This week, Naofumi needs to solve a problem. It’s a problem that may be minor in the grand scheme of things (compared to defeating the next Waves or repairing his rep), but any game-like isekai scenario worth its salt is going to have sidequests, and this is one of them. Filo needs clothes that won’t tear to shreds whenever she transforms from human to giant bird form.
The Armorer doesn’t have magical clothing, so Naofumi goes to a dressmaker. The Dressmaker needs magic thread, so Naofumi goes to the Mage. The Mage needs a gemstone for Filo to spin magic thread, and gemstones are rare and hard to come by. They’re also expensive, so as the Mage searches for one, Naofumi strikes out with Raph and Filo to make some money.
After helping a man race home to deliver a healing potion for his mother, Naofumi learns he can make a nice buck ferrying people to various locations, like Lyft, and can charge more if the clients are in dire need.
Take a wealthy and connected accessory seller: when a rival trader directs a group of bandits to mug him, Naofumi (or more precisely, Raph and Filo) make quick work of them.
It’s a nice reminder that in addition to Raph, who is no pushover, Filo is not only a good carriage-puller but fierce in battle as well, with powerful wind-based magic at her disposal.
When Naofumi spares the bandits’ lives, but only if they pay for those lives with everything they have, the trader takes a shine to him, lauding his entrepreneurial spirit. As payment for being saved, he offers Naofumi all of his knowledge and connections, including how to use mana to imbue gems, and connecting him to all of his fellow traders.
Finally, he gives Naofumi a deed that he shows to a mining foreman, who grants him permission to search for the veins of gemstone. Those veins are located in a particularly dangerous part of the mine swarming with monsters, so Naofumi goes in ready to rumble, along with the party of Raph the swordswoman, Filo the filolial, and the Mage. (Part of the mine looks just like Petra in Jordan).
After overcoming monsters who use illusory magic to make the party members think their allies are saying the last things they want to hear (Naofumi doesn’t need Filo; Raph only got close to Naofumi to kill him; Filo wants to eat Naofumi), they finally discover the vein, but it’s being guarded by a boss: a compact chimaera called a nue.
As Kevin Penkin’s awesome battle music plays, Raph and Filo rush headlong at the beast, but Raph ends up knocked down. The Mage offers support with fire-based magic, and the party regroups. Naofumi exploits the nua’s sensitive hearing by having Filo screech into his newly-acquired bat-shield. The mage fires more fire at the nue, then Raph rushes in and impales it. Filo delivers the coup de grace with a brutal kick to the skull.
The nue thus defeated, Naofumi retrieves the gemstone they came for, and back in town, Filo uses it to spin magic thread from her mana. They then deliver the thread to the Dressmaker, who spares no energy or passion crafting the cutest possible number for Filo: a frilly white dress with blue accents that crucially won’t be torn to shreds when she transforms.
It was great to see Naofumi & Co. face a problem and solve it in a logical yet interesting step-by-step process. It was also nice to take a step back from Naofumi’s ongoing feud with Motoyasu and Malty. And like any good sidequest, in addition to achieving the main objective, Naofumi gained a lot of new knowledge and experience points, making him that much more prepared for when the next Wave appears.