KonoSuba 2 – 10 (Fin)

Well, like its last season, KonoSuba only ended up lasting ten episodes, but it delivered an action-packed and generally really good-looking finale that actually covered a bit of plot to go along with its omnipresent comedy. Plus, everyone had a chance to look really cool, even if things ultimately don’t quite work out as planned, as usual.

After using Darkness’ noble status to gain access to a contaminated hot spring, the party encounters Hans, the frustrated man whom Kazuma related with so much last week. Turns out he’s a leader in the Devil King’s army, and a deadly poison slime to boot.

Wiz is content to say hi to her old comrade at first, but when she learns he’s eaten the innocent hot springs overseer, she finally shows her teeth…and Horie Yui finally gets some meaty badass lines.

When the angry mob finally catches up to the party and sees Hans’ true form, they realize Aqua wasn’t a fraud after all. They send healing magic her way as she attempts to purify the spring, while Darkness protects them from errant slime bombs (even though they still hate her for being an Eris cultist).

Kazuma buys time for everyone by serving as a diversion for the slime and getting eaten (but not fully digested, facilitating his resurrection later) so Megumin can use Explosion magic to reduce the slime’s size, allowing Wiz to encase him in a Cursed Crystal Prison.

When even that’s not enough, Aqua draws power from her wishy-washy followers and their ridiculous credo (and that old man chanting about Eris’s padded chest) to land a GOD BLOW and GOD REQUIEM on Hans, finishing him for good, probably.

It’s perhaps the coolest and most badass we’ve seen Aqua look yet, and the shortened season clearly freed up significant fundage for a dazzlingly-animated battle…though Kazuma is dead for a full half of it, the camera still cuts to his dry bones often. He did his part!

Naturally, despite all the displays of badassdom, Aqua’s magic finishing moves ended up turning all the profitable hot spring water in Arcanretia into plain ‘ol water, and she’s run out of town by her justifiably angry, ungrateful followers.

The gang heads home the same way they arrived: by wagon (Wiz was greatly weakened and almost killed, again, by Aqua’s magic), and everyone is just happy to be home. Even after all he’s been through and all the failure and destruction his party has wrought, he still feels blessed to be living in such a beautiful, if often hard, world. It’s certainly better than being cooped up in his bedroom back in Japan, right?

KonoSuba is the kind of show that could simply keep on going, and the parting message that thanks us for watching doesn’t rule out a third season. But ten is a good number for a season of KonoSuba, and a year is a good amount of time to have in between those seasons, so no rush.

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KonoSuba 2 – 09

This week Aqua leans in on the job one would think she was born (in human form) to do: the job of a high priest. That means confessional duties, which she takes very seriously, to the point of stonewalling Kazuma and forcing him to “confess” to breaking her favorite cup and drinking her good hooch, at which point she gets flustered and whiny.

You can’t say Kazuma doesn’t know how to press her buttons! But she’s also cheeky enough to give an old man troubled by the temptation from Eris’ boobs a mantra to repeat whenever he feels that temptation again: Eris pads her chest. The artful way she says it really makes it sound like a mantra, too.

Kazuma, now convinced he won’t be able to get Aqua to reign in her overzealous, abusive followers (who have reduced Megumin to a crumpled ball of nerves, but continue to turn Darkness on), hits the baths. The mixed baths.

There, he sees (and sees, and sees) a buxom (and creeped out) she-elf, a man on the brink from all the proselytizing, and hears an earful of genuinely good things said about him by Megumin and Darkness, but only because they thought he wasn’t there, trying to spy on them.

Still, it’s nice to occasionally hear from the characters why they stick together.

That night at supper, Aqua is in another state, this time because she was kicked out of the very church that worships her, for accidentally purifying the hot springs.

In an ill-conceived effort to re-win the people back, she decides to blame the purification on the Devil King, and asks her party-mates for help in her crusade to save her people and their town. Darkness only agrees to help when Aqua gets up in her face (and purifies her grape juice…how rude!)

I also greatly enjoyed the running gag of Aqua’s holy-element tears of distress actually doing harm to poor, undead Wiz, to the point she’s basically on the verge of death this entire episode.

Kazuma and Megumin are out, obviously, because they have no interest in helping the townspeople, who in their opinion ruin an otherwise perfectly nice town.

In an otherwise lovely day, those people proceed to do jut that: ruin Kazuma and Megumin’s day with constant urgings to join the church, until the two are on the brink of madness.

The townsfolk may be unrelenting in their enthusiasm for aggressive recruitment practices (we witness a number of fine examples), but they’re not fools. Their golden goose is the hot springs, and when Aqua seems to be the culprit in purifying them, they’re not happy.

They also don’t believe, even for a second, that she’s actually the goddess Aqua…even though she is. These are people who live among magic, fantastic beasts, and demi-humans. But the suggestion that Aqua might be an in-the-flesh goddess elicits only stifled laughter or anger.

That anger boils over into an angry mob surrounding the gorgeous inn where Aqua and the others are staying. And all I can say is, how has it taken this long for Aqua to end up with an angry mob (with torches and everything!) eager for her blood? I guess she’s just been lucky.

