The Devil is a Part Timer!! – S2 E03 – Family Matters

With the mission of keeping a smile on Alas Ramus’ face, Maou and Emi play the roles (in Emi’s case, reluctant role) of mama and papa for the mysterious child. They buy her a hat to keep the sun off her face, one of the countless things parents must think about when caring for their child.

Unbeknownst to either Maou or Emi is the fact that Suzuki, Chiho, and Ashiya are tailing them. Suzuki wants to see Emi’s face while she’s on a date with a man, Chiho is curious and a little worried, and Ashiya just wants to make sure Maou doesn’t spend too much.

Alas seems particularly drawn to bright colors, such that watching a colorful power ranger show suddenly activates a purple crest on her forehead and makes her drowsy. Maou and Emi take her out of the show, and while Maou goes to obtain a cold drink, a mysterious woman in white appears, seemingly heals Alas, and disappears before Maou returns.

With Alas feeling better, Maou and Emi take her up into the Ferris Wheel. Suzuki and Ashiya follow, but Chiho is held up when she helps an old lady with the ticket machine, so the other two end up nice and cozy in what Suzuki describes as “a private room in the sky”. Suzuki x Ashiya shippers: it’s time to eat!

When Emi tells Maou to spill the beans about what’s going on with Alas, he tells her how the day his clan and parents were slaughtered, a passing angel took pity on him and saved his life. To Emi, this means an angel was indirectly responsible for letting the Demon Lord rise to power and conquer Ente Isla.

Alas, he surmises, could be an incarnation of Yesod, one of the sephiroth, or cosmoplastic orbs of the Tree of Life. That means Alas is beyond angels and demons, but in her own special category. Whatever she is, she needs to be cared for, and Maou and Emi do a good job throughout the day.

However, that day is interrupted by unwanted visitors: Urushihara and Suzuno are captured by Gabriel and his heavenly regiment. Gabe has a simple ultimatum for Maou and Emi: hand over both Alas Ramus and the sacred sword. Neither are interested in handing over either.

When Gabe resorts to brute force, Chiho appears and shields Maou from further harm, bowing and shedding tears on his and Alas’ behalf. Disinclined to look or sound like the “bad guy” (he is an angel after all), Gabriel decides to withdraw for the time being.

However, he promises he and his heavily heavies will be back first thing in the morning to collect the child and the sword. With that threat looming, Maou asks Emi to stay at their place tonight, an offer that flusters both her and Chiho. Time for a sleepover!

A Couple of Cuckoos – 09 – Batting Off Steam

While informing Nagi the bath is free, Sachi’s towel slips off, but in a nice subversion of the trope, Nagi isn’t awake to see anything. Sachi, however, sees one of Hiro’s texts on his phone, referencing a d-d-d-date. The next morning, Erika finds Nagi all dressed up and ready to go. Nagi meets Hiro resplendent in comfy casual clothes, and is excited for their date, but also expects it to be another shrine stamp-collecting affair.

So he’s surprised to find Hiro has taken them to an amusement park. She usually goes alone, so it’s significant she’s bringing him along. Yes, she is doing it in part for the couples discount, but also because she believes Nagi can “keep up” with her. That proves mostly true, as Nagi accompanies her on every heart-racing ride again and again, and even accidentally kisses a reflection of her in the hall of mirrors.

Back home Erika finds Sachi texting curses to her brother and confirms that he’s on a date with a Hiro-chan, appreciating that Sachi feels like the other girl is taking her brother away. Sachi is also upset he’s out on a date when he’s engaged, calling it “indecent”—something Erika never considered as she never planned to actually marry the guy. No Nagi around affords the biological sisters another opportunity to hang out, as Erika tags along when Sachi goes on her usual de-stressing trip to the batting cages and public bath.

Nagi returns home having felt like his date with Hiro was a “disaster”, but he’s way overreacting. There’s nothing wrong with a girl saying she thinks you’re “cute”, and it’s obvious she had a lot of fun by the way she was humming when they parted ways. A few hours later, at three in he morning, Nagi and Sachi’s dad (and Erika’s biological dad) arrives at their door, saying they’re all going fishing.

Turns out this is a tradition for both Nagi and Nagi’s dad, though Nagi always gets seasick and always says he has a terrible time. His dad though, has always picked times when he knew Nagi was down, and there’s nothing like fishing to take you out of a bad place and into a better one. While Erika and Sachi compete for the biggest catch, Nagi admits to his dad that he “doesn’t hate” his life right now.

