Lilliana lies in state and Dian sits in prison. Luscinia considers the assassination and end to the truce, and after trying to pay his respects (he is blocked by Fam), he captures Augusta Sara, killing Vasant in the process, and returns to his flagship. He orders Sara’s standard raised so the Alliance will believe she’s aboard, while he spirits her away to Glacies in a high-speed vanship. There, he recites a poem to Sara, activating Grand Exile, which rises out of the snow. He fires its cannons on the battling fleets. General Orang cries out in horror…
This was a pretty thrilling build-up episode, where we were expecting a finale. Millia finally understands what her sister went through in the name of global peace. Luscinia makes his move towards making war irrelevant through total control. Fam even admitted perhaps she was being a little too idealistic in demanding a Grand Race above all other considerations and leading Millia down an untenable path. But we’ve still gotten the feeling Last Exile is toying with us. Take the ending theme this week. It cuts to black and plays new ending music. This is what the end of a series looks like, not an episode that doesn’t end anything (except Vasant’s life…poor Vasant!).
It had already done this when the ceasefire was first agreed to: happy music, proclamations that the war was all over (admittedly by Fam and Gisey), and an austere, unique end credits sequence. Everywhere we look, we see that there are 21 episodes of this series; this is the 21st, if you count the two recaps. If you don’t count the recaps, that means there are two episodes left, when one will probably suffice. We don’t know quite what’s going on here! The first Last Exile had ending problems too. Things started to…not make sense. They tried to do too much. We can only hope this series doesn’t repeat that mistake and give us a solid ending…which would have been easier if we knew how many episodes there are.
When Luscinia and Lilliana arrive to formalize the cease fire, it creates rancor amongst both the Ades brass and between the Turan sisters, but with Fam’s help, a tearful Augusta Sara demands an immediate end to the bickering and calls for peace. Chastened, everyone agrees. In a ball that preceeds the signing ceremony, Millia is spirited away by Turanian officers led by Major Geeth who want her to usurp her sister by striking her down and taking her crown. Luscinia’s men have them all arrested, and Millia is brought before Luscinia, then meets with her sister, but doesn’t kill her, but is given her crown. At the signing ceremony the next day, Dian takes a shot at Luscinia, but Lilliana takes the bullet and dies. Millia inherits her power.
Augusta Sara makes it look easy to bring peace to the world: just turn on the waterworks and make sure Fam’s in the room to add her two cents! But of course, it isn’t that easy at all. The guns may be silent for now, but there’s still a lot of bad blood stirring in that hall. Dian warns Fam when she returns from her delivery: peace is naught but a “fleeting dream” as long as there’s hatred in people’s hearts – and there’s plenty of that. These aren’t odd words coming from a hardened soldier whose homeland was cruelly decimated. She and her fellow sky goddesses won’t settle for peace, period, and it’s Dian herself who makes an attempt on Luscinia’s life, and unfortunately botches it.
It’s the second-to-last episode, so things moved very quickly this week, and a lot happened, but there was still time for a ball, and all we can say is Fam and Gisey (and Tatiana!) have never looked so, well, dolled-up. We somehow doubt such an overindulgent party would precede rather than follow the all-important official signing – especially since Luscinia and Lilliana are convinced it’s the Federation’s job to preserve the world’s limited resources (for the record, Ades hasn’t demonstrated they’re very good at that at all) but no matter. Most importantly, barely hours after Millia considered killing her own sister for the good of Turan, Dian forced the issue, and now Lilliana burden is now MIllia’s to bear, along with her crown. What will she do with this new power? How will Luscinia proceed? Where does Alvis fit in the equation? We’ll find out soon.
Boreas is in allied hands, Dio and Alvis have arrived, and things seem calm, until Admiral Sadri’s first fleet arrives. He takes advantage of the patchwork nature of his opponent by sending orders to Orang’s third fleet to initiate a pincer attack, something Orang has no intention of doing. Even so, the Glacies pilots take the bait, and it takes Fam intercepting them to end the infighting. The Silvius reappears to help win the day, but the first fleet is back that evening with a sneak attack. Sara sends Millia to Vasant and Fam to Sadri with her decree that all hostilities cease. Dian goes after Fam and Gisey, but they evade her and deliver the decree to Sadri, who agrees to abide by Sara’s wishes.
Fam makes herself surprisingly useful this week, preventing a continuation of friendly fire that would have torn the allied fleet apart, and even successfully delivers a call for a ceasefire that is accepted. As the oldest of the Adean admirals, Sadri knew Sara’s mother well, and knew her ideals. But perhaps more importantly, Fam herself reminds him of a girl named Raha with the same color hair and eyes. Who is this Laha, and is she indeed related to Fam? A mother? A sister? Intriguing. Finally, how could he say no to a couple of cute girls who risked their lives in the name of peace?
This week it was Millia’s turn to falter. She sent out a preemptive strike against a far more experienced opponent with a far more cohesive and disciplined fleet at his command. If it weren’t for Fam and the Silvius perhaps too magically appearing when all hope seemed lost, both Millia and Vasant would have been in real trouble. The alliance showed how shaky it is, though the key belligerents seem to be Dian and the Glacian sky goddesses, who have lost everything and won’t settle for this ceasefire. They want their enemies dead, period, and even Fam may not make them see reason.
