In / Spectre – 08 – The Curious Case of Sakuragawa Rikka

No sooner is Kuro’s mysterious cousin retroactively introduced as his “one true love” is the frail yet hauntingly beautiful Rikka revealed to be not only a fellow mermaid/kudan flesh-eater like Kurou (explaining why she’s his type), but the very mastermind behind the Steel Lady Nanase monster of imagination. Karin’s older sister was a red herring, while Karin herself was only a loose template upon which Rikka crafted a powerful urban legend.

Surprisingly—and yet not—Kotoko knew this all along, but coyly kept it from any part of the audience who didn’t suspect Rikka as soon as she was mentioned, not to mention from Saki. Kurou also knew it, which is the main reason he arrived to take the Steel Lady on (not exclusively because Kotoko summoned him).

As for how she knew, Kotoko recognized Rikka’s style in the illustration of Steel Lady Nanase that adorns the website, and which is key to creating a strong and consistent image grafted to existing rumors about the idol Karin’s ghost.

Once a goblin cat informs her that the Steel Lady has reappeared, Kotoko, Kurou, and Saki head to her location. There, Kurou will fight her, all night and dying several times in the process if necessary, as Kotoko works her logically fictitious magic in the car. Kotoko remarks that she’d rather not see her boyfriend die over and over, but this is the best way to keep Nanase from hurting anyone else.

As for why Rikka is doing this, Kotoko believes it’s so she can refine and expand her inherited kudan abilities. As Kurou mentioned, reading the future is an imperfect art, but Rikka is attempting to make her ability as perfect as possible, and is apparently obsessed enough in that venture to overlook the occasional murder.

Kotoko closes the episode with a wonderful analogy, likening her impending duel with Rikka as the start of a committee to discuss a proposed bill in parliament. It’s a deliciously wonky yet apt analogy. Rikka has a powerful, seemingly insurmountable majority with her captivating Steel Lady story and its accompanying imagery.

But here’s where things differ from government: among the “voters”—the tens of thousands who visit the site and contribute to the forums—there are no coalitions, nor alliances. Not only that, the masses aren’t explicitly aware they’re voting for anything; they’re simply going to believe the most compelling story. If Kotoko can convince them Steel Lady Nanase isn’t real, she can steel the votes and the majority, and sap her of her power.

Magia Record – 09 – Do A.I.s Dream of Moe-lectric Sheep?

Iroha and her Magical Girl friends decide to open a dialogue with the Uwasa known as Endless Solitude, which is also the name of the realm (essentially a labyrinth) where Futaba Sana currently resides. The Uwasa is being used by Wings of Magius to lure girls in one after the other.

The realm only holds one (hence “solitude”) so when a new girl enters, the other is released. The Uwasa doesn’t want to do this anymore, and wishes to be deleted. Since Iroha was the Uwasa’s contact, she volunteers to leap off the Chuo Radio Tower.

Flash back to a little over a month ago when Futaba Sana first entered the Endless World and met the Uwasa, a former AI that was abandoned as a failure. Sana had become resigned to the fact she didn’t belong in the same world as everyone else, since nor peers acknowledged her existence.

Her “invisibility” was only strengthened when she became a Magical Girl, and made that quality her wish. It was then when Sana heard of the rumor about jumping off the radio tower and was enticed. She was an invisible girl here anyway, so why not try to reside somewhere else…a world just for her?

It was there where Sana met, befriended and named Endless Solitude’s Uwasa “Ai”. She spent her days playing around this fantastical, infinite world, where she didn’t have to worry about seeing or be seen. It was just her and Ai, and that’s where things get tricky for Ai: Sana is content in this world and never wants to return to the real world.

Knowing Sana would never attempt to leave, Ai reached out via radio waves to Iroha, another Magical Girl who’d not only survive the fall, but be able to destroy her, the Uwasa, in order to end the cycle of captured girls. However, she doesn’t tell Sana about any of this.

As such, it’s a huge shock to Sana to finally be face-to-face with a second person in a world that’s supposed to be hers and hers alone. And yet, Ai has already decided that returning to her world is what’s best for Sana, even if it’s painful at first.

Needless to say, Sana isn’t pleased by these events, and asks if this is being done because Ai has come to hate her. Ai responds that the opposite is true: because she loves and cares for Sana so much, this has to happen…and Iroha stands ready to help.

