My Hero Academia – 06

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Plus Ultra to you on this fine Mother’s Day (USA)! I shall be covering Hero this week in Hannah’s place. Yoroshiku onegaishimasu! After Midoriya successfully gets a hero-like number on the ball throw, a furious Kacchan rushes him before being stopped by Aizawa-sensei.

Kacchan of all people simply can’t understand how his childhood friend could have a quirk all of a sudden, and the ‘my own effort’ explanation he gets from Iida second-hand isn’t satisfactory. Deku is pissing all over his moment, and he doesn’t like it! Boo-hoo.

Despite placing last in total test points, Midoriya moves on, because as Aizawa says to All Might, his potential is “not zero”. Midoriya settles into a cozy group of budding friends in the earnest-to-a-fault Iida and the adorable, friendly Ochako, who re-purposes the insulting nickname “Deku-kun” to something cool, because it reminds her of “Ganbatte”.

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Once the class starts hero training with their new teacher All Might (whom almost everyone is in awe of), he unveils that the superhero costumes they requested are ready. Due to various clerical hiccups, Midoriya gets his by another channel – his adorable mom saw the design in his notebook and had it made in secret, as an apology for giving up on him when he never did.

The new costumes really give a sense of pomp and occasion to this upcoming test that the PE uniforms lacked. It also makes everyone far more distinctive and reveals some things about their tastes and personalities. Class ace Yaoyorozu, for instance, isn’t afraid to show a little sideboob, while Ochako didn’t put in any preference and ended up in a tasteful skintight jumpsuit that, if anything, only amplifies her cuteness.

(Speaking of big groups of superheroes taking the stage: I’d just caught Captain America: Civil War Friday night, one of the climactic scenes of which was also bursting with cool costumes.)

As for “Deku’s” suit, it borrows a few details from All Might but has a totally different vibe to it; more Sonic the Hedgehog than Superman; I like it. I’m not as big a fan as Iida’s rather boring suit of armor or Kacchan’s tacky suit that makes him look like a fireworks point-of-purchase. Still, it’s clear from many outfits that they started out as crude pencil sketches.

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The next exercise involves two pairs of students facing off as heroes and villains, with the former having to either capture the latter or the latter keeping their nuke out of the former’s hands. Deku and Ochako are paired up again, to Ochako’s delight.

In the dark, close confines of the test building, Kacchan again breaks the rules to take it to Deku by staging a surprise attack…only to find Deku a far more challenging opponent than he expected, and not because of Deku’s strength, either.

The hero notebook Deku meticulously prepared included notes on his childhood friend, so Deku knows how he fights and how to fight back. This fight should be interesting, assuming Deku doesn’t slip up and get char-broiled before Ochako can step in with her zero-grav assistance.

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My Hero Academia – 05

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There’s an exciting auspicious energy to the dawn before Midoriya’s first day at UA High (bolstered by the show’s sick epic hero rock soundtrack), and All Might reassures him that in time he’ll be able to control One for All, even thought it may not happen overnight.

He gets more emotional support from his proud-as-punch mom (who is the cutest mom), from Iida, a former naysayer he won over in the exam, and “nice girl” Ochako, who is also glad to be in class with the “plain-looking” Midoriya.

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But as is usually the case for Midoriya and shounen like him throughout anime history, what awaits him once he’s finally over the mountain…is another mountain. His homeroom teacher is Aizawa Shouta, a listless but no-nonsense hero who works in the shadows; pretty much the anti-All Might. He believes his students have no time for opening ceremonies or afterschool trips to McDonalds.

They’re here to be heroes, and that means finding their maximum as soon as possible so that they can determine what they can and can’t do. Midoriya is in the unenviable position of having just received his quirk, and so far only used it at either 0% or 100%. He has to get through eight physical tests (the same ones all Japanese students take, only use of quirks is permitted) and not end up last, lest he get expelled on the first day.

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Aizawa’s perspective is no harsher or unfairer than reality, in which a villain or disaster can strike at any time, and won’t wait for you to master your quirk. You’ve gotta be ready yesterday for what could happen today. Fortunately, being pushed into a corner, Midoriya remembers all the supportive words of his allies, and manages to get through the tests by minimizing the damage done by One For All, localizing its power in his finger while throwing a ball.

