she shuts him up with another curt response—even though he ends up handling it anyway while freeing Kenta-kun.

As he delivers blows to the wood in the way of the statue, Keiichi suddenly gets a flash of him bashing someone to pulp with a bat—a vision of the future or merely a possible future? Considering Rika’s strange experience with Hanyuu and the shards, anything is possible. As for Rena, she keeps spacing out at times, as if revealing her true nature or an alternate personality.

Keiichi and the kids end up encountering Tomitake, who always seems to be on his way to something else. His quasi-military clothes suggest he’s up to more than harmless bird photography in the village, but Mion tells Keiichi that his true reason for being there is nothing more nefarious than looking for a single lady to date.

That night everyone attends the Watanagashi (or “cotton-drifting”) festival. The ceremonial dance is to be performed by Rika, who wears the same shrine maiden garb as Hanyuu…that can’t be a coincidence, right? In any case, she’s painfully cute, and Rena can’t resist fawning over her.

Before Rika’s dance, Keiichi, Rena, Mion, Rika and Satoko avail themselves of the many festival foods for sale, from takoyaki, snowballs, and cotton candy—particularly appropriate for a festival honoring futon cotton). Mion makes sure Keiichi gets to have a nice moment alone with Rena, though between Rena’s occasional momentary mood shifts and that whole future incident with the bat, I can’t see any romance between them lasting long!

Tomitake appears again, taking a photo of the group without permission before saying he can’t stay for Rika’s dance. Before he leaves, Rika approaches him and pats him on the head, almost as if to bless him. I guess she knows Tomitake—and everyone else in the village—a lot better than I initially thought.

Then there’s the episode’s pièce de résistance: Rika’s gorgeous, beautifully animated ceremonial dance. The convivial festival atmosphere abruptly shifts to something more sacred and profound as the crowds watch in silent awe. Then we cut to Tomitake in a field being greeted by blonde woman we’ve yet to meet.

What does it mean? is my most frequent question this week. The five friends continue to have youthful fun, but how much longer will it last? Well, the calendar indicates only a couple more days before shit hits the fan. So then the question becomes what Rika can do to stop a future where Keiichi is bludgeoning people to death—if that even is her goal—and how the adult characters fit into the equation.

Rating: 4/5 Stars

Val x Love – 06 – Victory by Sustained Frenching

Two Minutes into their fight, Futaba thinks she’s won, but Garm’s slashes carry parasitic blades. Takuma is sliced in half, but is immediately put back together by Mistilteinn, summoned from within him due to his growing will to fight. As Futaba keeps Garm busy, he bulldozes through akuma to reach Natsuki.

Once reunited, the only way to defeat the huge boss Svadilfari is to level-up through a five-minute French-kissing session without wearing “a stitch of clothes.” Takuma and Natsuki handle this about as calmly tastefully as they can, but they first have to wipe each other down, and that Natsuki is already exhausted. Much in the way he summoned the tree to save him, Takuma summons a book that warms Natsuki up and recharges her energy.

They continue going at it, and by the time the other sisters are about to get gobbled up by the boss, Natsuki rescues them and uses “Rune” to reinforce her sword, producing a single strike so devastating Svadilfari can’t devour it, leading to its destruction. The battle is over, and Garm is reprimanded by his superior, who takes the form of a grim-looking little boy.

The beauty pageant follows the sisters’ victory. Mutsumi wins, and as per the triplets’ earlier agreement, the winner gets to dance with Takuma. Even so Mutsumi lets Natsuki take her place, considering she wanted to to begin with. Takuma apologizes to Natsuki for turning her down so brusquely,and agrees to dance around other people. Takuma gradually showed more and more spine this week, which is encouraging, while he and Natsuki are growing more comfortable with the roles Odin bestowed upon them.

Assassins Pride – 03 – A Fight in the Museum

What initially appeared to be a rest episode following the excitement of the tournament suddenly becomes much more in a well-structured, satisfying outing that elevates the series and makes me excited to keep watching.

The foreshadowing for what’s to come is right there at the start, as Melida echoes our curiosity about Kufa’s mysterious past. She rightly points out that there’s almost nothing he doesn’t know about her, so she wants to learn more about him. He even casually mentions he hails from “the land of eternal night”, beyond any safe human habitations.