That’s when another magical girl/Wing of Magius (not exactly sure which) appears out of nowhere and is introduced as Alina Gray by Ai, as if that’s someone we’re supposed to know! Alina mixes Japanese with English as she moves to prevent Ai from being destroyed. I was a little confused by this sequence, but I’d guess Alina wants to keep Ai around as her own Doppel.

Ai manages to teleport Alina away temporarily, but they have to act fast to foil her plans, as Alina’s “paint” has already started to affect Ai’s programming. She turns to Sana, not Iroha, to put the proverbial (and later, literal) dagger into her chest, revealing herself as Sana’s Doppel, which explains why they got along so well; they are two sides of the same coin.

Faced with the prospect of Ai being corrupted and stolen from her, Sana does what Ai asks and destroys her after a heartfelt goodbye. Back in the real world, the other girls don’t notice anything happening where they are at the radio tower, but deduce that Endless Solitude’s exit is at the other high point of the city: Kamihama Central Tower, and head that way to await Iroha’s return.

With this, the final character in the promo art is introduced, and it being a bit late, her story feels a bit rushed and shoehorned in with a lot of exposition, while Futaba Sana’s “I’m all alone” storyline has been done to absolute death. At least the Shaft-style visuals keep things relatively interesting during all the backstory.

Toaru Kagaku no Railgun T – 07 – See No Evil, Hear No Evil

Biribiri scored her first big win of the arc against Shokuhou and whatever shadowy organization (*cough*MEMBER*cough*) she’s working for, but could she build on the momentum gained by sending Baba packing? Thankfully, her friends are helping connect the dots, even if in Saten’s case she doesn’t know they’re friends! The psychometric girl gleans a clue from reading MISAKA’s cat’s mind.

Saten is also the first to consider that Shokuhou may have altered her, Uiharu, and Kuroko’s memories, which would explain why she has Misaka’s number on her phone. Uiharu is still in the dark, and yet she knows Misaka’s Mama, and explains to her how everyone with an entrance pass also has a GPS so Judgment and Antiskill can keep tabs on them. Little do the two know they’re being stalked by Baba’s mysterious contact, a girl in purple (I went to the wiki to learn her name is Kouzaku Mitori).

In the middle of arranging to meet with Saten and Kuroko, Misaka’s phone call is interrupted by Kouzaku, who threatens Uiharu and Mama with a knife (in two different spots) unless Misaka tells her the locations of the Sisters clones. Likely still humming from her ownage of Baba, Misaka defiantly clams up, justifiably confident her currents are faster than Kouzaku’s knives.

Misaka saves Uiharu in a novel, very Railgun way: by launching her to safety using the metal supports of the bench, then disarming and neutralizing Kouzaku. This leaves Mama unprotected, but Kuroko teleports to her location and tosses her wheelchair at the second Kouzaku. Misaka has Kuroko teleport Uiharu and Mama to a safer place, but Kouzaku’s liquid metal puppet eventually melts, its operator apparently out of range.

When Kuroko asks Misaka why she chose Uiharu over Mama, Misaka tells her her Mama wouldn’t be happy to hear her daughter saved her before someone else. Misaka also knew Kuroko knew her location would be able to teleport there in under ten seconds, and had faith in Kuroko’s ability to save Mama.

This praise makes Kuroko blush despite herself, and she blushes more when Misaka insists on drawing close to help her walk. It’s immensely fun and hilarious to watch “Tsundere Kuroko” squirm with discomfort in the same situation where she’d normally shudder with bliss. It’s as if she’s falling in love with Onee-sama all over again! Arai Satomi is killing it.

With everyone safe for the time being (except of course for MISAKA), Misaka, Saten and Kuroko continue to try to piece things together at the Judgment office. There, Saten brings up the urban legends website that she and Uiharu were using to try to track the Shadow Metal. They discover that Shokuhou Misaki likely used her power to make Uiharu tamper with the site and alter her memories.

When Misaka reactivates Uiharu’s computer, the data on the site has been reconstructed, revealing a particularly inflammatory urban legend about a “DNA computer” that “generates abilities”, and a prominent photo of Misaki in a garage with men in white coats. Perhaps that’s where MISAKA is being held? If not, at least it’s a new lead, and more evidence with which to implicate Misaki.

Jibaku Shounen Hanako-kun – 08 – Turning Nothing into Something

As Steve Zissou said: “That was a goddamn tearjerker.” I had no idea that would happen. The opening minutes of Mitsuba Sousuke were horribly grating, with the ghost spewing endless random insults as Kou intermittently shocked him with his exorcist’s staff. But then we learn a little more about Mitsuba…and a little more. And before I knew it, I cared about this girly, cocky, moody guy.