With that throw, which leaves Midoriya down a finger but otherwise in fine shape, he proves to Aizawa that he does have potential; and that UA High is the perfect venue to cultivate and realize that potential. We also learned that Bakugo still things something underhanded happened to get Deku enrolled, while we were introduced to the powers of some of Midoriya’s many classmates. All in all, a serviceable, if somewhat sparse, introduction to his hero academia.

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My Hero Academia – 04

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When the mock battle begins, an overwhelmed Izuku falls far behind immediately, covering ground already covered by other potential heroes, and getting even more discouraged when they hear them pop off their point totals. The one time he comes across a functioning one-point villain, another examinee takes it out and thanks him for being a diversion.

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But then the “true test” begins when the zero-point obstacle appears: a colossal robot that everyone starts to run away from except Izuku. He stays put, eyes full of tears, with almost no time left to score any points, and spots the nice girl who stopped him from falling, trapped under wreckage directly in the advancing zero-point’s path.

Izuku runs towards the danger and puts his life and limbs on the line to stop the juggernaut—and he does, when his All Might powers finally surface and he delivers a SMASH punch that not only cripples it, but three of his four limbs as well. Watching them flop about in the wind, I knew something wasn’t right.

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Izuku’s saved form falling to his death by the girl, who uses her antigrav abilities again to save him, but she can’t save him from the fact he has zero vilain points in the mock battle, which means failure…IF villain points were the only points being awarded. They are not.

Izuku ended up scoring sixty “rescue points”, because after all, being a hero is about more than just defeating villains. Izuku demonstrated the heroic instinct of self-sacrifice, and also inspired others to act in kind. In fact, the girl, one Uraraka Ochako, tried to transfer some of her points to Izuku for saving her, but such a transfer wasn’t necessary because Izuku already had more than enough points to pass.

So it wasn’t just a test of speed and strength, but of all the intangible qualities that make a hero a hero. The other things will come in time for Izuku (I like his symbol of a glass just barely containing its contents due to surface tension crackin under the stress). Izuku’s body may have bent, but it did not break. And now he has a genuine friend-int-the-making in Ochako.

His hero academia is off to an auspicious start, and as tough practical exam episodes go, this one felt nimble, quick, and satisfying, especially at the end when Izuku’s mom reacts to his grin of elation with the same soppy tears we usually see on his face, showing us where he got that tendency from.

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Macross Delta – 03

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The plot: Mirage and Messer don’t like Hayate and Hayate isn’t helping his case. He skips class and doesn’t take his training seriously and only survives his final examine because Freyja sings to him.

And until Hayate needs help, Freyja was under-performing as well. However, in her case she both takes the training seriously and her fellow songstresses are far more supportive and understanding.

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The Problem: This episode paints a bleak picture for Macross Delta. When all the extraneous, predictable and force-fed nostalgia is stripped away, all that is left is a beautifully-rendered but vapid show.

Worse, there are so many characters fighting for screen time, and each is so distractingly over-designed, that there’s no room for the main characters to breath. For goodness sake, the three street children from last week’s throwaway phone joke did not need to become recurring secondary characters.

Screen Shot 2016-04-18 at 4.03.25 PMIncluding the girl with the ai octopus hairpiece on her head, 5 of these characters have speaking lines and I have no idea who any of them are beyond ‘pilot’ or ‘deck crew’

Counting the slap-stick Mercat, who’s antics are clearly telegraphed as a teaching tool for Hayate to using in his exam, this episode features sixteen secondary characters, three main characters and that’s not counting the Aerial Knights who teaser us after the ending credits. Too much!

Even if Delta weren’t choking to death on frivolous characters and predictable plots, other plot elements feel purely nostalgic. Flying in VF-01 trainers (and being told they are ‘cute’) feels forced and without in-show purpose.

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You will probably enjoy it: because it’s wondrously rendered and packed with details. Even Elysion Colony floating in the bay itself is a visual callback to Frontier and Macross 8, and anchors this show within the greater universe.

You may not enjoy it: because the plot is predictable and the characters, what little we get to see of them, are Macross archetypes: Low-stress anti-war fighter ace, bright eyed loli-songstress whose spunk will win the day, and a rainbow of inconsequential ‘advance the plot’ secondary cast characters.

Sadly, Mirage’s tsundere character is about the most original thing here, and it’s only somewhat original to Macross, not anime in general. I am seriously tempted to rate this a 7.