Rating: 4/5 Stars

Love After World Domination – 03 – Never Want to Touch the Ground

There haven’t been any battles between Gelato 5 and Gecko for two weeks, and both Fudou and Desumi are missing each other something fierce. So when Gelato detects a new weapon at Gecko HQ, Fudou impresses both Misaki and the Professor by valiantly volunteering to undertake a potential suicide mission alone.

Naturally, his comrades are unaware he just needs to see Desumi really bad. Dropping in suddenly makes her happy, but she has to use her lightning speed on more than one occasion to keep him from being spotted by her comrades. This results in her sitting on his face, then getting smushed into her locker with him and her bras.

When Culverin Bear comes in her dressing room, it looks like the discovery of their secret forbidden love is imminent…until Desumi lashes out in embarrassment, sending Fudou flying out of the locker, knocking Bear unconscious and activating his new weapon, which then self-destructs. Fudou gives Desumi his phone number, only for her to learn it’s the land line of his family home.

Fudou’s drop-in is followed up by a meeting of colorful, eccentric Gecko baddies, naturally led by a boss named…Bosslar. The various villains try to come up with the manner and location of the next battle against Gelato, and all Desumi comes up with are fun date locations, because she wants to see Fudou again. Bear actually backs her on the suggestion of an amusement park.

Misaki, suspicious of Fudou’s new smartphone, decides to stalk Fudou when he heads to the amusement park, dragging Haru with her. While Misaki clearly has a tendency towards sisterly meddlesomeness, Haru is more trusting of Fudou, and also seems to be hiding a hidden crush on the big lug.

When Fudou and Desumi meet as planned and begin to grapple, they are both surprised by the sudden arrival of Yellow and Pink Gelato. No matter; they speed away to fight a duel as in previous battles, only here they change into street clothes and ride a series of fun amusement park rides. All the while, both Misaki and Haru are convinced that Fudou is just his usual good hero self and nothing is up.

Despite being a superhero, Fudou gets motion sickness form the rides, including the intimate Ferris Wheel. Desumi no doubt finds this cute about him, and is happy to learn something about her sweetheart she didn’t know. But she also uses it as an opportunity to take Fudou’s hand, which causes his sickness to subside, replaced by warm, happy vibes.

Those vibes may not last much longer, however, as Haru has a quick passing glance at photos of people on rides and spots Fudou riding a roller coaster with some woman. If we’re going by anime logic Haru can’t recognize the Reaper Princess unmasked, but the fact Fudou is with a girl at all is a huge shock for Haru, and will likely have far-reaching repercussions. One thing I’m sure of is that the added stakes won’t detract from the snappy comedy or the sweet romance.

Rating: 4/5 Stars

Magia Record – 19 – Not a Bad Fate

While Kuroe struggles with trying to keep her Doppel under control so she can get back to Iroha, Yachiyo encounters Madoka, Sayaka, and Akemi…and it’s just an extremely cool game-recognize-game moment.

This is what good fanservice looks like: pleasing the crowd without compromising the story. And the story is that Iroha and Yachiyo are going to need every independent thinking magical girl on their side if they’re going to stop Touka and Nemu from scorching the world.

After being shaken out of her state of despair and fatalism by Sana and Felicia (who themselves regret letting Magius lead them by the nose for so long), Mifuyu chooses friends and bonds both living, frayed, and dead over loyalty to Magius, and pleads with Touka to terminate the operation before too much damage is done.

But that’s the thing: Touka is determined to involve everyone in the world, as she’s convinced humanity has only advanced to its present state of development on the backs of suffering and dying magical girls. Nemu then siccs the reprogramed, aqua version of Tsuruno on Mifuyu.

Down in the bowels of the hotel she meets Alina, who seems to be neutral now. She’s not interested in “partying” with a bunch of sheep, but also not quite willing to help out Mifuyu more than the minimum, which is to toss her a grief seed.

As they all have people they want to save and know their best chance is to work together, Yachiyo, Madoka, Sayaka and Akemi pile into a pickup truck headed to the absolute bedlam that is the hotel fused with an amusement park. Couintless witches are battling the Magius witches, creating chaos and discord.

But as Yachiyo is busy driving the truck, the O.G. girls show what a well-oiled machine they are, dispatching all comers. When Madoka and Sayaka are sent flying, Akemi stops time and saves them. No doubt that ability, so crucial in the films, will play a pivotal role in the final battles to come.

