One Punch Man 2 – 12 (Fin) – A Blow from the Weak

Bang, and then Bomb, and then Bang and Bomb start whaling on an already diminished Garo, and Genos is reasonably confident the old dudes have this in the bag. But he underestimates Garo’s almost bottomless stores of resentment and disdain for the heroes of the world.

As a kid, he was always made out to be the monster while so-called “heroes” beat him up, just because he was weak and unpopular. The monster never got to won. This fuels a fourth or fifth wind for Garo, but the battle is interrupted when he is airlifted out by a big talking bird monster.

I have to say, I’m as pissed off as Garo, Bang, and Genos about this twist. This was supposed to be the Hero Hunter’s final battle; this episode should have brought some kind of closure to his story (and this season), even if it ended with him meeting Saitama’s fist. But that expected period became an ellipsis. Clearly OPM has other plans for our bloody-eyed friend.

As Garo exits the stage prematurely, Centichoro appears in all his very big, evil-looking CGI glory. As skilled as Bang and Bomb are, their gifts just aren’t that effective against an enemy so freakin’ huge, while Genos is similarly hamstrung by a firepower limit that can barely scratch Cent’s carapace. Even Bang and Bomb’s final one-time combo attack only works temporarily; the centipede simply shrugs it off molts.

Genos offers to stay behind, but the old-timers don’t think that’s right. Young’ins need to live on; Genos’ own scientist mentor said as much. But Genos ignores the advice of his elders, because he doesn’t think it’s right to let the old protect him while he sits back and watches.

So he blasts off and starts going at Centichoro, pushing him away from the civilian centers, blasting through one of his teeth, entering his digestive tract, and incinerating him from the inside out. As he’s spat out of the boss’s mouth, all his clothes burned off, it looks like his reckless abandon did the trick…but it just wasn’t enough.

That’s when Bang, Bomb, and Genos finally run into a little luck, as “S-Class” King starts egging on Centichoro with a megaphone, telling him he’s brought his rival, “Blast”. Of course, he’s only serving as bait for Saitama, who arrives just in time to save King from being squashed like a bug.

Saitama steps between King and Centichoro, rushing at him at full speed, and delivers his One Punch special, totally eradicating the monster, just as we all knew he would. It doesn’t matter how much other heroes struggle in vain to defeat a boss; Saitama will always make it happen.

That’s why it seems like a bit of a letdown he wasn’t able to deliver a punch to Orochi, chopping off the head of Monsters, Inc. so the body will die (or alternatively, punching all of the monsters into oblivion, Orochi included). Instead, Genos is yet again inspired by his master’s excellence, and Garo is probably off to be transformed into an actual monster. Those twelve episodes just flew by!

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One Punch Man 2 – 11 – When It Rains Heroes, It Pours

Unlike the other kids (and the kid hiding in the shack), Garo didn’t really care that much about the heroes. He liked the monsters, who were perpetual underdogs and were almost always outnumbered, outmatched, or both.

Death Gatling would seem to have assembled a crack team of Garo-hunters, what with their diverse array of ranges and styles of attack, as well as the motivation to prove to the world that Class S heroes aren’t the only ones who can get the job done.

The thing is, Garo is just too strong and fast for any of their best-laid plans to matter. He isolates and throttles them one by one (often using others as shields against the marksmen), drawing from a second wind.

Even Mr. Stamina, Megane, who was encouraged to keep getting stronger by Saitama himself when all seemed lost, doesn’t last long once he’s one-on-one with even a gravely injured and poisoned Garo. Soon only Death Gatling remains, and once he fires off his special move that expends all his bullets, Garo is relatively unscathed.

Notably, he warned Gatling about the kid in the shack, but Gatling didn’t believe him, so Garo had to shield the shack. Once Gatling is taken out, the kid is so frightened of Garo he runs off screaming. Garo thinks he’s finally earned a rest and a drink of water, but he’s only completed Round One. His next challenger is the new-and-improved Genos.

The difference between Class B, A, and S is pretty clear in the sheer level of fighting Genos is able to maintain with Garo, just as the gap between Genos and Saitama is evident in the fact that dozens of blows and blasts from Genos aren’t enough to knock Garo out, but one even half-hearted punch from Saitama is more than enough.

Garo first learns of “Master Saitama” from Genos, but when we cut to Saitama, he doesn’t sneeze from being talked about, because he’s too busy losing eighty-one matches in a row to King, who then gets a Class S alert. Saitama hasn’t seen Genos for a day or so, and is a bit worried about him, so he prepares to head out and look for him.