That exploration has to wait, as Melida has a festival to attend, in which all the girls in her class wear the same dresses handed down by their senpais. Melida is looking forward to wearing the same dress as Elli, and vice versa, but Elli’s maid Othello has other ideas, and hand-makes a garment that, while gorgeous and of higher quality, brings bitter tears to Elli’s eyes as she has to run from her classmates’ harsh gazes and comments.

Melida and Elise aren’t just related, they’re the best of friends going way back, so it’s heartbreaking to see the adults (other than Kufa) treat them as if they’re enemies and pawns in the struggle for control of the Angel family. Neither of them want to fight one another; they want to support each other and have good times together. Is that so much to ask in a world of eternal darkness?

When the two are kidnapped by the Grimface Guild, their bond is tested once more when the shady man with the bandaged face announces his plan to forcibly take Elise’s Paladin Class and graft it onto Melida, overwriting her current Samurai Class. A dastardly plan, but good thing the guy isn’t too great with details.

While he sealed the mana of both girls, he failed to realize that the materials in Elli’s fancier outfit and tiara are packed with mana. Applying Kufa’s lesson about using whatever you can to survive, Melida fashions a torch with which she dispatches the low-level Lancanthropes of the kind Elli has always been afraid.

Melida’s pluck and resourcefulness buys time for the big guns to arrive and mop up, and it’s in his fight with Bandage-face that we learn that Kufa Vampir is, well, a half-vampire, or half-the strongest of Lancanthropes. It’s great to finally get a smirk out of the guy, and now I know why he had such a sedate performance in earlier episodes; he was repressing his true vampiric nature.

It could also explain why Melida is so smitten with him (since vampires can glamour humans), though I chalk that more up to the fact that among adults, he’s the only one to actually put faith in her abilities and not treat her like a pawn to be discarded if she doesn’t shape up. He’s also handsome, well-spoken, kind, and doesn’t forget that the one festival thing Melida was looking forward to most (other than being with Elli in the parade) was have a dance with him, so they do.

He also reiterates his undying commitment to her, having told the bad guy earlier that even if she ends up surpassing him and will set about hunting him, he’ll gladly stick his neck out. He’s all in on Melida, and I can’t blame him; the girl hustles and never gives up. She’s got nowhere to go but up…as long as Kufa can keep other assassins off her back!

P.S. Elli eventually changes into the same dress as Melida. Daaaaaaaaw.

DanMachi II – 01 – May I Have This Dance?

After a four-year pause, DanMachi resumes, starting with Cranel and his party (Lili, Welf, and Mikoto) on thirteenth floor, taking care of business. The baddies are threatening; the action is smooth, slick, and packs a punch. Mikoto is a nice addition with her lightning-quick, multidirectional katana strikes.

While unwinding at the tavern, talking about the future of this party full of members of different Familias, Bell is suddenly verbally accosted by a young pipsqueak, backed up by a group of his friends all wearing the same military uniform: that of the vaunted Apollo Familia.

He says a couple of the wrong things about Hestia, and Bell gets mad, but it’s Welf who stoves in the kids face with a flagon. One of the kids’ much tougher (Level 3) friends quickly rearranges Bell’s face and nearly chokes him to death; he’s “saved” by Bete, complaining about the noise.

Hestia, ever the goddess of warmth and kindness, is proud of Bell for fighting for her name, but impresses upon him how sad she’d be if he got hurt again for her sake (Lili tends to Welf).

The next day, after reporting the fight to Eina, Bell is approached by two Apollo’s children—Daphne and Cassandra, whom I’m sure we’ll see later—who present him with an invitation to a Banquet of the Gods.

Since Hestia and Apollo have a sour history (she rejected his offer of marriage—Poseidon’s too—choosing instead to remain pure), there could well be some unpleasantness, but Hestia is excited nevertheless, in part because she gets to take a child plus-one.

It’s an occasion when everyone gets to show off how nicely they clean up, and while his hair remains stubbornly messy, even Bell looks pretty damn dapper in his tux.

It’s also an effective way of re-introducing all the gods, goddesses, and children after a long hiatus. Still, it’s hard to feel easy at the house of Apollo, the Familia Bell & Co. “disrespected” so recently. You can’t trust a god with children that…sophomoric.

