Tsukimichi: Moonlit Fantasy – 03 – The Sorrows of Young Master

~Moonlit Fantasy~ is scratching all the right irreverent isekai itches as Makoto comes to terms with the fact he now has not one but two gorgeous and horrifyingly powerful women in who are also a lot to deal with. That said, no one can blame them for their personalities considering one is a ravenous spider monster and the other was a freaking dragon.

While they’re ever deferent to their master (and grateful for the names he gives them, which also makes them even stronger), things never get skeevy the way they often can in these scenarios, and more admirably, Makoto has no desire for things to take that turn.

Makoto also learns that while Tomoe and Mio are essentially his retainers, they themselves have their own personal armies of dragon men and spider people, respectively. Combined with elder dwarves and orcs, Makoto quite suddenly finds himself at the nexus of a burgeoning multicultural nation-state that would make Rimuru Tempest take notice.

Still, Makoto isn’t primarily interested in statecraft or harems, but in following his parents’ path in this Isekai. Combined with being a bit demi-humaned out, he soon sets off for a human settlement. Unfortunately, the first human he spots—a lovely lass with flowing golden locks—runs away from him like he’s some kind of monster, and when he approaches the town, they’re ready for battle and loose a cloud of arrows at him!

Makoto thinks it’s because he’s ugly, but it’s really because his immense aura appears to humans like he’s being accompanied by several demon lords; plus he doesn’t speak the common tongue, only demi languages, thanks to the Goddess. So over a month or so, Makoto learns Common while an elder dwarf crafts a ring that can absorb and compress his aura.

Armed with this ring (plus many more—a delightful sight gag), a mask, and flanked by Tomoe and Mio, he heads back into town…which is unusually expensive. He also pays a visit to the adventurer’s guild, where Tomoe and Mio’s levels are 1,320 and 1,500, respectively, but despite his power, his is still only 1.

He and his retainers cause a big ruckus at the guild, resulting in them being followed by those adventurers who aren’t tolerant of boisterous newcomers. Makoto assigns Tomoe the task of guarding their wagon while he and Mio go out for dinner. While Tomoe is eventually approached by a group of baddies, Makoto and Mio encounter a little girl in rags…and then the episode ends!

While the baddies will no doubt regret going up against Tomoe very soon, I’m more intrigued by this girl. Whoever she is, and for whatever reason she approached Makoto, she’s prominent enough in the OP for me to presume she’ll play a larger role in the near future. For now, her appearance is little more than a tease, but it wrapped up a very brisk, fun episode.

Rating: 4/5 Stars

NIGHT HEAD 2041 – 02 – Diner of Illusion

In addition to showing us a lot of cool stuff, NH2K41 can add another feather to its cyberpunk cap: it’s able to cover a lot of narrative ground in these two episodes. There’s a lot of information to convey, and while it isn’t always the most elegant or subtle (we learn the Kuroki brothers were abandoned because…they mention it while looking at a photo) it’s all easy to digest. And Takuya’s whiskey on the rocks looks frikkin’ epic.

The show also wastes no time connecting our two pairs of brothers, as Yuuya has a momentary vision of the Kirihara brothers, who are once again just trying to fill their stomachs in an unassuming diner. Unfortunately for them, the fugitive Miracle Mick is there, along with a Harley Quinn-style femme fatale, who uses Mick’s celebrity to bilk a 2D three-man band out of all their cash. She, not Mick, is the one with the psychic power: the power of mind control.

It isn’t long before the Thought Police (Takuya and Yuuya’s squad) show up, but they’re just there for Mick and the woman using him and manipulating the musicians, whom she sics on the cops like brainwashed dogs. The order comes down to arrest everyone in the diner, even the cute waitress, but when they start getting rough Naoto gets pissed off and uses his psychokinesis to fight back, stopping all the bullets Neo-style. In the process, Yuuya learns he has a skill: psychic shields.

Naoto, Naoya, and the waitress are able to flee, while Mick and the band are arrested as scapegoats. Then the mischievous woman, Kobayashi Kimie, reveals she’s a cop who was working undercover to bring Mick down. She also demonstrates her powers of illusion in one of the coolest manners possible: by “stabbing” the four squad members with glass spikes. It’s as pretty as it is gruesome.

That’s when Takuya, Yuuya, Reika and Michio learn that it isn’t that the supernatural doesn’t exist, but that the government wants the public to think it doesn’t exist. Psychics, like the four cops are about to awaken to be come, are the exclusive purview of the government. If they have to use supernatural powers to root the civilian world of the supernatural, so be it.

The waitress Naoto saves isn’t particularly thankful, as now the cops will be after her since she’s a Psychic too (though not, as she says, a “monster” like the brothers). She thanks them before shuffling off, warning them to keep a low profile. That may be tough in what is clearly a police and surveillance state where everything that has a microchip could be watching or listening.

The fact that when the Kirihara brothers escaped from the lab where they spend fifteen years, only to find themselves ten years further into the future than they expected, doesn’t help matters. Naoto thought they were going somewhere where their own kind were accepted and coexisted with regular humans. Instead, the opposite has happened.

Clearly the girl in the school uniform is a part of the experiments at the lab, as she’s returned unconscious and with a weak pulse, but alive after an apparent trip to the future. The question is, is there any way to prevent the awful post-WWIII dystopia that exists in 2041?

Rating: 4/5 Stars