Baby, Please Kill Me! – 06

Adventures in shaved dry ice, filthy pools, losing sight and sound, friends’ Japanese-style houses, being ditched in a park, typhoon-strength winds, Teru Teru Bouzu chains that resemble Ryujin, blackouts, and broken umbrellas.

Sonya is a normally very cautious and on-edge person, and Yasuna is only making it worse with her constant pranks or threats thereof. She doesn’t always mean to play pranks on Sonya, but she mixes enough attempts into her normal flights of whimsy to justify Sonya’s vigilance. If Yasuna doesn’t want her unconscious person left in the park, or smacked, she needs to avoid approaching an assassin from behind, and not set her up to put vegetable juice in her snow cone.

Agiri continues her role as prop comic with a ninja house of fairly pedestrian secrets, as well as a rocket that “makes it snow.” When Sonya enters a 7-Eleven, the series misses an opportunity to have her arrested, which could lead to and expose of her history as an assassin. Alas, her transgression was shrugged off without consequence.


Rating: 2.5