OverLord – 13 (Fin)

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In a battle so epic it needed two parts, Momonga—sorry, Ains Ooal Gown—turns the tables for good. Having told Shalltear that everything has gone according to plan, he transforms into “Perfect Warrior”, the armor of Lord Touch Me, a former playmate. He then proceeds to summon superweapon after superweapon, so fast and unpredictably is the onslaught that Shalltear must abandon defense altogether and focus on offense, losing an arm in the process.

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But Shalltear wasted all her skills and most of her MP in the first half of the battle, when she thought the two participants were a lot more evenly matched. Turns out, Ains was simply lying to her, as well as failing to correct her incorrect assumptions about his weaknesses. The only weaknesses Ains had against Shalltear were dealt with in that first half, which is why he thanks her so profusely before Part Two begins.

Once a timer goes off, Ains dispenses altogether with the fiction that Shalltear had the slightest chance against him and casts “Fallen Down.” As she utterly disintegrates in the light of her overlord’s power, a smile marks Shalltear’s face. He was every bit as great as she thought, and then some. Of course she couldn’t win against him.

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The same reason Ains had all those cool weapons is the same reason he’s able to ultimately resurrect Shalltear, albeit, unexpectedly, without her ample bosom (something she laments once she notices). That reason is cold hard cash. I’ve played my fair share of RPGs long after the main quest is complete and amassed fortunes so large I could buy everything there was to buy, which is what Ains does. And while it costs a cool 500 million to resurrect Shalltear, it isn’t as if there was anything else for him to buy.

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It’s all too common for villains to simply disappear into oblivion, cursing the name of the hero who defeated them. OverLord is different. Not only is Ains not a hero but an antihero, but Shalltear isn’t a villain either; she was under mind control, which we learn was only partial, but it still did the trick in terms of having her rebel against Ains. And she comes right back, mostly the same as she was, and certainly just as in love with the adorable Ainsy-Winesy.

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With Shalltear returned to the fold and Nazarick back at full strength, Ains gets back to work, learning all there is to be learned about this new world he finds himself in. He’s awarded Orichalcum Plate, and plots to fortify Nazarick and discover the entities who tried to steal Shalltear’s Mind—we learn they’re from the Slane Theocracy, and they’re not done yet. We also learn that Brain Unglaus is still alive, as Stronoff finds him in an alley.

There’s no official indication at the end of this extended epilogue that there will be a second season OverLord, but I wouldn’t be surprised if there was, whether it’s in Winter or next Spring or Summer. There’s certainly plenty of material left to explore, lots of awesome one-sided battles to be fought (and perhaps some not so one-sided), and, of course, the central mystery of What Exactly Happened to the human MMORPG player inside Lord Ains. Though, at the same time, I’m kind of glad weren’t spoon-fed all the answers.

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OverLord – 12

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As it did so marvelously with the Clementine fight (which was nowhere near as technically challenging as this one), OverLord once again delivers with an extremely fun and satisfying payoff to all of the buildup surrounding Ains’ duel with Shalltear. The battle that took up most of this episode’s running time got my adrenaline pumping and didn’t let up, right up to the delicious ending.

And yet it still gave us some time to check in on Ains’ guardians back at Nazarick. Albedo admits she let Ains go based on emotion rather than logic—a decision she likely wouldn’t have made had Ains not altered her personality to love him deeply. Demiurge, who he didn’t alter, thinks they’re being derelict in their duty to protect the one remaining supreme being by fighting in his place, but Cocytus considers it blasphemy that Demiurge would question Lord Ains’ orders or question his ability to win.

The bottom line: No one is going to interfere in this fight. So, like us, they sit back and watch. And let me tell you: they’re treated to quite a show.