As for Iroha, who is already inside the gates, she’s not content to wait for Kuroe or for Yachiyo to break through the gates from the outside; she’s going to smash them from the inside. When borrowing Kyouko’s white Magius robe doesn’t work and gets her surrounded, Kyouko saves her out once again.

Rather than retreat, Iroha asks Kyouko to Connect with her, resulting in the fusing of her crossbow and Kyouko’s spear into the perfect gate-smashing weapon. Teamwork inside the gates and out not only makes the dream work, but keeps Iroha’s and everyone else’s wishes alive. The moment when Iroha and Yachiyo embrace, finally reunited again, is definitely the most heartwarming moment of the episode.

That moment is immediately followed up by another one of the coolest and most satisfying: when Iroha and Madoka come face to face. The closest analog I can think of is in Avengers: Infinity War when Thor meets the Guardians of the Galaxy, making the crossover official. Madoka, Sayaka, Akemi, and Kyouko are no longer token cameos, but pivotal players in this newly-merged, exciting, and purposeful Madoka universe.

The good girls are amassing fast, and when Kuroe (who is hopefully okay), Sana, Felicia, Mifuyu, and maybe even Alina join their ranks, tit’s looking like they have a fighting chance, even against two very challenging sub-bosses in the Re-programmed Mami and Tsuruno. That’s not to say it will be easy, or devoid of sacrifice.

But as Madoka said in the back of the truck, if anyone can turn this situation with Embryo Eye and Walpurgisnacht around, it’s magical girls. So she’s glad she’s a magical girl, and her friends old and brand-new concur. It’s time to get to work!

The Quintessential Quintuplets – 18 – The Taught Become the Teachers

Last Chance Time! Fuutarou fires up the quints, assuring them he’ll do as he pleases, and what he pleases is for them to pass their exams. But in the middle of his pep talk, his nose bleeds—an apparent symptom of being force-fed chocolate by Miku, who is trying to ascertain what kind he likes. One day Itsuki is missing from the study group, and the others inform Fuutarou that she visits their mother’s grave on the 14th of every month.

Itsuki ends up encountering Shimoda, who was taught by their mom. Shimoda describes her sensei as serious, strict, and quick to smack them, but to be fair, she was a delinquent. Itsuki’s mom set her on the right track, and now she herself is a teacher. Itsuki says she wants to follow in her mom’s footsteps, and Shimoda thinks that’s fine, but not if the sole reason is simply wanting to become her mother.

The theme of making use of one’s talents to teach others is present in every one of the smaller side-stories involving each quint. First Itsuki gets some insight into the kind of teacher her mom was, then Ichika notices Miku is making no progress in improving her cooking, and sends Nino to help teach her. When Miku tears up with frustration, even Nino can’t withhold advice.

Ichika keeps Fuu from interrupting by going to the store with him to buy a book they already had. Ichika also buys a book Fuu wanted about how to be a better teacher. A gift every once in a while is fine, but she doesn’t want to become Fuu’s sugar mama, so she resolves to give up on him. Even so, it only takes one smile and kind word from him to make her fall for him all over again!

With the finals fast approaching, the quints hit a wall. Fuu consults his book, which says excessive cramming can be counterproductive, so he sanctions an afternoon off, which they decide to spend at an amusement park. Everyone’s having fun, but at some point Yotsuba sneaks off with a “stomachache”.

Fuu senses something’s off, and eventually spots her bunny ribbon from the window of a Ferris Wheel pod. He joins her for the next revolution and learns she’s studying on her own, worried that failing will hold her sisters back. The five once attended a fancier school, but when she alone failed the exams there, they transferred as a group.

With this in mind, Fuu decides to allow for studying even on their afternoon off, but to his surprise, she’d already completed her Japanese assignment. It dawns on him that she’s better than any of her sisters at Japanese, and thus could assist him in teaching them, just as Miku could help him teach them social studies, or Itsuki science. Yotsuba is encouraged…and dare I say bashful!

Another 14th arrives and Itsuki visits her mom’s grave again, only this time Fuu tags along. She notes how making everyone a tutor is working, and it’s also helping her decide that she wants to pursue a future in educating others.

The next morning, Miku emerges from her bedroom with pajamas askew to find that Fuutarou has already eaten the chocolates she stayed up late to make, and he earnestly liked them! He then announces that she’s “number one”—words she takes precisely the way someone who liked Fuu would take them—only for him to clarify she was first in the latest mock exam.

Out on the balcony, Miku asks Ichika why she didn’t buy Fuu chocolates, knowing full well Ichika likes him too. After all their time together, Miku laments that Fuu doesn’t yet see them as girls, only students. She wants to pass her exams, graduate from being a student, and tell him how she feels.