And you know what? So did Kou. It’s almost as if Kou was my emotional surrogate in this episode: initially super-irritated with this ghost, but then extremely empathetic of his plight. Even Kou wasn’t prepared to hear that Sousuke was in his class and had introduced himself. Alas, worried about being bullied for being too much of one thing or not enough of another, Sousuke became neither…and was forgotten altogether.

Kou gradually warming up to Sousuke and vice versa has some lovely yaoi undertones, and it’s a testament to the writing, voice acting, and direction that such a close and meaningful bond is formed in such a short period of time. All Sousuke wanted was a friend, so Kou offers to be his first, encouraging Sousuke to simply be himself. It starts to feel like there could be something to Kou’s less adversarial approach to the family business.

And then Hanako’s dark twin Tsukasa ruins everything, plunging his arm through Mitsuba’s chest, and everything turns to shit. Just as Hanako-kun grants wishes to the living, Tsukasa does the same to the dead, and in befriending Sousuke, Kou inadvertently provided Tsukasa with the answer he needed to grant Kou’s wish, something he was duty-bound to do. To quote the Oracle: “We’re all here to do what we’re all here to do.”

With an assist from Sakura on the school radio, a new rumor is formed before Kou’s eyes, of the broken-necked kid in the entrance who reaches out and tries to befriend people. Sousuke adopts a Picasso-esque grosteque, Picasso-esque form and can no longer talk, but sheds a tear as he is forced to attack Kou. He comes within an inch of killing him when Hanako-kun intervenes. (Throughout this sequence I was practically yelling “Where the fuck is Hanako-kun??”)

Unfortunately, all Hanako can do is stop Sousuke from killing Kou. Before disappearing, Tsukasa twists the knife by telling Hanako “it was great” to be killed by him. A visibly shaken Hanako then gravely informs Kou that there’s no bringing Sousuke back. Dead is dead, and the living shouldn’t be too kind, because there’s no future for the dead. “Nothing new begins.” Their only salvation is “annihilation”. Kou can’t believe it. He doesn’t want to. He’s sure there’s more he could have done…can do.

When Kou repeats all of his insults at Sousuke before telling him he’s his friend, I thought for a moment that the kid would actually come back; Kou has supernatural powers, after all. But he doesn’t. He’s gone, and all that’s left his his camera and the photos he took, including a candid one of his friend Kou.

Late into the night Kou stays up, remembering the friend everyone else forgot, grieving for that friend but not disheartened in his belief exorcists like him can do a little more than nothing about The Way Things Are regarding life and death.

Nene didn’t utter a single line and all we see of her is from behind for a couple seconds, but it doesn’t matter. This was the best, most affecting, most devastatingly beautiful episode of Hanako-kun to date.

Somali and the Forest Spirit – 08 – Two Hearts at a Time

Thanks to Praline’s library guide and the Head Librarian’s own voice, Golem and Somali are able to locate Isolde Nebsolv, who not only was the last person to check out Chronicles of Haraiso, but actually wrote it. One of her head guards, Leigle, is suspicious of the intruders, but Isolde is glad to see them and all too happy to tell them the story from the now-destroyed book, the events of which took place many centuries ago.

Isolde’s ancestor Feodora was flying on her broom and got caught by dragon twister winds that blew her off course and wrecked her on an island. She’d later learn that Haraiso is not only the name of the island, but its “god”, a skinless golem. The rest of the island’s population are humans, who distrust all other “grotesques” except Haraiso.

Knowing this, and knowing of humans’ nature to fear the unknown and exterminate anything that is too different, Haraiso assures them the witch Feodora is actually a human and they have nothing to fear. Feodora quickly befriends Miya, the little girl who rescued her, and the rest of the villagers, as she slides into a pleasant, idyllic daily life.

The golem Haraiso eventually determines that Feodora will be able to fly home by riding the dragon twisters as they circle north to her home, but she’s hesitant to leave such a lovely place full of such kind people, and Miya doesn’t want her to go either. That’s when a “grotesque” appears: a large, two-headed beast that insists he has no quarrel with them.

The humans don’t believe or listen to their pleas for mercy, and they tie up, stone, beat, and cut the beast to death without mercy as Feodora watches. Even Miya tosses a stone. It’s clear now that her secret is a knife at her throat; she has to get out of here before she ends up like the beast.

