Ghost in the Shell: ARISE – Alternative Architecture – 09

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In the final fifth of AAA, Kusanagi’s team grows tantalizingly closer to Fire-Starter, locating and capturing a man believed to be only one degree of separation from the unseen antagonist of the series. This man, called “Pyromania” by the Yanks, likes to spout quasi-religious drivel as he blows up airliners.

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About the Americans: Aramaki has little choice but to give them command of the operation to capture Pyromania, but Kusanagi sees the kick-down to observer status as a challenge: no matter what the bureaucracy decides, she’ll prove which team is more capable of getting the job done.

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Kusanagi believes she has the edge because she has access to Hozuki, or rather, the head of Hozuki, recovered from the attempt on her life. Kusanagi hopes the considerable state secrets contained within Hozuki’s brain will prove enticing enough to bait Pyromania.

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Once the operation is underway, Pyromania manages to hack many of the joint teams supporting cast; even the American Jeril is hacked and starts shooting her 9mm at Hozuki’s titanium brain case. But once the hacked parties are neutralized, Kusanagi, Ishikawa, and three Logicomas begin the cyberbattle with Pyro, visualized with 3D graphic representations. I have to admit, the battle gets a little chaotic and hard to follow on the screen, but I kept up with what was supposedly happening.

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In the end, Kusanagi is able to pinpoint Pyro’s location and take him into custody, but they aren’t able to recover any more information about Fire-Starter from his cyberbrain, as it’s all been wiped. But that clearly isn’t going to stop Kusanagi from getting her man.

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Meanwhile, her former commander Kurtz seems to be intricately involved in the Fire-Starter affair, pulling strings from her rather ungainly Ferrari stretch limo, hoping to gain control of the “third world”.

It always seems to come down to someone close to Kusanagi’s past. And on that subject, not much ground was covered (i.e. none) on Kusanagi’s struggles with her identity; suffice it to say she seems content to define herself as a leader of those who will stand before extremists who would use all the technology available to them to wreak havoc. And right now, Fire-Starter is her nemesis.

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Ghost in the Shell: ARISE – Alternative Architecture – 02

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Unlike so many anime on the air today, Arise doesn’t hold your hand too much with long narrations or official introductions or long narrations. Instead, it tosses you into the deep end of its intricate cyberpunk narrative. You’ll either sink from the sheer weight of proper nouns, or swim among all the interesting ideas.

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I’m here writing this, so I was mostly able to navigate the occasionally opaque cybercop-talk of plots layered within plots. There’s a dense, sophisticated story unfolding, necessitating quite a bit of exposition, but it’s nicely balanced with—and sometimes, occupying the same space as—nifty bursts of good old-fashioned cop action.

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Standard fare like busting windows and firing guns, and setting off sprinklers are more setting-specific stuff like a robot containing the two minds of identical twins working together, or Motoko’s colleague being implanted with false memories until he’s not in control of his own body. Arise is a show that blows stuff up real good and makes your mind churn.

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As for Motoko, she’s fearless, reckless, and superbly competent, neither afraid of mussing her hair or losing a layer of synthetic skin tossing her body at attackers. She and Batou are almost as in sync as those cyber-twins in the heat of battle, tossing guns at one another and not flinching as each kills the bad guy behind the other.

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As to the plot: Emma Tsuda is identified as a tech officer under Motoko’s former 501 colleague, Lt. Col. Kurutsu, who was investigating a hacker known as “Scarecrow” whom apparently had the same disorder she had.

While Emma used cyberization to “structure her attenuating selfhood” (making herself more and more a “Tin Girl”, the “Scarecrow”, AKA Brinda Jr., achieves selfhood by dubbing ghosts, stealing bodies, and assuming the identities of others. The two live within Emma’s body, and though his brain and her heart are fading away, they yearn go on living together after death.

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These odd soulmates are unfortunately pawns in a bigger, more dastardly plot spearheaded by military bigwig (and somewhat scary-looking cyborg) Colonel Hozuki. She’s in cahoots with a foreign weapons cartel, and used Scarecrow to eliminate said cartel’s domestic competition, while trying to pass Emma off as the ringleader in a diversionary massacre.

Motoko and Batou follow Togusa and Emma to a thrilling dock standoff where Tin Girl and Scarecrow desperately transfer to a next-gen mecha. When Mokoto dives in to try to get more info on the virus, they flee again, only to be blown up by a warship just offshore. To top it off, Hozuki, supervising all this from her chopper, is herself hot down by the cartel, reaping what she’s sown.

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If I didn’t quite get all that right, please forgive me, for I watched this quite late at night, but suffice it to say Motoko and her team are rewarded for uncovering Hozuki’s plot by being given special authority, and tasked with continuing their investigations into the hacking virus, along with any organizations involved.

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Considering Motoko doesn’t wear a military uniform anymore (preferring a fetching red leather suit), it’s clear more authority and autonomy suit her just fine. These first two weeks of Alternative Architecture covered the events of the fourth and final Arise OVA, while the preview indicates we’ll be going back to when Motoko did wear a uniform.

So if it felt like we were just thrown right into the middle of everything—not a bad way to do things in this kind of setting, IMO—it’s because we were; now comes the backstory.

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