Houseki no Kuni – 08

I raise my hands in defeat! I mean my hands are probably rising up right now out of the sea in defeat.

Antarcticite isn’t willing to immediately accept that Phos’ arms are lost, but instead braves the frozen depths (and the colliding ice boulders therein) in search of them, to no avail. Upon reporting to Kongou, Antarcticite takes full responsibility, citing inexperience in working in a pair, but Kongou blames his own lack of caution.

He has Antarc and Phos travel to the Chord Shore, where all Gems are “born”, to find material for new arms. There, they witness something akin to such a birth, albeit far less advanced and complete. The reddish crystals simply fall into the snow, lifeless and inert.

The beach is littered with gold and platinum deposits—deemed worthless by Antarc for their high weight and malleability. Still, there’s nothing else around, so Phos is fitted with temporary gold arms in the absence of more suitable material. The results are initially…not promising:

Um… I’m kind of getting engulfed. Wouldn’t you say I’m being engulfed?

Worse still, the clouds part and Lunarians appear both over the Chord Shore and surround headquarters, keeping Kongou from racing to the Gems’ aid.

In an all-but-no-win scenario, Antarcticite shows true grit and valor, using the saw as a snowboard and taking out as many Lunarians as possible before they unveil yet another new tactic: fishing tackle and hooks that entangle Antarc. Only a burst of nearly self-shattering strength severs the connection, but the Lunarians still don’t disperse.

Antarc manages to yank their stolen hand free and cause the Lunarians to disperse, but not without nearly shattering as well. Though extremely fragile, Antarc attempts to break Phos out of the gold prison, but another Lunarian arrow reduces Antarc to a cloud of crystal shards. Before being carried off, Antarc orders Phos to remain silent, buying Phos time.

Phos…doesn’t remain silent, instead managing to find a way to control the new gold “arms”—a term that doesn’t really do the new shapeshifting appendage(s) justice—and attempt a desperate counterattack to retrieve Antarc’s fragments.

Phos pushes the absolute limit the gold’s ability, acting both as a means of propelling their body into the sky, absorbing or blocking projectiles, and grabbing and throwing Antarc’s sword. Also pushed to new dizzying highs – the increasingly intricate CGI, put to good use. The shimmering, “gooey” liquid gold presents a stunning contrast to the brittle frozen backdrop.

It’s a valiant effort, but ultimately futile, as the Lunarians retreat too quickly for Phos’ attacks to reach them. Phos ends up badly cracked and plummeting to the ground, but is caught by Kongou, who arrived too late to save Antarc. Still, were it not for Antarc, Phos would be gone too.

Phos acknowledges that sacrifice while lamenting Antarc’s loss, and is likely now possessed of a new iron determination to master their new golden “inclusions”, to prevent (or at least make it more difficult) for the Lunarians to capture another beloved comrade and friend.

As the end credits roll over a somber view of Antarcticite’s now-abandoned quarters (with a lovely new song sung by Phos’ seiyu), I’m devastated by Antarc’s sudden loss, despite not knowing they existed just two episodes ago. Antarc made a huge impact on the world of Houseki no Kuni, performed momentous deeds and fought for Phos till the bitter end, and in this writer’s opinion, left us far too soon.

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Houseki no Kuni – 07

Phos lies prostrate before the Amethyst twins as Rutile repairs them, but once they’re whole enough to speak, it’s the twins apologizing to Phos: they were overzealous in their efforts to show Phos how badass they are and let their guard down.

Phos doesn’t feel any better about freezing up, and runs off, both to try to outrun the shame, but also because that when circumstances necessitate an immediate retreat, Phos has to be able to do it. Phos’ legs lead to Cinnabar, whom Phos still doesn’t feel right speak to quite yet.

Phos’ state of incomplete development comes at a bad time for them; Winter has come, and with it the time when all gems hibernate until Spring—and sufficient sunlight for them to function—returns.

The only two who normally stay awake while the others sleep are Master Kongou, and the heretofore-unseen Antarcticite, voiced by Ise Mariya.

Antarcticite was unseen because they only become solid when the temperatures drop enough; when it’s warm, Antarcticite occupies a vat in their room, in a liquid state. “Antarc” also has a particular like of Kongou, and cherishes the time when they patrol together.

Then, while the two are hugging, Phos emerges from behind a wall. Unable to sleep, Phos requests to be allowed to stay up and train up in these harsher-than-usual conditions rather than waste them hibernating. Kongou agrees and partners Antarc with Phos.

Antarc is initially quite annoyed by this decision, but only because they remember Phos of yore, not the present Phos, willing and able to grow. When Phos tells Antarc of the desire to become better and more useful, Antarc takes a more patient tack.

Phos is particularly sluggish in the dim winter chill, but toughs it out until the two reach their destination: a field of eerily gorgeous and hazardous ice floes that let out blood-curdling screeches when grinding together.

Like Amethyst, Antarc is quick to demonstrate their duty to Phos: cleaving the surfacing ice floes with a saw in order to stop them from disturbing the hibernating Gems. Watching Antarc spring into action, balance a high heel atop the ice, then unleash a massive blow, is really something to behold.

The spectacle, and the utterly pristine whites, blues, purples and aquas of the frigid winterscape lend this episode a unique beauty, backed up by some of the most conspicuously excellent music of the show.

I’ve always liked “ice levels” as a kind of aesthetic palate-cleanser. Winter turns the Land of the Lustrous into another world, and it’s a glorious thing to see and hear. The stark beauty is nicely complemented and warmed up by the understated Phos-Antarc buddy comedy.

Antarc shows Phos all of the various duties they must perform; some menial, others herculean, and others downright weird, like making sure to put down the sleepwalking gems—and, occasionally, cover Master Kongou when he smashes into a wall—with blankets. Phos simply tries to keep up, but it’s a lot of work and has to be done with a minimum of energy due to the low sun.

Then, just as Phos is wondering whether they bit off more than they can chew and ponders the hopelessness of achieving their goals, the ice floes seem to call out, echoing the anxieties in Phos’ head. Kongou warns Phos to ignore the voices, giving Phos yet another challenge to overcome among all the others.

It ultimately proves too much. While out on patrol, Phos considers sawing off both arms so that they be replaced with a stronger ones, as Phos’ legs were. Phos stops themselves, but slips and falls into a frigid pool. Antarc pulls Phos out, but Phos is missing both forearms—and if they can’t be retrieved, many more memories.

Antarc has been shown to be proficient in making minor repairs, but this is a job for Rutile, who is hibernating. So yeah, we close another episode with Phos’ existence at another crossroads. Here I thought Phos would find a way to attach saws to their legs and use them to cleave the floes; now I just hope the Phos I know and love can get out of yet another spot.