Domestic na Kanojo – 02 – Not So Strange After All

When Rui interrupts Natsuo’s kiss, she silently judges him as she roughly drags her sister to her bedroom. In retrospect, kissing an unconscious Hina definitely wasn’t his finest moment, even if it was a kiss meant to put a lid on his crush on her now that they’re step-siblings.

The next day at school, a late, bed-headed Natsuo learns that Rui has transferred to his school, and she’s immediately the talk of the school due to her being cute. Natsuo isn’t clear enough with his words, and gets Rui to think he wants them to act like strangers.

But the mere fact they went off into the courtyard together to have a private chat is suspicious enough to Natsuo’s classmates, who are well aware both he and Rui snuck out of the mixer together. When he meets with Hina, she asks if she kissed him while she was drunk last night, and apologizes in advance if she’s too “relaxed” at home again.

Rui was surrounded by girls in the morning, but by afternoon she’s all alone; Natsuo knows something’s up and has a pretty good idea: Rui is socially awkward, standoffish and fairly tactless. It’s as difficult for her to make and keep friends as it is easy for her big sister.

Natsuo offers to help her by pretending to be a (girl) classmate, and Rui is still her usual self-defeatingly honest self, but the two end up engaged in a dialogue that soon captures the attention of the entire class, who think some kind of skit is going on. Suddenly, Rui doesn’t seem so hard to approach, now that they know who they’re dealing with.

That night, a nude Natsuo predictably walks in on Rui in the bath, but thank goodness for once it doesn’t result in a blood-curdling scream and/or punch. As Rui quite logically points out, there’s nothing he or she haven’t seen before (interesting considering she once said to “forget” their tryst ever happened).

Rather than send him out, Rui calmly invites him in, and it’s Natsuo who hesitates. First of all, she wants to thank him for giving her a helping hand in breaking the ice with her class. But she’s also curious about why he tried to kiss Hina.

At first she dismissed him as an indiscriminate womanizer, but spending the day at school changed her mind about that. So instead, she wonders if he was merely trying to cheer her up in light of her recent boyfriend troubles.

Obviously, Natsuo doesn’t know about Hina’s boyfriend troubles. After the three step-siblings have dinner alone together when their newlywed folks go out for dinner (with Rui emerging as the best cook of the sisters by far), Natsuo brings up the subject, and Hina just as quickly deflects.

In a spot of bad timing, her boyfriend Shuu calls and she goes out to the front of the house to talk to him, insisting Natsuo not go outside with her. Nearly a half-hour later she rushes in, shaking and clearly upset, but still refuses to admit to Natsuo that she’s hurting.

Then there’s a knock at the door and the doorbell rings repeatedly, and both Hina and Natsuo assume its Shuu. Rui ends up the one to get the door, and it’s just their folks, a little tipsy from celebrating their marriage becoming official.

In his first days as stepbrother to both Rui and Hina, Natsuo is already trying to help them with their troubles. Rui will probably be fine with making friends in class, but Hina’s problems will be tougher to tackle, especially since she’s so reluctant to be helped (and she’s well within her rights, as an adult, to not want to seek help from a kid).

Regardless of whether he can help Hina, the fact is Natsuo’s new family and living situation is not nearly as crazy as the initial premise indicated. Whatever he may have done with Rui in the past, and however he feels about Hina, a new and powerful element has been introduced to his relationships with both: he’s unconditionally there for them, and doubtless they’re there for him.

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Weekend OP: “Touch off”

So far, the alternate title to this show could be Those Poor Kids, but officially it’s The Promised Neverland. And the OP matches the intensity of the lofty task of escape and survival before them.

Whenever an OP breaks out the saxophones, you know some serious shit is about to go down! UVERworld provides that epic sax, as well as a super catchy beat and a “Nanananananana” refrain with rich bass-y tones.

Have a good weekend…or at least a better weekend than these poor kids!

The Promised Neverland – 02 – Building a Boat Out of Mud

Learning the truth of their home has shaken Emma to the core. She has vivid nightmares of Conny being served up as a fancy main course, can can barely hide her look of terror upon hearing and seeing Mama for the first time since their discovery. But Norman tells her they have to keep smiling like nothing’s wrong. Mama may know someone was at the Gate to leave the bunny behind, but she doesn’t know who.

Or rather, if she does, Emma and Norman are too valuable to kill just for witnessing Conny’s “processing.” During playtime, Emma and Norman agree escaping through the forest is the safest way, but when they cross the short fence they soon encounter a massive, seamless concrete wall. Further complicating matters, when a little tyke is lost all Mama has to do is glance at her “watch” and she knows exactly where to find her.