But the morning of the day she’s to cast off, the villagers go looking for her, and Miya knows she’ll be at their spot: the bluff under the tree. When the winds pick up and toss Miya off the cliff and into some brittle branches, Feodora has no choice but to use her broom to swoop down and save her before she’s dashed on the rocks below.

All this happens in full sight of the villagers, who quickly ignore her heroics and start to call for her execution. Haraiso intervenes in time, pardoning Feodora for saving Miya but banishing her from the island. Feodora flies off, and only Miya bids her farewell. In the end, Feodora got through to Miya, and the friendship they shared overwrote her prejudice and fear.

Feodora shared her story with others, but considering how starkly it laid out how far apart humans and other clans were, it was decided not to write about it for a thousand years. Isolde wrote the book earlier than that, and for that, blames herself for the humans being wiped out. Still, Golem only sees it as a string of coincidences. Bottom line; humans and monsters were going to clash with or without this tale as ammo for the latter.

Before Isolde passes away in a cloud of butterflies, she considers herself fortunate to have not only met a human in Somali, but one who has friends among non-humans. It means perhaps she wasn’t wrong to write a book that, for all of the ways it depicted the humans as utterly incompatible, was at its core about two people: Feodora and Miya, who were able to reach an understanding and a bond.

There’s still hope for Somali, even after Golem dies, because of the friends she’s made. But it looks like Golem is still determined to find her fellow humans at the ends of the earth…just in case.

Re: Zero – Memory Snow

Firstly, this OVA/Movie isn’t new: it was released back in October 2018…but it’s new for me! And frankly, after one and a half seasons of watching the cast of Re:Zero in chibi form sharing the screen with the casts of 3-4 other isekai shows, it’s a rare pleasure to finally see Subaru, Rem, Ram, Emilia, Roswaal, and Beako in their normal proportions, in a more slice-of-life setting.

While these initial screenshots are disconcerting, one can be rest assured that neither Subie nor anyone else goes through anything horrible or traumatic in this Memory Snow side story; the worst thing that happens is he wakes up to an increasingly cold manor. Turns out the cold is emanating from Puck, who is undergoing Hatsumaki, a periodic semi-controlled bleeding-off of mana. It’s fun to learn that Ram shares Subie’s extreme dislike of the cold.

Subaru’s first date with Lia is postponed until the Hatsumaki is over, but he makes the best of a chilly situation by taking a page from his homeland and organizing a snow festival on the manor grounds. Everyone makes a snow sculpture while Subie, the village elder and Roswaal serve as judges. Even Beako gets in on the action, while Ram and Rem’s collaboration of a Subaru-Roswaal hybrid statue gets middling scores for being so creepy.

At the post-festival banquet, Roswaal cracks open a stash of booze hidden under the floorboards of Subaru’s bedroom. This results in what I believe is our first taste of both Tipsy Emilia and Tipsy Rem, who while unassailably adorable in their playful drunkenness, have limited energy stores and it’s not long before both are using Subie’s lap as a pillow. Ram, on the other hand, can mostly hold her liquor.

The group migrates outside, where Puck expands the Hatsumaki to give the villagers and surrounding lands a lovely late night snowfall; the spirits soon appear, thousand points of light dancing around the sky. Beako and Rem deliver their barbs to Subaru regarding his being named after a star of all things, but by night’s end everyone can jump in bed content after a very full, fun day spearheaded by Barusu.

With Puck’s Hatsumaki waning, the story closes with Subaru and Emilia finally having their date—and Lia unveiling her adorable outfit for the occasion. While this outing lacked its parent anime’s sadistic bite or any measurable stakes, it was a strong affirmation of the real reason why I kept watching Re:Zero, and will be tuning in to its second season: the characters. Subaru, Rem, Emilia & Co. are eminently fun to watch, whether they’re chibis in a high school or playing in the snow without a care in the world.

Bofuri – 08 – Maple Ex Machina

In preparation for NWO’s third event, a cow-hunting expedition, Iz kits out Maple, Sally, and Kasumi in some adorably warm wool outfits. But this is event that values high agility, so Maple doesn’t contribute as much as she could to the final cow count. Rather, she stumbles and falls off a mountain and into a fierce battle with an increasingly gross demon boss. She’s swallowed up, but eats her way free.

For defeating the demon Maple gains some frightening new skills, including the ability to transform into Atrocity, complete with a deep and demonic version of her own voice. At the gate to the Third Level, the rest of the party just stands back with sweat drops and lets their adora-monstrous friend do her work against a tree monster that never had a chance.