Hestia and Loki snipe at one another as Bell and Ais give each other eyes, but neither has the guts to defy their goddess right in front of them. Even so, Bell lingers a bit as Ais walks away, and once he turns his head, Ais turns back too. Though members of different Familia, particularly those whose gods don’t like each other, don’t often mix, Bell and Ais clearly don’t feel that way.

While out on the balcony, Bell spots the Apollo child who almost killed him talking to someone and gets suspicious, but is saved from locking eyes with him when Hermes shows up and, after hearing Bell explain why he became an adventurer (at least in part to meet cute girls), steers him in the direction of one with whom Bell should dance.

A completely unexpected but utterly delightful dance scene between Bell and Ais ensues, the two looking absolutely killer in their classy duds, but looking even better because of how much goddamn fun they’re having dancing with each other.

I was gradually reminded of a similar dance scene in FFVIII (that was top-notch CGI in 1999!), starting out awkwardly but becoming smoother as the two grew more comfortable. Even if it was shameless bait for AizBell shippers, I don’t care; it was freaking beautiful and I loved every moment of it!

Unfortunately, the episode’s crushing low immediately follows its dizziest high, as Apollo pulls the plug on the pleasantness and reveals his resting crazyface. Yep, he’s one of those…gesugao or whatever…

Previously described as “spiteful”, he demonstrates he’s petty too, calling Bell and Hestia out for the bar fight his children started, then using it as a transparent excuse to challenge Hestia to a “War Game” between their Familias. And if he wins, he’s claiming Bell.

And there you have it: one of the littlest Familias (but sporting the biggest heart in that of Hestia) going up against one of the biggest, most powerful and militaristic. Assuming allowing outside help (like Ais, for instance) is forbidden, Hestia, Bell and Lili will surely have their work cut out for them!

Chio-chan no Tsuugakuro – 05 – When You Gotta Go…

Both of the two stories that unfold in this week’s episode are focused, polished, and consistently hilarious. Chio faces a dilemma we’ve all faced: having to pee really bad. She fortunately finds a bathroom, but doesn’t realize until after she’s gone in and relieved herself that she went in the Men’s bathroom, near a busy bus stop to boot.

As we’ve learned, Chio is far more proactive, resourceful, and athletic than a below-average high school girl would be, but that’s what makes her so imminently watchable. We’re there with her as she susses out the best way to escape, finally making use of “mysterious bright-colored balls” that one would never find in the ladies’ room (because they’re for urinals).

One of those balls excites the nearby cat, who starts playing with it in the street. Two girls in miniskirts lean over to watch the cat, and two older men lean over to watch the two girls in miniskirts, giving Chio the opening she needs. It’s a brilliant tactic that almost goes terribly wrong when Chio’s momentarily stuck in the window, but manages to get out.

She even explains away her sudden and surprising appearance to the two men and girls by pretending the cat is her pet “George”, who clearly has no idea who she is and runs off again, allowing her to follow and extricate herself from the situation as everyone shrugs it off as a girl really liking cats…which a lot of people do!

The next episode begins from the perspective of Shinozuka Momo, member of the Disciplinary Committee and deep admirer of its faculty advisor Gotou-sensei. In an effort to be “useful” to him, she takes it upon herself to discover what student(s) from their distinguished academy have been chronically misbehaving in the vicinity of the campus.

This leads to her tailing Chio and Manana, who at first appear to be carrying themselves with “calm and grace”…until Chio pulls a long root out of a flower bed and whips Manana in the bum, setting off a good old-fashioned plant duel. The mortified Momo continues shadowing the two girls, and watches as Chio climbs a wall to see if she can beat Manana up a hill.

She can’t, and Manana rubs it in by denying Chio water, instigating another grappling match. Momo can’t hold her tongue anymore, and orders the two girls to stop hanging out, as they’re terrible influences on each other, going on to describe “true friends.” That leads Manana to correctly assert that Momo…has no friends. Poor Momo!

They make a deal where if they can prove their friends, Momo won’t record or report what she’s seen today. And boy, do they ever prove it, performing a thoroughly embarrassing (and long un-practiced) dance of friendship they devised back in grade school. It moves Momo to unironic tears, and the girls get off scot-free.

