Dororo – 07 – Spiders Are People Too

In the wake of the loss of Mio and the orphans, Hyakkimaru isn’t really in the mood to talk, even though he has his voice back. In an effort to get him to cheer up, Dororo tries to tickle him, no no avail. Instead, they encounter yet another monster.

This time it’s a frightening spider woman, who is busy sucking the life out of a man she hypnotized into thinking it’s a much more pleasurable experience. Notably, the man is not dead, and once Hyakkimaru frees him, the spider woman runs off, and we later see she’s transforming into human form.

This form allows her to grab the immediate attention of the first man to come across her passed out in a bed of flowers. His name is Yajirou, and he offers his home and his food to nurse her back to health. She has no human name, so Yajirou names her Ohagi.

She’s not particularly friendly, but his human food is good, and he’s not like other humans, not even harming a cockroach in his house. He values all life, big or small. In the night, while hungry for a human snack, Ohagi decides to have more rice instead.

As Hyakkimaru and Dororo spend the next two days searching in vain for the monster they believe is kidnapping villagers in a valley quarry where life is harsh, Yajirou is worried that Ohagi is getting paler and weaker, and offers to smuggle out of the town, whose lord is very stingy about letting people leave; he’d rather they work themselves to death at the quarry, making him money. It’s another sign that war or not, life is particularly tough for the little guy in this time.

Ohagi takes Yajirou up on his offer, but they come afoul of Hyakkimaru and Dororo. To their surprise, Yajirou confesses to being the “kidnapper”—the people who are missing he helped smuggle out of the town for their own sakes. Ohagi, meanwhile, doesn’t kill if she doesn’t have to, preferring to suck just enough life out of people to allow them to revive. But the village guard shows up, ready to arrest Yajirou.

Ohagi attacks them and slips away from Hyakkimaru, for whom it’s become a habit to tear off his fake arms and attack red form in his vision. But Ohagi isn’t always red; an indication she’s not always evil or demonic, just perhaps more often than most. More importantly, she’s not trying to kill anyone, just survive, and Yajirou wants to help her.

While I thought Ohagi would eventually betray Yajirou (like the scorpion and the frog—due to her nature), my expectations were nicely subverted, as it seems theirs will be a more symbiotic relationship.

The guard catches up with them and puts two arrows in Yajirou just after Ohagi agrees to go with her and be her regular “prey.” Yajirou strikes out in anger, and Hyakkimaru once again intervenes as Ohagi takes her true spider monster form. But once again, it’s not as simple as Hyakkimaru defeating the demon and regaining a new part of himself.

Thanks to Hyakkimaru’s hearing, he can hear both Yajirou’s pleas not to kill her, and he stays his blade, allowing the two to escape without further incident. Provided Ohagi has a willing source of life force in the person of Yajirou, Hyakkimaru can be confident she doesn’t pose a threat. For once, Hyakkimaru and Dororo aren’t walking away from a complete bloodbath; there’s hope for this couple.

While we’ve had a human serving as the instrument for a demon blade, we haven’t yet had demon who wasn’t just pure evil all or all about killing. We here at RABUJOI are all extremely pro-spider. They do humans far more good than harm as devourers of house pests, and aren’t really interested in hurting us unless threatened.

Thus it’s only fitting that the first demon to have a more nuanced, dimensional character takes the form of our scary-looking but generally beneficial eight-legged friends. The final scene—in which an initially-spooked Dororo spares a spider leading to Hyakkimaru’s first laugh—was pitch-perfect. Even better than having a diversity of foes is when some of them turn out not to be foes at all.

Sword Art Online Alternative: Gun Gale Online – 06 – Karen Meets a Crazy Person

We’re back to the time when Saki and her teammates visit Karen, watch her win the SJ on her enormous TV and introduce themselves. As a rhythmic gymnastics team, they had a hard time operating as a cohesive unit due to personal differences. Playing GGO changed all that; now they’re a well-oiled machine, and care more about progressing in the game than with their real-life team!

The girls voice their hope Karen will face off against them in the next Squad Jam, and when Karen says she has no firm plans to do so, they’re both happy that they won’t have to face one more strong opponent, and sad they won’t get to have a rematch and the opportunity to beat her next time. Karen heads home to Hokkaido and hangs out with her friend Miyu; on the plane back to Tokyo she learns Squad Jam 2 is officially on.

Karen is then confronted by M’s player, the extremely odd Goushi Asougi, who tells her that Pitohui is planning to commit suicide IRL if she loses SJ2, which means Goushi will kill himself soon thereafter, since he is utterly devoted to her and always defers to Pito’s will, no matter how crazy. That, in turn, pretty much makes him crazy as well.