Miku makes clear she won’t hold back on Ichika’s account; this is a race, so if Ichika slacks off she only has herself to blame. It’s clear Ichika would rather not have to compete with a sister for Fuu, but isn’t so averse that she’s going to give up altogether.

The day of the finals arrives with little fanfare—though the episode’s cold open depicts the five sisters heading into battle, and in the final scene we gradually learn how each sister faired. Yotsuba got the lowest total score of the quints, but more importantly didn’t fail. Itsuki is third, while Miku is second; Ichika claims the prize for the highest score. If she can win at exams, maybe she has a shot at being Fuu’s Number One too, eh?

I was worried for a second when Nino wasn’t present that she somehow managed to fail, which would have been a disaster, but she too passes, albeit with only a slightly higher total than Yotsuba. She left a note with Fuu’s boss saying she “has no further use for him”, but he’s not about to let her off that easily, and heads out to track her down so they can all celebrate together. After all, they did it by tutoring one another. Teamwork made the dream work.

Rating: 4/5 Stars

Episode Six Quintuplet Ranking:

  1. Yotsuba: She may be the “dumbest”, but she’s the best at Japanese…and she won the Fuutarou Ferris Wheel sweepstakes! Total Points: 17 (3rd)
  2. Miku: Just misses winning the week with her most assertive performance of the season. She didn’t score the highest on the exams, but she finally won at cooking, and had some great reaction faces to boot. Total Points: 14 (5th)
  3. Ichika: I don’t expect Ichika to be the woman Fuu marries, and that’s a cryin’ shame, because there’s no denying how much she likes him and how well they go together. I wish she’d do more to help her own cause, even though she’s to be commended for helping Miku out. Total Points: 16 (4th)
  4. Itsuki: Didn’t have a terrible showing; her placing fourth is more about everyone above her having such a good week. She’ll make a great teacher one day! Total Points: 20 (2nd)
  5. Nino: Even a super-passive episode can’t knock the odds-on favorite from her overall top spot. Total Points: 23 (1st)

Cardcaptor Sakura – 35 – Christmas Inferno

After having the Tokyo Tower dream again—this time while in class—Sakura wakes up with Mizuki-sensei looking right at her, giving further credence to the theory that she’s the shadowy figure. But never mind that; it’s Christmastime! Since Yukito birthday is Christmas, Sakura wants to give him a nice gift. She approaches Meiling, who instinctively assumes Sakura is about to kidnap her in order to steal all of Syaoran’s cards, a scenario we watch in brilliant “MeilingVision”!

Meiling assures Sakura that if the recipient of her gift doesn’t hate or fear her, she has nothing to worry about; it’s more about the feelings behind the gift than the object itself. Buoyed by this advice, Sakura works up the courage to call Yukito fiddles with the cell phone Tomoyo gave her until Kero-chan redials Yukito. She asks if he’d go to the amusement park with her, and he accepts.

Sakura is dressed to the nines and on cloud nine as Yukito is obviously the perfect gentleman as their date commences. Unbeknownst to either of them, Tomoyo is recording their date for posterity, which is a little creepy and stalkery until you remember…hey, it’s Tomoyo. Kero-chan is with her too. Then Sakura spots Syaoran on a (forced) date with Meiling.

From there it becomes a double date, with the two couples going on various rides in various combinations. Meiling correctly deduces that Yukito is the gift recipient for whom Sakura asked her for gift advice. Meiling is glad her advice helped, but also probably relieved Sakura is busy with another guy. Touya makes an appearance as a waiter, as he works absolutely everywhere.

A bizarrely burning wreath was foreshadowing for the Clow Card-of-the-week: Fiery. By the time Syaoran and Sakura both sense the card, it’s already set little fires all over the amusement park. Syaoran uses Time to freeze all the bystanders and Sakura uses Sleep to put them all to sleep, but when she uses Windy alone it only fans the flames. Firey is true to his name, and as an elemental is the equal of Windy: any clash between them will end in a stalemate.

That means Sakura must do something rarely done by Cardcaptors: use two Clow Cards…simultaneously. While Time saps Syaoran, she’s got the magical power to summon both Windy and Waterywho quickly restrain Firey and allow Sakura to seal it. It’s a gorgeous sequence, and maybe Sakura’s most bad-ass moment yet—she doesn’t even break a sweat! In an added bonus, since Kero-chan is related to the sun, gaining Firey restores some of his powers, though he’s still stuck in plushie form for now.