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When Ains confronts Shalltear once more, she’s still inert and unresponsive, allowing him to cast a variety of high-level buffs that will prove crucial in surviving her attacks as well as doling out his own. Here’s the full list of pre-battle spells:

  • Body of Effulgent Beryl
  • Fly
  • Bless of Magic Caster
  • Infinity Wall
  • Magic Ward, Holy
  • Life Essence
  • Greater Full Potential
  • Freedom
  • False Data, Life
  • See Through
  • Paranormal Intuition
  • Greater Resistance
  • Mantle of Chaos
  • Indomitability
  • Sensor Boost
  • Greater Luck
  • Magic Boost
  • Draconic Power
  • Greater Hardening
  • Heavenly Aura
  • Absorption
  • Penetrate Up
  • Greater Magic Shield
  • Mana Essence
  • Triplet Maximize Magic, Explode Mine
  • Triplet Magic, Greater Magic Seal
  • Triplet Maximize Boosted Magic, Magic Arrow

That’s a lot of buffs, but it’s exactly what one expects of such a high-level fight. And while there’s some fun to be had in having your way with lesser enemies, squaring off against an opponent that will actually put up a fight—an optional super-boss, for instance— is one of the unique joys of RPG play. Watching Ain buff himself took me back to my own preparation for Yiazmat, the strongest foe in FFXII who has 50,112,254 HP in fifty separate million-HP bars.

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That level of preparation amplifies the sense of occasion, and Ains’ internal monologue establishes that even he doesn’t know exactly how this is going to go down. Then the fight begins, and a red battle armor-donning Shalltear cuts loose, matching Ains blow for blow. He surprises her with a few traps and attacks (and bluffs about more, knowing he must preserve his MP), but she has a few skills he’s not aware of, which he’s never witnessed her using but which she assures him her creator Peroroncino built into her.

Most intriguing of all, there are moments when Shalltear realizes she has no idea why she’s even fighting her former master, but then whatever parameters were overwritten to make her rebel (or which activated after a timer went off) kick in, and she presses her attack.

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Reality, Lightning, Fire, Dark, Holy; elemental and non-elemental magic flies in both directions, with moves and counter-moves coming as quickly as the two combatants can call out the enchantments. Indeed, the one thing I think the battle could have benefitted from was more of an enchantment “shorthand”. Sure, it’s impressive that all Ains and Shally have to do to cast ridiculously powerful spells is say the name of that spell, but the lengthy English spell names are a double-edged sword, giving the spells weight but also slowing the casting pace.

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But who cares about long spell names, when we’re treated to Lord Ains conjures an effing Sharknado. (He calls it a “Shark Cyclone”, but still, pretty sweet). I also enjoyed the seemingly mono-directional stream of light-spears that suddenly change direction and hit Shalltear, surprising both her and us. The two just keep pulling out of their bags of tricks.

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But Ains is slowly draining his MP, and Shalltear knows it. Hoping to break the stalemate, she summons her trump card (but probably not her only one), an ethereal doppelganger, Einherjar, as well as her “household” of lesser beasts. Ein lunges at Ains while Shalltear kills her own beasts in order to heal herself. But Ains is ready, activating the skill “The Goal of All Life is Death”; a giant clock counts down, and when the hands reach twelve, both Einherjar and the household disappear, leaving Ains and Shalltear alone again in the midst of a sandy desert where the forest glade once stood.

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Their surroundings thus drastically transformed, the two combatants assess their present state. Both are nearly out of MP, and Shalltear is almost out of skills, but she has all of her HP, and she believes the battle is all but wrapped up. But it would seem Ains was coy even in his internal thoughts, as he expresses to Shally how grateful he is she went all out and fought him with everything she had to this point, believing draining his MP would be the key to defeating him.

But that’s not the case: by not fighting him cautiously, she allowed him to arrange an even larger plan beyond the battle plan executed thus far. And next week, it will be time to show her just how badly she miscalculated. I can’t wait.

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OverLord – 11

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Last week demonstrated just how dark and nasty Shalltear can be, but she was also neutralized by a mysterious force in a forest clearing, and the true nature of her condition was not elaborated on with great detail. In effect, we were as in the dark as Ains. This week, he works to shed some light on what exactly is going on.

