Cardcaptor Sakura: Clear Card – 18 – Dance of Water and Fire

In the aftermath of the Cake Roll Incident, Sakura (and Tomoyo) have to stay quiet as their friends ponder what the heck happened to all the ingredients for their home ec class, while both Sakura and Akiho try not to blush when remembering when they gave their cake to the people they care about.

Sakura also gives Akiho Rika’s gorgeous pop-up Alice book, which Ahiko only accepts as a gift reluctantly, and which indirectly leads to a Sakura daydream in Clock Land right in front of Akiho. But since Akiho remains conscious the whole time, they don’t get the chance to “meet” one another there; she merely stops Sakura from tripping on a step.

That night (and considering the height of the moon, it’s fairly late at night for dinner, if you ask me!) as Akiho places the book on the “Alice” shelf of her family’s library, Yuna D. Kaito sidles up to her once more, reiterating how pleased he is that Akiho has gotten so close to Sakura, and hopes she gets even closer. Gee, I wonder why?

Meanwhile, Sakura, Tomoyo, and Syaoran are at the Tsukimine Shrine, the site of the very first Clow Card Sakura captured (“Fly”), leading her to reminisce on how talkative and pushy Kero-chan was back then. They’re there because she sensed another card and would rather deal with it at night. Tomoyo provides a fire-themed costume, while Syaoran is there for backup.

It turns out Sakura needs it, because Aqua, her initial gambit against the new card—a vicious firebird—proves ineffective. Syaoran has Sakura launch into the air with Flight and standby while he uses…some power he’d rather not tell Sakura about in order to bind the firebird and enable Sakura to secure it.

WIth that, she’s gained a third elemental card after wind and water (ice, which one would have thought would be more effective against fire, must be covered by water). It’s yet another colorful, gorgeously staged and rendered battle in the best traditions of CCS.

After some post-game play-by-play, the trio prepare to return to their respective homes. Sakura took steps to ensure her absence wouldn’t be noticed, but her brother Touya enters her room to find she’s not there (he’s studying late with Yukito and must have sensed something amiss).

Yue emerges from Yukito to tell Touya that Sakura is safe and on her way back soon, then comments on how Touya’s powers are returning. Touya is coy about how he’ll used them, except to say that he will do everything in his power(s) to protect Sakura and his family, and asks Yue to be patient. Personally I’d love to see these to face off against Yuna D. Kaito.

Barring another season (or a wrapping OVA or movie), Clear Card saga ends in just four episodes. Yue isn’t the only one who has to be patient!

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Cardcaptor Sakura: Clear Card – 17 – Cake Roll Rampage

Another night, another dream about clocks, the cloaked figure, and a giant dragon. Sakura knows that she knows the cloaked figure, but can’t quite put a name to it. She wakes from her unsettling dream just before her alarm goes off, momentarily scaring Kero-chan by being so out of it.

That early alarm is so she can meet her elementary school friend Rika at the park so Rika can give her some books to read to children at the hospital, because of course Sakura does nice shit that!

It’s a big day in home ec class, because they get to make cake rolls. Akiho doesn’t have Momo on her bag because Kaito is at home mending her scarf, and we finally see Momo move and speak…and eat chocolates while lounging on an adorably tiny chaise lounge.

Whatever Kaito is up to, Momo is also in on it, and rather eager to get on with things. “The collection of cards” is part of their plan, and as it’s proceeding steadily, The Time To Do…Something will soon arrive.

That collection of cards continues when everyone’s cake rolls suddenly come to life and eventually combine into a giant monster. Tomoyo shields Sakura while she releases her staff and puts everyone else to sleep before getting chased out of the school by the MegaRoll. Sakura takes to the sky, only for the roll to take flight itself.

Sakura manages to restrain the MegaRoll with her “Spiral” Card, and secures the new “Appear” Card. Syaoran shows up to help her back down, but their lovely reunion is marred by Tomoyo and Kero’s cameras.

Akiho manages to salvage her decorated cake rolls to give to Kaito, and is very happy when he says they’re both adorable and delicious. But things take a darker turn when Kaito puts Akiho to sleep once more and whips out that damned pocket watch of his ominously going tick-tick-tick-tick. 