So, now they know that security is rather lax because they have some kind of tracking device implanted somewhere in their bodies. Mama seems to make a big show out of wordlessly warning the likes of Norman and Emma. Back at the house, while having a private moment of grief for Conny, Mama suddenly appears before Emma, wondering why she’s been “less cheerful” of late.

All Norman can do is watch in horror around the corner as Emma puts on a cheerful front for Mama. Ray ends up bailing them both out when he rings the dinner bell (likely intentional on his part), but as Emma and Norman depart, Mama asks them straight-up if they were at the Gate the previous night. They cheerfully say of course not, that’s against the rules, and continue on…but Mama is definitely suspicious. You could cut the tension in the atmosphere with a knife.

Once they’re alone again, neither can hold in their sheer terror anymore. Emma even collapses to her knees, but Norman helps her up with a trembling hand, and Emma sees she’s not alone and all hope isn’t lost. They’re going to get out of here…they just need a plan.

That plan involves stashing a bunch of table linen in a tree hollow near the wall that they’ll use to make rope when the time comes to escape (Norman figures they have two months left before the next child is taken). But someone followed them out to the wall; fortunately for them, it’s their friend Ray, who wants to know what’s up.

They tell him, and to their amazement he believes it all without a hint of incredulity, because he knows Norman well enough to know he’d never lie about something like this (Emma being a different story). While Ray is willing to lend his not inconsiderable intellect to the big escape plan, he has a big problem with Emma’s insistence that all 37 children will be escaping.

He brings up the virtual impossibility of getting everyone away from Mama and off the farm without serious or even total casualties, and something I didn’t consider: beyond that wall, it’s a Demon’s world, not for humans. Escaping is just the first step. The young, small, and weak will have to be left behind to ensure any chance of the survival of the older, bigger, and stronger.

But Ray’s way isn’t going to work with Emma. She doesn’t care if it’s impossible; everyone is being saved, and that’s that. It may be foolhardy, but Norman is with her. When Ray asks why in his otherwise right mind he’d go along with Emma’s “mud boat”, Norman explains simply that he likes Emma, and wants her to keep smiling no matter what, and that if dried and hardened it’s possible for a mud boat to float.

I have to say, I’m kinda with Ray on this one: if the sole purpose is to survive, not merely escape, they can’t take everyone. But at the same time, you can’t eliminate emotion from the equation, because these 12-year-olds are going to have to be able not just to live, but live with themselves once they gain their freedom. So mud boat it is!

Tate no Yuusha no Nariagari – 02 – Surviving Together

Shunned by virtually every human in this new world, Naofumi turns to a demi-human slave in Raphtalia, sold to him by the slave merchant for 30 silvers; a bargain. The little raccoon girl is terrified with good reason: she’s been through a lot in her short life and she has no reason to believe Naofumi won’t be cruel and awful to her.

But despite his scary face and bad attitude, Naofumi isn’t awful to Raphtalia. I mean, he wouldn’t be much of a rootable MC if he did. Sure, she’s bound by her contract not to defy him and gets shocked if she does, but he makes sure she has proper clothes and a dagger. She’ll provide the offense he needs to become powerful enough for the next Wave of Catastrophe.

Raphtalia soon learns that she not only need fear Naofumi, but that it’s okay to have things she wants. He’ll take care of her, but she has to fight for him. Of nights Naofumi learns the “mental illness” her buyer warned him about: she has PTSD and nightmares from having witnessed her parents sacrifice themselves to a Cerberus so that she could live during the First Wave.

In a montage made all the more satisfying and significant (like the show itself) by the wonderful score by Kevin Pankin (Made in Abyss), Raphtalia learns to trust and even become fond of her master, who treats her more like a ward than a slave. The more monsters she defeats, the more the two of them level up, and the more money they make.

Raphtalia butts up against adversity when a rabbit attacks Naofumi and she has to draw blood, which she’s quite justifiably afraid of considering her traumatic past. But when Naofumi lays out the stakes vis-a-vis the impending Waves, Raphtalia’s resistance (which causes the shocks) fades away, and she resolves to fight and kill for Naofumi, for both their sakes.

Naofumi discovers he has a knack for medicine-making, and he and Naphtalia travel to a smaller town to sell their wares—popular due to the trying times. In a nice bit of good luck for a change, merchant he deals with apparently doesn’t know he’s the Shield Hero, and thus isn’t automatically against him like everyone in the city. He even points the pair to a mine where they’ll be able to make a lot of quick money harvesting ore.