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My Hero Academia – 03

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What is All Might’s quirk? It has been debated exhaustively on- and offline, and remains one of the world’s greatest mysteries. While the vast majority of those with quirks get them from birth, All Might’s is different: he inherited his powers of super speed and strength from his predecessor. And now that he knows the kind of heart and heroic drive Midoriya possesses, he’s ready to transfer his power to him. His quirk, then, is power transfer…One For All.

But it’s not that simple: Midoriya’s heartmay be ready to be a superhero, but his body is sorely lacking. All Might knows all about fitness regimes, and so sets up a comprehensive “American Dream Plan” to transform Midoriya’s body into something his to-be-inherited powers can work with. AM admits it’s a hard plan, but Midoriya does not waver in agreeing to it…then going above and beyond.

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His first mission as a hero is to clear a beach of washed-up and illegally-dumped trash—most of it quite heavy—as an act of selfless service, of the kind heroes used to do before so many villains showed up to keep them busy. So begins Midoriya’s ten months of hell, presented in Rocky-style montage form.

At first, Midoriya can’t do much of anything, but he keeps going…pushing more, pulling more, running more, eating more, and enduring the physical toll. At the same time, he has to keep his grades up to keep his hopes of enrolling at UA alive.

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Seven months in, All Might notices Midoriya has simply hit a wall, but not because the plan is too tough: Midoriya has been going far beyond the proscribed plan, and falling victim to overwork. AM adjusts the plan accordingly to allow for a little overachievement without burning out.

On the dawn of the day he’s to report to UA for his entrance exam, Midoriya stands on the tiny pile of wreckage that is all that’s left on an otherwise gorgeous, spotless, beach, and roars at the sunrise. Moved by this sight, AM suddenly transforms into this public visage to exclaim “Oh My Goodness!” (much like Franklin often does at the RABUJOI main office).

He also makes sure that on the eve of achieving hero-hood, Midoriya understands there’s a difference between being lucky to receive something (i.e. AM’s powers) and being given those powers as recognition of his hard work. And he has worked hard.

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Now all he has to do is eat one of AM’s hairs (gross) and the real hard part begins: getting into UA. While on his way in, he crosses paths with Kacchan, who he’s noticed has not bullyed him once since the incident with the sludge monster. He also encounters a cute retro girl who saves him from tripping on his feet with her anti-grav quirk.

After an uneventful orientation, the examinees are split up into groups and sent to various walled-off model urban battle centers, in which they will engage in a mock battle to see who can amass the most points from destroying simulated villains.

It’s pretty much a video game, only using their real abilities. And interacting with or harming fellow examinees is prohibited, though I’m reasonably sure there will be interactions in there. Midoriya has come a long way in a short ten months; I look forward to seeing how he fares—and what bonds he’ll forge—in that battle center.

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Macross Delta – 02

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Delta quickly wraps up last week’s cliffhanger with Mirage swooping in to rescue Hayate & Freyja’s falling, crippled variable fighter and the Aerial Knights retreating, having collected the data they were after.

The remainder of the episode sets out to establish more of the world, context for Freyja’s ability, character relationships and how Hayate & Freyja ultimately join Walkure.

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From mer-cats to gilled street kids with webbed fingers selling organic fish cellphone bracelets, the world around Macross Elysion, Delta Platoon’s HQ, is a fantastical buffet of extraneous but enjoyable details.

It’s all lovingly rendered but Hayate literally grabs Freyja and runs her out of the scene because they have so little narrative purpose, beyond a minor nod to Ranka Lee’s squeezable organic cell phone in Macross Frontier. Even the brief scene in the Aerial Knight’s mountain castle, which includes a column-like pipe organ in the background, only repeats information we’ve already been told.

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As to the joining Walkure part, Freyja is given an audition, which she fails and Hayate is outright offered a piloting position by Delta Platoon Arad Molders. Later, on her way back to the city, Freyja’s tram suddenly halts and one of the passengers goes var-mad. Freyja is knocked to the ground but she sings her way to safety and passes Walkure’s final, secret audition test.

Delta deserves serious credit for its solid sound design.  Music cues are tight. We can feel Freyja’s frustration in the droning elevator-pop of the tram ride and feel her surprise as that music cuts off with the lights and is replaced by something more ominous. Subtle too, that omens music is fun-house style goofy, which softly hints that not all is as it seems to the viewer.

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As to the character relationships, Mirage and Hayate are immediately set up as rivals (and, probably, long term love interests) due to Hayate’s natural skills and matter of fact criticism of the military and rules following. It doesn’t help that Mirage was out of sync during combat too and they both know it.