While it’s a stretch to say he’s in any danger against such a heavily-wounded and fatigued opponent, Genos is certainly having a rough time knocking Garo out, or even tying him down. Then Garo gets unwanted help from a band of monsters who come out of the ground following orders to escort Garo to the Monster Association.

Of course, Garo isn’t going anywhere, and Genos liquifies half of the monsters in the blink of an eye, then prepares to incinerate Garo once and for all. Round Two is then ended in a draw when Silverfang swoops in and delivers a devastating kick to Garo, who had just died his hair with his own blood.

Bang’s “big bro” ices the remaining monsters while he focuses on Garo, remembering the day he arrived at the dojo exhausted and starving. It would seem Round Three will be a cakewalk for the geezer, but as we saw throughout this episode, Garo is not one to be underestimated or counted out.

If Bang and Genos can’t put him down, the “Ultimate Hero” Saitama may have to intervene after all. I just hope if and when he does, it’s with his usual nonchalance.

One Punch Man 2 – 10 – Stating the Obvious

Saitama may be bored with a life of beating everyone with one punch and never losing, but thanks to King he’s able to forget about that for a little while, as he is beaten over and over again in a Street Fighter-esque combat game, to his unending frustration. “THIS GAME IS SHIT!” is his only defense. Reminds me of me when I play video games!

As for the Monster Association infiltrating the executive board room, the eyeball that serves as a conduit through which King Orochi’s adjutant, Gyoro-Gyoro, can mess with the humans by offering an olive branch than shooting the first taker. Thankfully for the other suits, resident Class-S hero Superalloy Blackluster—basically Luke Cage—has no trouble dispatching the baddies.

Still, shots have been fired, and the Monster Association officially declares war on the Hero Association. It’s in all the papers and on all the news channels. Over at MA HQ, the amassed monsters aren’t impressed with Gyoro-Gyoro’s motivational speech, but actions speak louder than words, as Orochi demonstrates when he eats Cockroach for losing.

Speaking of losing, a badly-wounded Garo wakes up, assuming it was King who knocked him out, while Genos gets a shiny new upgraded metal body from Dr. Kuseno, who only asks that win or lose, Genos is careful enough to live on and fight another day.

As the top heroes debate the merits of the HA’s plan to storm MA HQ , the news spreads to independent monsters, who pour out of City Z full of piss and vinegar, eager to join up with the MA. Unfortunately, they’re all obliterated by Saitama while he’s taking out the trash.

Garo ends up healing up in a shack that happens to be used by the brat with the hero guide he’s encountered in the park. That brat is the runt of his circle of friends, so he has to go in to see who’s in their secret hideout. Garo offers some obvious advice—the kid should become stronger, duh—but before sending him on his way, the shack is surrounded by eight Class A and B heroes led by Death Gatling, who tracked him there.

Even having unknowingly been recently pummeled by Saitama, Garo could probably take on, say, four of these heroes, but not eight, and certainly not all at once. Thanks to the brat’s guide, he at least gets some intel on all of them, and learns that they possess quite the diverse and complementary skill set.

The heroes marvel at his ability to dodge their attacks, but as he gets tired cracks in his defense start to form. Worse, the guy he worried about the least, Megane, is actually a hand-to-hand specialist with a lot more stamina and endurance than he currently has. Gatling demands he surrender and let them take him alive. How’s he going to get out of this one? Does the brat have a role to play in rescuing him from a bad end?

One Punch Man 2 – 09 – Not Strong Enough to Defeat Boredom

Watching Saitama obliterate foes with one punch is only half the fun of his fights. The other half is how he reacts to blows against him, or otherwise absorbs them. In this case, taking Monster Bakuzan’s first and second kicks do nothing but send him sliding off to the side; he’s otherwise unharmed.

Bakuzan assumes he’s lost his mind from the fear of facing him, but Saitama is only still and lost in thought because he’s trying to remember who this guy is. He can’t, so he ends it…by halving Bakuzan.

After learning this guy’s real name is Saitama, and he mostly joined the martial arts competition because he was bored and wanted a taste of what he might be up against with the hero hunter, Suiryu still tries to stop him from going after Goketsu, convinced he’s walking towards certain death.