The catch is that since the First Wave the mines are crawling with monsters, and a two-headed dog very similar to the one that killed Naphtalia’s parents attacks them, she freezes in terror. Naofumi grabs her and escape the beast, but they have to kill it if they’re going to have any chance against future foes. When things seem to be going south and he offers to buy time so she can escape, she recalls her folks doing the same thing and getting killed for it.

So rather than let Naofumi repeat their sacrifice and leave her all alone once again, she draws her sword and plunges it into the beast. When it lunges at her in response Naofumi is ready with a shield to protect her, and she’s able to finish it off. When the fight is over they’ve gained a buttload of EXP, and she collapses crying into his arms, calling him “Naofumi-sama” for the first time.

I’m glad that after a double episode’s worth of Naofumi getting beaten down, he’s found something pure and good to protect, as well as the means of progressing in this game-like world while appreciating that it isn’t really a game, it’s a matter of life and death. It doesn’t hurt that Naphtalia is adorable as all get out, but also tough and capable when she needs to be. No doubt when and if he encounters the other heroes they’ll get the wrong idea, but this looks like the beginning of a lovely partnership.

3D Kanojo: Real Girl – 14 – Festival of Conviviality

Hikari and Itou are alone in the classroom painting and sewing late at night, and falling behind, but Ishino arrives with a squadron of classmates to help out. They thought she was a ghoul at first, so unaccustomed to being assisted in things that were foisted upon them. Things have certainly changed for the better with these two.

The day of the festival arrives, and Itou goes all out for the class, cross-dressing and wearing a wig. To the surprise of male and female classmates alike, he’s stunning, and even Ayado can’t help but take a break from her own busy day to check in on Itou, and is similarly enchanted.

When Ishino asks Itou why he’s working so hard, Itou tells her: because someone helped him get the lay of the land maid cafe-wise, and it would be an insult to her not to give it his all. Ayado happens to hear this from the other side of the wall, and she’s both glad her advice went to good use and flattered it was taken to heart with such conviction.

As the preliminary beauty contest vote comes in, Takanashi tries to joke around with Ishino about not having a chance…until she starts legit crying. Knowing he went way too far, he course corrects by giving her his honest opinion, with no joking around: she is pretty, and was cute in the maid outfit, and for what it’s worth, she has his vote. Frankly, his vote is probably all she wanted anyway!

Iroha’s main rival tries to rattle her, and when it’s time to give a little speech on stage, that rival’s voice is suddenly an octave higher and much more playful. While Iroha played around with the idea of winning this thing, her own attempts to sound stupid and cute ultimately fail when she gives up in the middle and instead tells the assembled student body that she’s plenty satisfied that the friends she has love her for reasons other than her looks, and she doesn’t really give a crap about anyone else, especially if they don’t know her.

Her no-BS honesty probably ended up helping her cause, as all it would’ve taken is a vote from her boyfriend to win. But because she told him she wasn’t really all that interested in winning, Hikari votes for the other girl instead. Iroha predictably takes her defeat in stride, and is consoled by hearing some (but not all) of the many reasons Hikari likes her besides her looks.

That night, as the festival winds down, Iroha’s class rep serves her some soup from their cafe, knowing she probably didn’t have an opportunity to try it, while she insists he use the opportunity at the bonfire to talk to the girl he likes.

Itou finds Ayado still hard at work cleaning up, and when he tries to lend a hand, that hand ends up touching Ayado’s hand, spooking her. She runs off to collect/admonish herself, even giving herself a slap and calling herself stupid. She feels she has no right to have any feelings for someone she turned down.

But Itou, worried about her, heard every word, and doesn’t care; if holding his hand helps her to see him as someone she could love, then he wants her to hold it as much as possible. Iroha and Hikari almost intrude upon this tender moment, but thankfully don’t. So maybe it’s not as hopeless for Itou as he thought last week!

Tate no Yuusha no Nariagari – 01 (First Impressions) – The Kingdom’s Most Hated Man

After a string of isekai anime in which the MC is ridiculously, along comes a show that flips the script, and it’s pretty refreshing. When Iwatani Naofumi thrust into a different world due to a summoning on the other side, absolutely nothing goes right. 

Of the four young men summoned, he’s by far the weakest, and isn’t even given a real weapon, only a shield. But he’s still optimistic he’ll be able to fight once supplied with a party of elite warriors.

…Only none of those warriors join his party. Eventually, one of them finally does, and she just happens to be the one he considers most attractive. This adventurer, Myne Suphia, seems to embody a stark reversal of fortune for Naofumi.

