The Hidden Dungeon Only I Can Enter – 02 – Coasting Along in Easy Mode

Noir was accepted to Hero Academy, but the 300,000-rel tuition is too-steep for his baronet father, so he has to come up with the cash by himself. At no point did I doubt he’d be able to do so by the end of the episode. Olivia suggests he becomes an adventurer, so he registers with Odin, which just happens to be Olivia’s guild.

The receptionist Lola is skeptical of Noir’s claims, even going so far as to say she’ll lift her skirt up if he’s proven right by the Discerning Tome. Of course he’s proven right, and Lola is a woman of her word…but what a weird wager! It’s almost as if she knows she’s in an ecchi harem show.

Someone who’s known all along what kind of show this is is Emma, who soon joins Noir out in the field. He successfully catches a bunch of rainbow caterpillars to the tune of 250,000 rel, and his success seems to turn Lola on, resulting in a standoff between her and Emma. Are there, like, no other men?

Noir and Emma head back out into the field to defeat a giant evil rabbit to earn the remaining 50,000 rel he needs for tuition. Since this battle takes up the most time and seems the most hazardous, you’d think the rabbit quest would be worth 250,000 and the grasshopper quest 50,000. I guess it’s best just not to think…at all.

When Emma’s attacks prove ineffective, Noir decides to the skills Olivia gave him to increase her attributes, but Noir doesn’t feel like coughing up 700 LP, so he buffs her weapon adeptness instead to the tune of 500 LP. He gets more than enough LP to cover the magic with a slobbery ear-nibbling session with Emma. Her moans end up luring the rabbit to them, and she defeats it as easily as everything has fallen into Noir’s lap so far.

He gets the 300,000 rel he needs, he gets another hug from Lola and Emma (who make up after a rough start) and thanks to a skill he created that lets him store the dead rabbit in a trans-dimensional space, he ingratiates himself with the entire guild by offering it for a feast. When pressed for a speech, he thinks of how none of this would be possible without Olivia…only to not so much as mention her to the guild of which she was a member.

Looks like the easy times and make-out sessions are only going to continue from here. As I said last week, those looking for serious conflict, adversity, or any kind of surprises are barking up the wrong tree. This week I can add “receptionists unwilling to arbitrarily debase themselves” and “thrilling battle animation” to the growing list of stuff not in this anime.

Jaku-Chara Tomozaki-kun – 02 – Boosting Social XP

With Fumiya’s goals laid out, it’s time to grind! Talking to three different girls is a steep task for someone who virtually never speaks to any, but Aoi has a detailed plan for  him. First, she’s already chosen to whom he should speak from her circle of friends—a measure of quality control. But she notably doesn’t hold his hand the whole way. He has to get out there and execute on his own.

An added wrinkle is the the fact girls at their school have a choice of wearing either a bow or necktie, and the custom of only the popular girls wearing the latter. Two of the girls he must speak to are with the “necktie team,” which feels like an added level of difficulty. But in his very first exchange with necktier Izumi Yuzu, simply asking her for a tissue, Fumiya does fine; he even interacts with a second girl in bow-tier Kikuchi Fuuka.

Fumiya hesitates in his next interaction during home ec, with the lively Nanami Minami (AKA Mimimi), because the plan said Aoi would be present to have his back, but this also seems like Aoi putting him on the deeper end of the pool to see what he’s got when faced with the unexpected. He ends up lauding Minami for her “empathy” when she says “I get that”, sounding like an old man and eliciting genuine, non-mocking laughter from her.

So far so good, but what happens when the social situation—or “battle”—is complicated by additional “combatants”? First, Natsubayashi Hanabi (AKA Tama) arrives, adding a completely different vibe to the conversation as Mimimi affectionately gloms onto her and tells her “Fumiya is funny!”

Before Mimimi or Fumiya can explain it to Tama so she doesn’t feel out of the loop, the three main “in-crowd” dudes arrive. They’re led by Nakamura Shuuji, whom we know to still be sore over his TackFam loss to Fumiya. Mimimi explains Fumiya’s “joke”, Shuuji dismisses it as no joke at all, and Mimimi puts it to a vote.

Fumiya notices that Tama doesn’t vote, so he also abstains so as not to keep her feeling left out. Finally, Aoi arrives and votes for Fumiya, giving both him and Tama the cover they needed to vote for him. She even uses the opportunity to bring up the fact Shuuji lost to Fumiya, and how his resultant sour attitude may be why he was dumped.

If all this sounds extremely complex, it’s because we’re watching all of the intricacy that lies behind seemingly mundane or effortless high school social interactions through Fumiya’s eyes: as a novice trying to familiarize himself with the game’s  mechanics and and pitfalls.

In their afterschool debriefing in the sewing room, Aoi explains how she wasted no time broached the topic of Shuuji’s TackFam loss as part of a larger effort to avoid Shuuji—who like her has considerable social clout—from being rude to Fumiya and hurting his progress (since it would give others permission to be rude).