Always good to see Saitama’s doubters thoroughly rebuked. Goketsu is so easy, we don’t even have to watch it—and the sappy piano just keeps playing through the “fight”—but we do hear it. I also enjoyed Saitama laughing off Suiryu’s request to be his disciple. Dude’s got standards, man! Beat Genos and we’ll talk.

After a brief check-in with Puri-Puri Prisoner fighting buck naked and hugging his spiky opponent to death then pulling a flip phone out of his ass, we find Saitama wandering the streets until he encounters King, and the two have a long conversation about Saitama’s long-standing ennui caused by his power plateau (King rather hilariously assumes at first that Saitama is depressed because of his baldness).

King promises him he’s only being arrogant about having no challenges left. He’s a hero who cares more about having fun fighting than the heroic ideals he should be living by; that’s room for improvement, for a start.

King supplements their lovely talk by lifting cool manga monologues, impressing Saitama with his eloquence, when suddenly Garo shows up, pissed off from his defeat to Watchdog Man and looking for another hero to hunt. His eyes focus on King, assuming his casual appearance is merely a facade and calculating all of his possible first moves.

But King doesn’t move; he just stands there like a big dumb idiot. It’s Saitama who saves him by kicking Garo through a wall, just as he’s talking about his hope the hero hunter will be something resembling a challenge. Sorry, Saitama…no such luck. There’s another hallmark of good OPM: Saitama is either completely out of the loop or at least four or five steps behind what’s going on in the world of heroes and monsters. In this case, that obliviousness is sparing him more bitter disappointment.

Speaking of wannabe Saitama rivals, Speed-o’-Sound Sonic is accosted by two equally quick and powerful members of the “Golden 37” who have converted to Monsters and offer Sonic a cell, demanding he join them. Sonic mulls over the consequences of losing his humanity, but he considers himself as good as dead anyway after his first (of many) losses to Saitama.

Thankfully, Sonic’s general disgust with the cell leads him to cooking it up before eating it, which not only gives him a bad case of the runs, but likely nullified the cell’s ability to transform him into a monster. Not like becoming a monster makes it any less likely you’ll be able to defeat Saitama…or even lay a scratch on him.

In other news, Genos is on his way to be repaired after being ambushed, the Gorilla monster meets an actual, sentient Gorilla who is just going about his business, very Saitama-like; and the Hero Association board prepares to exercise caution lest their main patron’s son get killed and led to their funding getting cut, followed by the infiltration of the room by a functionary-turned-monster.

One Punch Man 2 – 08 – Call of the Heroes

Even if Suiryu thought he deserved the tournament win (he doesn’t), he wouldn’t have had more than a few moments to savor it, as Goketsu, escorted by three monstrous crows, crashes the award ceremony. Once a martial arts champion and believed killed by monsters, he was actually given the choice to join them, which he did.

He extends that same choice to the assembled fighters: eat the monster cells and become like him, or die. Some, like Choze, are eager to see how much stronger they can get. Others, like Suiryu himself, aren’t interested in becoming ugly brutes. Instead, he asks a pretty girl if she’ll go on a date with him if he takes care of the monsters.

While Suiryu holds his own and dispatches Monster-Choze, he’s absolutely no match against Goketsu. As Garou picks a fight with Watchdog Man in City Q, Goketsu treats Suiryu like a ragdoll, easily absorbing his strongest attacks and breaking his arm.

To Suiryu’s surprise, Snek and Lightning Max, who had been flicked away by Goketsu earlier, are back for round two, standing their ground like the professional Heroes they are. They made sure to grab effects crucial to their success: Snek’s suit and Max’s shoes.

Ultimately, they’re no more a match for Goketsu as Suiryu. Meanwhile, Bakuzan, who ate a bunch of cells, transforms into a Threat Level-Dragon monster, although still not one that can push Goketsu around. For his part, Goketsu is ordered back to the Monster Association base on the outskirts of City Z, an urges Bakuzan to follow.

But before he does, Bakuzan takes his time wailing on the already battered Suiryu, taking great pleasure in beating down someone much weaker. It’s then when Suiryu, so independent and fun-loving thanks to his good looks and tremendous strength and fighting ability, is brought so low he has no choice but to call out to someone, anyone to help.

And who should answer that call but Saitama, whose absence this entire episode can be chalked up to him either running home or to the locker room to put on his superhero costume. The same man whose punch Suiryu estimated would have ended him had it not been held back; the same opponent who only lost because he was wearing a wig—he’s Suiryu’s only hope. Thankfully, it’s a good bet Saitama’s got this.

