The Rising of the Shield Hero – 21 – Making Things Right

After a strange, ethereal dream, Naofumi wakes up in a bed, having not awakened for three days following the damage caused by Blood Sacrifice, surrounded by Raphtalia, Filo and Melty, who likely rarely left his bedside.

When two “medics” come to change his bandages, he immediately calls them out as Shadows, and sure enough, they’re escorting Queen Mirelia Melromarc herself to his chamber to introduce herself…and to talk about clearing his name and punishing those who poisoned it.

In that regard, this is an episode that’s been a long time coming, and one that rewards everyone who suffered beside Naofumi for so long as his reputation and life (and those of his party) were threatened by the lies and villainy of Malty and her father the King Consort.

After explaining where she was (putting out fires with nations angered that Melromarc summoned all four Heroes) and why no one kept her daughter husband in line (the lord she entrusted died in the first wave), Mirelia lowers her head in apology to Naofumi, promises to clear his name, reward him for his service, and give him justice.

That night, Naofumi has a premonition of the form of that justice: Malty’s and the King’s heads being placed in stocks, defiant and enraged to the last despite their guilt. But when the guillotines fall and Naofumi wakes up, he’s far more disturbed than relieved by the dream.

The next day, Queen Mirelia holds a trial for Malty and the King, placing a Slave Crest upon the former so she cannot lie without being shocked. Since lying comes as easily as breathing for Malty, she’s shocked quite a number of times trying to deny the crimes leveled against her. The only instance of her not being shocked is when she denies colluding with the church to kill the Heroes.

But everything else, right down to her false accusation of sexual assault that started Naofumi’s long path of misery, is exposed as lies. Even when she forms a slave pact with Motoyasu, she can’t help but lie and deny. There’s nowhere left to hide; not from Motoyasu, and not from the public, who are watching on magical screens and gradually turn against her and the King.

Mirelia finds them both guilty of high treason, strips them of their titles, and sentences them to death, to be carried out immediately in the courtyard. Naofumi’s dream starts to repeat itself, but where in the dream Malty is neither repentant nor scared, here she’s both, and increasingly desperate not to die.

That sour feeling returns to Naofumi’s gut; cancelling out whatever weights may have been lifted from his shoulders by the favorable verdict or clearing of his name. When Malty finally calls out to “Naofumi-sama,” the man she tried to kill many times, to spare her life—and her Slave Crest doesn’t react—Naofumi finally calls for the queen to hold up.

He doesn’t want to see Malty or the King executed, but puts on his brash/infamous Shield Hero persona in explaining why: a quick death is too good for them! Instead he suggests they be allowed to live on, but with new names: King Trash and Princess Bitch (with the adventurer’s name of “slut”).

Needless to say, I wasn’t particularly elated upon hearing such sophomoric, misogynistic names being thrown about so casually. But I was happy he realized their deaths wouldn’t make him happy, and, well, both of them do deserve harsh punishment, so Trash and Bitch it is. Now the two unquestionably owe the Shield Hero their lives, and had better not forget it.

With that, the Queen prepares the ceremony to bestow upon Naofumi all the awards he’s due, but he’s ready to leave Melromarc for other parts of the world that suffer the devastation of the Waves of Catastrophe. He leaves the other three Heroes on a good note, and the Queen accepts his decision. While leaving, Melty doesn’t get a chance to say goodbye to Naofumi, at least until her mother says if he hadn’t told her to stay the executions, she would have offered her own life to him for her husband and daughter.

As Naofumi, Raphtalia, and Filo depart the city at the head of a friendly, thankful, even adoring crowd (how fast public opinion turns), Melty manages to catch up, thank Naofumi, and say goodbye properly. He bids her farewell with a smile that moves her to tears. After twenty episodes of beating Naofumi down, his spirits have never looked higher, and he and his party look poised to do great things.

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Re:Zero kara Hajimeru Isekai Seikatsu – 17

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While Subaru managed to avoid the infamous white whale in previous lives in which he failed to save anyone, this week his luck really runs out.