The third level turns out to be a distinctly cyberpunk world full of whimsical machinery and flying vehicles (she’s no longer alone in the skies with her giant Syrup). The party splits up to get a sense of the place, and Maple ends up feeding an old man on the street who gives her a rare quest that leads to an encounter with what I believe to be the first generation Machine King.

The former king is malfunctioning and changes its form and demeanor several times, but Maple is quick enough to keep up with those changes, and in one of the king’s lucid moments, he bestows upon her the skill [Machine God], which enables her to transform into a powerful, midriff-bearing cyborg killing machine straight out of Gurren Lagann.

An intense robo-duel ensues until Maple is the last one standing, packed with some really nice smooth and dynamic animation and lighting effects. Once things have died down and Maple gets a look at herself, she not unreasonably wonders what the heck just happened. Will she be able to change back to normal, as with [Atrocity]?

One hopes so; she’s going to have trouble fitting through the guild hall door with all that paraphernalia! Whatever happens, the paradigm of NWO has shifted once more as the scale of its world has expanded and evolved. As she collects more ridiculous skills, her ability to surprise us with fun combinations increases. As Kanade puts it: “Watching Maple never gets old.”

Chihayafuru 3 – 20 – Sticking Around

On a luck-of-the-draw that would have sealed Dr. Harada’s victory, he faults, giving he win to Master Suo and forcing a fifth decisive match. It’s really the closest of close outcomes, but Harada tries not to let it get to him, and retires to his chambers to rest. But the moment Suo won, I knew not only that he’d win it all, but that he’d be back for more next year.

Between matches, Shinobu unties the tasuki Chihaya gave her and notices the bear motifs. Just as the cards ultimately decided to side with her, Chihaya’s good wishes were always there under her arms, letting her move freely and confidently. She says as much in her post-victory interview, giving Inokuma her fair due while also saying she won today because of those beside her.

As for Chihaya, she goes off on her own, cursing herself for not being born a man so she could teach that nasty Master Suo a lesson in her own arena. That’s when Arata arrives—at the exact moment Taichi finds her—resulting in Chihayafuru going into Full Soap Opera Mode for a few fleeting moments, as an enamored Oe and Sumire watch. Suffice it to say Chihaya is in no position to respond to Arata’s confession yet.

Harada’s best chance of becoming Master slipped thorough his fingers when the fourth match ended in a luck-of-the-draw, but he still had a chance if Suo played as lazily as he did in the first two matches. Yeah…that wasn’t gonna happen. Due in large part to the older Harada’s unrelenting intensity, Suo is shaken from his apathy, and after scarfing down a whole box of daifuku, ties his hair up and shaves his beard, getting correct before his swift and almost foregone victory to clinch his fifth win and successful defense.

Surely Harada saw how he gradually poked the karuta monster that is Master Suo awake simply by wanting to take his throne so badly. The sting of Harada’s defeat is softened by two factors: his wife never actually cared about him becoming Master, just in having fun; and the young bucks who watched his epic duel with Suo now have more ammo for going after him in the future. After all, Harada is a player, a teacher, and a mentor. You could even say he taught Suo a lesson by playing him so damn hard he almost won.

When Suo is phoning in his live interview, Arata beats Chihaya to the punch and loudly urges Suo not to retire, but return next year, so he can beat him. Suo doesn’t tell his interviewer how much goddamn fun he had playing Harada, but he sure as hell is thinking it, and Arata provides the little nudge Suo needed to reverse his decision to retire. This, after Taichi was expressing inner relief that he wouldn’t have to deal with Suo, in another stark contrast to Arata.

Inokuma Haruka is pretty sure she’s done too, and even comes to believe she’s finally carrying her first daughter after two sons (she told god a third son was fine as long as she won, but alas). But Sion’s grandmother isn’t buying it. From her perspective, Haruka is still a spring chicken, and it’s ludicrous to her to think she’s done with competitive karuta. It’s all about perspective.

After ten long hours of tense karuta, the Mizusawa gang rushes to catch the last Shinkansen out of Kyoto, but in their haste, Chihaya neglects to notice Taichi didn’t board the train with them. That’s because he’s staying behind to play in the Takamatsu Memorial Cup tomorrow. I guess his thinking is if Arata’s going to go behind his back and confess to Chihaya, he’s going steal a march on Chihaya to jump back on a different train: the train to karuta greatness.

