Akame ga Kill! – 15

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Akame ga Kill! really wants you to understand that the Ultimate Battle between Night Raid and the Jaegars and between the Rebellion and the Empire, is about to begin. Both characters and the narrator mention it at least half a dozen times. They should have also said something along the lines of “these battles are definitely on the way, but bear with us a little while we lay out all the details and get people into their proper positions for said battles.” Or something.

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So yeah, this episode is yet more setup. By the end of it, Najenda, Akame, Tatsumi and Leone are engaged with Kurome and Bols, with Susanoo having smacked Wave off the battlefield entirely. It doesn’t seem like either party is going to back down or retreat; this is it. We just don’t get to see any actual fighting quite yet.

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“Wait…WHY are we in bikinis, again?”

We do get a somewhat meandering Rube Goldberg-like plan for overthrowing the Capital and Empire; one that depends on a lot of moving parts which could spell disaster if any of them failed. It starts with a popular religious group starting an insurrection within the empires borders, followed by invasions from without by the Revolutionary Army and its allied tribes.

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“Are the crepes good, people? Good!”

They’re depending on the zealots being enough of a threat to warrant a sizable movement of Imperial forces in the direction the Revolutionary wants, as well as the cooperation of disillusioned castellans on the route to the Capital to honor their word to yield their castles to the rebels. If everything goes according to plan, the capital will be theirs, its corrupt leaders dispatched, and all with a minimum of bloodshed.

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But c’mon now, not everything is going to go according to plan. Neither the rebel army nor Night Raid can do anything without dealing with Esdeath and the Jaegers first (Najenda also name-drops Commander-in-Chief Budou). The episode serves as a means to take stock in each Night Raid member or Jaeger’s specific reasons and motivations for fighting, with Seryu’s probably being the most morally upside-down (though that’s not surprising considering the mentors she’s had).

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On the other end of the spectrum is Wave, who isn’t even listed as a target, but he has his own reasons for fighting on the side he’s on. Regardless of whether you’re an otherwise nice guy like him or Bols, or a complete evil psycho like Kurome, they must all be defeated by Night Raid if the rebellion is to have a chance.

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Akame ga Kill! – 14

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For those among you who don’t particularly care about the Tatsumi+Esdeath romance thread, this episode was probably a bit of a slog. However, I don’t mind it in the least, so it was a lot of fun. I couldn’t tell you why; but there’s just something very endearing about such an otherwise heartless, cruel villaness having such a tender side to her; aside only Tatsumi can bring out.

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She’s not even mad about him running away the first time; she’s just happy they’e reunited…and on a remote and deserted island, no less. She treats it as a date, with the two of them enjoying fun activities like bringing down colossal danger beasts, harvesting fruits, hunting for game, and relaxing on the beach. She’s so into Tatsumi, she’s even taken to drawing crude but adorable sketches of the two of them.

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Tatsumi manages to hold back her amorous advances, and instead uses the opporunity to learn more about Esdeath. Tatsumi doesn’t really tell her much of anything about his past, but she tells him the lot: how she was originally from the Paltas clan, daughter of the chief, who taught her that the strong die and the weak perish every time, and that’s just the way it goes.

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When she returns to find her village and her father attacked and killed by the Northern tribes, it’s merely another case of that fundamental philosophy. All she could do was continue to be strong, get stronger, and survive, because that’s what life is. When prey grew scarce, she joined the military, and simply applied the same tactics to humans as she did beasts.

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Everything she’s done since has been to serve the Empire, including her subjugation of the Northern tribes—not revenge. Even her father saw that something was “missing” in Esdeath; that she seemed to enjoy dissecting beasts a bit too much, which then turned into a taste for torture. It was all in service of the universal truth she’d seen in action firsthand: death is the fate of the weak.

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When it came time for her to choose an Imperial Arm, she chose an urn of demon elixir that had made every previous taster insane. But because she was already a bit loopy, and felt the drink “calling to her”, she chugged it down without reservation, and a powerful ice danger beast merged with her body, which she is able to control.

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The result of learning all this is that despite all the fun times they had on the island, Tatsumi has come to realize Esdeath isn’t someone who would ever defy the empire or join the rebellion. But the jury is still out for me: after all, he affects her like nothing else does. He’s not merely a boy toy to her, he completes her. If the demon within her is an internal covenant, she seeks an external one with him. She’s not messing around.

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But again, rather than stay by her side, Tatsumi hides again. They are separated once more, and Tatsumi is all but certain the next time they meet they’ll be enemies. If that’s really how it’s going to go down, I guess this episode was a means of convincing Tatsumi (and us) that as nice as it would be for Esdeath to be on his side, it’s just not to be; she’s far too set in her ways. It sucks, but that’s the way it is.

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Oh yeah, and the guy who teleported the doomed couple to the island in the first place is Honest’s son. He seems like a real swell fellow!