He’s given more cash than the others due to his smaller party, and Myne shows him a good shop to buy armor for the two of them. They fight a few low-level balloons out in the field, return to town, and make a modest profit.

It’s a confidence-building first day for Naofumi, to say the least. But that night, after refusing to drink any wine with Myne, he goes to bed and wakes up seemingly in, well, yet another world.

Not literally, mind you, but he’s been robbed of all possessions, summoned to the palace by knights, and then Myne, hiding behind one of the other summoned heroes, accuses him of attempting to rape her. When no one’s watching, she indicates screwing him over was her goal all along.

And boy, did it ever succeed: Naofumi now disgusts both his fellow heroes, the king, and everyone in the kingdom (news and rumors travel at lightning speed, despite the renaissance-esque tech-level). There’s no disputing the accusations against him, so Naofumi decides to take all the hate and loathing in stride.

If this world and its people are going to hate him despite the fact he didn’t do anything, so be it. The merchant he dealt with before seems to see the injustice in his eyes and sells him a cloak at a steep discount, which he wears when leveling up all by his lonesome…a slow and laborious process.

When some goons in the tavern mockingly offer to join his party, Naofumi won’t get fooled again; he’s been thoroughly jaded by this new world, and scares them off with some of the monsters he kept alive as a haggling tactic. A strange, squat little fellow in top hat and tails notices him and takes him to view his wares; he deals in demi-human and beastman slaves, revealing another distasteful part of this world.

Naofumi spots one sick demi-human— a girl with bear ears—and looks poised to buy her. But likely not to use as a slave, but as a companion on his quest to save a world that hates him, because no full-on humans want anything to do with him. Weak in power, scant in equipment, and victim of false intrigue and injustice…looks like we have ourselves a good old-fashioned underdog.

TenSura – 15 – Things are Getting Very Official

With the war with the Orcs behind them, the Kijin, Lizardmen, Goblins and Dryads all come together under one roof to hear what Rimuru is going to do about them. After all, he’s now the Chancellor of the Great Jura Forest Alliance…which is actually news to Rimuru!

Improvising, Rimuru decides to not only fully pardon the Orcs, but integrate them into the alliance as a labor force in exchange for food and water from the Lizardmen and Dryads and shelter among the goblins in his town. Benimaru also forgives Geld’s son, as they’re all servants under Great Rimuru and thus no longer enemies.

As for Gabiru, his newly-named and evolved father decides not to execute him, but merely excommunicates and exiles him from Jura. I was kinda hoping Gabiru would move to Rimuru’s village, but he and his groupies seem bound elsewhere. Once insufferably arrogant, he’ll be missed now that he’s learned some humility.

Rimuru proceeds to name every one of the 150k Orcs, evolving them into High Orcs, and progress on his capital accelerates into fill SimCity Mode. But not all of Rimuru’s troubles are gone. The Demon Lord Clayman has fixed his gaze on “the Slime” and intends to challenge him soon, while the Dwarf King Gazel Dwargo arrives in town at the head of a squadron of Pegasus Knights to take the measure of Rimuru via a duel.

Rimuru, sporting some snazzy new threads, accepts the challenge, and Treyni serves as witness. Dwargo proves a formidable opponent, but Rimuru just manages to block his combo strike thanks to the fact they received instruction in swordsmanship from the same master, Hakurou…small world! Convinced Rimuru is not evil, Dwargo and his men feast at Rimuru’s new facilities, and proposes an alliance between Rimuru’s new nation and his Dwarven kingdom.

Rimuru accepts, but he has to name the nation: Jura Tempest Federation. Has a nice ring to it. As for the capital, his admiring underlings name it Rimuru in his honor. Here’s hoping Clayman and whatever other Demon Lords are lurking out there don’t mess it up too bad in the near future.

TenSura – 14 – Rimuru’s Cheat Day

Gelmud arrives to put the invasion back on track, but he wasn’t counting on encountering anyone more powerful than he, a superior majin. While he tries to kill Gabiru, who he himself named just to be another pawn to make his Demon Lord stronger, Rimuru steps in to deflect the relatively weak attack, then tosses some potions to Gabiru to heal his fallen loyal subordinates.

Gelmud is little more than an annoyance; the one thing Rimuru wants from him is the name of the one pulling the strings, but Gelmud won’t give him up, confident Orc Lord Geld will attack on command (he named him out there in the desert, after all). Instead, the Orc Lord beheads Gelmud and eats him, after which he evolves into the Demon Lord Orc Disaster Gelmud was trying to create all along!

The Kijin and Ranga throw everything they’ve got at the Demon Lord, all but exhausting their magicules in the process, but nothing can cause anything other than light scratches and burns, and he heals almost instantly. This is certainly the toughest boss Rimuru & Co. have faced to date.