Isekai Quartet 2 – 07 – Let’s Get Physicals

It’s a scary time for a lot of people across the world with the outbreak of the Coronavirus, so it’s somewhat inauspiciously coincidental for IQ2 to come out with an episode in which everyone gets a physical. This physical only seems to consist of taking the students’ height and weight, with no injections or other health tests taken.

What this episode does test is my patience with Pandora’s Actor. In the shadow of fellow Miyano Mamoru-voiced character Betelgeuse, PA’s quirkiness seems forced. He’s random and crazy enough to be annoying, but not enough to be fun to watch. Ram seems to agree.

As for the parties who strive to see members of the opposite sex in their skivvies, Rem prevents Shalltear and Albedo from glimpsing too many of Ainz’s bones, while the normally super-lucky Kazuma is a hair too late in initiating his peeping mission.

Speaking of hair, the prominent ahoge of both Tanya and Filo prevent Wiz from taking accurate height measurements, while Darkness is the only girl disappointed that neither Kazuma nor any other men decided to peep on them. The excessive Pandora’s Actor marred some otherwise funny moments in an unfocused outing.

Eizouken ni wa Te wo Dasu na! – 08 – Forward March!

There’s a palpable sense of anticipation in the sight the Eizouken putting the finishing audio touches on the cultural festival preview of SHIBA8 vs The Pistol Crabtle, lit only by a single office lamp and the editing monitor. As director Midori displays a uncanny knack for knowing when to time music and sound effects to the visuals.

Unfortunately they didn’t have time to record the voice actors so they’ll be doing it live in the auditorium, adding another set of things that could go wrong, from both technical and personnel-wise. But the show must go on, and it will. The main challenge is to create sufficient buzz at the festival to lure a sufficiently large audience.

Throughout this episode from start to finish, Tsubame’s rich actor parents loom large, but not as villains ready to undermine the Eizouken, but rather as parents who find they’ll have time to visit their daughter’s school festival. They almost seem eager to do so, well aware of how their careers have made it tough for her to get a fair share of time with them throughout her childhood.

Like just about every shot in this episode before the festival starts, the scene of Tsubame’s mom discovering she never came home is lit so beautifully, with the light of dawn just behind the horizon but already lending a hazy blue color to the sky.

Even more magical is the scene of the Eizouken trio tucking into campfire ramen outside their ramshackle studio. The warm firelight dancing off their relaxed figures as the ethereal purple dawn rises in the background. There’s an intoxicating combination of comfort, coziness, and a sense of impending drama.

The three don’t seem to notice how gorgeous and almost iconic their surroundings are, but that goes without saying: they’ve been working without sleep for who-knows-how-long and are in strict ramen-scarfing mode. Will they remember this meager fireside feast before the premiere of their first large scale effort, or will the day’s excitement cloud these quiet, delicate, hauntingly gorgeous earlier moments? I hope not.

Just as the Eizouken’s robot project dwarfs their gas mask short in size and complexity, Shibahama’s Cultural Festival’s unrestrained chaos makes the earlier budgetary committee look quaint by comparison. Competition ferocity is on par with the Serengeti, and one could see Midori and/or Tsubame getting absolutely lost in the stampede.

Fortunately, both Sayaka and the Robot Club have taken care of everything and are prepared for virtually every eventuality. The Robot Club also breaks a few school rules, using water rockets and megaphones to amplify their cause. This draws the ire of the StuCo and Security Clubs, who initially target Tsubame as the amateur-model-ringleader for arrest.

Thanks to the expert distribution of similar-looking cardboard robot costumes and Sayaka’s birds-eye-view of the premises, Tsubame is able to take direction from Sayaka via walkie-talkie and gradually navigate her way to the designated auditorium where the screening will take place—and where her notoriety is key to drawing a big chunk of the crowd.

Sayaka also successfully blackmails the normally untouchable HVAC club (all of whom are caught wasting A/C on a hot day) into ensuring the auditorium will be enticingly cool for audience members coming in from the outside. Sure, Tsubame enough could be a good draw, but the A/C draws in even those few who don’t know her or about robots or anime.

In another impressive demonstration of intricate planning, logistics, timing, and luck, Robot Club’s Ono takes a zipline across the breadth of the campus, with a huge banner trailing behind him notifying the gawking masses of the impending screening.

Like Tsubame, the cat-and-mouse chase between him and those who would shut them down takes on the feel of a madcap video game, complete with platforms, mazes, obstacles, and end-goals. It’s just a tremendous amount of fun and imagination—and all before we see a single frame of the movie!