I’m fine with Akiho having a little thing for Kaito, but definitely not okay with keeping her in the dark about both the cards and the cloaked figure shared dreams.

It’s clear Akiho isn’t hiding anything from Sakura, but is a tool of Kaito and Momo. Hopefully at some point she can regain her agency and put the meddlers in their place; perhaps with help from Sakura & Co.

Cardcaptor Sakura: Clear Card – 12 – The Butler is Up to Something

This week’s opening scene practically oozes foreboding, and Yuna D. Kaito has never looked more suspicious as he prepares tea for Akiho. Whether there’s something in that tea or not, the scene all but confirms he’s operating against Sakura behind the shadows—unbeknownst to Sakura, Syaoran, and even Akiho.

It’s also pretty much certain Akiho is the cloaked figure in Sakura’s dreams, and that the dreams are being shared between the girls, with neither of them know the other is in them. All Akiho knows is the feeling of wanting  something the other person has. That thing is Sakura’s key, and Yuna seems pleased the dream is “progressing”, most likely in his favor.

By laying out some meaty plot progression right off the bat, the more slice-of-life ball sports tournament at school feels more earned and less like more stalling (though if you’re not watching Sakura at least in part for her high school slice-of-life…why are you watching?). 

It helps that the sports are a lot of fun, as watching BasketBaller Sakura toss no-look passes, crossover dribble, and nail shots from downtown is just as fun—and smoothly-animated—as watching her battle and capture cards.

The school doesn’t allow students to film the events, but Tomoyo finds a way around that by using Kero-chan, who is more than game to redeem himself after the playground footage debacle.

The sports tournament again demonstrates not only Sakura’s athletic skills, but those of Syaoran and Akiho, the latter two specifically in the field of badminton. I loved how seriously Sayoran was taking his match, which Akiho was keeping very close, and how Sakura wanted to root for both of them.

Just as she hopes for a tie, a surprise hailstorm rolls in, ending the match in a tie and sending everyone scattering for shelter. Sakura stays out, because she’s pretty sure this is a new Card. Unfortunately, as of yet she has no fire-element Clear Cards, and Reflect only sends hail into the building, causing damage.

Syaoran, still sore about not being able to put Akiho away (if he was even capable of doing so!), summons his fire sword to help out his girlfriend. His initial lower-powered attack isn’t effective, so he breaks out a bigger spell that stops the Card in its tracks, allowing Sakura to secure it.

It’s a great bit of Sakura/Syaoran teamwork, and shows that her friends will be there to fill in her weakness (in this case, no fire Card). Now, at least, if she comes upon a fire Card, she’ll have Hail to counter it.

After the battle Akiho comes running, and when she sees Sakura in the poncho Tomoyo made, she assumes it’s for another play that doesn’t really exist, but Sakura doesn’t correct her. That night Sakura turns in early, seeing as how it was a very active day and she overslept that morning.

Upon falling asleep, Sakura’s right back in Clockworld with Cloaky, who we can now assume is an unwitting Akiho, possibly working as Yuna D. Kaito’s puppet in the dream. She again tries to steal Sakura’s key, but Sakura grabs it back, and a giant dragon appears just below Cloaky, ready to swallow Sakura up.

She wakes up before that happens, and checks to make sure she still has her key before going back to bed. But she’s definitely unsettled than ever before. The figure is not only taking things up a notch in the dream, but perched on a utility pole just outside Sakura’s house. Some great semi-revelations this week that really escalate the tension.

That all of this is going on without any of Sakura’s allies’ knowledge makes me feel all the more worried for Sakura. If she were to lose her key, she wouldn’t be able to capture or use cards. That…would be bad!

Hoe Count: 4

P.S. Going forward, we at RABUJOI have agreed to use more descriptive (if not always the most perceptive) titles to our posts. We’ll see how that goes!

Clockwork Planet – 01 (First Impressions)

One of the downsides of choosing what anime to watch, in part, by their promotional art, is that just as a mechanical clock will one day fail, sometimes a piece of art will let you down. Clockwork Planet is evidence of this. The promo art didn’t look that bad at all, but the show’s a dud.

