DanMachi III – 03 – The Fam Meets Xenos

The Guild hall is overrun by enraged humans and beastmen demanding to know what’s going to be done about the monster in the city that threatened a child. Tulle is pulled away by her boss, who has a very special task for her: she’s to deliver a Mission for Hestia Familia. It’s a simple directive: Take the “dragon girl” and go to the twentieth floor of the Dungeon. Unlike a quest, it cannot be refused.

Once the entire Fam is aware of the sitch, Bell apologizes for getting all of them into this, but Haruhime won’t hear of it. No matter what, he mustn’t regret saving Wiene. She herself was saved, and knows how happy it made her, and Wiene surely feels the same way.

Even mini-stick-in-the-mud Lili concedes that they’re a family, damnit, so they’ll support each other in this too. They come up with a plan for surviving a trip to the Twentieth, where they’ve yet to venture. For her part, Wiene is scared to go to the dungeon, but as long as Bell and everyone is with her it will be fine.

The guild letter also features a very ornate border that catches Hestia’s attention. It turns out to be a hidden message only she could read, directing her to be at a certain place at a certain time. After seeing off her Fam, she follows the letter’s instructions and is approached by a grim reaper-looking person who is actually in disguise.

The reaper leads Hestia through a twisting secret labyrinth until they come to a staircase, and from there on Hestia is on her own. I feared for our beloved flip-flop wearing homebody’s safety, but turns out all this rigamarole was so that Ouranos could meet with her as privately as possible.

Meanwhile, thanks to Haruhime’s buffing ability, the Fam is able to reach the Twentieth floor. When they arrive at the spot indicated on the map, it appears to be a dead end, until Wiene hears singing that leads them to a crystal, which when broken reveals a new route.

The party trudges into a pitch-dark cave, which Bell scans with a torchlight until stopping on a massive Lizardman wearing armor and wielding swords. He’s not alone, and the party is soon surrounded by similarly armed and armored monsters, something they’ve never encountered before.

It’s a tough fight—this is their first time on the twentieth—and the show takes care to make that evident. There’s just so many foes, and not only are they strong, but they’re using weapons! Haruhime prepares to sacrifice her body to shield Wiene, but Makoto and Welf arrive in time to parry the Lizardman’s blade.

That gives Bell enough time to summon his Bell-Fist Attack, which he uses to punch the everloving shit out of the Lizardman’s face, sending him flying. Then something odd and wonderful happens…the Lizardman laughs a monstrous laugh that gradually turns into a human voice! He stands up, dusts himself off, and is joined harpy Bell and Welf first met in the woods.

The lizardman and harpy have names—Lyd and Ray—and the battle was merely a test to see if Bell and the others would turn tail and abandon Wiene when things got rough for them. They didn’t, and so they pass and are welcomed as friends of Xenos: a new and growing race of intelligent monsters.

Turns out Ouranos didn’t summon Hestia as some kind of nefarious plan, nor does it seem he’s a villain (at least not yet). On the contrary, Hestia Familia has already done with Wiene what he intends to do with all of Xenos: protect them. He very carefully reached out to Hestia because he believes she and her Fam can help bridge the gap between the species.

Not all monsters are monsters anymore. It’s a massive paradigm shift, and if not managed properly, it could spell doom for Xenos. I just hope Ouranos’ intentions are as honorable as they seem to be so far.

Author: magicalchurlsukui

Preston Yamazuka is a staff writer for RABUJOI.

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