There’s no escape from the whale, but all Rem can think of is to try to draw it away, an action that will likely result in her death but has a chance of saving Subie, along with Otto.

Of course, Subaru doesn’t want Rem to go, but she overrules his objection with a chop to the neck and jumps out of the wagon. That’s when things get weird…er.

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Not moments after they were talking about Rem, Otto acts as if he’s never heard of her before; as if the whale swallowed up not just Rem but everyone’s memory of her…except Subie’s, natch. Yet another reason for people to think he’s gone off his rocker…and he has.

No one of Subaru’s background would be expected to endure the repeated suffering and death of those he loves with such frequency and still have a chance of retaining one’s mental faculties.

Once Otto suspects the whale is after Subie, he shoves him off the wagon. An injured Subaru manages to find a ground dragon that takes him to the village where his kid friends are there to greet him, alive and well.

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So this time he made it to the mansion in time, but the situation is worse than Rem being dead, because no one, even Ram, has ever heard of her. The episode is ruthless in showing a momentary glimpse of a maid with blue hair until it’s revealed to be the twin not in love with Subie.

Rem aside, there is nothing Subaru can do to stop the massacre that’s about to happen. Emilia is more than patient (and still very concerned) about Subie, but all he can manage is to rave to her about how no one will be saved, and if she justs comes with him everything will work out.

Subie even attempts to tell Emilia about Return by Death, threat of having his heart squished be damned. Only this time the demonic hands don’t close around his heart when he says the words: they close around Emi’s, killing her in his arms.

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He awakes to a blood-colored night, where Beatrice is there, preparing to defend the mansion. Unwilling to kill Subie as he demands, she teleports him to the forest, so that he can find his own death, out of her sight. Pretty grim.

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Of course, once back in that damn forest, it doesn’t take long for Betelgeuse to show up with his cultist pals. He uses the same “unseen hands” that killed Emilia to separate him from her and threaten to tear her corpse apart, but a shower of ice daggers stays his unseen hands.

It’s the signature attack of a giant Puck, who, now that I see him in silhouette, was the beast that beheaded Subaru in episode 15, calling Emilia his daughter and asking Betelgeuse what he thinks he’s doing.

If you asked me back in the first half of the show if Emilia’s adorable little animate Beany Baby of a familiar would end up playing a role like this, I’d have said you were crazy. But we live in crazy, messed-up Re:Zero times.

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Re:Zero kara Hajimeru Isekai Seikatsu – 16

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In an episode that doesn’t really come close to last week in terms of emotional or visceral impact, Subaru manages to stay alive the whole time. The beatings Subaru receives this week are more intellectual than physical (though he gets beaten up physically too), as he is outwitted, embarrassed, and enraged by each of Emilia’s rivals.

First up, the ever-calculating, ever-level-headed Crusch. Subaru asks her for military aid against the impending Witch’s Cult raid on Mathers’ domain, but Subaru is not able to convince her that it’s in her best interest to help, or offer anything she won’t profit from anyway if Emilia were wiped out.

She never once loses her composure as Subaru fumes and bites his lip bloody, ultimately resorting to begging. Crusch simply sees right through him, that there’s more to what he wants than what he’s saying, though as we know, there are things Subie simply can’t say that has nothing to do with pride or loyalty.

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Next up, Priscilla. Surely she remembers him saving her in that alley, right? Nope. Priscilla doesn’t even pretend to treat Subie with the slightest whiff of respect, offering to help if he’ll kiss her feet, but quite unlike Crusch, loses her cool completely when he actually tries to do so.

Just as he only managed to convince Crusch that he’s, at best, mad as a hatter, he only manages to convince Pris that he’s a detestable pig who will do anything, no matter how debasing, to get what he wants.

Priscilla is disgusted even to be in his presence, and extends her disgust to Emilia’s whole camp. And she’s clearly deeply disappointed; doubtless a part of her wondered if he wasn’t quite as “insignificant” as he seemed; alas.

