Tiger & Bunny 16

This was definitely one of the darker weeks of Tiger & Bunny, despite a hilarious banquet scene where the heroes are all dolled up (see above). The occasion is Barnaby breaking a record previously held by Mr. Legend, the original Hero. He’s the guy who inspired Kotetsu to become a hero himself. He still gets teary-eyed watching old TV footage of the guy…and I’m sure deep down Tiger kinda resents Bunny breaking his childhood hero’s record, though he’d never say it.

They could have just let Legend be an infallible legend and called it a week, but no! While Ao no Exorcist uses the heroic memory of Shiro, this series chooses to tear the legend of Legend down. Tiger’s friend Ben uncovers something huge: Legend also experienced a dip in powers late in his career; so much so that his criminal captures had to be staged to keep up appearances. This lead to a drinking habit, and then it led to the habit of beating his loving wife out of frustration. Legend was killed by his own son, to save her.

And his son’s name? Yuri…AKA Lunatic. Dunno about you, but I wasn’t expecting that! This was a bold move, but it works; it explains Lunatic’s vast wealth and resources, and because of what happened between him and his father, he developed his twisted sense of justice. Meanwhile, Tiger’s powers are dwindling so rapidly, he can’t even stop an ordinary human, and ends up in a dumpster, his ideals crushed, his dream of his daughter calling him cool in serious jeopardy, and his days as a hero seemingly numbered.


Rating: 3.5

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Tiger & Bunny 13

So it took about three weeks and half of the Heroes’ asses getting kicked for them to find out that – gasp – Jake Martinez has not one, but two powers: the barrier power, and telepathy. Interestingly, classically the least observant and analytical hero, Tiger, is the one who discovers this. Everyone else who fought him just kept rushing Jake until they could no longer stand. So the big bad of the season is dealt with through the use of…an ordinary stun grenade. Something that would disorient anyone. Sooo….why didn’t they use one at the beginning???

Well, the episode answers that question to my satisfaction: they needed to stall for time, and divert both Jake’s and Kriem’s attention while they set up a jamming signal for the exobots. Once they do, Fire Emblem, Blue Rose and Dragon Kid finally have something to do besides sit in a lounge and watch what we’re watching. I got the feeling that just about everyone played an important role this week, which is good. Also, the episode dispenses with excessive exhibition and starts right off the bat with Barnaby taking it to Jake. The combat animation is quick and sharp.

So yeah, I enjoyed this episode more than the previous two partially because it was better, but also because I knew this arc had to end eventually. It’s a bit of an anticlimax that Jake doesn’t even remember Bunny’s parents, but I’m glad that in the heat of the battle he didn’t say something to the effect of “Haha, I actually DO remember your parents! They begged for mercy yadda yadda yadda”; I feel like that line is overdone. He didn’t remember them, period. So, remember, if you want to hold a city hostage, have more than a team of just two people, both of whom are busy playing around while their robots are jammed and disabled. Rating: 3.5