One Punch Man 2 – 07 – It’s Fun Being Strong

After meeting Monster King Orochi, who leads the Monster Association, we see Class S Heroes spring into action and dispatch the latest batch of monsters with relative ease. Meanwhile, Saitama takes care of the sadistic eugenics enthusiast Choze with one punch in the semifinals, making Suiryu his final opponent.

Of course, a 13th-ranked S is still quite a bit weaker than Tornado, as we see when Flashy Flash can’t quite finish a boss monster with maximum efficiency. We check in on Atomic Samurai asking for the help of the other members of the Holy Order of the Sword to defeat Garo in case Silverfang goes soft on his former student and fails.

One of the members, Haragiri, has already been corrupted and transformed into a monster, courtesy of the Monster Association, which he helpfully describes as “a group made up of monsters.” But however much stronger becoming a monster made him, Haragiri falls to Atomic in the blink of an eye.

The balance of the episode deals with the tournament final between Suiryu of the Dark Corporeal Fist and Charanko of the Fist of Water Polo. Saitama’s main worry is whether Suiryu figures out he’s wearing a wig or, worse still, knocks it off. As a result, Saitama has to take a defensive posture.

Suiryu can tell Saitama is far stronger than he looks, and as a fellow strong person expresses his desire to have fun with that strength. If Saitama entertains him with a good fight, Suiryu will show him what martial arts truly are, which is the main reason Saitama entered in the first place.

None of Suiryu’s attacks have any effect on Saitama, but his words spitting on the Hero Association and its lofty ideals are mere “boring containments” that threaten his life of fun. Suiryu then knocks Saitama’s wig off. It’s enough to make Saitama mad enough to almost punch him, but he holds back at the last second.

The officials disqualify Saitama, making Suiryu the tournament champion, but he’s not satisfied and the fight continues, multiplying in intensity exponentially as he reduces the stone fighting platform into rubble. This leads Saitama to glean that the primary purpose of Martial Arts is to learn how to look cool while you’re fighting.

Trying to take a page from the Suiryu school, Saitama backs into him with his butt, sending him flying into the side of the arena. Rules or no, Suiryu suffers his first defeat ever—that’s sure to mess with a guy. Finally, out in the city, Genos is dealt an unprecedented defeat at the hands of a dragon-level monster named Goketsu.

One Punch Man 2 – 06 – Whittling Down the Herd

Don’t get me wrong: stuff happens this week; lots of stuff, and lots of it decent. The competition moves briskly as most matches are over in one move, as befits fighters at the top of their game. And while the monsters had free rein last week, the likes of Genos and Tornado—seriously strong heroes—evens the odds in a hurry.

So why did this feel so meh, so rote? A couple things. It felt like there was no rhyme or reason to cutting from an arena fight to a monster fight, making the episode feel unfocused. Second, there wasn’t a whole lot of comedy to be had. Aside from Saitama’s early KO of Bakuzan because he touched his wig, the episode plays like a straightforward shounen ensemble series.

And that’s fine, normally, but One Punch Man should be a cut above. A grab bag of minor skirmishes and minimal gags, along with what felt like a step down in production values, kept this episode feeling merely okay and nothing close to the excellence the OPM is known for. Halfway through the season, and the first episode is still the best, which is disappointing.

Looking beyond this episode, it seems clear Saitama is in line for a win, but if his identity is found out he will no doubt be disqualified due to breaking the rules. Other than that, I’m not sure yet what the monsters’ play is, or how they can roll in so confidently only to be slapped back by the cream of the Hero Association crop. What’s with taking that rich kid hostage? It seems like a small-fries move.

Hopefully we can cut through the chaff in the next week or two and get to the heart of what big threat, if any, Saitama & Co. will face. He may be content to spend most of the tournament on the toilet, but I guess I’m looking for the next guy who can take his punch!

One Punch Man 2 – 05 – Reverse Seeded

How long do we have to wait to get the martial arts tournament started so Saitama can start plowing through the brackets? Apparently another half-episode, as we focus on a growing preponderance of monsters and demons throughout the lettered cities.

As for Metal Bat, he seems to get more “pumped up”, and his attacks faster and stronger, the more Garo beats him up, but ultimately the fight is called on account of Bat’s brave, protective little sister Zenko. Garo may claim to be a monster, but he’s not about to hit a kid.