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Psycho-Pass – 12

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Complete change of gears this week, as we enter Backstory Mode, starting with how Kunizuka Yayoi joined the MWPSB as an Enforcer. A passionate guitarist, listening to “Non-Sybil-authorized” bands clouded her hue to the extent she ended up in a chilling rehabilitation facility.

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When reports of “antisocial organizations” spring up in her neighborhood, she’s visited by Ginoza and Kogami, who is still an Inspector. Brass tacks: Sybil says Yayoi has the aptitude to be an enforcer, they’re willing to give her a chance, and there aren’t a lot of other options for leaving rehab.

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Kogami breaks the ice by giving her some long sought-after guitar strings, and Yayoi agrees to assist in the investigation, eventually finding herself in the very club she used to frequent when she was free, listening to the band that clouded her hue to begin with, fronted by the lovely Rina.

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Yayoi admired and maybe was also a little into Rina, for she represented a rebellious nature she’d never been able to fully replicate, even if she eventually became a latent criminal. But when she learns Rina is an actual rebel, fighting against Sybil with Molotovs along with music, she seems to turn off her heart and turn on her head.

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Believing what Rina is doing is wrong, she pulls the Dominator Kogami gave her and tries to shoot her. The trigger is locked (even Kogami wouldn’t give a non-enforcer latent a live Dominator), but Yayoi passes the test: when the chips were down, she chose the side of law and order, horribly flawed (and unforgiving to her as it is).

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Yayoi’s story is pretty simple, but it doesn’t need to be that complicated: even among those wronged or harmed by Cybil’s tyranny may prefer it to violence and chaos. In this regard, Yayoi is an obedient student of her time. She’ll carve out the place she can in this messed-up world, just as Kogami and Sasayama seem to have done (Sasayama is, indeed, kind of a dick, BTW).

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They may not be true believers, but they’re willing to stand behind the safety and comfort Sybil provides, because it gives them power. In a world where things are constantly being taken away from you, the opportunity to be on the side of the takers is hard to pass up. Still, it’s encouraging to see there are people out there fighting against Sybil.

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Mekakucity Actors – 10

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It’s been abundantly clear for some time now that Mekakucity isn’t particularly interested in presenting a linear narrative, preferring to blend episodes of the present with glimpses of the pasts of the characters involved in that present, for us to better understand, or more to the point, care about said characters.

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This week, the present is mostly placed on the back burner in favor of Kozakura Marry’s backstory. Wouldn’t you know it, she’s the granddaughter of the “monster” in the fairy tale. One day, fearful townsfolk come to kill the monster, but she fiercely protects her husband and daughter Shion—Marry’s mom—before leaving them, and the world.

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Marry was raised to believe her eyes would turn others to stone, just like her grandmother Medusa, but her life of lonliness grows intolerable, and she can’t help but cry out for help. Help arrives in the form of Seto Kousuke, who has eyes just like hers, even if they’re embued with a different power. In any case, a connection between two kindred spirits is formed, and the rest is history.

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The entire flashback is neatly framed by a dream the present-day Marry is having while nodding off, when she’s supposed to be keeping an eye on Amamiya Hibiya. This leads to her finding Konoha and bringing him back to HQ, and after seeing Marry’s mom and dad, we couldn’t help but wonder if Honoka’s resemblance to them was intentional. In any case, Akiyuki Shinbou certainly has a thing for manipulative asshole snakes…and now that we know where Marry is coming from, we care about her more than we did before.

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Oreimo 2 – 03

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Kyousuke, Kiriko and Ruri visit Saori’s house for a surprise birthday party, and she arrives home from school out of her otaku disguise. We flash back to when her sister Kaori first introduces her to her otaku friend circle, “Pretty Garden.” The desperately shy Saori makes friends there and has fun, but when Kaori suddenly ups and leaves, the other circle members drift apart until Saori is alone. She promises she’ll show her sister up, doing so by starting a new circle. Back in the present Kaori and her friends have reunited, and give the older, taller, more sociable Saori their regards.

Ayase was the focus last week, but this week she’s absent as the focus is entirely on Saori Bajeena, AKA Mikishima Saori, a very rich, high-class, beautiful young lady who presents herself to her otaku friends as a lurchy otaku dork with oversized novely glasses. They don’t even recognize Saori when they see her. Now that we can see her eyes, face, and hair properly, it’s like we’re meeting the character all over again, only now she’s on more of an equal footing with Kirino and Kuroneko. And hey, it turns out she’s an imouto too!

Her backstory is one of her older sister practicing tough love: introducing her into a sink-or-swim situation where she must show her face to people and talk to them, and once she’s comfortable there, indirectly breaking up the circle, removing the proverbial training wheels from Saori’s social development. It’s sad, but people grow up and move on; it doesn’t mean they’re not still friends. And Saori’s experiences gave her the strength and wherewithal to find her own circle of friends, and the cycle continues. We liked learning more about this non-bespectacled Saori, and hope to see more of her.


Rating: 8 (Great)