They say love makes you crazy, but there’s a strange superficiality to Goushi’s behavior; like he’s trying too hard to be extra-kooky. Then there’s the whole idea of recruiting Karen to beat them, and in exchange he can guarantee Pito won’t kill herself, which means he won’t die either.

Considering the suddenness of all this information, it simply doesn’t carry that much weight for me, even though it’s clear Karen’s favorite musician is the one with these psychological problems. It seems like a very random and not-at-all emotionally earned excuse to raise the stakes to live-and-death, like SAO.

Karen agrees to participate in SJ2, even if that means validating and facilitating the questionable behavior of two mentally unstable strangers. Both Goushi and Pito’s player seem like they need actual help, help that’s beyond Karen’s abilities. And Goushi doesn’t bother explaining why Pito losing to anyone else means suicide, but losing to Karen doesn’t. I dunno about this…

Sword Art Online Alternative: Gun Gale Online – 05 – Run, Close In, then Win

After running from a somewhat pathetic display from a suddenly sobbing and Raving M (who actually believes Pitohui will murder him IRL if he loses), LLENN decides she’ll have to win the SJ all by herself, despite her opponents being very smart, crafty, and downright scary in their relentlessness.

Her foes look tough and grizzled, and aren’t afraid to rain bullets down upon LLENN in order to spring her from her hiding spots. The only thing is, she’s so small and quick actually getting a killshot proves most difficult. Despite her wavering confidence and the near-arrogant attitude of her opponent, both parties are on the same level here.

Perhaps due to her critical HP level, LLENN starts to hear her P90 “P-chan” glow, talk to her and even sprout eyes to make a face, which is definitely the most demented and terrifying thing GGO has shown us thus far.

Regardless, P-chan manages to fire LLENN up, and she remembers how and why she’s succeeded so far: not by running, hiding, and keeping her distance, but by blazing in so close to her opponents they cannot get a clean lock on her, and overwhelming them with her quickness, and peppering them with P90 bullets.

She executes her preferred strategy by taking on Eva, the “Boss” of the enemy squad, whose enormous size and brute force end up momentarily overwhelming LLENN, who needs a last-second assist from M, who manage to gathered up what was left of his decency and rejoin the fray (and who does thrive from great distance).

Eventually, LLENN and Eva run out of bullets, but Eva’s lieutenant tosses her a new clip, and LLENN has no choice but to sacrifice P-chan to shield her from the bullets, then whip out her knife and carve the Boss up like a turkey to take the SJ win, demonstrating the literally cutthroat tenacity required to prevail over such a tough opponent.

Back IRL, the short cute girls Karen passes by so often finally approach her, led by Nitobe Saki. They’re second-years at the high school affiliated with Karen’s college, and just wanted to tell her how stylish and cool she always looks, especially with her new ‘do.

Then Saki draws Karen in close with a handshake and quietly congratulates her on her victory. Saki is Eva, the hulking Boss she defeated as LLENN, and her friends and fellow rhythmic gymnastic teammates are ready for a rematch any time.

Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.

3-gatsu no Lion – 32

Perhaps I denounced Junko for playing dirty against Nikaidou; turns out he respects the hell out of the round little guy, and was fully prepared to lose to him…until Nikaidou collapsed.

Between his clueless drinking buddies with their boorish questioning, his two downgrades, and losing his prized racing pigeon Sliver, we see that Junko’s loss to Rei is only the latest of many setbacks in his personal and professional life.

However, things look up after he sends hydrangeas to Nikaidou. Silver also returns, and with it, Junko’s fighting spirit, which he aims to use in the 12th Lion King Tournament.

While ostensibly a detour from the season’s main narrative of Hina’s predicament, it’s still an enjoyable and at times moving character study.

Back to Rei, who celebrates his Newcomer victory by treating the Kawamotos to anything they’d like at a sweet shop.

Akari and Hina end up scaring both Rei and Grandpa by managing to put away prestigious amounts of delicious dessert in complex combinations of texture, temperature, and flavor.

By the time they leave the restaurant, the girls can barely move, and Momo, in classic kid form, waits until they left the nearest restroom to declare she had to pee.

With Akari unable to exert herself too much, Rei carries Momo, while Hina stays by his side. Akari notices that ever since Rei visited Hina in Kyoto, she’s been smiling a lot more.

We flash back to their encounter by the river, where Rei is so kind and accommodating, Hina feels as if she’s back home. Rei and Hina are lovingly framed an rendered in this scene, looking for all the world like a romantic pair, particularly when Hina tries on Rei’s glasses.

But whatever the vibes they emit, Hina has been thoroughly cheered up, to the relief of both Akari and Gramps.