Macross Delta – 22

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Well, with a big battle coming up and the show deciding to check in once more on Cassim, it was pretty clear from the cold open that this was going to be the swan song for, to date, the most three-dimensional Windermeran on the show.

But first, a note about the shot that establishes the Chaos fleet the last two episodes: could it have killed them to zoom in a little more and let us get a nice look at that fleet? It’s a nitpick that expresses my desire for a big space/aerial battle after a string of episodes that were more about developing characters. And we got one.

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After a quick chat between two of the simpler characters in Macross, Mikumo (who lives to sing) and Hayate (who lives to fly), everyone salutes Captain Johnson and the Elysion enters a fold gate. All of a sudden, we’re back in the shit, as Chaos teams up with the liberated Vordorian military to strike against Randall.

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But that turns out to be only a means of diverting and splitting Lloyd’s forces, as Delta and Walkure’s true desination is Windermere itself, by way of a fold gate opened on Alfheim. The only way to open that gate is for Walkure to give the protoculture structure everything they have.

At first, Freyja doesn’t do that, because she’s still scared Hayate and/or Mirage will go nuts. But after a quick slap by Mikumo, combined with the urgings of Hayate and Mirage, Freyja is back in the game.

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Turns out she was right to worry: the song does make Hayate go berserk, just when locked in a dogfight with Cassim (who is fighting like this is his last battle, because it is). Just as Hayate and Mirage helped snap Freyja out of her funk, Mirage and Freyja snap Hayate out of his Var before irreparable damage is done, and the battle resumes.

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By the time Hayate has his senses back, the platoon has bought Walkure adequate time, the gate opens, and they fly through, emerging in Windermere’s atmo. Two Aerial Knights: one of the twins and Cassim, follow, and take out Walkure’s shuttle.

Remembering vividly what happened to Flay in Gundam SEED I naturally worried about the idols’ transport getting hit, but they all survive the attack, with Arad and Mirage catching Kaname and Freyja out of the sky.

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All that’s left is for Hayate to stay alive long enough for Cassim to burn (or freeze) out, which is what happens. Interestingly, no other Windermerean defense is around, allowing Hayate and Mirage to land their planes so they, along with Freyja, can pay respect to their fallen adversary and acquaintance.

Cassim’s time may be up, but Hayate, Freyja, and Mirage’s Windermerean adventure has just begun. Freyja is finally home. There’s still quite a bit left to do, and Lloyd probably isn’t going to roll over and let them destroy his life’s work. We’ll see whose wind prevails.

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Macross Delta – 18

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I never thought it would happen, but Macross Delta actually made me care a little bit about one of the bad guys. A big part of why is because he’s unsure the direction his people are headed it. Cassim is on the wrong side of 25, and knows full well the king is now Lloyd’s puppet. Like Hayate and Freyja, whom he invites into a storehouse where he’s thinking things over, he’s not exactly sure what is the right thing to do.

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I especially liked when Freyja showed up first and they just shot the Windermerean breeze, so to speak. When Hayate shows up, he’s not hostile, but sees that these two like each other and worries for them, as he worries for the future in general, which for him, is far shorter than he’d like. He also worries for his son back home. Lloyd may be hell-bent on galactic domination, but Cassim just wants to die happy, assured his family will be safe and prosperous when he’s gone.

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It’s good to see Hayate and Freyja trying and largely succeeding in moving past the awkwardness of his father’s past, at least for now, and dedicating themselves to working to support one another, along with their respective teams, Delta and Walkure.

Freyja is back to her ebullient self when she joins her groupmates by the Protoculture structure for a tactical show kicked off by Mikumo, and the structure starts to react immediately. Interestingly, Lloyd lets them sing, which suggests…maybe they shouldn’t be doing something he’s okay with?

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Freyja’s fold waves mesh with Hayate and make him a better wind-rider, able to keep up with Keith in the skies. But the song and aerial battle get progressively more intense and chaotic, with both Freyja and Hayate seemingly going out of control—perhaps the very reason Lloyd let them play on.

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Even more troubling is that after Heinz sings his Song of the Wind, nearly causing Hayate to succumb to the Var, Freyja essentially shorts out after going into a trance. Then Mikumo goes into a trance of her own, recalling old, buried memories of being some kind of test subject (of course) before restarting a song so strong and assertive it even knocks out Heinz’s song—as well as his clothes— before she passes out.

The episode kinda leaves us hanging with her collapse, following it up with an ending sequence that looks for all the world like a Mikumo tribute. Is this it for Mikumo? What exactly did she and Walkure do that seemed to play right into Lloyd’s hands? Will Freyja, Hayate, and Cassim ever figure out what exactly is the right thing to do?

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