He uses a God-level item to locate Shalltear, and then he’s summoned by the Adventurer’s Guild. He tells them the vampiress is someone he’s been hunting for years, and if he nabs her—and he’s pretty confident he will—he wants Orichalcum, none of this Mythril mess.

When other adventurers accompany Ains on the hunt, even though he warned them they’d definitely die if they did, he makes good on that warning by having Mare kill them. That’s some Ice Cold Ains.

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The expected confrontation with Shalltear comes surprisingly quick, and is surprisingly brief. The episode subverts expectations that Ains can undo what’s been done to Shalltear with an ultra-rare item which enables its wielder to make a wish, by having the ring reject his wish. Shalltear remains still and silent. It’s then, when Ain’s rare “super tier” magic item fails to work, that he decides to beat a hasty retreat to reassess his tactics. I like how the show doesn’t always make things laughably easy for the big lug.

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I also like how he was holding back, even with that wishing ring; he’s got loads more trump cards locked up in his fancy treasury, minded by a guard of his own creation: Pandora’s Actor. The shapeshifting sentinel initially appears as a supreme being like Ains: Albedo’s creator; which is a pretty great shock when it happens, for it momentarily confirms he’s not alone on this world, nor is he unchallengable in power.

However, it’s just Pandora’s Actor, whom Ains hasn’t seen in a while and, now that he’s older, realizes how goshdarn lame the fellow is, what with his saluting and German (though I agree his threads are pretty sweet). I appreciated this scene of relative levity despite the solemnity of the task before Ains; he’s been at this game so long, he’s literally no longer the young man he once was: a guy who made goofy characters like Pandora thinking they’re cool, or who saved up all summer for the Shooting Star ring.

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Things return to seriousness when Ains and Albedo travel deeper into the depths of the treasury, into a mausoleum where he raised statues for each of his former comrades before they retired from Yggdrasil. Albedo remarks on the fact he calls it a mausoleum, and wonders out loud if Ain’s Supreme bretheren are dead and gone. He says that’s not quite the case, but wonders to himself if it actually is. This isn’t a game anymore, after all.

Finally, after showing Albedo the sconce where he plans to raise a statue of himself, Albedo can’t take it anymore, and begs her great lord to stay in this world and rule over everyone—over her—forever. He then tells her, he’s come to collect enough world-level items to face off against Shalltear, knowing he’s probably the only one who can stand against her (a revision of my understanding that Albedo was the second-toughest of the Guardians, or maybe Ains is talking about Shalltear in her current state).

With her tears and determination, she eventually gets him to promise to come back from the fight, no matter what ends up happening. But the truth is, Ains is using this Shalltear dilemma as an opportunity to prove to himself he’s worthy of being the Overlord of Nazarick, or if he’s in over his bony little head.

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OverLord – 10

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News from Albedo that “Shalltear has revolted” was definitely a nice stab to end last week’s battle with Clementine and Khajit, and left me with a complex response. On the one hand, if it’s true that Shalltear revolted, it means this world is a lot more dangerous than had been apparent thus far.

But if Albedo was simply overreacting based on her latent dislike of and rivalry with the vampiress, it still speaks to a trend of internal court strife that started out playful and harmless but could spell big trouble, even for the Supreme Lord.

I’m pleased, then, that the actually answer to the question of what happened with Shalltear fell somewhere between those two possibilities, with qualities of both.

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I’m also pleased that OverLord’s quality of storytelling did not falter greatly just because Momonga was out of the picture for the vast majority of the episode. He’s a powerful, dominant presence both in the world and show, so his absence, while felt, was mitigated by giving us a closer look at Shalltear, including her downright frightening “attack” form.

Like Albedo and Narbarel, she looks about as far down as humans as one can, but goes further, looking upon them as food, or, at best, an entertaining “playmate.” But someone who considers humans even more as mere food and toys is the accompanying maid Solution, who is beautiful and seductive, but in reality is a shape-shifting slime monster whose boobs turn into a mouth that swallows a hapless dolt whole.