Just to give a quick recap: In a post-apocalyptic world built almost entirely of gears (?) Miura Naoto is a fairly wimpy tinkerer who dreams of becoming a proper clocksmith. Just when he wishes out loud that automata would rain down upon him, one does, a state-of-the-art model named RyuZU. Naoto shows what he’s got by repairing her.

Then RyuZU becomes Naoto’s trusty servant, in a very silly ceremony in which she sucks on his finger (though it’s an efficient way to collect genetic material with which to imprint).

Later, they check into a love motel because his house was destroyed when she dropped in. Naoto can’t help but see RyuZU as a pretty girl and not a mere automaton, because, well, she looks like a pretty girl.

Meanwhile, Marie Breguet, who is some kind of scientific-commercial big shot despite being (or at least appearing to be) very young, laments the loss of an automaton (RyuZU), clashes with the military, and finds out that said military is going to purge the Kyoto Grid, sending 20 million people to their deaths. She also sleeps in the buff…because…

I needn’t go on. World made of gears? Casual military mass murder? Characters who look like little kids? A very low-budge and unattractive production? I believe I’ll pass.

Subete ga F ni Naru: The Perfect Insider – 09

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This is Hannah filling in for the Magical Churl, Preston.

This week Magata Labs opens up; not only do the police arrive, but so does Moe’s rival in love, Gidou Setsuko, whom we hadn’t seen since the pilot. Not only does she make fast friends with Shimada (though later denies it as they get drunk together), but she also wastes no time effortlessly pushing Moe’s buttons by describing how Sohei uses her place “like a hotel.” Moe, a brilliant but very emotional young woman, finally purges the thought her man actually did as Gidou claimed.

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With the police there, and unwilling to maintain the fiction that Magata isn’t alive for a week, the time to solve the locked room murder mystery grows short. After looking at the video files and the code that recorded and compressed them, Saikawa has a pretty good idea what happened, and encourages Moe to deduce it for herself rather than telling her.

She comes up with the theory that Magata Shiki entered the room with child, and the child she’d give birth to was the one who murdered her. But he still doesn’t know how that child left the room, when there’s no record of it. That is, until Moe provides a spark to a new line of thinking, as she promises she’ll solve the case “more or less” by 7:00 PM.

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That “more or less” gets Saikawa thinking about how the release of Red Magic and the more recent blackout effected the labs’ clocks. Turns out they were delayed by a minute, so when the system went back on, a minute of footage was overwritten—the very footage of Shiki’s daughter leaving the room.

It was just a minute, but it was all she needed. Saikawa rushes to Shimada to confirm, to find her drinking with Gidou. And you have to hand it to Horie Yui and Hikasa Yoko, they know how to shoot the breeze while downing brewskis.

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One of the final pieces of the puzzle comes when he and Shimada do some hacker stuff (I’m no expert) and find some suspicious code many tens of thousands of hours ago governing Dr. Magata’s door. Saikawa then avails himself of Moe’s talents, asking her to multiply 256 by itself, then calculate how long ago 65,535 hours before 7:00 AM two days ago.

It only takes her a few seconds to determine it was Feb. 10, 4:00 AM, seven years ago: the day and time Red Magic version 4 came online. And that version was always meant to go haywire exactly when it did, orchestrating the events that led to the murder of Magata Shiki and Shindo. This is one of the always-adorable Moe’s finest moments, and she savors all the profuse praise Saikawa sends her way.

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When Moe’s uncle arrives at the lab, it’s past 7:00 PM and time for Saikawa to make his presentation on the locked door murder. Specifically, he intends to tell the killer herself, thereby inducing a confession due to said killer’s pride. That killer would be “Michiru”, the alternate personality of Magata Shiki, who now resides within the lab’s computers.

In effect, Shiki got what she always wanted: she shed her limiting physical body. And now she’s finally “meeting” Professor Saikawa. We’ll see if he’s able to impress her, as Moe impressed him (and me, and everyone else) with his brilliance. And let’s not forget this latest epiphany only came because Moe mentioned how it didn’t really matter whether his watch was off or not with regards to solving the case by or around 7.

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