More broadly, we see Arad’s fatherly relations with with his pilots and other admin, as well as how most people are scared of Elysion’s Captain Ernest Johnson, who is probably Zentradi but looks like an adult version of Teen Titans’ Beast Boy. We also see the Aerial Knights have a lot of internal conflict, which will no doubt be their undoing.

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Stray details and speculation: The Aerial Knights’ SV-262 Draken III’s appeal to be capable of docking with a Ghost on the end of each wing. This not only looks pretty cool, but could imply reliance on artificial intelligence to bolster their numbers. (AI is also generally outlawed in the Macross universe, following Sharon Apple’s rampage in Plus and whatever the heck the androids of Macross Galaxy were up to in Frontier)

Also worth noting the Aerial Knight’s resemblance to the pre-space era earth villains in Macross Zero. The fighters look similar, also had purple, and the characters had feudal sounding titles and ranks…

Also also, Walkure’s VF-31 “Siegfrieds” are named after a dragon slayer, which is important because “Draken” means dragon in swedish.

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Delta’s strength is that it is very well produced: tremendous precision went into its sound design, visual styling, animation and world building. It somehow even keeps its 17+ characters recognizable and coherent.

Delta’s weakness is it has 17+ characters to show us, tons of world building to get through, and some technobabble about singing/fold-space potential, and even more alien races than Macross has ever tackled before.

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It does a good job balancing that all out, but there is so much packed into this episode, I found it hard to absorb in one sitting. More critically, despite the extraneous detail scenes that serve as points of ‘rest,’ the shows maximum level of information density stops individual elements from standing out.

It’s like playing a game for the first time with 2 years worth of DLC turned on from the very beginning!

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Macross Delta – 01

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Note: This is a repost of my January review of the preview special, updated with the rest of the episode that more recently aired.

Cute, quirky, idealistic heroine whom the serious male protag helps out? Check. Rather than Ranka Lee, we have Freyja Wion. She’s also voiced by a first-time seiyu (Suzuki Minori), who does a pretty good job balancing goofiness, earnestness, vulnerability and determination.

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If you’re not put off by Freyja’s bubbly enthusiasm, you’ll want to root for her almost immediately. She’s on the run from an arranged marriage to audition for Walkure, a “Tactical Sound Unit” that uses music to fight the Var, which unlike the Vajra aren’t a primal alien race, but a disease that infects everyone, potentially making anybody a weapon in its arsenal.

While there’s a lot of terminology right out of the gate, Delta doesn’t drown you in it, and also assumes this isn’t your first Macross rodeo (my other exposure to the franchise is the excellent 25th anniversary series Macross Frontier). Like that show, the world is lush and detailed, only the visuals here in 2016 are even more smooth and refined, particularly where CGI is concerned.

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The male protag, Hayate Immelmann (probably named for the turn), is initially put off by Freyja’s weirdness, but ends up rescuing her, though having been someone who’s dreamed big in the past and gotten nowhere, he remains skeptical of her lofty aspirations.

Something tells me his attitude will have changed when this episode concludes in April. He even seems to come under a little bit of a spell from her overflowing charisma—until she loses her foothold and he has to catch her in an awkward position that has him at gunpoint for suspected perversion by Mirage, a soldier in Delta Platoon, Walkure’s escort unit.

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The misunderstanding is corrected just in time for a city-wide Var Alert. The Var infect the local Zentradi base (as in Frontier, the green-skinned giants are normally allies of the humans here), and Freyja and Hayate become naught but two more ants on a massive battlefield, running for their lives.

Then we’re introduced to the four members of Walkure who run towards the danger, transforming into their magical songstress forms: You have the Sheryl Nome-esque star Mikumo, the tomboyish Reina, the girly Makina, and the sporty leader, Kaname.

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Working in concert with the Delta Platoon, they neutralize the effects of the Var with their music, as the battle on the ground is essentially one big music video. This is a departure from Frontier in that the effects of the singing on the enemy aren’t known until later in the show. Here, Walkure is an active participant in the combat, and also in protecting the hordes of citizens with swarms of multidrones.

As one would expect of an experienced and practiced pop music group, Walkure knows exactly what to do and carry it out swiftly and efficiently, but also with an ample helping of style. So confident is Mikumo in her powers of charm, she gets right in a Var-infected Zentradi pilot’s face and cures him on the spot, getting him to exclaim that iconic line, “Deculture!”

