No Guns Life – 09 – Bucking Colts

In what can best be described as a respite/setup episode, a lot of time is spent at Berühren HQ, where we finally see that the board of executives occupy a colossal many-faced robot/idol…thing. It’s pretty trippy. Cunningham beseeches the faces for another chance to redeem himself after a string of failures and is granted that shot.

From there we move on to Juuzou, who is back at his office, being courted by the others for some hot pot togetherness. Mary also announces she’s moving in with him, for various reasons. While undergoing routine maintenance, Tetsuro asks Mary why she became an Extension engineer.

Her reluctant answer? In short, so that she’d one day cross paths with…someone she’s been waiting for a long time. We later learn that someone is her brother, Victor.

When one of Mary’s clients, Colt, passes out outside the building, she fixes him up, and she and Tetsuro learn that the news reports about Berühren offering restitution to the families of testers killed by their latest research is B.S. As payment for her work, Colt offers her a fancy extension hand and forearm assembly that she geeks out on—turns out it was build by Victor.

But Colt also steals something of Mary’s, and Tetsuro spots it and follows him. After a brief scuffle, Colt asks Tetsuro to join him on his “job” which inevitably involves something bad. When asked if he wants to do it, Colt only replies only people with futures have stuff they want to do. Everyone else does what they have to.

Sket Dance 18

Leave it to Sket Dance to take something as innocently mundane as a board game and go totally nuts with it. The game in question is called “Hyperion”, which I’ve never heard of, but it’s used as a vehicle to riff off of dozens of franchises and genres, as well as the practice of becoming a little too obsessed and involved in a game.

This is another one of Mr. Yamanobe’s games, and since it was a board game and not anything athletic, it was definitely worth a fresh episode. He warns Himeko that girls tend not to have fun playing Hyperion…and he turns out to be absolutely right. Everything about the game rubs her the wrong way, and she’s further irritated by how easily Bossun and Switch slip into utter madness.

Yamanobe keeps the game going by making the Sket-dan trek with him out to the countryside for the world tournament, but it only turns out to be two grandsons of Yamanobe’s late mentor, Master Wang. They were just fulfilling the wishes in Wang’s will. The now cosplaying boys snap out of it, much to Himeko’s relief. This episode wasn’t without its silly moments, but it was so blissfully absurd, it worked for me.


Rating: 3