In fact, Momo asks them for advice on how to get closer to someone they immediately infer to be Gotou-sensei. As we know, Manana isn’t the person to ask about such things as she has no relationship experienced, but Momo doesn’t know that! As a result, next time she’s with Gotou, Momo acts mysterious and attempts to keep her blondie rival in check…with mixed results. That closes the book on a pair of very strong stories.

Shingeki no Bahamut: Virgin Soul – 19

Fancy Royal Ball Caper, anyone? Nina and Al’s big arrival is briefly interrupted by a flashback to Rita going over the plan to snatch Charioce’s bracelet. Everyone plays a role, including El, if the Onyx Soldiers get involved (with Azazel watching his back).

Nina realizes that as the ‘getaway vehicle’ her role is crucial to success (just as she trips on the palace steps). She’s been able to transform at will, but Favaro (paired up with Dias and tasked with actually swiping the bracelet) doesn’t think she’ll be able to when the time comes.

That’s not Favaro not having faith in his student; it’s Favaro knowing how Nina feels about Charioce, and how the King isn’t going to give up that bracelet easily. Al doesn’t have to pretend Nina is his fiancee or sister for long, as Nina ditches him the moment Charioce enters.

This is the Charioce who allowed the Onyx Commander to proceed with the plan to assassinate Nina, so with that in mind I couldn’t help but feel, like Favaro, that there was simply no way Nina would transform into a dragon, and thus no way he mission would succeed.

Nina is, however, able to ask the king to dance and draw him to her, and they become the center of attention as they cut a mean rug all over the ballroom. The CGI extras are a bit stiff, but the dancing animation is as crisp and smooth as it was during their first dance at the festival, and just as adorable. It’s almost enough to make you forget that this love story can only end in tragedy and despair.

On a secluded balcony, Nina waits for Charioce to come out and tell her “everything”, as he promised to do the next time they met. But instead, he dumps her like she’s never been dumped before, without even a hint of empathy or compassion. Just “we’re done, don’t come back, go before I have the guards seize you.”

Being subjected to exactly the opposite treatment from him she expected, Nina is a wreck, but Favaro emerges from the shadows to scold “Mr. King” for hurting his student, and demands he give up the bracelet. When Charioce says it can’t be removed as long as he lives, Favaro says he can fix that, but Nina comes between them, not able to betray the man she loves as he was able to betray her.

The guards arrive, but Favaro tosses some smoke bombs, which are also the signal that the plan has failed. Everyone evacuates without any trouble, but Al tries to go off on his own, only to be intercepted by Azazel and El; the three later encounter Jeanne and Sofiel in the streets.

Nina, Favaro and Kaisar end up at the waterfront, where they are quickly surrounded by Onyx Soldiers. Then the burly assassin arrives, prepared to kill the dragon. The look in Nina’s eyes suggests he’s welcome to try.

This was a fun and often thrilling episode, but its impact was somewhat lessoned by the certainty that the caper would ultimately fail. It’s too early for the good guys to possess the means to rob the bad guy of his power. But (please) let there be no (or very little) remaining doubt: Charioce has made his choice: to let Onyx run free. He is the bad guy, however much Nina may love him.

Kabukibu! – 01 (First Impressions)

Kurusu Kurogo loves kabuki. He loves it so much and thinks it’s so fun and free, he wants to start a high school kabuki club. When that fails, he tries to start a kabuki school “group” instead, but needs a minimum of five members. Kurusu and his friend Murase Tonpo set out attempting to recruit three more. They do not succeed.

First is Akutsu, who has kabuki in his blood but would rather play back J-rock to a small flock of groupies; Niwa, an accredited and former child prodigy of dance who now looks like a beat-up boxer; and Asagi, who not only has his own thing going on with drama club (and an entire segment of underclassmen assigned to serving her), but isn’t a he, but a she. Finally, they find an actual, real-life kabuki performer with a stage name in their same grade.

I applaud Studio Deen for taking another traditional Japanese art form and trying to give it extra exposure by putting it in a currently far more popular Japanese art form. It did so with rakugo with immense success…but it strikes out here. It’s all in the execution: this feels like one more by-the-numbers obscure club in danger of never existing or being shut down. The trappings of kabuki are just that: trappings; window-dressing. We only catch the slightest glimpses of the world.