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But that’s not all for enemies. In orbit, the planet’s space fleet is attacked by the Aerial Knights, a group of badass male warriors who look to be the Walkure Girls’ rivals and foils. When they engage the Delta Platoon on the surface, they learn they’re more than a match.

Be it the Huge Capital Ship Getting Blow’d Up Real Good in orbit or the Zig-Zagging Dogfight in the skies, Delta doesn’t separate itself much from Frontier in these areas, but it does distinguish itself in sheer quality and refinement. There’s nary a frame out of place, and as previously stated, the CGI is far better integrated into the regular animation than the older work. The plane, ship, cockpit, and HUD designs are also new and very cool-looking, all with a welcome nod to the past.

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With all the big battles and explosions going on, the episode could be excused for completely forgetting about Freyja and Hayate, but when the Knights push Walkure and Delta into a corner, we come back to them, trying not to get caught in the crossfire. Then Mikumo emerges from the pile of wreckage, ready to rumble anew, and changes the tune—literally—to a more aggressive but still upbeat song.

Freyja’s little heart-shaped stone on her head starts to glow (as it did when Hayate fell on her), and she can’t resist singing along and running towards the battle rather than away. It’s an inspiring sight for young Hayate, seeing her risk her life with a smile on her face and a song in her heart, without a care in the world that things won’t work out.

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So…what does the newly-aired episode add to the preview? Nothing that changes my original score of an 8. Right after Freyja runs off, Hayate commandeers a partially-wrecked mech to back her up. As Walkure detects Freyja adding her voice to theirs (and it’s a nice voice), Hayate takes out baddies with the grace of a dancer.

Eventually, he gets lost in the song, and he and Freyja spend a little time in Glowing Naked Blue Sky Land before enemy fire snaps Hayate out of it, and the two start plummeting to the Earth. With their fates uncertain (though not really; they’ll be fine) the episode really just replaced one ellipsis with another, only now Walkure and Delta Platoon have seen a little of what these two crazy kids can do.

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HaruChika – 01 (First Impressions)

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After a cold open that shows how far the characters we haven’t met yet have come, we start back at the beginning with Homura Chika‘s first day at Shimizu High, wanting to re-invent herself into a refined, maidenly “cute girl” by taking up the flute, complete with pink case.

Immediately she starts to run into a few problems, like her “uncouth” sneezing, and the fact the volleyball team is stalking her, hoping to recruit her. But she’s been down that road, and wants to spend her youth another way. She also has crazy colorful eyes.

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Her third and perhaps most problematic roadblock to her reinvention (besides the fact she isn’t really the person she’s trying to be) is her unexpected reunion with her former neighbor and childhood friend, Kamijou Haruta.

On first glance, Chika describes Haruta in very feminine terms (an early clue to the show’s romantic structure), but more importantly, knows exactly who she really is and is quick to note how little she’s changed since nine years ago, when she used to put pro-wrestling moves on him, eat his snacks, etc.

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Chika is a true beginning flutist in the scant five-member (including her) brass band, but everyone sees…something in her and welcome her. They’re also dealing with a minor mystery: a message written in musical notation on the chalkboard with red paint.

Haruta, perhaps taking belated revenge for all of Chika’s past terrorizing, seems to lord his superior musical and historical knowledge and detective skills over her, as well as admonish her for failing to carefully mind her surroundings. What we have here are two very different people who know each other very well and feel comfortable around one another, even after all this time.

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That brings us to the ending twist: despite the title, Haruta and Chika may not be the central romantic item in this show; rather, they’re only two parts of a love triangle, with both Haruta and Chika liking Kusakabe Shinjirou, the brass band’s conductor.

Gay main characters in anime are very rare indeed, but I’m very bit as intrigued as my shippier half is disappointed by this change of romantic perspective. To its credit the show doesn’t waste any time revealing this twist, insinuating that holding one’s breath for Haru X Chika all season probably won’t be a profitable enterprise.

All in all, a solid first episode. I’m less enthused with Kusakabe and the gimmicky twins, and the first mystery, while novel from a technical standpoint, was a bit dull, but Chika is a very fun and vibrant female lead, and Haru is an excellent foil. A “Fine”, then, sounds about right.

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Macross Delta (Preview Special) – 01

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A couple of things: First, to my surprise, Macross Delta won’t be airing until April as a Spring 2016 show (which is for the best, as I wasn’t sure I’d be able to handle both a Gundam and a Macross at the same time). Second, while this isn’t a complete episode, it is comprised of 391 of the 450 frames of the first episode, or over 86% of the total. So we get a pretty good look.

