The Rising of the Shield Hero – 25 (Fin) – Beginning Anew?

With the arrival of a Glass, a bad-ass virtual force of nature during the previous wave, one could have expected the battle to intensify exponentially. Well, one would be wrong; all Naofumi needed to do was level up thirty-three times to not only survive Glass’s attacks (and her combo with Therese) but deliver considerable damage with his Soul Eater Shield (with no Maka Albarn in sight).

In rough shape but refusing to surrender, Glass activates a Tunnel of Moving Pictures® that we see way too often in anime as a cheap way to remind us of Everything That’s Happened™. It also offers Naofumi a glimpse of Glass’s (and L’Arc and Therese’s) devastated world. He ponders whether he wants to save this world as much as Glass wants to save hers, and if he’s willing to kill her for that cause.

Ultimately Naofumi decides to fight on for this world, if for no other reason than it contains Raphtalia, Filo, and Melty. They have been loyal and true friends and servants. But L’Arc tosses Glass a potion that restores the SP the Soul Eater took away, and seems ready for another round…that is, until she suddenly gets sloshed.

Throughout this battle, the meek green-haired mage who is a member of the Bow Hero’s party and mostly says “HOEEE!” like Cardcaptor Sakura, is quietly distinguishing herself as a key contributor.

First, she rowed Melty over to the dead shark thingy so she could join the party. Then, acting on a light bulb from the queen, she uses her wind magic to shoot some great casks of that weird wine that seems to get everyone drunk immediately (but has no effect on Naofumi).

I can’t help but applaud this audacious, completely-out-of-left field way to conclude the battle, as time runs out, the waves recede, and L’Arc, Therese, and Glass bid goodbye until the next one.

With the Wave gone, Naofumi’s party, done with leveling up for now, still has to wait for a storm to pass for them to sail back to Melromarc. They spend the time on various leisure activities, during which Raphtalia blushes and beams at Naofumi roughly 96% of the time, to no avail…

More intriguingly, the green-haired mage, who finally gets a name—Lecia—joins Naofumi’s party after she’s thrown out of Itsuki’s for the same reason Jar Jar was banished: shesa bein’ clumsy.

But Lecia whines a lot and has a very low opinion of herself, she’s the victim of a false accusation, just as Naofumi was (in her case, destruction of an accessory, though that was probably just an excuse to get rid of her). That automatically makes her a spiritual ally of Naofumi, so he goes a bit further and makes her a literal one.

For the remainder of the episode, Naofumi strings Raphtalia along across land and sea to surprise her with the reward bestowed upon him by Queen Mirelia for his leal service to her kingdom: lordship over the lands of Seyaette, including her rebuilding home village, which is to become the Shield Hero’s official headquarters and training facility.

All the other decent sorts with whom Naofumi has crossed paths made it a point to move there and help his cause. He tasks Raphtalia with revitalizing the fishing industry. Raphtalia is obviously very happy and grateful for all this, but none of that matters compared to having Naofumi by her side. He makes her promise never to leave her or Filo, even when the last Wave is beaten back. She doesn’t like how all this looks like him prepping for the time when he’ll be gone—an eventuality she can’t accept.

While Naofumi doesn’t 100% promise her he’ll never leave or die—I mean, he can’t really do that; it’s out of his control for the moment—he gets a flash back to his own world, as he walks past his old, useless self, and reassures her that he won’t leave her side. There’s still so much to do:  get the village up and running, recruit and train new party members like Lecia, continue to level up for the coming threats, even trying to uncover the mystery of why the heroes of different worlds are competing.

Basically, Iwatani Naofumi isn’t going to dwell on the the what-ifs of after the Waves end, because he’s just getting started. In other words, there’s more than enough to fill another season, which is likely forthcoming but not yet officially confirmed. In this viewer’s opinion, I hope it’s confirmed soon, and in a year or so we get to watch more of Naofumi, Raphtalia, Filo, Melty, Lecia, heck, even Bitch and Trash—and just as importantly, get to hear more excellent Kevin Penkinage.

The Rising of the Shield Hero – 24 – Fair and Square

With the discovery of the hourglass in the underwater temple, Naofumi now knows another Wave will arrive in 48 hour’s time. Fortunately, that’s enough time for him to teleport back to Melromarc and warn the queen, who quickly mobilizes a fleet of ships.

I’m not sure how she arranged things so quickly—unless such ships are on 24-hour standby—nor do I know how they know the next Wave will be at sea, but it is, and when they all teleport, they find themselves contending with monsters large and small.

The small fry are no problem for the soldiers, and Melty, who still considers herself part of the Shield Hero’s party, does her part, until one of the monsters grabs hold of her and threatens to drown her in the sea or worse. That’s when L’Arc Berg springs into action, demonstrating his impressive offensive power by eliminating scores of the beasts.