With Firey all sealed up, all that’s left is for Sakura to give Yukito his birthday/Christmas gift, which she presents while they’re on a huge Ferris wheel. She ultimately decided to give him a doll…of himself…that she made by herself. You do you, Sakura! Yukito is happy for the gift, and Kero-chan makes their view a little more magical by using his power to bedazzle the night sky.

With that, Cardcaptor Sakura’s marvelous first season comes to a close. I thought Clear Card was great, but the original is some next-level shit. I can only imagine how bowled over I’d have been had I watched it when it first came out, considering how well the animation holds up in 2020. I’m very much looking forward to continuing this magical cardcapturing journey.

RikeKoi – 04 – A Date Packed with Data

When Himuro and Yukimura show up to their first date in their normal lab outfits disputing the arrival time within hundredths of a second, things seem destined to go pear-shaped from there. Fortunately, Kanade and Kousuke are there to observe, document, and course-correct, so Kanade helps Himuro pick out more suitable garb.

The two also have a data-collecting app with which they can tally various reactions during the date, from a racing heart to uncertain thoughts. Yukimura is almost ready to hit the latter button when Himuro appears in a cute outfit, whereupon he spams the former button.

Things go pretty smoothly from there, until Yukimura hesitates when the itinerary calls for them to hold hands. Himuro decides to wait for the bus while he settles up the bill, but she’s confronted by a pickup artist who was just caught two-timing his girlfriend and ended up with no one.

Himuro skillfully, hilariously rejects this guy like he’s never been rejected before, providing a damn PowerPoint—magically created for just this instance!—illustrating the reasons why she won’t accept his invitation. When he forces the issue, Yukimura steps in, takes her hand from the guy.

He then makes an impassioned speech about how neither he nor Himuro have time to waste on “animals who have abandoned all reason” and storms away. He worries he made an ass of himself, but Himuro is duly impressed.

Yukimura proves a scaredy-cat in all things amusement park ride, but obviously Himuro doesn’t mind whenever he takes her hand for support, and is afraid of a couple rides herself, culminating in the two huddling together on the Ferris Wheel. Yukimura presents the gift of earrings, chosen using a mathematical formula created just for that decision.

Himuro is touched, and when Yukimura apologizes if they didn’t meet the “base conditions of a date”, Himuro presents the data collected thus far indicating her happiness increased exponentially. Furthermore, even if this data isn’t sufficient to prove their hypothesis, it invites the collection of more data, ergo more dates in the future.

Senryuu Shoujo – 03 – Bemusement Park

President Amane is all about trying to get Nanako and Eiji together, which includes eavesdropping on a truly bizarre game of charades in which Nanako somehow makes the upward wind you get on a roller coaster. I would have barged in too…where did that come from?

It’s a 4-koma kind of playful comedy that doesn’t always have to, say obey the laws of physics. Or something absurd, like when younger Nanako had temper tantrums, she still wrote senryuu to express herself. Amane’s challenging of Eiji asserting what a “manly man” he is was also amusing.

This all leads to the three making plans to go to an amusement park, but Amane bowing out at the last second in order to make it a date for Nanako and Eiji. The latter is your typical mostly-oblivious fella, who is almost appallingly late on the uptake despite the fact Nanako is flirting with him in writing.

I enjoyed the little white lies Nanako employed to try to get a little closer, whether with the shared soda cup or informing Eiji that her shoelaces broke, possibly implying that the only way for her to go home would be if he carried her.

Alas, Eiji notices she’s wearing shoes that don’t have laces. As with Nanako’s inexplicable wind-summoning, Amane can’t help but spring out from her hiding spot to protest Eiji’s denseness.

Boogiepop wa Warawanai – 09 – The Tower

All quotes are from Biddy Tarot.

The Tower shows a tall tower perched on the top of a rocky mountain. Lightning strikes set the building alight, and two people leap from the windows, head first and arms outstretched. It is a scene of chaos and destruction.

The Tower itself is a solid structure, but because it has been built on shaky foundations, it only takes one bolt of lightning to bring it down. It represents ambitions and goals made on false premises.

When Masaki visits Aya’s flat, he quickly finds evidence that she was up to all kinds of strange, and when Aya answers, she’s reluctant to involve him any further than he is. After all, she’s been using and betraying him all this time. Their relationship was built on lies, so it’s only natural for it to crumble now.