So tough, in fact, Rimuru decides to cheat a bit, by activating “Auto Mode” and leaving the Demon Lord up to the Great Sage and all her amassed wisdom. Rimuru’s eyes glow red and reflect the Great Sage’s geometric form, and starts to go to town on the Orc, culminating in enveloping it in a massive column of flame.

Unfortunately, probably since he ate Gelmud, Geld has a resistance to fire, so the big attack has no effect. Rimuru takes back control and proceeds to Plan C…pivoting from Cheat Mode to Cheat Day, as in eating way more than he should.

It becomes a struggle to see whether Geld’s Starved or Rimuru’s Predator can devour the other first. As Rimuru’s expandable slimy body envelops Geld, he can see a bit of the former Orc King’s past, when he had to pull off his arm to feed starving children under his protection during a horrible famine. He soon set out to find help, which is when he encountered Gelmud.

Geld insists he can’t lose, because he must live to bear his sins and those of those who sinned on his behalf…but Rimuru ain’t havin’ it: this is an eat-or-be-eaten world, and Geld can’t win against him. At least Geld has a momentary rebirth when his barren home is transformed into a lush, green paradise before evaporating.

The Demon Lord Geld is gone, and Rimuru and his allies are victorious. He relieves the Kijin, keeping his promise to release them from his service once they took care of business…but unsurprisingly they all want to stay by his side. I’d say it was time for a celebratory feast, but I’d also say Rimuru’s eaten enough for one day!

Dororo – 02 – The Telltale Bell

Try as Dororo might to communicate as he travels with his new companion, it’s pretty clear Hyakkimaru can neither see nor hear, at least not in the conventional sense. Rather, he depends on a different kind of “sight” in which he can see the souls of objects, and lets Dororo stay close because his soul’s color denotes him as non-threatening.

Dororo, in turn, starts a fire for him so he doesn’t have to eat the fish he catches raw. Between his adept fishing skills and ability to slice up demons, Dororo is sticking with this guy because he knows there’s both people to be saved and money made slaying monsters. One such apparent monster lurks in the forest, ringing a bell.

Dororo and Hyakkimaru end up in a village, where Dororo does the talking, claiming they’ll root out the monster that’s harassing them. But something isn’t quite right: the village has too much money to throw around for guests considering they don’t seem to have rice paddies or any other source of such income.

In the night, the bell-ringing monster appears, but Hyakkimaru won’t budge, which can only mean one thing: whatever that big-headed thing is, it ain’t a threat. The next morning the interim chief introduces them to Bandai, the bedridden chief. Dororo, being a little boy with eyes, is immediately smitten by the woman’s otherworldly beauty.

Hyakkimaru…isn’t. He draws his arm-sword, and Dororo has to hold him back from attacking Bandai. Clearly, she’s the monster, but the villagers are protecting her.

They toss Hyakkimaru and Dororo in a storeroom, where they meet an old blind priest, who explains to Dororo how both he and probably Hyakkimaru “see.” When the lights suddenly go out, Dororo becomes the blind one, while Hyakkimaru goes after a demonic limb that peeks out of a hatch.

The hatch leads outside Bandai’s house, and Hyakkimaru busts in and recommences his attack. Bandai reveals her true form as a giant green demon, whose soul the priest senses as a blood-red; the most dangerous kind.

Hyakkimaru chases Bandai into the bamboo forest, and eventually slices it to pieces and stabs it through the “woman’s” head. The interim chief confesses to having fed Bandai travelers who came to the village so it wouldn’t attack them. The big-headed bell guy turns out to be some kind of youkai that leads Dororo to the gold the village took from their eaten guests. Dororo reprimands them for being worse than monsters for letting one prey on others for profit.

Moving on to their next destination, Hyakkimaru finally introduces himself to Dororo by writing his name in the dirt. Dororo can’t read the characters, but the blind priest can. The priest also recognizes Hyakkimaru as the poor cursed babe he encountered in the river.

With the demise of Bandai, another statue in the Hall of Hell is cleaved in two, and Hyakkimaru gains another part of him that was taken by the demons: his nerves and thus his ability to feel pain. Considering the wounds he sustained in the fight with the demon, he ends up with a lot of pain. But at least he’s not alone; his new friend Dororo will help him in any way he can.

It’s fun watching Dororo learn more about his new friend as we learn beside him, and as he gradually collects more parts of himself. The spunky kid is never not fun to watch. The show aptly balances the friendship-building with quick, brutal action once Hyakkimaru is in Go Mode. It’s also starting to look like with each part he regains, Daigo may lose a bit of the good fortune the demons bestowed upon him. Ah well…that’s why you don’t make deals with demons.