Shortly after taking his leave, Garo is approached by three monsters hoping to recruit him into the “Monster Association,” but he’s having none of it. Class S Rank 6 Metal Knight comes in to take care of the giant centipede, but even he just can’t summon enough firepower to dent the thing, making the battle a draw.

The jellyfish, phoenix and rhino-themed baddies make off with the rich kid, while other monsters start fighting—and beating—heroes they’ve chosen specifically because their heroic attributes favor them, the monsters. The Hero Association (still pitting their hopes that King will be a factor) are starting to panic.

Meanwhile, yes, Super Fight 22 finally commences, with the eighteen challengers being introduced; and they’re all quite the colorful characters, with equally colorful-sounding martial arts schools.

Zakkos is Saitama’s first opponent, but there’s a match before theirs. Sourface reveals he’s twenty—younger than Saitama—which explains both his pre-match nerves and his thin skin when Zakkos rips into Bang’s dojo.

Saitama, older and wiser, simply lets Zakkos say what he wants; he’s here to fight, not argue. Oh, and Saitama apparently doesn’t have to hide his face, as Sourface seems content that he is indeed Charanko and not some impostor.

When a particularly sexy monster, Super S, starts whipping heroes and making them her love slaves, it’s up to Hellish Blizzard and her crew to sort things out. As for Saitama’s first “match”, it’s a laugher; Zakkos was all talk and is in fact incredibly weak; so weak that the person he was to propose to didn’t even bother showing up to watch him. Bummer!

As for one of the higher-seeded martial artists in the fresh-faced Suiryu, he recognizes that Zakkos had some okay moves, but his opponent “Charanko” was just too strong. He looks forward to seeing him in the final.

While it’s always fun when someone comes around who can either absorb Saitama’s punch or deliver a blow that actually bothers him—wait…has that ever even happened?—I doubt he’ll meet his match here, especially considering how easily he dispatched Garo. Still, watching him effortlessly wail on guys is never not fun.

One Punch Man 2 – 04 – Dammit, I’m Busy!

As Saitama registers for the tournament posing as Charanko, Garo’s assault of an HA director leads to the HA orders all other executives to have a Class S hero escort. This means Metal Bat is forced to guard on such super-rich exec and his piss-ant son (who won’t stop putting dishes back on the conveyor) instead of going shopping with his sister. When danger strikes, it’s not Garo at all, but a pair of unrelated monsters.

As Mumen Rider assures Charanko that since he’s a hero, Saitama would never enter a tournament under a false name, Saitama meets Sourface, Charanko’s senpai who warns him about…entering the tournament under a false name and wearing a disguise, for which he could get arrested. Saitama snaps back, telling Sourface he has no right to pretend he’s better than Charanko, who went one-on-one against Garo.

Speaking of senpais, once Metal Bat easily deals with the two monsters, their much bigger, much tougher senpais show up, and give Metal Bat a beatdown. He manages to pump himself up by hitting himself in the head with his own bat, and then dispatches them both with one devastating swing each…though probably due to his head injury he forgot to ask the monsters what their motivation was.

The fight escalates in intensity once more when the senpai of the senpais appears, a dragon-class centipede monster that triggers an evacuation of City S. Metal Bat is already fired up, but this time his foe is so big and his skin so tough it’s hard to make a dent. Things get worse for Metal Bat when Garo shows up and challenges him to a fight. Talk about rude; wait your turn dude!

While I was disappointed we didn’t jump straight to Saitama kicking ass and taking names in the tournament (assuming they let him fight), it’s fairly par for the course for him to basically sit out an entire episode so it can showcase a different hero or heroes-ones far weaker than he.

I have no doubt Saitama could dispatch that giant purple centipede with…one punch. The only problem is he’s stuck in a green room, hoping to get some martial arts experience and experience a “real fight.” I don’t think he’ll find one there.

One Punch Man 2 – 03 – Icarus

The buildup to the inevitable clash with Saitama continues as Garo bags his first S-Class Hero, Tank Top Master. Tank gets a few choice shots in, but is stopped from finishing Garo when Mumen Rider intervenes on the grounds Garo is “merely” a human. Neither he nor Tank are apparently aware that this is the guy officially classified as a Monster by the HA.

Tank gets some licks in, but can’t deal with Garo’s martial arts tecnique. We also learn Garo is a former student of Bang, AKA Silverfang, through another student, Charanko.

