Eizouken ni wa Te wo Dasu na! – 05 – Blue-Collar Giant Robot

The newly-validated Eizouken could be forgiven for taking it easy in the shadow of their triumph. They worked their butts off with very little sleep, and it’s never mentioned how badly it affected either their academic studies or Tsubame’s modeling schedule. However, Sayaka puts them right back on track for their next project, which will be bigger and more ambitious.

She’s secured a commission from the school’s robot club to create a giant robot anime, a key promotion for both clubs to be presented as the centerpiece of the upcoming cultural festival. During their initial meet-and-greet, Midori’s imagination gets the best of her, as she finds herself in the middle of a drama involving dark, secret facilities and brainwashed friends.

Never ones to stare at blank paper, the girls explore the sprawling underground network beneath the school, where the setting takes on a distinct Girls Last Tour look and feel, in order to stimulate and feed their imaginations. The trip is a fruitful one, as Midori and Tsubame work out the concept of a crab/turtle hybrid with a heat attack and shockwave-creating claw as the robot’s opponent.

Midori is the scaredy-cat of the group, but also the most cautious and prepared for contingencies. Sayaka and Tsubame would have been SOL had their friend not brought rope and a shovel when the three fall into a pit. Meanwhile the show’s real-life setting continues to amaze with its whimsical complexity.

The next step is ostensibly where Sayaka will shine: the negotiations that lead to the official start of the project. However, in this case she’s unable to secure any blackmail bait for negotiation purposes, and one of the robot club’s members is both passionate and obstinate in his vision.

His problem is that while he knows what he wants, he can’t visualize it, so he was liable to reject anything that deviated from that impossible ideal. Sayaka is bailed out from this ordeal when Tsubame and Midori relate to the stubborn member as comrades in frustration with the mundaneness of the world, its lack of real giant robots, spaceships, and hadokens.

With that obstacle removed, the girls collaborate with the robot club members in brainstorming a direction for the design of the robot and its weaponry, which will include a chainsaw, pile driver and metal drill (not wood!). All of its camera and sensor functions are streamlined into a sleek retro-style head.

This marks the first time others have borne witnesses to Midori and Tsubame’s visualized flights of fancy, but the extra input results in a complex final model that Sayaka is worried will be a bitch to animate. Even so, with official standing, additional resources, and a more realistic timeline, I don’t doubt Tsubame and Midori can pull it off, and it will be loads of fun to watch!

 

ID: INVADED – 06 – Eternal Rail

What had been a calm encounter with Inami Nahoshi takes a turn when Hondomachi outs her as the Gravedigger mastermind. Nahoshi is calm because her accomplice Kazuta is in the house with all the kitchen knives.

A dust-up ensures, with Matsuoka receiving a flesh wound to the shoulder and Hondomachi stabbing Kazuta to death, much to Nahoshi’s uncharacteristic dismay. These two detectives are just powerful electromagnets for trouble.

Demonstrating that the detectives at the Wellside are always working, five of them spend their time a police officer’s funeral discussing the Walker case. Why does he keep showing up in the id wells of serial killers, and in the same whimsical form? The name of the inventor of the Mizuhanome, Shirakoma Nishio, comes up, which is sure to be important later on.

While this case are already complicated enough, one of them brings up the possibility one of them is a mole working from within. Considering we only have cursory familiarity with these five detectives, the eventual reveal of one of them as Walker wouldn’t be that narratively satisfying, at least not yet.

Using the cognition particles from Kazuta’s urge to kill (which manifested in a dying kiss to Hondomachi), Narihisago is injected from the flying house to a train. On it, Kaeru is (obviously) dead via stabbing. When he follows the very obvious bloody footprints, he discovers the train is a closed loop, ending right back where it begins.

The Wellsiders determine this is the very train Nahoshi’s mother jumped in front of…while Nahoshi was on it. A high school-aged Nahoshi is here to, with a younger Kazuta sitting on the opposite side of the aisle. There was once a time when Nahoshi abhored seeing dead things or people; her mother’s suicide flipped that sensibility.

IRL, Nahoshi reveals all the locations of the barrels containing her victims, but on the id train she didn’t kill Kaeru; Kaeru killed herself. When Narihisago comes to this conclusion, he weeps in her lap. He grows weary of coming upon her corpse over and over again. He wants to save her, but like the train, he’s going in circles. One wonders how long he can keep up the Brilliant Detective act with his sanity intact (such as it is already).

That brings us to Hondomachi, the other protagonist. Matsuoka recommends her to be a second Brilliant Detective utilizing the Mizuhanome. Hondomachi is flattered, but Matsuoka considers it a practical decision, in part to protect him and their colleagues. Hondomachi has killed more than once—by attempting to kill herself and then killing Kazuta. Matsuoka laments he couldn’t keep her out of this business, but she’s too suited for it, and there’s no turning back.

The Wellsiders make a connection between the surveillance devices found in the Perforator’s house match those used in the case involving the “Challenger”, AKA Katsuyama Denshin, the man who killed Narihisago’s daughter. With every subsequent case, ID:INVADED adds another piece to the larger puzzle of John Walker and the root of Narihisago’s fall, just as his possible successor begins her ascent.