Except that Masaki doesn’t care what Aya says she’s done to him. He cherishes the time they spent together, and he fell in love with her. So no matter how shaky she insists the foundation of his love may be, he’s still willing to take a leap of faith for her. He won’t give up on her, even after she’s given up on herself.

The lightning represents a sudden surge of energy and insight that leads to a break-through or revelation.

It enters via the top of the building and knocks off the crown, symbolising energy flowing down from the Universe, through the crown chakra.

Desperate to solve—and witness the resolution of—the case of the Imaginator, Suema speaks with Kotoe, who tells her where she was when Spooky E first brainwashed her: the abandoned Paisley Park, with its tower called The Ladder. It’s the tower Masaki sees a plane fly over—a plane he can hear on Aya’s end during their call.

Thus both Masaki and Suema head towards this Tower: a symbol of change, upheaval, chaos, revelation, and awakening. Atop that tower, Jin/Imaginator seek to bring about all of those things by tearing out Aya’s heart a creating a seed that will take root in the hearts of everyone in the city, bringing them under Imaginator’s control. From there, the seed will spread across Japan and eventually, the rest of the world.

The people are desperate to escape from the burning building, not knowing what awaits them as they fall.

Around them are 22 flames, representing the 12 signs of the zodiac and 10 points of the Tree of Life, suggesting that even in times of disaster, there is always divine intervention.

Masaki gets a head start to Paisley Park by borrowing Nagi’s motorcycle, but he’s met by Jin’s army of “thralls”, all of them protected by the thick padding of mascot costumes. Just as he’s about to be injected with nothing good, the real Boogiepop suddenly comes to the fake Boogiepop’s aid.

After dispatching the thralls, Boogiepop blares some Wagner on the park’s loudspeakers while she explains to Masaki that all his fear had been brainwashed away by Spooky E. This leads him to question whether his feelings for Aya were genuine or a product of his brainwashing.

Boogiepop puts the question to him: how does he know when, if ever, he’s exercised his true free will? After all, isn’t the process of adapting oneself to society its own kind of brainwashing? In the context of not having freedom one way or another, her next question is: what does he value most?

Thankfully, the Tower doesn’t always associate with pain and turmoil. If you are highly aware and in tune with your inner guidance system, then this Tarot card can indicate a spiritual awakening or revelation.

You may be able to see the cracks forming and take action before the whole structure comes tumbling down.

Boogiepop leaves Masaki and reappears atop the tower, where Jin is poised to sacrifice an Aya seemingly resigned to this fate. When he looks into her heart and finds nothing, Jin panics; this is someone he can’t manipulate. Yet after a brief interlude with a gun, she assures him he can do what he was planning to do and she won’t stop him.

When Jin attempts to tear out Aya’s heart, his hand goes right through the rose. Aya laments that she expected such a thing to happen, because Jin needed a human sacrifice, and she’s not a real human. Boogiepop revels in the fact that even had she not intervened, Imaginator had already lost by choosing Aya. By only looking towards a new future under her control,  Imaginator chose “shaky foundations” to build her tower, and now it’s crumbling.

You may create a massive transformation before you reach the point where change is your only option.

In its most positive form, the Tower card is your opportunity to break free from the old ways of thinking that have been holding you back.

Imaginator separates herself from Jin, who leaps out of the tower in the process. But like the divine intervention suggested in the Tower Card, Boogiepop arrests his fall before he dies. Without Imaginator, Asukai Jin is no enemy of Boogiepop’s, and Boogiepop doesn’t take lives without purpose.

She tells Aya that even if Imaginator had succeeded in changing everyone’s hearts and removing the pain, that change would only be temporary, and eventually fade away. Imaginator and Jin alike were missing a very important fact about the hearts they saw: that they can change without their help; and grow through communication with others. Boogiepop also assures Aya there’s something deep in her heart that would have protected her from tampering.

Be it real or synthetic, a different kind of seed has taken root in her heart; that of love for Masaki. It’s a seed that’s replicated in his own heart, and survived all emotional attacks against it. Before disappearing into the either, Imaginator salutes the half-paralyzed Masaki and the love in his and AYa’s hearts, which neither she nor Jin could manage to break through.

Suema, disappointed she arrived too late to have any significant role in the resolution of the case, is asked by a departing Boogiepop to go up the tower and bring Aya down so she can be with Masaki, whose head is again in Aya’s lap when he comes to, while Nagi is by their side, glad he’s okay.

Aya and Masaki built a stronger structure than they thought, and it holds together even after those of Spooky E, Towa, Asukai Jin, and Imaginator have crumbled to dust…all with nothing more than a little help from that plucky reaper, Boogiepop. Suema takes comfort in knowing some like that really is out there.