But interestingly, it’s not a total cakewalk for Shalltear & Co., at least not as much as it was for other Nazarickians thus far. Shalltear not only comes across the redhead to whom Momon gave a red potion (which she uses to save herself), but a well-coordinated force of NPCs manages to hold off a few of Shalltear’s attacks, and may or may not have taken temporary control of her mind.

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It’s that event, and its registry on the master screen, that causes Albedo to suspect a revolt. We can be reasonably clear she’s mistaken, however, and that the reality is more complicated; another mystery Momonga has to figure out with that big bony head of his. I appreciate the nuance of the situation, which is far more interesting than if Shalltear had suddenly decided to rebel against the lord she’s always loved (long before Momonga altered Albedo’s personality to love him), which would be way out of character.

And that’s also something the show keeps present in our own heads: the (anti-)heroes of Nazarick who serve Lord Ains Ooal Gown are the product and offspring of their creators, “supreme beings” like Ains who just happened to also be his friends (at least friends within the game, if not outside of it in the “real world”). As such, aside from his love hack of Albedo which was his doing, everyone who serves Momonga is acting in accordance with the parameters set by their creators, i.e. those friends of his.

So if it was Shalltear’s creator’s will that she revolt against Ains, so be it…but neither I nor Momonga are willing to concede that absent further information. For now, he simply has to find Shalltear…and hope whatever she has doesn’t spread to his other generals.

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OverLord – 09

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This was probably the best OverLord episode yet, not just due to the sheer shattering of expectations just like so many skeletal dragon bone shards, but also because of how goddamn FUN it was to watch. I was laughing out loud hard at the master-level pwnage going on this week. Even though I knew full well that as big as they talked, both Khaj and Clem were dead meat; I just wasn’t prepared for just how dead a meat they turned out to be.

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What’s so great about the pwnage is that by the end, we’re actually empathizing with the two human opponents, loathsome they may be. Clem is a superior  warrior, and I believe her when she says there are only a handful of humans alive who can hang with her in battle. She shows off her terrifying speed and strength by blasting at Momon numerous times, and is even able to smudge his armor.

But in the end, Clem is human, and Momon isn’t—he may as well be God on this world. Against the Lord of Nazarik, she’s as defenseless as a baby mouse in the clutches of a cat, and Momon is merely keeping her alive long enough to learn something about martial arts on this world. And if he has a little fun with some evil showmanship, so much the better.

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It’s also worth noting that Momon isn’t the only one fighting with a handicap (though he’s mostly just standing around); Narbarel is fighting as “Nabe”, yet still holding her own. But when Momon gives the order, she sheds her alias with relish, and calmly and glibly explains to Khajit just how fuckin’ screwed he is before vaporizing his dragons in the blink of an eye and turning him into a steaming stain on the ground. His five years of evil toil over and done with, just like that. That’s the power…of one of Momon’s mid-level attendants.

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Having ordered Narbarel to quit messing around and finish up, Momon decides to do the same, setting his swords aside and letting Clementine buff herself up and come at him with everything she’s got, “fully prepared to die,” because while she thinks she has the upper hand against this “meathead”, death is all that awaits her once she enters his reach. She takes her shot, stabbing Momon through both eyes and blasting him with lightning and fire, but to no avail.

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…Then Momon grabs Clem, and things stop being funny for a couple minutes. Fear finally registers on her crazed countenance as she realizes no matter how much she flails and struggles and lashes out and sheds her teeth biting Momon, she cannot free herself, and he’s not going to let go. The plates attached to her outfit fall one by one and clank on the ground; her death knell.

This is Clem at her absolute most pathetic and sympathetic, but then Momon reminds us she took her time killing his adventuring companions, so he takes his time with her, squeezing harder and harder until she just…pops. Yikes. But hey, at least there’s still a body left, unlike Khajit. R.I.P. Clementine: I will miss your craziness, but it would have gotten old eventually.