In any case, the peoples’ refusal to believe their own goddess contrasts with non-Axis followers Darkness, Megumin, and Kazuma’s acceptance of Aqua in their party. They’re all misfits, after all. These guys just don’t do well in big crowds.

And while the mob doesn’t pose any danger (one EXPLOSION from Megumin could resolve the standoff) and may not even be picked back up next week. But it’s a fitting end to a visit to a city Kazuma and Megumin can’t leave soon enough, Darkness can’t help but love, and where Aqua may have lost faith in the faithful.

KonoSuba 2 – 08

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Whether he wanted to be or not, Kazuma & Co. are involved in the mission to repel the herd of running hawk kites in heat. Darkness selflessly sacrifices her body to the stampede, only for each and every bird to dodge her, which kinda turns her on anyway.

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Darkness’ stimulation continues when Kazuma takes command and uses Darkness as a lure to lead the kites into a cave, the entrance to which Megumin explodes. The armored darkness proves too heavy for Kazuma, so he follows her suggestion to tie her to the wagon and drag her behind, which she really enjoys. It’s basically a Darkness clinic.

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Kazuma’s plan to use all the weird abilities and quirks of his comrades (I call it ‘accidental competence’) works like a charm, and that night the convoy want to reward them handsomely…only Kazuma can’t take their money, because he knows something they don’t: the herd only showed up because they were drawn to Darkness, the “hardest” obstacle in the area.

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Everyone (except Megumin) awakes in the middle of the night to a horde of zombies, which Aqua quickly exorcises (along with Wiz, whom she overlooked), and again, the convoy wants to reward Aqua and her party, but Kazuma won’t take the money, because again, the zombies only showed up because of Aqua.

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Forget Aqua’s parlor tricks: this party could make some serious money luring baddies into the vicinity of people, then save those people from those baddies. No one is the wiser here, and I bet Kazuma, and possibly the honorable Darkness, are the only ones who would protest such an arrangement, on ethical grounds (which is funny considering Aqua is a goddess).

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When the party finally arrives in Arcanretia, it appears to be a lush gorgeous city with clean air and beautiful people, but things turn sour in a hurry when every other person in town turns out to be pushy zealots of Aqua’s Axis cult, which is fine with Aqua, but no one else.

These zealots pull out all the stops proselytizing Kazuma and Darkness and trying to get them to sign up. Darkness also gets turned on when she bears her Eris necklass and the Axis followers react with disgust and spit on the ground.

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The Axis followers gradually wear Kazuma down to the point he’s vulnerable to a cute litle girl who trips on a stone. Kazuma and Darkness help her, and she asks his name, and to show her how to write it on a piece of paper…which is the form to join the Axis cult.

With that, Kazuma finally loses it, as any of us would, tearing up the form and making a big loud scene. Darkness may love the abuse the Axisers pile on her, and Aqua may love the positive attention, but this is definitely not a place for Kazuma to heal and relax.

It’s torture, and the episode is very good at heightening his stress until he blows. Only Megumin and temporary party member Wiz aren’t completely unhinged about something this week. Another wonderfully manic and hilarious outing.

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KonoSuba 2 – 07

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For the first act of this particularly energetic, at times hyper KonoSuba, Megumin is the straight man, watching aghast as Kazuma and Aqua act disgustingly pleasant to each other; even as Aqua purifies Kazuma’s finest tea into plain hot water, he just keeps politely drinking it.

They’re acting this way because they think they’re rich, after a visit from Vanir results in an IP transfer deal that could net them 300 million Eris (or 1 mil a month). After, well, dying last week, I can understand why Kazuma wouldn’t mind hanging up his adventurers’ boots and living comfortably ever after.

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Of course, I neither expect the windfall to come (unless its made of wind, not cash) as Vanir is a sneaky slippery demon, nor for Kazuma to give up his overarching mission to defeat the Devil King; as annoying and useless as Aqua is, he still made a promise to her, and Kazuma is (usually) a man of his word (I can’t speak to Vanir).

Anyway, Kaz holds off on making a decision (lol he’s never getting that cash) and accepts Megumin’s suggestion the party head to Arcanretia, the city of water and (hopefully for Kazuma, mixed) hot springs so he can convalesce after cheating death. They bring Wiz along as well…Wiz being kind of a waste of Horie Yui.

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After winning every game of rock-paper-scissors against an increasingly flustered and desperate Aqua, and using Darkness’ vitality to heal Wiz (who was blown up by Vanir, long story) the party heads off aboard hired wagons in a beautifully-shot scene that is played straight.

Naturally, I was expecting something ridiculous to kill all the good normal vibes before the convoy left the city walls, but surprisingly, nothing happens!

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Instead, the ridiculousness happens en route, as a flock of ground-based birds known for stampeding toward the hardest objects they can find in a chicken-like mating ritual target Darkness.

I liked the fact the convoy had its own party of adventurers to take care of any problems, but once Kazuma learns it’s their—or rather Dark’s—fault the birds are there at all, his party mobilizes.

Or, I should say, Darkness runs out to meet the herd, a hired adventurer accidentally binds her, and…well, not sure what happened next, but afterwards Kazuma is apologizing profusely. Presumably, at some point, they’ll arrive at Arcanretia.

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