Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Sword Art Online: Alicization – 12 – Sage of the Infodump

Kirito and Eugeo just barely hold their own against Eldrie Synthesis Thirty-One, who is armed with all manner of magical attacks and divine objects. They’re only able to escape defeat when Eugeo suddenly remembers why Eldrie seems so familiar: he used to be Eldrie Woolsburg, the North Empire representative swordsman.

Hearing his former name and other details of his past, a triangular prism is slowly ejected from his forehead, and the former Eldrie’s personality seems to return. The transformation is interrupted by an attack by a second knight armed with a bow and riding a dragon, but the implication is clear: what happened to this guy must’ve happened to Alice. The person she used to be might not be gone; only repressed.

Kirito and Eugeo would have probably eventually been caught by the second knight, but are given yet another break when a voice tells Kirito which way to turn and presents them with a glowing secret doorway through which to dive.

They land at the bottom of a stair, before a diminutive-looking sage called Cardinal. She is the Cardinal System that once governed the Underworld, but she’s been usurped, and her powers are now limited to the great library that contains all of the world’s knowledge and history.

Upon showing the boys around, she sends a sneezing, soaked Eugeo off to the bath to warm up, and summons some food and tea for Kirito. The balance of the episode is Cardinal (voiced, I think, by Tange Sakura, complete with “umus”) basically delivering a lengthy infodump, focusing on her “twin elder sister”, Administrator, the self-made Pontifex of the Axiom Church and only one who can contact the outside world.

“Administrator” was once Quinella, the offspring of the first political marriage between high lords, and the descendant of one of the “original four” inhabitants of Underworld who, unlike the other three, was driven by greed and a lust for power. Quinella was gifted with System Call, and used it to hunt animals and gain more and more authority.

Eventually, she had her followers, upon whom she demonstrated various “miracles”, build her a church in which she still resides to this day, being worshiped and ruling with absolute authority. She solidified that authority by writing the Taboo Index, which forbade the very actions that gave her the power boost she needed to seize command of the world.

Even Quinella couldn’t initially win against the ravages of time, but even on her death bed never stopped trying to find the right commands to undo her demise. She succeeded, either due to coincidence or help from the outside world, and her fluctlight was augmented with the Cardinal System as it was to create a new, no longer “human” being, naming herself “Administrator.”

Suffice it to say, Admin is one tough cookie. Considering how badly Kirito fared against a novice Integrity Knight, he and Eugeo are going to have to seriously up their game if they want to overthrow her. I daresay it wouldn’t hurt to snap Alice out of her brainwashing (Eugeo knows far more of her past than of Eldrie’s) so she could fight beside them.

But I’m just spitballing at this point. The villain has been introduced and explained. Now we’ll see what the heroes are going do about it.

To Aru Majutsu no Index III – 12 – Who Had The Better Ten Years

Princess Carissa’s mother Queen Elizard remarks how impressively fast her second daughter’s invasion has unfolded, though it’s in no small part due to the power of Curtana Original (woe betide them all if she ever found Curtana Honey BBQ or Salt & Vinegar).

Her knights crawl out of the woodwork, but at every turn are met with resistance, either from witches, nuns, or…Sherry Cromwell. Carissa’s main goal is to legitimize her claim to the throne by killing her mother and sisters and then launching an attack on France (determined thanks to a captive Index’s analysis). She claims to be doing all of this for the survival and independence of her country.

Kanzaki Kaori makes one hell of an entrance by jumping out of a passing plane to stop Carissa, but she more than meets her match in Knight Leader, who let’s just say has a huge homefield advantage.

After quickly dispatching Kaori (making me wonder whether she’s become the Worf of Raildex: a strong character constantly getting owned to demonstrate an enemy’s power) KL and Carissa locate Princess Villian’s coach and prepare to behead her, but she’s saved at the last second by Acqua of the Rear, AKA William Orville, back in Britain after ten years.

Orville flees with Villian, puts her on Bayard, and sends her off to a Necessarius safe house. Knight Leader shows back up, and he and Orville have a duel. Considering how well he fared against Kaori, it’s no surprise even Orville has trouble with him. But as the episode closes he’s still in the fight.

Also in the fight: Touma, who passes Lessar off only to get cornered on a regional train. He finds Lessar’s comrade Floris in a cargo car, undoes her magical binds with Imagine Breaker, then takes her hand and leaps out of the train and off a bridge…into a river far shallower than he expected.

With Touma probably still alive and on the move with Floris, Orville and Knight Leader locked in battle, Villian headed to safety, and Queen Elizard and Laura Stuart also free and making their way back to London, the quick start to Carissa’s coup suddenly isn’t going so smoothly. Better still, there are plenty of players on the board who can make it even rougher.

Iroduku: The World in Colors – 12 – The Firework Called Love

Yuito and Hitomi’s embrace late last week felt like a turning point in their romantic development—as scenes  in which two sides of a couple run towards each other in the middle of the night tend to feel. But the aftermath of that embrace is tempered by two factors this week.

The first is the looming dread of Hitomi having to return to her time, despite not wanting to. The second, and possibly most unfortunate, is that as romantic pairings go, Hitomi and Yuito are just a bit dull. The flame of last week’s dramatic gesture was fizzled out rather quickly and anti-climactically, without so much of a hint of the ever-important confession.

But maybe that was the point. After all, what’s the point of confessing your love to someone you may never see again…though considering Kohaku is still around in the future there’s a good chance Yuito could be too—more on that later.

The club has a festival to execute, and despite her issues, Hitomi puts on a brave face and gives it her all. The result is some of her most impressive magic to date; Kokahu notes after the immensely successful first day that it’s the result of Hitomi’s training, not to mention being around people she wants to make happy with her magic, something she didn’t have in the future.

Back home, Kohaku’s folks have prepared a lavish feast to send Hitomi off, but some of their practical logistical talk initially harms the mood until they drop the subject and just let Kohaku enjoy her last night there, while preparing for her last day.

Festival-wise, the second day goes as well as the first; so well that Asagi, having made a mint off her bunny postcards, decides to kick Hitomi and Yuito out of the clubroom to explore the festival together, a sweet gesture on her part that shows how far she’s come.

Asagi later tells Shou people shouldn’t apologize for having liked someone (in his case Hitomi). She respects how Shou was able to put himself out there, and hopes one day she’ll have the courage to do the same. Naturally, she doesn’t specify whom she’d muster the courage to confess to, and even if she did, Shou still might not quite get it.

As for Hitomi and Yuito, they have fun running around the festival, culminating in a visit to what frankly seemed like a pretty lame haunted house—only one thing jumped out at them. Still, the darkness is an opportunity for the oh-so-timid couple to hold hands some more.

When they exit, Hitomi decides to cut their break short, perhaps satisfied with the moments they shared, but possibly also because she doesn’t want to get too deep into anything so close to ZHIEND.

During the festival wrap party, Kohaku and Hitomi join forces once more to create magical fireworks. While watching them burst in the sky, Hitomi describes how she feels, and Kohaku remarks that it sure sounds like it’s “happiness.” In that moment, Hitomi sees color in the fireworks—a huge improvement from when she saw them in black and white back in the future.

Unfortunately, the fireworks are the only thing she sees in color, and when they’re gone, her vision is back to monochrome. Perhaps there’s one thing she needs to do to make the colors permanent: tell Yuito how (I presume) she feels.

Whether she can do that in the past, or track him down in the future (when I imagine he’d recognize and remember her, as would the others), who can say. Maybe she’ll never confess openly at all, or maybe the magic ritual with the clock won’t work. However happily or bittersweetly it’s likely to end, I’m eager to see how this story resolves.