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Their human opponents thus dealt with, Momon locates Nphirea, destroys the Crown of Wisdom, and carries him out, as Nabe collects the equipment of the defeated. For their trouble, they both get upgraded from Copper to Mythril plates (though they hoped for Orichalcum), and Momon arranges for Nphirea and his grandmother to move to Carne to make potions for him.

Then he checks his messages and learns of the next crisis in his quest to dominate this world: According to Albedo, Shalltear Bloodfallen has rebelled against him. Now, that sounds like bad news, but among the possibilities, Albedo may just be exaggerating about her rival for Momon’s heart, or Shalltear, while powerful, is still no match for Ains Ooal Gown and his remaining followers. But no matter how bad it ends up being, I’m certain of one thing: it will be fun—and occasionally disturbing—to watch Ains deal with it.

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OverLord – 08

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Given that the show had built Clementine up to be one of the toughest baddies yet to appear, it was pretty clear Nphirea was going to end up being captured, even with the Swords of Darkness defending him (one of which, who I thought sounded like a girl, turned out to be a girl). In the time it takes for Momon to register Hamusuke, Clem takes care of the lot of them, not just killing them, but turning them into zombies whom Momon has to put out of their misery. But before she does, she details her great plan, as villains are wont to do:

“…Although it’s impossible to control all the undead we summon, we’ll be able to lead them in various general directions! IT’S THE PERFECT PLAN!”

love this monologue by Clem, because she prefaces her assertion that her plan is perfect by pointing out that it’s not perfect. But Clem is strong and evil enough not to care that much about the details. As long as the world is on fire, she’s happy to watch it burn. Yuuki Aoi continues to breathe life into the “inhuman warrior” with her zany, gusto-filled performance.

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When Momon learns all his former comrades are dead, just like that, he is “displeased”; he doesn’t wig out or scream or fume like your average shonen hero. This is the undead OverLord, people; and Clem’s victims were above all “tools to raise his name,” not friends. His beef with her is the fact she destroyed his tools, not that she cut his close human bonds.

Furthermore, he treats Nphirea’s rescue as a transaction; his granny agrees to pay him everything she has to save Nphi, and Momon has no cumpunction whatsoever about exploiting a grandmother’s unconditional love. Notably, there’s a lot less internal monologue from Momonga this week, suggesting an ever-greater comfort in his new, apparently permanent overlord skin.

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Like Clem’s imperfect plan, even in an episode where most of the characters from the last couple of episodes have been murdered finds places to infuse moments of comedy, such as when Nabe has to carry Hamusuke on her back as she flies over the undead army in the cemetery.

Between that and all the scroll spells they cast to locate Nphirea, there’s a firm practicality to Momon’s course of action, which isn’t ideal due to the time constraints. He may not know the bad guys’ plans, but he knows Nphi isn’t long for his world if he dawdles. But in taking out the bulk of the zombie army before several city guard witnesses, he’s already succeeded in furthering his name. He just has to stick the landing by defeating the bosses.

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Finally, Momon and Nabe come face to face with Clem and Khaj, and I’m reminded of the cocky Slane army with their formidable-looking mecha-angels. Clem and Khaj aren’t exactly shaking in their boots, and Nabe’s first lightning spell, while taking out all of Khaj’s subordinates, only manages to give him a small scratch. So either Nabe’s going too easy on him, or he’s the first truly tough customer she’s had to deal with.

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Similarly, Clementine, she of the many tones of voice and twisted facial expressions, is confident she can take Momon, because she only knows of a few people who can hold their own in a fight with her. Of course, since one of those names is Stronoff, we know for a fact Momon will have no trouble eliminating her…eventually.

So it’s less a matter of if he defeats Clem, but how. Just to turn things around and piss her off, Momon declares he’ll implement a handicap in fighting her, refusing to go all out on her, no matter what. We’ve only seen playful, confident Clem up to this point, but I’m certain next week we’ll see her truly pissed off and on the defensive for perhaps the first time in her life. But one thing I can’t believe is that Momon will lose. If he does, it’ll be because he wants to.

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