The giant leviathan sub-boss is a far tougher nut to crack, but a leveled-up Naofumi, Raphtalia, and Filo along with their new friends L’Arc and Therese press their attack and manage to kill the thing. There’s some great battle music to accompany their fight, complete with saxophones.

But once the sub-boss is dead and floating in the water, and the other three Heroes come to pick up rare drops (vultures), the mere mention of them being Heroes gets a weird reaction from L’Arc, who says if they’re joking about being Heroes, they’re not funny.

Turns out he and Therese aren’t ordinary elite adventurers from this world, but full-fledged Heroes from another world entirely. In order to save their world, they have to eliminate the heroes in this one, starting with Naofumi. It’s nothing personal—Therese feels horrible having to do it after all of Naofumi’s help—but do it they will.

As predictable a twist it was that L’Arc and Therese would end up powerful new foes of Naofumi & Co., I do appreciate that they’re not evil, nor do they have any petty beef with Naofumi, they’re just doing their duty as protectors of their world; apparently one world cannot be saved without condemning the other.

In any case, the fight between the former allies is appropriately intense and impressive. Not only do L’Arc and Therese not hold back, but Raph and Filo show just how much more powerful they are now that they were finally able to level up.

Also, L’Arc may do what most cliched villains do and explain his tactics to his opponent, but he does it in the name of fighting Naofumi “fair and square,” Naofumi is similarly transparent in the service of playing psychological games with his former buddies.

Ultimately, the fight comes down to a stalemate: blows have been dealt to both sides, but no one’s in terrible shape, and have plenty left in the tank. That’s when Glass makes her second explosive appearance, revealing herself as allied with L’Arc and Therese and a member of their world. Perhaps she’s a Hero as well?

In any case, she accuses her allies of wasting time playing around and launches the same attacks against Naofumi that very nearly did him in in their previous match. She’s pleased to see that his skills have improved since then, but warns him that they still won’t be enough, as those attacks are far from her worst, and she’s totally committed to personally erasing him.

While I thought this season would go out with a whimper, here we not only have a new Wave, but a paradigm shift in the structure of the plot, with a heightening of stakes and urgency. This is no longer a binary matter of saving or not saving this world; it affects other worlds as well, with other sets of dedicated Heroes whose goals don’t align with theirs.

The final episode is titled simply “Rising of the Shield Hero”, so it’s a good bet Naofumi won’t lose next week (that would be a fall, not a rise), but it will be interesting to see what he and his friends will have to sacrifice in order to fight off Glass, L’Arc, and Therese,  and where they go from there.

The Rising of the Shield Hero – 23 – Island Grind

Naofumi, Raphtalia, and Filo meet their cabin-mates L’Arc Berg and Therese Alexanderite (Hayami Saori), neither of whom will believe he’s the Shield Hero. Not because he doesn’t look the part, but because they deem themselves good enough judges of character to conclude he’s not “that scumbag,” not realizing that his scumbag reputation is largely fiction.

In a wonderful bit of karmic justice, the other three heroes who took all the private cabins end up horribly seasick for the duration of the voyage to Cal Mira, and Filo doesn’t make it any better by violently catching strong-smelling shark-fish for dinner.

Once they arrive at the island and get out into the field, they find even small fry net huge amounts EXP…until all four heroes end up in the same spot. Rather than bicker with the others, Naofumi & Co. take a boat to another island, where the monsters are tougher the EXP greater, and the enemy drops both epic and timely, as the weapons Raphtalia and Filo started needed replacing from overuse.

After a day of gaining two dozen-plus levels, the party makes camp, but L’Arc and Therese arrive, responding to their ferryman who was worried they were killed. These are the kind of guys who won’t let acquaintances die out in the field if they can help it…but I couldn’t help but feel a little bit of dread about them. After all, “Myne” seemed like a nice partner at first too.

The five head back to an inn for food and drink, and we see that Cal Mira is as much about pleasure and fun as it is grinding for levels and loot. Kevin Penkin rolls out another beautiful orchestral theme over the carousing scene, which includes Raph getting drunk on wine and beating the racist knight at arm wrestling, as well as Naofumi not getting drunk at all on the same intoxicating fruit that knocks Motoyasu to the floor.

The next morning, Raph seems to have suffered no hangover, and L’Arc and Therese join Naofumi’s party for the day’s grind. Naofumi also presents Therese with the accessory she commissioned, and its power and craftsmanship quite literally move her to tears as she hands Naofumi all the gold she has.