Netsuzou TRap – 02

In its latest five minutes, NTR tries to get a little more granular with the relationship between Yuma and Hotaru. They go back years, and Yuma always played the protective role of shining knight when the Hotaru was teased.

Fast-forward to the present, and Yuma is still Hotaru’s only female friend. Yuma is still a little resentful that Hotaru found a boyfriend before her, but now that Yuma has one, Hotaru is being almost clingy with her teasing, and the kissing was a big deal for Yuma.

Yuma’s boyfriend Takeda is a pretty nice guy, proposing bold sleepover but changing it to a double date out of consideration for how close Yuma and Hotaru clearly are. But Hotaru was pretty blatantly manipulative with both Yuma and Takeda.

At the amusement park, we learn possibly why that is, and why Hotaru just might prefer Yuma: her boyfriend Fujiwara, has a bit of a temper, slamming his foot on the bench she’s sitting on when she refuses his advances. He’s also already suspicious about her and Yuma, while Takeda is blissfully unaware.

It would seem then, that Hotaru yearns to maintain the knight-and-damsel dynamic Yuma and her have always had. Hotaru just doesn’t seem that interested in Fujiwara. She seems to prefer Yuma, and wants her, whether Yuma has a decent boyfriend or not.

Sousei no Onmyouji – 24

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SnO continues its episodic format as Roku, Benio, and Sae continue their “country tour” across the country, sealing dragon spots as they go. Last week was a bit of a drag, but this week presents us with Lio, not yet a Basara but by far the least hostile Kegare we’ve yet encountered.

The “non-evil enemy” is a fairly common convention, but it’s well-executed here, as Sae becomes the non-hostile go-between that allows for a moment of peace between warring species, however brief.

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I like how Roku and Benio’s instincts have them shooting Leo on sight, especially when they find Sae with her. But all it takes is a word from Sae, and Leo won’t fight with the exorcists anymore. All he wants is to “see something beautiful”; indeed, it seems to be his only purpose in life. We’ve never seen a Basara just before they became a Basara, so this is new and fresh territory in terms of building the (other)world of the show.

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Roku even ceases charging Leo on sight when he sees tears in the Kegare’s eyes. Somehow, right on cue, the amusement park comes to life, and the seed Roku planted in Sae’s head (and Sae planted in Leo’s) of a “sparkly, beautiful” place comes to fruition…just in time for Leo to get pierced through the chest by an arrow of light.

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That arrow was fired by Sada Sakura, who along with Zeze Miku are members of the 12 Guardians, who don’t know why Roku and Benio are just standing around with a near-Basara. They’re very far away, and allow no time for explanations, shooting first like the Twins, but with far deadlier attacks.

Zeze could be fun if she wasn’t just a deadpan foil for the manic Sada, whose yelling and passion for RULUSU wears thin fast. As for Sae, she flashes a look we see, but Roku and Benio don’t: a knowing expression that, like her ability to learn and make things so easily, is far beyond her years (if she is indeed a little kid and not…something else).

R.I.P. Leo. You were threatening at first, but in the end you were an ‘ol softie, and you were okay by me. Glad you got to see something beautiful before you were taken out.

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Sousei no Onmyouji – 03

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Despite the fact Arima has made a match of Rokuro and Benio and the two have moved into the same space, they’re no closer to becoming, well, closer, at least the way Arima would like.

Indeed, aside from crossing paths a couple of times at home and school (naturally, Benio must transfer to Rokuro’s school and class…because.) the two spend the majority of the episode apart, doing their own thing.

As Benio senses kegare and joins Rokuro’s exorcist pals in Magano to battle a boss-type they can’t quite handle, Rokuro stays behind, and is snatched up by Otomi Mayura, his childhood friend.

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We can tell who Mayura is going to be from miles away: she’s the tragic childhhod friend character who would make a great match for the MC except for the fact he simply doesn’t see her that way (he makes it clear to his buds that he sees her more as a cousin or sister, and thus out of bounds).

His position on Mayura is not unreasonable, but it doesn’t make Mayura’s feelings any less valid. Proximity and time are just as capable of making the heart grow fonder as absence, and Mayura has known Rokuro long enough to know when he’s bothered by something.

In this case, it’s his predicament with Benio, and his old reflex to charge forward towards danger fighting with his desire not to repeat his past sins and live as peaceful a life as he can.

