Holmes of Kyoto – 01 (First Impressions) – The Game’s Afoot

After Mashiro Aoi broke up with her boyfriend in Saitama, he immediately started dating someone I presume to be her best friend. Betrayed, angry, and generally very down in the dumps, Aoi wants to book a train there to give them a piece of her mind. In other words, while she may be justified in seeking vengeance, there are better ways she could be directing her energy.

Aoi also doesn’t have the money for the train, so she snatches some valuable drawings from her late grandfather’s house and visits an antique shop in Kyoto’s Teramachi Sanjou district to have them appraised. There, she meets the young Yagashira Kiyotaka, AKA Holmes, who is as exceedingly apt at appraising people and intent as he is appraising antiquities.

The story of her fateful first day at the shop is framed as a reminiscence between Aoi and Holmes two weeks after he hires her as a part-time assistant, in order to pay for her ticket—if she still feels the need to go to Saitama once she’s made enough.

Holmes can’t buy antiques from those under 20, but even if she was old enough, he uses the particular pieces she chose to try to sell to basically teach her a lesson about turning the other cheek. Even the famous artist Hakuin couldn’t escape scandal, even if he was the victim of a false accusation.

At the end of the day the infant he was left with made a strong impression on the artist, and the love he had for said infant is captured in the drawing. Because Aoi has a good head on her shoulders, she realizes the error of her ways and is ashamed—unlike one of the counterfeit sellers who visits the shop.

Aoi doesn’t turn down his offer of a part-time job, especially if it means working with such a bright, charming, attractive fellow. She may have entered the shop with her head hanging low, but she leaves feeling lighter than air, twirling past the same riverbank of couples she cursed earlier.

Holmes of Kyoto, as Aoi’s voiceover puts it, is a “quiet and beautiful story of the cases we solved in Kyoto,” which is an apt description. I’m liking the simplicity and focus of just two people in the small, simple yet potential-filled setting of a shop, and Aoi’s seiyu Tomita Miyu (Riko from Abyss) is always a welcome inclusion to any cast. In all, a strong start. I want to see more cases!

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Re:Zero kara Hajimeru Isekai Seikatsu – 02

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In the latest iteration of the timeline the first episode ended with, Subaru doesn’t fare too well; calling Satella ‘Satella’ has the same effect as calling someone ‘Voldemort’ in the Harry Potter world. When Felt snatches her insignia, she assumes Subaru was only meant to distract her and runs off, and when he’s short with the three thugs in the alley, he gets stabbed to death and returns right back to the fruit stand.

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That quick sequence of events is enough to convince Subie of what we already know to be the case: he’s caught in a time loop, returning to that fruit stand every time he dies. He even gives it a name: “Return by Death” (which is a little plain but accurate).

(I’ll mention, I thought it was weird how the fruit vendor knew about Subie finding his lost daughter in this timeline. Did he find her again off camera, or is the vendor simply mixing up his memories from a previous go?)

Now that he knows the score, Subie initially considers simply selling his cell phone for some fat stacks and simply enjoying life, but he can’t ignore the fact he knows what happened (or will happen) to the old man, Felt, and Satella. So he decides he’ll maintain course: trade his phone for the insignia and give the insignia back to Satella.

The next time he meets the 3 Stooges, he tries something different: calling emphatically for guards. A distinguished swordsman named Reinhard answers the call, and rather than being a hardass, his “nice guy index” goes off the charts. I imagine we haven’t seen the last of him.

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In committing to this plan, Subie is naturally hoping to bypass the whole everyone-gets-killed-by-Elsa scenario by making the required transaction as efficient as possible, but it doesn’t help matters when he bumps into Elsa in the street and she can smell his fear and anger…and even compliments him by using humor to conceal his aggression (taking note of her dark beauty)

It also doesn’t help that he starts snooping around Felt’s hut, provoking her into attacking him before he can explain himself. I will say he hangs in there pretty well in the fight with the nimble thief—right up until her hut collapses on him.

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He does eventually sort out his intentions with Felt, who can’t be too careful, as she doesn’t intend to spend her whole life in the slums, and means it when she says “Live Strong.” She admits were she not a successful thief she’d probably have to sell her body.

It’s a small detail, but Subie does seem to know how to talk to women after a fashion, first by appealing to Elsa’s beauty, then mentioning offhand that Felt does pretty well for herself in the looks department despite not wearing makeup.

That being said, he pushes his luck a bit by being empathetic to Felt’s situation and petting her head, which she does not like and responds by biting him…after giving fair warning, of course!

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Subaru is intent on getting the phone appraised by Rom and making the exchange before Elsa shows up, but Felt is suspicious of the hurry he’s in, and doesn’t want to close a deal without letting her other client make an offer. Subie thought he could sway Felt by getting Rom on his side, but Felt won’t budge, and when a knock comes at the door, she opens it without reservation, even though Subie warns her they’ll all be killed.

But something very different happens than happened before. It isn’t Elsa at the door; it’s Satella (or whatever her real name is), having apparently asked around and tracked the thief who stole her insignia to the loot house.

That doesn’t mean Elsa isn’t far behind her, ready to kill them all…nor does it mean Subie will be able to form the same easy rapport with this Satella as the first one, but the important thing is, everyone is still breathing, and the episode ends without Subie back at the fruit vendor. …Progress!

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P.S. I liked the OP, which features some backwards percussion and a beginning that’s the reverse of the end. Vocals aren’t bad either. Likely a future Monday OP.