Sword Art Online: Alicization – 14 – Opponents Without Pasts

SAO: Alicization commences its second half with an end to the Cardinal infodump, a return to the action, and a new OP that still, unfortunately, prominently features Kirito and Eugeo’s painfully lame secret handshake, which I believe they have yet to actually use in the show itself.

Ah well—no sooner do the two break into the cathedral armory to retrieve their weapons (and some new threads) than they’re attacked by the bow-wielding Crimson Integrity Knight Deusolbert Synthesis Seven. He sends a hail of arrows their way, but the lads are barely able to dodge them all without injury.

Deusolbert then takes off the kid gloves, using his Perfect Weapon Control art to unveil his Conflagration Bow. Kirito manages to slow his first shot with a series of ice shields as well as the sword skill Spinning Shield, allowing Eugeo to get close and unleash the full power of the Blue Rose Sword.

In this ice-vs-fire matchup, the Blue Rose wins, and Eugeo’s Veritcal Arc delivers decisive freezing blows to the knight. It’s perhaps the most jacked up we’ve ever seen Eugeo, no doubt taking a page from Kirito, as it’s absolutely essential in this world to believe you can do what you’re setting out to do, and trust in the source of your weapon to boot.

Defeated, Deusolbert asks Eugeo to finish him off, before he is stripped of his armor and knighthood and essentially frozen indefinitely by Administrator. Eugeo, recognizing his name as that of the knight who arrested young Alice, bound her, and took her away from Rulid, is almost enraged enough to oblige him, but Kirito asks him to stay his sword against one who will no longer fight back.

He also deduces that Deusolbert doesn’t remember capturing Alice, because Administrator erased his memories of doing so, then reassigned him to guarding the cathedral. They leave him on the staircase landing to choose whether to go back to his boss to accept punishment, heal his wounds and come after them again, or…perhaps try to remember more of the dream he always has of a young woman’s ringed hand on his arm. Integrity Knights may not have pasts, but Deusolbert definitely did.

Kirito and Eugeo continue their climb to the fiftieth floor, where a host of Knights await them who have orders to take them dead or alive. But before they can get far, they encounter two mysterious girls. Are they a form of Integrity Knight we’ve yet to see, some other kind of foe…or perhaps not a foe at all?

Kaguya-sama: Love is War – 01 – The First to Confess Loses!

Here it is: perhaps the romantic comedy of the Winter. All dramatic theatrical staging, lighting, and musical stabs, Kaguya-sama: Love is War elevates something as deceptively simple as mutual romantic interest between two high schoolers into a grand operatic life-and-death affair.

Part of that is because the two in question aren’t ordinary high schoolers: are the top two students at the most prestigious school in the country. StuCo Vice President Shinomiya Kaguya’s family owns a good chunk of Japan, while President Shirogane Miyuki, while a commoner by comparison, possesses unsurpassed academic prowess.

Let’s get one thing straight: these two like each other, but would never ever say as such, let alone confess it. To do so would be to surrender the upper hand, shift the power dynamic, and become the supplicant, ceding dominance to the confessee. Despite their disparate backgrounds, Kaguya and Miyuki have too much pride and dignity to let that happen.

As such, while the rest of the student body sees them as the perfect couple who may even already be secretly dating, the two exist in a constant state of war, with the StuCo office serving as the battlefield. The neutral party between them, the far less brainy secretary Fujiwara Chika, often serves as a wild card in the pair’s ensuing battles.

In the first sequence, she’s also a pawn: Kaguya planted movie tickets in Chika’s mailbox, knowing she wouldn’t be able to go and would offer them to her and Miyuki. This creates a scenario in which Miyuki asks Kaguya if she wants to know, knowing that boy-girl pairs who go to this specific movie tend to end up as couples.

Their battle of wills is a chess game of moves, counter-moves, and counter-counter-moves, but when Chika also points out the tickets are also valid for an innocuous kids movie, a chaotic element is added to the pair’s already complex calculations, overheating their brains. Worse, Chika snatches the only source of sugar in the office that they could use to recharge and rally. Thus, the first battle we witness, both Kaguya and Miyuki lose.

In battle #2, Kaguya receives an anonymous love letter, and makes it known to both Miyuki and Chika that she fully intends to go, hoping it will provoke Miyuki into slipping up and demanding she not go…because he loves her. Miyuki knows what Kaguya intends, and attempts to dissuade her not as a man, but under his authority as StuCo President to discourage illicit relationships. He even considers tattling to the teacher, a risky move, but one that won’t expose his true feelings.