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Whatever those sins are, they seem to involve a traumatic ordeal in which several of his friends are lost and he ends up prostrate and in tears…but Mayura is right there, also crying, but trying to comfort him. And so here, in the present, she decides it’s her job to cheer him up.

To that end, she takes him to an amusement park they haven’t been to in years, and have what looks like a great ol’ time. I liked how when it comes to carnival rides, Mayura is a lot more brave than Rokuro. I also liked how there were moments Rokuro sees Mayura as more than just a platonic relative, but a kind and beautiful young woman.

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This week, in what came as a pleasant surprise, Rokuro and Benio’s stories stay separate. Benio doesn’t run into trouble and need bailing out again; she handles the boss with relative ease (in another great battle sequence).

The only “crossover” between their days is when during the battle the kegare rams into the roller coaster in Magano, which causes a small rift between Magano and the normal world. When two kids are trapped on the coaster as it dangles precariously, Rokruo does not hesitate to scramble up there and save the kids before they fall to their deaths.

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True to the title, both heroes proved their worth this week: Rokuro with ordinary heroics in the normal world; Benio with her exorcist enhancements in the otherworld. Mayura succeeds in cheering Rokuro up, and inadvertently gets him to prove to himself that the heroic drive is still within him.

When Rokuro and Benio reunite in the evening, they don’t detail their days, but Benio can tell from Rokuro’s dirty uniform that he was up to something, and Rokuro asks how things went with Benio out of earnest curiosity, almost as if he cares. 

Sure, they still turn away from each other and harrumph at the same time, but both really do respect each other on some level; they just need to master dealing with one another, a skill that will come to them in time and proximity.

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Shoujo-tachi wa Kouya wo Mezasu – 01 (First Impressions)

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Haruchika and Prince of Stride had pleasant enough first episodes, but weren’t particularly dazzling or earth-shattering. To be honest neither is Shoujo-tachi wa Kouya wo Mezasu, but it did do something more often than those other two shows: it made me laugh, and it impressed me with its characterization and snappy-ish dialogue. So far, SKM reminds me of a quieter, less punchy, less fanservice-y Saekano.

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Continuing the theme of honesty into this second paragraph, none of the characters in SKM are staggeringly unique, but they’re well-executed and I quickly came to root for not only the hard-working, gregarious Houjou Buntarou, but also his little circle of friends, the “inconveniently popular” Kai Atomu and in particular his good female buddy/possible childhood friend Kobayakawa Yuuka, a talented girl who wants “to do everything she wants to do” whom Hanazawa Kana breathes life into.

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While the raven-haired loner maiden Kuroda Sayki gazes mysteriously from afar, “Bunta”, as everyone calls him, is always in the thick of it, whether it’s seeing to everyone’s needs at the restaruant where he works, to shooting the breeze with his neighbors, to settling classroom disputes amicably. He’s a nice guy; the only problem is, unlike Yuuka, he has no idea what he truly wants to do.

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Enter Kuroda. In a uncomfortably funny (but not vulgar) scene in the men’s room, she has a very interesting (and also funny) conversation with Buntarou, likely the longest one he’s ever had with her by far. It’s full of compliments: he’s observant, in tune with the needs of those around him, and knowledgeable about the “leisure areas” of town. Their talk ends with Kuroda asking him to arrange a date for them on Saturday, so she can tell him something she can’t say at school.

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From the get-go, I had the feeling this wasn’t anything as simple as a date with a girl who likes him, but rather some kind of evaluation by a girl who might find him useful. Nevertheless, Bunta proceeds as if it were a conventional date, complete with accepting Yuuka’s offer to put him in touch with an underclassman known as the “Bitch Queen” who offers him sage advice on tomorrow. Her line about “cladding herself in innocence for the sake of her bitchiness” was pretty amusing, and I hope we get to put a face to the voice.

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The day of the “date” arrives, and Kuroda encourages Bunta to take the lead, showing her a good time at the amusement park while responding to most of his personal queries with “it’s a secret.” By sundown, he realizes what we viewers realized, but like me, he knows there’s nothing sinister about her motives.

Rather, she takes him to a game store in Akiba, shows him the value of the successful games versus the failures, and lays out what she wants: to make a bishoujo game with him. She believes he has the writing chops and the personality to help make her dreams come true.

As for the details of those dreams, all she’ll tell him is that “the world is a wasteland” where “the innocent are only devoured”, and wants to strike out and stake her claim in that wasteland with Bunta by her side. Bunta, unsure of what to do up until now, has been given an intriguing opportunity; he’d best not waste it!

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