The MC himself is just a tourist, and one of the reasons he fails to recruit anyone (besides the obscurity of his passion) is that his arguments for why kabuki is so great feel so hollow. As reluctant and recalcitrant as his would-be recruits are, you can’t really blame them: they feel less like people Kurusu wants to share his passion with and more like pawns to fill a quota. He just met them all, after all; why does he expect any of them to drop what they’re doing and join his club with such weak sales pitches?

So yeah, while I personally like kabuki (though have only seen it live once), I did not like Kabukibu! Even the title grates; it sounds too much like peekaboo. 

Tribe Cool Crew – 03

 tcc3_1Not even Haneru remembers the order to the words in their group name…

Tri-Cool, continues from last week’s on-stage challenge between Haneru and Kanon’s “Cool Dragon Dash Rising Brilliant Crew” and Kumo and Mizuki’s “Tribal Soul”. Kanon is nervous, never having performed in front of an audience, and neither of them really know what they are doing, but the audience is surprisingly enthusiastic.

We learn about some of the rules for a dance off and, after Haneru and Kanon ‘lose,’ we get a little more explanation as to why the audience thought Tribal Soul was better.

tcc3_2Haneru jumping vertically out of the frame again… down boy!

Basically, Tribal Soul was more in sync with the music, even though CDDRBC’s best moves were, well, better.

Regardless of the outcome, everyone is happy, the crowd only makes noise when encouraged to do so, and I have to wonder if Japanese audiences are just more polite than ours because, in my experience, this would have been a mean spirited, jeering filled, bottle throwing event.

Man I’ll never try to show off MY dance moves again!

tcc3_3my eyes are shaped like rabbit teeth!

Tri-cool is as cute as ever. It’s pepper under dog fueled never give up spirit is satisfying and harmless. It’s also, very very very obviously, kid stuff.

And like super sweet breakfast cereal, at my age, a single bowl is more than enough. Thanks for the happy highs Tric-cool! Best of luck. Old-man out!

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Tribe Cool Crew – 02

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Tri-Cool, as it calls itself at various times, pauses a moment from last weeks E & speed-fueled dance party and good vibes to remind us that people are also dramatic. People can get sad and not be able to do the fun things the want. Even people full of crazy dance moves!

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Kanon, aka Rhythm, is from a composed, appropriate family. It is unspoken, but given how seriously into controlled flower arrangements her mom is for their home, it doesn’t have to be stated: Kanon’s rents would fa-fa-fa’lip if they knew she was dancing.

Sorry Haneru! No dance team for you!

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Also, there was a moon walking kappa. (Though he was not a kappa later)

There were also group names proposed like “Cool Dash Rising Brilliant Dragon Crew!” Which Kanon doesn’t understand but Haneru assures her it has no meaning.

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As before, TCC episode two is a machine that only exists to make charming, occasionally funny, dancey silliness. Describing it as good would miss the point. I’m not even sure it is good!

The plot doesn’t matter. The characters don’t even matter. It’s just a whole crazy mess of fun.

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Tribe Cool Crew – 01

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Peppy dance music, free running, stylish and detailed character designs and a stylish world too: Tribe Cool Crew lays on the charm and happy energy as thickly as its plot is thin.

Honestly? I can’t complain!

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Part Sonic the Hedgehog, part arcade rhythm game, part ’80s throw back, Tribe Cool Crew is such a mash up of things I wouldn’t normally like that I’m completely stumped why I don’t. It just takes itself seriously about not being serious at all. It owns its goofy world and that world is fun, friendly and full of happy people.

That happy vibe is stunningly infectious.

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What are its blemishes? We’ll, the sudden shifts into rendered 3D during complex dance routines both work and are jarring. Also, the plot is about Haneru, an all energy 7th grader who loves dancing in a private place and Kanon, who appears to be a wealthy over achiever who watches him through a one way glass and also dances and has fallen for Haneru.

It’s also about Haneru loving a dance sensation and having tickets to go see that sensation’s live show. So… the plot isn’t very interesting or important.

I just found watching Tribe Cool Crew cathartic. The constant movement is a treat and the show just revels in its characters do that without dialog. Without interruption. If only the post Sonic & Knuckles Sonic games had been this much fun!

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