Naofumi, Raph and Filo learn that L’Arc and Therese are very good to have on your side in a fight, as the former is another trusty swordsman while the latter has powerful offensive magic of a style none of them ever heard of. Naofumi even cracks a smile or two; while L’Arcs type usually rubs him the wrong way (See: Motoyasu) they get along just fine.

After a somewhat awkward farewell where L’Arc and Therese decline Naofumi’s invitation to join them tomorrow, they part ways. I’d like to see the duo again, even if they turn out to be plotting against him. Naofumi decides to take the next day off, which means both Filo and Raphtalia get to show off the very stylish swimsuits they bought at the market. Sadly for Raph, Naofumi still doesn’t see her as a potential love interest, and never will.

The lightweight atmosphere of sun and fun is interrupted by Filo’s discovery of underwater ruins (incidentally one of my favorite levels in FFX), which contain a Dragon Hourglass. That’s bad news because it means Cal Mira is a target for the next Wave of Catastrophe, which is just 48 hours and change away. With that, the stage is set for the final battle of Shield Hero‘s first season, as well as the possibility it will end with a bang rather than a whimper.

The Rising of the Shield Hero – 22 – What Now?

Last week felt like a finale, but I’ve suspected for a while now we’re in for second season of Shield Hero down the road. With that in mind, it hardly comes as a surprise that this week’s episode slows things down substantially—a calm after the storm, if you will—with only three more episodes remaining this season.

Naofumi is summoned right back to Melromarc by the queen, who holds a party honoring their service as a front for a conference meant to ensure the four heroes reconcile and start working together. Raphtalia and Filo finally get the class upgrades they’ve so desperately needed (though they don’t get to choose their class, in part due to Filo’s cowlick). We also learn Mirelia is as fanatical about Fitoria as her daughter.

It doesn’t take long for bad actors to slip right back into bad habits, whether it’s a drunk knight spouting anti-demi vitriol and starting brawl in the banquet hall, to Malt–er, Bitch attempting to poison a pie meant for Naofumi’s party. It escapes me why she wasn’t simply banished from the palace.

Things don’t go any better in the closed-door session of the Four Heroes, with Mirelia mediating. Even though his name has been cleared, Motoyasu is still loyal enough to Bitch to declare Melty is lying about the poisoned pie, even though Bitch still has her slave crest and owned up to the crime.

That’s just a small taste of the inflexibility Naofumi faces. As Raph fights the drunken knight, and others start fighting each other, the other heroes only reluctantly spit out a bit of what they’ve learned about leveling up. The three heroes then turn on one another when they have opposing views about what’s most important when upgrading weapons, or the specific contents of their respective HUDs.

The bickering gets so bad Naofumi puts up his hands and leaves the room with no progress made and only a modium of intelligence learned. He can now, at least, tell Fitoria that he made an honest attempt to reconcile with them, and it went nowhere. There may just be too much bad history for them to cooperate except under the most dire circumstances, like the Pope’s attempted coup…or the next Wave.

What little insight Naofumi does gain he puts to immediate use, learning that he has to “believe in” the other heroes’ claims of a weapon-copying functionality in the for it to actually appear on his HUD. The other bit of news the Queen had for them is that the Cal Mira Archipelago has been “activated,” meaning all XP earned there is boosted for a limited time.

It’s a location someone as underleveled as Naofumi can’t pass up, even if it means crossing paths with the other heroes, so after bidding farewell to the Queen and Melty (for the second time in as many episodes), he tries out his new weapon-copying skill at Elhart’s shop (much to Elhart’s dismay) and the party heads out to the harbor where a ship will them to Cal Mira.

By request of Raphtalia, they make a detour to her home village, whose scant survivors have set up a cemetery on a seaside cliff. She pays respects to her departed friend Rifana and folks. Naofumi’s earlier offhand words about leaving her and Filo one day have also stuck with her, and she asks Naofumi straight-up not to leave her, as she doesn’t know what she’d do if he wasn’t in her world.

Naofumi promises, but he may not be able to control when his summoning is reversed, be it when the Waves are defeated or not. For now, he resolves to stay in this world as long as he is able, until Raphtalia and Filo find happiness—and not just the happiness of being beside him. In both cases, they have potentially happy futures without Naofumi: Raph in her village, with all the other survivors tracked down; Filo as the new Queen of her kind.

But that’s getting ahead of ourselves: it’s time for some serous leveling up. As is typical, Naofumi is given the short end of the stick when his private cabin is stolen by the other heroes and their parties, who arrived before him. But as chance would have it Naofumi and his party end up in the same room as the tough-looking but friendly male and female adventurers they met at Raph’s village.

Could these two potentially end up a part of Naofumi’s party, or are they merely two of the hundreds of rivals for that sweet Cal Mira bonus XP?