As plans to attack Boreas are finalized and the day arrives, Fam is unsure of whether she can be a soldier. The Allied fleet meets the Third and Foruth fleets of Orang and Sorush, who are now faced with attacking their own Augusta, as Vasant brought Sara to the battle. Heavy losses occur on both sides, Fam can’t pull the trigger, tries to use harpoons on Orush’s ship, but fails. Unable to harm Sara, Orang switches sides, and Sorush is killed in a desperate final advance.
This was a weird episode, in which the enemy – Generals Orang and Sorush – got the most facetime, while Fam was shown barely four minutes and had little or no effect on the battle. When she said she’d be Millia’s wings, she really meant only her wings. Not her gun or sword or any other weapon, save a harpoon (and that’s for ships, not people). The way she is now, Fam cannot help win the war that needs to be won. She refuses to pilot a real vanship, choosing to go out in a lightly-armed vespa, and empties her clip at air after hesitating. Unlike Dian, Tatiana, and even Millia, there’s a line she won’t cross, and that’s spilling blood to achieve peace.
Of course despite her consciencious objection, there’s still a sizable battle on a very intriguing battleground. Boreas truly is a sight to behold, vast in scale and with battleship-swallowing hi-altitude crevasses. It’s a rousing battle, with relatively even odds. But let us not neglect the stars of theshow, the passionate, loyal Orang and the logical, opportunistic Sorush. Unlike Luscinia, neither are drunk on power or somewhat touched in the head, but merely bound by duty. But when it comes to choosing between his Premier and his Augusta, there’s no choice for Orang, and we have ourselves a nice ol’ turnin’ o’ tables. A triumphant end, but Sara does not approve of the means.
The Anti-Luscinian rebel movement is in full swing, as Vasant amasses a fleet to defend the fortress city of Boreas, which assures dominance of the entire region between Ades and Glacies. Without Boreas, the rebellion stands little chance of surviving. Sorush and Orang are ordered to attack it. Millia, Fam and Gisey meet Augusta Sara in the Adean capital of Morvarid. Fam chides the rebel forces for being so hungry for killing and revenge, while Millia sees how her actions have and will affect the common people, and is shunned by Dian for being Lily’s sister. Augusta is entertained by Fam’s stories of the Grand Race. Deep in Glacies, Luscinia unlocks a sleeping goddess.
So yeah, we’ve seen Luscinia’s past. We know he let his empress die, and he feels bad about that and really raw at the people who assassinated her. Still, what is it with this guy and his mythical superweapons? It’s kind of hard to sympathize with a guy whose idea of peace is the quiet achieved from every living thing on the planet being killed. That’s the only peace we can see superweapons achieving, frankly. Which is why, despite Sara’s misgivings about killing him, we’re firmly on the side of General Vasant. No matter who makes the global peace omelette, it will require a great many eggs.
That being said, they have an uphill battle to fight. Even without Luscinia’s goddess in play, there’s still Exiles up there in the sky, and two huge fleets headed for a key strategic asset in Boreas. Luscinia is going to make Vasant, Millia, and the rebels spill a lot of blood in an attempt rid of him. Maybe too much, muses Fam. Fam was a little out of her element this week; in the desperate situation the rebels are in – up against an utterly ruthless foe – they can’t really afford to “calm down.” Her idealism has limits. A Grand Race can’t solve all the world’s ills…the last Grand Race proved that, fer cryin’ out loud. And there can’t be any race as long as there are still baddies with superweapons and evil maniacal laughs like Luscinia loose.
Fam, Gisey and Millia return to Kartoffel to find it in ruins, but the people were unharmed, including Gisey’s family. But now that Lily has dropped two Exiles, Millia is resolved to stop her sister or die trying. To that end, she prepares to gather what strength Atamora has left and join it with Anatoray’s for a counterattack. Fam disagrees with her plan, and won’t believe Millia would kill her only sister; she gets upset and challenges Fritz to a vespa race. As Millia watches it, she changes her mind. When the race is over, a Federation transport delivers a message to the princess from Augusta Sara herself: by Vasant’s counsel and for the sake of peace, she will move against Luscinia.
Should Lily be opposed for her actions? Absolutely. Should Millia have to kill her own sister? Preferably no, but Millia at least acknowledges it may come to that, and starts to plan accordingly. But Fam won’t have it. As an orphan who was taken in and gained a family, she understands how important family is. She considers Millia a part of that family, and by extension Lily. She doesn’t want Millia to go down that same path as Lily did. Blood hasn’t solved anything up to this point, and Lily isn’t beyond redemption. There’s a flaw in Fam’s reasoning, though – several, actually – in the form of those Exiles that hang in the sky. Lily commands them and can still cause massive death and suffering with them if she isn’t stopped.
At the episode’s start, the Chaosian General Vasant makes contact with what’s left of Glacies’ defenses, including Dian. By the episode’s end, she’s back at the capital with Augusta Sara, whom she protected with her person back when Sara’s mother was assassinated. Like Fam, Vasant is tired of the bloodshed. Luscinia sees the people under his boot as nothing more than military assets or liabilites. Fam told Millia not to think of her allies like that, and clearly Vasant is done allowing of all the myriad peoples to be thus subjugated. Luscinia has proven he’s willing to pay far too much for his version of peace, and so she’ll oppose him. But he won’t go quietly.