Kaguya counters by declaring that if it’s true love, she will risk suspension or even expulsion to give her body and soul to the writer of the letter, which almost causes Miyuki to slip up. He turns things around by asking, very speifically for the sake of argument, if she’d still go on the date if he were to confess to her. Kaguya’s true feelings are momentarily exposed, and she admits, too easily, that she’d reconsider before coming to her senses and preparing to go through with the date.

Ultimately Chika again intervenes in the battle of minds, grabbing Kaguya and tearfully declaring she won’t let her get expelled for a date, because she loves her too much to let such a thing happen. And so, with a crucial but unintentional assist by Chika, Kaguya loses this round.

The theme of the third and final battle of the episode (which packs a lot of bang for the buck!) is lunch. Specifically, Kaguya’s desire to taste a good old-fashioned classic Japanese school lunch with all the standbys: omelettes, hamburger, white rice, miso, plum, and most important, octopus wieners. The lunches she gets are prepared by a team of professional chefs, but Miyuki’s got the stuff she wants.

Of course, she can’t simply ask for a taste. But Chika certainly can, and does, compounding Kaguya’s anguish. She brings in an extra-fancy lunch, hoping to entice Miyuki to trade, but he doesn’t bite. Miyuki even makes Chika an identical lunch just for her, and with every bite (and indirect kiss) Kaguya’s opinion of Chika gets lower and more sinister. Miyuki can sense Kaguya’s negative aura this whole time, but assumes she’s looking down on his meager commoner repast, when quite the opposite is true.

Miyuki suspects Kaguya is up to something, even though this time she just wants a taste of his lunch, and ends up retreating from the office for StuCo business rather than find out what that might be, to live another day. However, since he fled, and Chika ends up offering her a cocktail weiner unbidden, Kaguya wins this last round, bringing her and Miyuki’s week one record to 1-1-1 each (or 1-2 if the first battle is a loss for both; I consider that a draw).

And there you have it! Despite all their constant scheming and wheel-spinning, I found Kaguya and Miyuki to both be likable, rootable characters, even if they remain doomed to remain in a stalemate as long as they maintain their stubborn positions of waiting for the other party to make the first move. The closed-off, bottle-like nature of the StuCo office gives the episode a compactness and laser-focus, and while one more StuCo member has yet to be introduced, I hope the cast stays this small.

Full of lively competitive energy, but with underlying mutual affection and respect, I’m looking forward to watching Kaguya and Miyuki spar in the future, with Chika in the middle demonstrating that they could make things so much easier for themselves if they just lightened up!

To Aru Majutsu no Index III – 14 – Glowing Fists For All!

Carissa’s Coup Arc is brought to a suitably ostentatious and splendid end, as Index III truly BRINGS IT this week. As Itsuwa safely delivers Touma and Vilian to the gates of Buckingham Palace, Touma gives Vilian his typical spiel of helping out for “no special reason” except that he won’t abandon all of the people “running around for their lives”, trying not to lose what’s important to them.

Carissa awaits with Curtana Original, which she uses to summon a fleet of unmanned aerial fortresses. Touma has a bear of a time keeping up with her sword’s pandimensional fragmentation, but while he was thrust into the final boss battle far quicker than he’d hoped, he’s obviously far from alone. Kanzaki, Index, Amakusa, and Sherry all arrive in turn, though Carissa isn’t cowed by any of them.

Even a Saint like Kanzaki has trouble against Carissa and Curtana, while Touma has to time his right arm just right since the weapon has a brief lag between slash and effect. He manages to strike true before Carissa can kill Vilian, who uses her crossbow to rediredct the flash bombardment from Coven Compass to land a direct hit on Carissa’s position.

Unfortunately, it only gives her a couple light scratches; more will have to be done to defeat her, which means more allies must take the stage. As Carissa picks up the idea of bombardment by having bunker-buster cruise missiles launched on the palace grounds, elder Princess Rimea broadcasts a message bringing the forces of Knights back to their feet…including Knight Leader.

Carissa soon finds she can’t launch any more missiles, since Acqua has destroyed all military antennae. This is why you have a magical backup to a vital scientific device, or vice versa, but of course Carissa hasn’t thought anything through beyond “I have Curtana Original, I am invincible.” Now she has three Saint-levels fighting her in Kanzaki, Acqua, and Leader.