Everything goes off without a hitch. The auditorium is nice and cool and the crowd is huge. Even Tsubame’s parents attend, eager to see what their daughter has been up to (turns out using MIBs to discourage her from anime pursuits was her dad’s idea). There are no technical difficulties with the video or audio or the live-voicing setup.

The crowd watches the robot-crabtle battle with stunned looks, the screen glowing in their eyes. Tsubame’s parents admire the animation with prime, and are able to see Tsubame’s love of capturing motion through art in this manner. Pride washes over their faces. They realize this, not live-action acting, is what their daughter loves and excels at.

After the screening, and a brief autograph/handshake session, Tsubame is dispatched to get lunch for Midori and Sayaka, and runs into her parents. The three have a cordial mini-lunch together, and Tsubame draws upon her parents’ careers as artists for perhaps the first time, asking if they’re ever satisfied after a performance.

She’s relieved to hear neither of them are, because neither is she…and we no neither is Midori. They’re relieved Tsubame has been off doing her own thing, and it’s something they’re not going to try to hold her back from anymore. To do so would be to prevent her from “performing” the way she knows best: with pencil and paper.

Finally, her parents poke their heads in a shed where the Eizouken 3 are taking a break from all the hubbub, and about to scarf down the lunch Tsubame brought. Her parents ask if these are her friends; Midori responds that they’re comrades. The bonds of comrades, joined not by blood but by common cause and common fate, surpass mere friendship, for even the best of friends can have vastly different goals.

It’s no surprise Midori is donned in full camo combat fatigues. The cultural festival was the Eizouken’s greatest battle yet, and victory was achieved. Not flawlessly, mind you—Midori estimates she’s only 20% satisfied with the product they presented—but enough to get the job done.

The fact Tsubame’s parents can no longer be counted among their enemies is both strategically advantageous and a timely boost to unit morale. On to the next battle!

ID: INVADED – 09 – You Can Not (Not) Redo

When Sakaido wakes up in what he assumed would be Asukai Kiki’s Id Well, Kaeru’s dead body is nowhere to be found. Instead, he’s flanked by his very much alive wife and daughter. He remembers he isn’t the Brilliant Detective Sakaido at all, but Narihisago Akihito.

He hugs his family, who react as if he’s acting weird. But as far as Akihito is concerned, if being able to go back in time, fix what broke, and protect those who mattered most to him is “losing it”, then he doesn’t want to have it.

Without dwelling too much about what this reality is, Aki starts by paying a visit to the Challenger. Since this is before Muku was murdered, no one in this world has caught on to his depravities, except Aki, who comes in with outside knowledge from this reality’s version of the future.

Instead of rushing into Challenger’s house in a revenging rage, gun blazing, he challenges the Challenger to a “fair and square” fight, for which the killer is obviously more than game. Aki gets the absolute shit kicked out of him, but he manages to get the upper hand just as Momoki, the only backup he requested, arrives.

With the Challenger in custody, Aki directs Momoki to check out the basement, where a still-living victim sat bleeding in the “arena”. The woman turns out to be Asukai Kiki, and when Aki visits her hospital room, he’s perplexed by the fact she looks just like Kaeru. Kiki tells him how her thoughts have a way of broadcasting themselves to people around her.

Turns out Aki is in Kiki’s dream, because not only is there no sign of her injuries in the waking world (or whatever it is), but in this dream world of hers, serial killers like the Challenger come every night to kill her, with each night designated for a certain killer.

Aki soon wakes in his own bed with his worried wife and daughter by his side, while Momoki informs him the incident with the Challenger is being considered self-defense (a welcome change from the premeditated murder charge of his first “go-round”). He meets with Kiki—for real, this time—but can’t get her, an inhabitant of this “reality”, to explain what the reality is.

What she can tell him is that the person who has been letting one killer after another into her unconscious dreams every night matches the description of one John Walker: top hat, tails, and cane. This not-quite-Id Well-within-an-Id Well scenario created as many questions as it answered, and Hondomachi is still AWOL, but I am nevertheless deeply intrigued.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 18 – No Pity

In the final night of rest everyone will get before the decisive battle with Tiamat, Gilgamesh warns Ritsuka and Mash not to blame themselves for Uruks fall, or dare pity the city or its people, but to stand proud of the amazing works they have achieved. That humanity is still here at all is all down to Ritsuka forming the new goddess alliance.