Bang, who is going to deal with Garo himself (with help from his big bro) beat Charanko up in order to get him out of the line of fire, but Charanko ends up another one of Garo’s victims.

Who should visit all three in the hospital (with complementary bananas!) but Saitama, who is primarily there for Mumen, but ends up meeting Tank and Charanko as well. He wants to learn more about martial arts in order to take Garo on, and Charanko gives him a ticket to an upcoming tournament in which he can no longer participate due to injury.

Garo’s reign of terror continues as he borrows a unibrowed kid’s Hero Guide to learn not only who the local heroes are, but their styles and trump cards. When he challenges the slingshot-wielding Golden Ball to an alley brawl, Ball is initially confident, like Tank was, but he has to be bailed out by another Hero, the saber-wielding Spring Mustache, who gets a knuckle sandwich for his trouble.

When Ball tells Garo he “can’t keep this up forever,” as he’ll eventually encounter a hero he can’t beat, Garo scoffs. He’ll believe it when he sees it; meanwhile, he’ll continue doing what he wants—wasting heroes—until the day comes when someone can stop him.

That day comes far sooner than he expected, as after beating up a horny HA official, Garo has a chance encounter with our One Punch Man. Saitama says “I’ve been looking all over for you,” and Garo assumes he’s addressing him, and takes the first shot, a devastating chop to the shoulder that…does nothing at all to Saitama.

Saitama merely delivers the same blow to Garo, dropping him to the pavement, before continuing with what he was doing: seeking out a wig to buy so he can impersonate Charanko in the martial arts tournament.  And so, Garo ends up flying too close to the sun and gets burnt, big time. Thankfully for him, Saitama doesn’t know who he is, and lets him go free.

One Punch Man 2 – 02 – This Isn’t Normal

When the ruffians get predictably rowdy, Sitch sics his heroes on a couple of them, leading the werewolf-like Garo to step to and waste everyone; only Sitch is spared as a witness; Garo promises to be back “in six months.” Hey, even human monsters have to manage expectations!

Meanwhile, both Hellish Blizzard and Sound-o’-Speed Sonic are headed to Saitama’s house. The former is flanked by two goons, while the latter is first detected by Geno’s cybor-sense. Saitama, meanwhile, is just having fun playing with King’s PSP, which he stole and accidentally erased King’s data.

Saitama would much rather spend his afternoon playing games than dealing with anyone, but as usual he doesn’t get his way. Blizzard arrives first, asking Saitama to join her faction, and threatening reprisal if he declines. Naturally, Saitama refuses, and flings her so-called goons off the damn balcony.

Even though he’s just met her, Saitama can tell that Blizzard isn’t hero material as long as she uses weaker people to prop herself up while bullying others into joining her. Saitama doesn’t care about rankings (nor should he, considering how under-ranked he is), and proves Blizzard can’t make him do anything by easily weathering her esper attacks.

In the middle of their spat, Genos and Sonic show up, and Saitama and Blizzard are witnesses to their street brawl. Blizzard is astonished that someone like Genos is calling Saitama his “master”, while she considers Sonic to be another S-Class monster far beyond her abilities.

Genos and Sonic proceed to show her just how powerful they are, with increasingly fast and devastating attacks, but it leads to nothing but a big ol’ stalemate. When Genos loses his temper and prepares to blast the whole damn area to smite Sonic, Saitama intervenes…because he doesn’t want his area blasted.

Sonic thus gets what he wants: another one-on-one round with his “rival.” But again, Sonic is put in his place all too quickly and easily, thanks to a “side-stepping” attack by Saitama that multiplies Sonic’s ten afterimages exponentially. Defeated, Sonic retreats, but promises this isn’t over, because of course he does.

Back at Saitama’s place, Blizzard explains why she’s so obsessed with keeping the top B spot and gathering followers: she’s never been anything but second-best in a family that also contains Terrible Tornado, her older sister. She’s then overwhelmed again when King arrives…only to ask Saitama for his game back.

It’s clear to Blizzard that not only is Saitama no normal Class B hero, but has a preternatural ability to draw the strongest monsters into his orbit, where he can then demonstrate how much stronger he is than those comers. And that’s his appeal: overwhelming power, minimal ego and ambition. He’s a hero for fun. Why do people have to keep making it not fun?

Speaking of which, Garo comes across a Class A hero by chance and ends him without breaking a sweat. No doubt Garo will soon find himself another one of Saitama’s satellites…perhaps they can make each other break a sweat for once.