Aoi believes that on balance, Fumiya’s first “field practice” was a huge success. He was a little shaky out there, but the conditions were met without cheating. She also has him rely on his own instincts by garnering comments form him. For instance, he noticed Tama seemed “a bit off”, which Aoi chalks up to Tama’s strong will and hesitance to “go along to get along”

Between the vote and debriefing, Fumiya witnesses the interactions between just the trio of Aoi, Mimimi and Tama, and learns why Hanabi is nicknamed Tama (b/c “hanabi” means fireworks, and you traditionally say “tamaya!” when they explode…pretty clever!) We also learn that Mimimi is not afraid of showing affection for her friends, whether it’s glomming on Tama or tickling Aoi’s navel.

Aoi “returns fire” by going in for a kiss—which seems to throw Mimimi off balance—only to gently blow on her lips. Both this incident and the fact Aoi being the only one in class with the “guts” to tease Shuuji further reinforce the reality that Aoi is an elite, “utterly terrifying” player of this game. Like Fumiya in TackFam, if you’re coming at Aoi IRL, you best come correct!

Now that Fumiya has familiarized himself with conversation somewhat, the next step is to get better at it by continuing to recognize the reactions of the girls he talks to, the shifts in mood those conversations take, and become comfortable with adjusting on the fly.

Being able to join in conversations with girls multiple times per day (no one-and-dones here) will also help him make progress towards his medium goal of getting a girlfriend. The more girls Fumiya converses with, the more reactions Aoi will have to gauge whom he should be talking to more. It’s like researching a boss before entering battle to ensure victory!

While becoming more agile in conversation through the accumulation of XP, Fumiya will simultaneously be practicing proper posture. A stronger posture will result in a stronger state of mind, just as confidence can be boosted by drawing on the positive reactions better posture will engender. Aoi clutches Fumiya’s buttock, but not as a flirtation. It’s merely a clinical check to ensure he’s using those muscles properly.

That afternoon, Aoi says she’ll be heading home with two of the three in guys (not Shuuji) and Mimimi, that he’ll be accompanying them, taking mental notes and honing his conversational skills. With Aoi with him this time, she’s able to support him with his “butt exercise” comment, which might’ve clanged to the floor without her seconding its efficacy.

Aoi then throws Fumiya a curveball mid-trip home: he and Mimimi are getting off early, since they live in the same area, so he’ll be interacting one-on-one with her, just like in home ec. Fortunately, Mimimi has no problem with his. On the contrary, she seems eager to help Fumiya come out of his shell even thought she’s unaware of his training, giving him an encouraging pat on the back.

Fumiya and Mimimi casually discuss his glumness and her liveliness, and when he asks if there’s ever times she’s not “all smiling and bubbly”, she says those times are when it’s most important to be that way. He then recalls what Aoi said about the body and mind being liked, and Mimimi can’t help but bring up the fact he and Aoi have been awfully buddy-buddy of late.

Fumiya sidesteps that by declaring Aoi out of his league, though that matter is far from closed. Mimimi maintains he should “let his fun side shine” more often, since he’s shown he’s actually pretty funny when he wants to be. Fumiya explains that fun isn’t the end-all-be-all for him; in TackFam, for instance, he plays because he loves it, and the fun is a bonus.

Mimimi also shows quite a bit of self-reflection when the subject turns to Tama, comparing her “won’t bend or be bent” nature to her “always be bending” attitude. It’s another great success for Fumiya, as he and Mimimi never had so much as an awkward silence while walking together.

As for determining who might be girlfriend material, that remains to be seen, but in their next debriefing Aoi has Fumiya acknowledge that his tendency to speak his mind regardless of the mood of the conversation makes him similar to Tama, who isn’t afraid to speak hers. Aoi believes that’s a strength in both, and Fumiya shouldn’t be afraid to use it.

Like the previous meeting, Aoi asks Fumiya to bring up anything else he learned, and he says he’s become aware that any productive conversation requires specific roles be filled, like different jobs in an RPG party: someone who introduces new topics (like Mimimi) and one who expands on existing ones (like Aoi).

Aoi is glad he’s picked up on this organically, and directs him to practice playing both roles. She expresses her joy with the phrase “HEXactly!”, which she finally explains was the catchphrase of a retro game she loved. She’s so delighted he’s heard of it she breaks out of teaching mode…but only momentarily!

To that end, Aoi has prepared flash cards of conversation topics for Fumiya to practice, and also recorded their meeting so he can listen to the sound of his voice. She also arranges their first Saturday meet-up. The fact she’s spending a day she’s free of club work on Fumiya means Aoi is determined to make her reclamation project a resounding success.

It’s great to see Fumiya not just making steady progress, but for the difficulty level not to be artificially heightened by, say, cartoonishly intractable personalities. At the end of the day these aren’t tough “bosses” Fumiya is being made to fight: Mimimi, Tama, Yuzu, and Fuuka are all nice people who aren’t hard to get along with, and all seem willing in one way or another to give him the benefit of the doubt despite his reputation.

At the same time, I’m thoroughly pleased Fumiya doesn’t need to be dragged kicking and screaming from his morose philosophy. While understandably a bit reticent at times, he’s neither resistant nor stubborn about submitting to Aoi’s prescribed plan. The best way he can show respect to her not inconsiderable efforts is by being a model trainee; a veritable sponge absorbing as much as he can, while not forgetting to have fun. So far, so good!

Rating: 4/5 Stars

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