Hai to Gensou no Grimgar – 08

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Hai to Gensou no Grimgar is a little counter-intuitive. You’d think that its penchant for building slow, careful, gradual atmosphere meant it would need all twelve (or more) episodes to properly tell its story. And yet, despite taking things slow and easy and letting its characters breathe and exist in the world it created, this eighth episode could have been the finale, with four episodes to spare.

This was the culmination of nearly everything the seven episodes had cultivated, including my emotional investment. It achieved a tremendous amount without abandoning or compromising the style it’s stuck with all along. In fact, in the end it actually doubled down on the long quiet, contemplative, emotion-rich scene of rest.

I don’t think I’ve ever encountered a show so patient and diligent and deliberate that at the same time was able to move so fleetly and efficiently. It kind of had its cake and ate it too.

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Things start simply: a pre-game huddle in which Mary–the priest who let her party die who joined the party that let their priest die–adds her hand to the pile and promises to protect everyone. Then everyone gets into position, waits for the right time, and the most ambitious and dangerous battle yet fought commences.

The breathless, bloody action is set to upbeat (rather than desperate) music, reflecting everyone’s positive attitude and determination entering the fight. No longer is there any doubt that they will have each other’s backs. The goblins are initially surprised by their ambush, but quickly regroup and exhibit that they’re just as capable of learning about their enemy and adapting to their tactics.

At times, things get a little dicey, but just when you think one party member is in trouble, another one bails them out. When Yume and Moguzo get wounded, Mary quickly heals them, and it’s not a waste of magic because without numbers, they can’t afford the pace of the battle to wane due to injuries.

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After infiltrating the goblin stronghold and clearing the lower levels of all enemies, they reach the top, where the leader is sitting, apparently bleeding out and close to death. It’s here, so close to victory, where the party lets its guard down, just as it did when they took down their very first goblin but didn’t cut deep enough. Despite being indoors, they neglected the fact the roof was open, and a goblin snipers puts an arrow in Mary’s back.

Dear God, not again raced through my head as I held my breath, and as the others tended to Mary, Haruhiro (who Mary is now calling “Haru”, like me, or “Hal”, depending on your translator!), goes after the sniper, who happens to have his old dagger. After a vicious struggle, he uses that dagger to deliver the killing blow, Yume slides down the roof to meet him, and the battle is over.

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I was a little worried for a second that Mary died, but part of me assumed this time she had enough magic to heal herself, and so she did. After that battle, Haru and the others acquire their badges and finally become volunteer soliders. Their first stop after this achievement is the grave of their former leader, Manato, not just to show him that they did it, but to give him his own badge as well.

During this extended scene, which I liked very much, Haru thinks a lot about what to say. He notes how he and the others didn’t actually know Manato that long; how he didn’t get to see all the sides of him, how he may have well hid many of his flaws in that time. Haru wished he could have gotten to know Manato better, as did the others, but they can take solace in the fact they were still able to become a good party without him, channeling the pain of his loss to motivate their steady improvement.

As Haru talks about how far they’ve come Ranta says something nasty out of turn and gets admonished by Yume, Shihoru cries, and Mary keeps a respectful distance, though grows closer and closer as the scene continues. It also begins to snow, covering the scenery in white, indicating this is the end of one chapter and the beginning of a fresh new one.

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After the ceremony, Haru walks Mary home (I was wrong last week about her moving in with the party right away). They lament that magic can heal wounds, but not mend clothes or hearts or erase the pain of loss. As they enter the town, he admits he knows about three friends she lost, but she’s okay with him knowing, just as he’s okay with her having a name for him–Haru–that only she uses.

Their last exchange here is infused with a fair share of romantic undertones, but more than anything its just nice to see how far these two have come since Mary first arrived on the scene. Haru has become a good leader of a good party, and Mary has found new friends and a new purpose.

I imagine the party is in store for a time of rest after gaining their badges. I also wonder if the show will ever address everyone’s past lives or the mechanism that brought them to Grimgar; not that any of that is necessary. This was Hai’s best episode, considering the careful work needed to make this such a powerful, cathartic arc conclusion.

I don’t see how it will be topped with only four left (unless a second season is forthcoming), butthat’s okay; the show could have ended right here and I would have been content. This show has already far exceeded my expectations going in; everything that’s to follow is a bonus I’ll graciously accept.

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