And then Mom shows up. Queen Elizard casts aside her own Curtana Second, knowing it’s powerless against the original, but whips out another magical treasure of the royal family: the Union Jack, which she uses to redistribute all of the power imbued within Curtana to each and every one of the millions of British people.

This essentially turns every British citizen into a hero in their own right, with the mandate to “do what they will.” It’s essentially a re-imagining of that iconic signal from Admiral Nelson’s ship during the decisive Battle of Trafalgar: England expects that every man will do his duty.” Only this time it isn’t just England, nor is it just men.

With over 90 million now aligned against her, Carissa can’t help but hesitate for a moment, which is the one thing she can’t do. In that moment, Index (yeah, her!) delivers a simple incantation to cause Curtana to swing upward and hold in place just long enough for Acqua to launch Touma at it with his right arm. He shatters the sword and delivers a devastating punch to Carissa, and suddenly the coup d’etat is all over.

Unfortunately, Touma’s troubles are not. The beaten Carissa is confronted by Fiamma of the Right, who is there only to check on those items which he desires to possess: Touma’s own right hand, yes, but more importantly, Index. A magical item he steals before heading off to Russia was a kind of safety device that allowed Index to live a normal daily life despite having memorized 103,000 grimoires.

In the Tower of London, Stiyl, Elizard, and Touma look over a bedridden, unconscious Index. If Touma is to save her, he must get that device back, which means he’s headed to Russialand. No rest for the weary.

Boogiepop wa Warawanai – 03 – A Little Bit More Good than Evil

All of the various knots Boogiepop tied the first two eps are laid bare this week and then gradually unraveled, bringing the three-part arc to a satisfying conclusion. It starts with Tanaka Shirou searching for his girlfriend Kamikishiro, unaware she’s already dead. Class Rep Niitoki Kei joins him in the search, as does Saotome Masami.

Of course, we know Saotome is up to no good, and his true goal is to draw out both Echoes and Kirima Nagi. And his plan works…kinda: when they send a PA message summoning Nagi to the broadcast room, she shoes up, but not before cutting the lights, taking all three of them down, and tying them up before presenting them to Echoes to determine if any of them are Manticore.

When Nagi frees the three, Kei wants to know what’s going on, but Nagi doesn’t want to involve them, as they’re “too normal” for what they’re up against. This rankles Saotome, still sore over Nagi rejecting him for the same reason. He reveals his treachery by stabbing Echoes with a pen loaded with poison that will keep him from regenerating, just when Manticore arrives.

He also slits Nagi’s throat, an event that was a horrifying to behold in the moment, even if I knew there were supernatural means of bringing her back. Echoes escapes to the roof with Nagi, and Manticore follows, while Tanaka runs away screaming, leaving Kei alone with Saotome, who liked how it felt killing Nagi and wouldn’t mind doing it again.

Echoes and Manticore engage in a kind of aerial parkour duel, the animation for which is crude, but effective. Manticore eventually bests Echoes, slamming him to the ground where Saotome and Kei are. This is where Manticore explains all the horrible things she’s going to do, including taking Nagi’s form and turning Kei into a soulless slave.

But as Kei holds him upright, Echoes has other ideas. He transforms himself into data and shoots himself into space. Saotome pushes Manticore out of the way, but gets vaporized himself. Denied her prey Manticore starts to go a bit loopy, and prepares to kill Kei in her rage, but her hand is stayed—nay, her whole left arm cleaved off—by none other than Boogiepop, who has come to the rescue.

After suspending Manticore with magical threads, Tanaka makes a triumphant return, shooting an arrow through Manticore’s head, killing her and ending the threat. Turns out his act of cowardice was just that—an act; Boogiepop told him earlier that the opportunity to “shoot through the truth” would come if he wished to…and he decided to do so. In this case, to avenge his beloved and defeat the demon that claimed her.

Turns out in his brief time with the bloodied Nagi, Echoes gave her a little of his life force, allowing her to heal with no ill effects (which is why Manticore thought he was a bit too weak, even with the poison). Tanaka thanks Nagi and Kei for their help on Kamikishiro’s behalf. Boogiepop further explains that Echoes was sent to judge whether humanity was worth living; thanks to Kamikishiro, with assists by Tanaka, Nagi, and Kei, the verdict was favorable.

Kei also wants to thank Boogiepop, but with the threat lifted, Boogiepop is gone. Still, Nagi suggests she thank the next best thing: Miyashita Touka, despite Touka having no idea what happened. This brings us full circle to the end of the first episode, when Nagi and Kei encounter Touka and Kensuke walking home. All in all, I really enjoyed this intricate little mechanism, and I’m looking forward to the next crisis that will necessitate Boogiepop’s return.