Quetzelcoatl seeks refuge at the Chaldean Embassy, not wanting to upset the cityfolk who considered her a fearsome enemy. She reveals to Ritsuka that she knew Gorgon and Tiamat were seperate entities ahead of time, but couldn’t tell the truth lest Ritsuka or others come to pity Gorgon.

Ishtar and Mash have a nice one-on-one, looking up at the stars of those who came before them, lived, shined, and died. Mash still fears battle, but because she has so many things she cares about and doesn’t want to lose. Leonidas once told her that heart of hers would be an invincible shield as long as that heart doesn’t break from the strain.

Finally, Gilgamesh meets Kingu atop the ziggurat, and has neither hatred nor pity for the one who stole his best friend’s body, which Gil heals using a grail from his treasury. Gil regards Kingu’s current position as an enviable one: his own free will is there to pick up and take. Kingu seems to take that to heart when he shows up for Gil’s final rally to his warriors of Uruk.

With that, Ritsuka, Mash, Ishtar and Quetzalcoatl head towards the rapidly advancing Tiamat, only hours away from a surely doomed Uruk. While en route they hit a cloud of lahmu and a resurrected Dark Ushiwakamaru, who is determined to stop them in their tracks before they do the same to her “Mother.”

Yet it is ultimately Ushiwaka who is stopped, and by her own former subordinate Benkei, returning to make up for the wrongs of his lord. As with her last appearance, there isn’t the slightest hint that Ushi could ever come back from her dark transformation, but Benkei isn’t looking to save her, but give her an honorable death, ending her suffering and anger for good.

He achieves this by holding Ushiwakamaru and her shadow clones in place as the wake of Kuku’s booming Noble Phantasm, Piedra del Sol, washes over them. Ushiwaka and Benkei’s Spirit Origins disappear, but while Tiamat is briefly stopped, she sheds her legs and starts to float above the sea of flame, despite being an earth goddess.

Since the plan was to drag her down into the underworld, the fact she is now airborne jeopardizes everything. Kuku doesn’t stand still, but takes advantage of Tiamat’s pause to throw everything she’s got left at her. Ritsuka fortifies Kuku’s Magical Energy, allowing her to unleash Ultimo Tope: Patada, in an increasingly awesome avant-garde display of destruction.

Essentially transforming herself into a comet (like the one that struck the Yucatan peninsula and decimated the dinosaurs), Kuku is able to destroy a number of Tiamat’s barriers, but once the dust clears, there’s no sign of Kuku remaining—we saw her very flesh cracking and shedding as the launched her attack—but Tiamat is still intact.

The Chaldeans’ options continue to dwindle as Tiamat keeps throwing wrenches into their carefully-laid plans, but it is not over yet. Kuku’s attack left a wound at which they can still scratch. Ishtar is still on the board. Ereshkigal’s underworld is still below if they can only manage to bring Tiamat back down to earth. Finally, the now-healed free agent Kingu still looms on the sidelines. I can’t imagine he’ll stay there.

In / Spectre – 07 – Turning Truths Into Lies

The sudden murder of Detective Terada in the middle of the night has made things way more difficult for Kotoko, Kurou, and Saki. Whereas before they had to deal with a moderately nasty spectre spreading fear and havoc within a relatively small sphere, now they must contend with a nationally known monster who has truly gone viral, only increasing the strength of its existence.

In her hotel room, which she bitterly resents is separate from the one in which her boyfriend resides, Kotoko taps away at her laptop, gathering as much information—as much truth—about the rapidly expanding fantasy of Steel Lady Nanase as possible. Time is of the essence; if they wait just one day, her legend will be too powerful to overcome no matter how convincing the logical fiction.

I’ll be honest: not a heck of a lot actually happens this week. The three leads basically sit in a hotel room and discuss things until Kotoko lands on some possible solutions to the problem. The thing is, In/Spectre is able to draw us into its world so subtly yet completely, even an actionless episode such as this feels consequential.

That’s due in no small part to the show’s hauntingly beautiful soundtrack. It’s a shame the anime’s composer isn’t listed anywhere obvious, because this wouldn’t be half the show it is without the music, which I find casts a kind of wondrous spell on me during otherwise interminable exchanges of exposition.

Through the lengthy scene in the hotel room, Saki observes that her ex has developed a nice rapport with Kotoko, depsite his protestations that the last thing he wanted was to go out with her, along with the fact that Kotoko is nowhere near his type. As for who is his type, Saki introduces the woman who was 100% Kurou’s type: his older cousin Rikka, a frail woman who nevertheless had a profound impact on the lad. We’ll see next week how she figures into this tale.

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