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o-for-2…will the third time be the charm? Subie didn’t even bother going to Anastasia Hoshin until they bumped into each other in the street. But while Ana seems a lot friendlier on the outside, she’s only playing games with poor Subaru, dangling something he needs (and a trifle at that; a carriage) in order to pump him for info on who Crusch has been meeting with.

Like a common schoolyard bully, the haughty Anastasia drops her mic and walks out of the tavern, taking her private army with her, utterly assured that Subaru is incapable of doing anything, giving him a curt lesson on being prepared for negotiations, and warning him that the things he does “won’t ever go away,” which hits particularly close for the respawning Subaru who has now struck out on securing an army to protect Emilia.

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Chance smiles upon him one more time, however, as he runs into Otto and a convoy of merchants carrying large amounts of oil. Oil that, I’m sure Subaru is thinking, could be repurposed as some kind of weapon against the cult. Getting back to his old resourceful self, he also hires the merchants to help him evacuate Mathers’ domain. It’s a far more modest and improvised plan, but it’s the best plan he has, and time is a wastin’.

Naturally, even this plan runs into a snag, when a carriage he believed was right alongside his turned out never to exist, and a gigantic beast (probably the fog-making white whale Rem mentioned in episode 14) appears in its place, staring its huge eye right in his face as he shines his phone flashlight at it, and then letting out a monstrous roar…

…And that’s where we leave things: wondering if that beast will send him back to the apple merchant’s stall (erasing all those unpleasant failed negotiations in the process), or if he manages to make use of that oil to progress his hasty, threadbare plans.

As Priscilla said, Subie “hasn’t thought this through.” True, but after a few more failed plans, absorbed blows, and lessons learned, perhaps he eventually will. OR perhaps he’ll simply keep suffering and dying shortly after watching those closest to him do the same, growing more and more insane from the trauma.

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Whatever the case, he’s certainly come a long damn way…

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P.S. Lovely new ED…and quite a departure from last week’s “Headless Subie and dead twisted Rem being buried in the snow as blood red credits roll”

Sousei no Onmyouji – 04

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“I get it, okay?” says Rokuro, after running off in a snit after the guy who is basically his older brother annoys him: “I know I can’t run away forever.” He’s implying he needs more time to put the past behind him and move on. But…we’re a quarter into the show now, and he’s still angsty and hesitant while we haven’t heard the full story about why, so…hurry it up, willya? Thankfully, Rokuro takes a couple of steps forward.

It starts with the old woman who runs a candy store he used to frequent as a youngin’ with Ryougo. In a five-minute exchange, she’s able to cheer him up and make him feel silly for being so harsh to his big bro when all he’s doing is looking out for him. By running off, he was also refusing to tag along on an exorcism mission with Ryougo and two others.

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When those two others show up at home without Ryougo, Rokuro doesn’t hesitate to do what he needs to do in order to spring into action, which at this point is to bow his head and beg Benio to accompany him to Magano. He’s afraid to go himself, plain and simple. And that’s perfectly okay. Benio, for her part, insists he rise his head – no one should have to beg an exorcist to fight for or with him.

Ryougo is up against a huge, two-headed, constantly-chortling Kegare with no way out and no talismans—except the one Rokuro made for him, appointing him his servant when he’s the baddest exorcisin’ mofo in the world. He’s kept it ever since as a charm, and it comes in handy as Ryougo shows up just in time to save him from going out in a blaze of glory.

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Benio is there to assist, and while Rokuro later scoffs that he could have handled the peripheral Kegare she takes out during the fight, the fact of the matter is, he wouldn’t have even been able to go there without Benio by his side, and he freely admits this when he waits outside for her to finish purifying the house, to thank her from the bottom of his heart.

Rokuro’s earnestness and heart-sleeving catches Benio off guard, insisting he doesn’t have to thank her any more than he had to beg her. So here, both in moments of emotional vulnerability, the two exorcists begin to see something besides contempt in one another. Rokuro sees her nice side, while Benio sees the greatness in him, when he fights in spite of his trauma.

Sure they start slinging insults in an attempt to backpedal, but they’re not fooling anyone: they’ve made real progress this week, and they’re sure to make more, which is very encouraging.

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