A lot of those 391 frames contain some pretty familiar stuff…but this is Macross, so you go in fully expecting that.  Cute, quirky, idealistic heroine whom the serious male protag helps out? Check. Rather than Ranka Lee, we have Freyja Wion. She’s also voiced by a first-time seiyu (Suzuki Minori), who does a pretty good job balancing goofiness, earnestness, vulnerability and determination.

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If you’re not put off by Freyja’s bubbly enthusiasm, you’ll want to root for her almost immediately. She’s on the run from an arranged marriage to audition for Walkure, a “Tactical Sound Unit” that uses music to fight the Var, which unlike the Vajra aren’t a primal alien race, but a disease that infects everyone, potentially making anybody a weapon in its arsenal.

While there’s a lot of terminology right out of the gate, Delta doesn’t drown you in it, and also assumes this isn’t your first Macross rodeo (my other exposure to the franchise is the excellent 25th anniversary series Macross Frontier). Like that show, the world is lush and detailed, only the visuals here in 2016 are even more smooth and refined, particularly where CGI is concerned.

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The male protag, Hayate Immelmann (probably named for the turn), is initially put off by Freyja’s weirdness, but ends up rescuing her, though having been someone who’s dreamed big in the past and gotten nowhere, he remains skeptical of her lofty aspirations.

Something tells me his attitude will have changed when this episode concludes in April. He even seems to come under a little bit of a spell from her overflowing charisma—until she loses her foothold and he has to catch her in an awkward position that has him at gunpoint for suspected perversion by Mirage, a soldier in Delta Platoon, Walkure’s escort unit.

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The misunderstanding is corrected just in time for a city-wide Var Alert. The Var infect the local Zentradi base (as in Frontier, the green-skinned giants are normally allies of the humans here), and Freyja and Hayate become naught but two more ants on a massive battlefield, running for their lives.

Then we’re introduced to the four members of Walkure who run towards the danger, transforming into their magical songstress forms: You have the leader, the Sheryl Nome-esque leader Mikumo, the tomboyish Reina, the girly Makina, and the sporty Kaname (thanks Starqo).

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Working in concert with the Delta Platoon, they neutralize the effects of the Var with their music, as the battle on the ground is essentially one big music video. This is a departure from Frontier in that the effects of the singing on the enemy aren’t known until later in the show. Here, Walkure is an active participant in the combat, and also in protecting the hordes of citizens with swarms of multidrones.

As one would expect of an experienced and practiced pop music group, Walkure knows exactly what to do and carry it out swiftly and efficiently, but also with an ample helping of style. So confident is Mikumo in her powers of charm, she gets right in a Var-infected Zentradi pilot’s face and cures him on the spot, getting him to exclaim  that iconic line, “Deculture!”

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But that’s not all for enemies. In orbit, the planet’s space fleet is attacked by the Aerial Knights, a group of badass male warriors who look to be the Walkure Girls’ rivals and foils. When they engage the Delta Platoon on the surface, they learn they’re more than a match.

Be it the Huge Capital Ship Getting Blow’d Up Real Good in orbit or the Zig-Zagging Dogfight in the skies, Delta doesn’t separate itself much from Frontier in these areas, but it does distinguish itself in sheer quality and refinement. There’s nary a frame out of place, and as previously stated, the CGI is far better integrated into the regular animation than the older work. The plane, ship, cockpit, and HUD designs are also new and very cool-looking, all with a welcome nod to the past.

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With all the big battles and explosions going on, the episode could be excused for completely forgetting about Freyja and Hayate, but when the Knights push Walkure and Delta into a corner, we come back to them, trying not to get caught in the crossfire. Then Mikumo emerges from the pile of wreckage, ready to rumble anew, and changes the tune—literally—to a more aggressive but still upbeat song.

Freyja’s little heart-shaped stone on her head starts to glow (as it did when Hayate fell on her), and she can’t resist singing along and running towards the battle rather than away. It’s an inspiring sight for young Hayate, seeing her risk her life with a smile on her face and a song in her heart, without a care in the world that things won’t work out.

Even though Freyja stowed away on a ship to the wrong planet, it looks like she’ll get her audition after all—we’ll just have to wait until April to see how it goes. Until then, I know I have a big, bold, upbeat new Macross to look forward to when the chill breaks.

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