One Punch Man 2 – 01 – How Did it Come to This?

“The first sequel in three and a half years…I’M FEELING THE HYPE!”

—King, breaking the fourth wall

I too am feeling the hype for the first OPM sequel in three and a half years…it’s a lot of years! That seems like several RABUJOI rating tag designs (not to mention presidential administrations) ago. But here we are, and perhaps wisely, OPM takes things nice and easy, offering a mostly quiet and laid back return in which Saitama’s only action in the episode happens so fast we miss it.

He and Genos are crossing off items on the errand list on a beautiful day, inspecting figurines for heroes like “King” (while Saitama goes unhonored) when a reptilian pervert appears. At the same time, the real Class S, Rank 7 Hero King shows up in the flesh. The crowd immediately recognizes their imminent savior, while the low-level baddie is so scared of his mere reputation, he surrenders without a fight.

That’s just as well, because King privately would rather be anywhere else…specifically, playing the newest sequel to Heartthrob Sister. So King’s a reluctant hero who’d rather laze around, right?

Well, there’s more to it than boredom or will to fight. When a giant, advanced robot called G4 appears and challenges King to mortal combat, King asks if he can use the bathroom (so he can go full strength and make sure the robot gets the best data from the fight). That leaves Genos to deal with G4 while King…cowers in the bathroom.

Turns out King isn’t a real hero at all; he simply keeps ending up near giant monsters who are dealt with by someone else, leaving him to suck up all the credit. And that someone else turns out to be Saitama. Genos assures his master he’ll be fine on his own, so Saitama leaps up to King’s 22nd-floor apartment to play some games.

Of course, Saitama is there for more than games—he wants answers, like why King ran away from a fight. When a giant bird monster appears and Saitama stops it with one hand, King wets himself and confirms that his entire reputation is a lie. And King can’t very well claim to be the victim of mass public misunderstanding, since he’s always had the agency to correct the record.

He’s just lacked the courage to do so, and at this point, when he’s been credited with so many victories he’s regarded as The Strongest Man Alive, who can blame him? To come clean is to face unimaginable backlash from the public, who may in turn come to distrust all heroes, worried there may be other frauds.

Genos incinerates G4’s outer body, leaving the feistier, laser-ridden inner body to contend with, which he does thanks to the cloud of an exploded fire extinguisher and the fact Genos is simply the stronger party. Meanwhile, King realizes it’s this Saitama guy who keeps saving him again and again then rushing off, leaving people to credit King with the wins.

Saitama is very magnanimous about this whole ordeal, though part of that is simple realism: no matter what the truth is, the public thinks he’s the Ultimate Hero. So rather than let them down, Saitama suggests King start to live up to the title he never wanted, by becoming stronger.

He also invites himself to future video game sessions, no doubt to check and see if King can follow through or will continue to cower in the corner. After all, just because he was found out by Saitama doesn’t mean the “coincidences” that caused all this will end.

Genos presents Dr. Kuseno with the remains of G4, asking him if any of them can be integrated into his systems to become stronger. The cyborg that destroyed his home is still out there, and while Genos is more focused on his hero duties and living up to his Class, his hatred of his nemesis has not dissipated, but continues to fuel his drive.

From there we’re invited to an “Explanation Meeting” by the “The Earth is in Danger Prophecy Emergency Countermeasures Team”, led by Sitch. He has gathered dozens of criminals and n’er-do-wells (and protected himself with Class A heroes) because the disaster the prophecy fortells will surely require everyone’s fighting abilities, not just good folk. Among the “ruffians” is our old friend Sound-o’-Speed Sonic, who still thinks he can take Saitama on.

Also suspicious of Saitama’s quick C-to-B rise is Class B’s Rank 1, Hellish Blizzard. Both of them have Saitama in their crosshairs, but Saitama is content to wait for all comers while gaming with his new buddy King. There’s also one more lad at the very end who I’m probably supposed to remember, who seems excited about the prophecy of the End of the World.

It’s a strong return from one of my favorite action/comedy shows of recent years. There was a lot of exposition and people talking about fighting Saitama without actually doing so, but proper table-setting must precede a good feast. I’ve also heard this doesn’t look as good as the first season (the studio shifted from Madhouse to J.C. Staff), and perhaps that’s true, though it’s been so long I didn’t notice. I’m just a man of simple tastes, and I’m glad it’s back.