Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

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Steins;Gate 0 – 24 (OVA) – The Very Definition of “Unnecessary”

If this was the first episode of Steins;Gate you ever watched, let’s just say it’s highly unlikely you’d never, ever watch another.

But perhaps that’s unfair: this is an extra episode; it’s only meant to be a fun character supplement between two more vital episodes that aired. It isn’t meant to contribute much insight into anyone or anything, and in this it succeeds.

The plot, such as it is, is this: All the girls (plus Ruka) make chocolates, while Suzu worries about who Kagari’s valentine is. This leads to some funny scenes in her imagination involving Kagari with Tennouji or Rintarou.

Faris’ exasperation at no one knowing how to make chocolates (aside from Ruka and Yuki, who show up late) is amusing enough, especially when she almost fades into “pure white” from exhaustion.

But otherwise, to paraphrase both Kurisu and Amakurisu, it’s better to not watch and regret then to regret having watched. You’re better off watching the first show’s OVA instead.

Iroduku: The World in Colors – 13 (Fin) – Back to the Future…In Color!

The structure of the Irodoku finale is simple: Everyone says their goodbyes before Hitomi heads off back to her proper time. Shou (“I loved…your photos”), Chigusa (“Uhh…Smile more, I guess?”), Kurumi (“Don’t make me cry!”), Asagi (“I don’t care, I’m crying!”), and Kohaku (“See you in 60 years!”) each get their turn as the star sand matures, but when it’s time for Yuito, both he and Hitomi hesitate to say everything the want to say, despite the fact this may be the last time they see each other.

Turns out Hitomi, or rather Hitomi’s unconscious magic, isn’t going to be satisfied with their sedate, half-assed goodbyes. The magical device starts to malfunction, and Hitomi is swallowed up into another full-dive illusion. Only Yuito jumps into the stream and ends up in the same place. He rushes about looking and finally finds her, devoid of color, and they embrace.

They thank each other for having such profound effects on each other’s lives before confessing their love to each other, saying all the things left unsaid before. Yuito was all but done drawing before she showed up, and Hitomi couldn’t see colors. Both had shut themselves into dark, gray corners, but now the walls of those corners have shattered and given way to brilliant colors.

But as I predicted, love is the answer here. Saying she loves Yuito and hearing that he loves her back is enough to restore color to her world; this time, permanently. In the moments before she’s sent back to the future, she can see everyone and the town in color for the first time.

Kohaku privately remarks that it wasn’t her time magic that sent Hitomi back; it was Hitomi’s own unconscious magic simply wearing off. Shortly after Hitomi disappears, Kohaku gets a text from “Kohaku Level 77” in the year 2078: Hitomi has returned safe and sound.

Her life-changing journey thus at an end, Hitomi finds herself on the same hill where she left her granny, and they embrace tearfully. Kohaku (she insists Hitomi call her that rather than “Granny” since they became such good friends in the past) then presents Hitomi with a time capsule containing all the photos they took together.

It was probably already there, buried in the yard, before Hitomi left; Kohaku always knew she’d become a great enough mage to send Hitomi back. She’s just glad her action led to Hitomi finding happiness. Finally, she shows Kohaku the children’s book she read as a child—the only thing she saw in color. Turns out, it was written by Aoi Yuito.

After leaving flowers at her mother’s grave, Hitomi, brimming with the confidence her time in the past awakened, reconnects with her friends with school and starts an all-new Magic Photography Arts Club. As for where the 70ish-year-old Yuito and the others are…the show does not disclose that, nor does Hitomi seem in a hurry to seek them out.

That seems strange, since one would’ve thought Kohaku would have kept in touch with one if not all of them, and one would think that due to advances in technology people would live longer than they do in 2018. Alas, this finale wasn’t about Hitomi reconnecting with her friends from the past (other than Kohaku), nor her rather uninspiring romance with Yuito.

It was about Hitomi leaving that dark corner where she shut herself off, embracing all of the new colors in her world, and resuming her life in her time. She got what she needed in the past. Now it’s time to build a new happy future for herself.—MagicalChurlSukui

To Aru Majutsu no Index III – 13 – Preparing the Countercoup

The good guys (or rather, the folks we typically follow) have had their backs against the wall since Carissa’s surprise coup, but this week they start whittling away at the upstart princess’ power. Touma and Floris survive and run into the fleeing Vilian, who is picked up by Amakusa in their plane.

William continues his fight against Knight Leader, who believes he has Acqua’s number thanks to a spell that nullifies or “zeroes out” the sharpness of his opponent’s sword, but like Imagine Breaker works on all magic.

Thankfully, William’s Ascalon has enough hidden bells and whistles to overcome the ability. William doesn’t kill his old friend, but he knocks him out of the fighting.

William and Touma meet up right by the coach in which an unconscious Index resides. Just as they’re down one less thing to worry about, Carissa arrives with some of her knights, and decides to give them a demonstration of the power of Curtana Original (none of that Diet Curtana crap!)

Even Touma’s Imagine Breaker can’t nullify the sheer force of Carissa’s attack before he’s flung way up into the air amongst the debris from the ground below; Curtana can cleave through the very dimensions of space and beyond, after all.

William, seeing that Touma is also trying to lesson the destruction and thus on the same side (at least in this scenario) saves both Touma and leaves Index with him, who naturally wakes up confused…and in need of some supper!

Amakusa picks them up in the plane, where Kanzaki and Tatemiya discuss the next stage of their mission. Touma, Index, and Princess Villian will head to the secret underground station under Buckingham Palace, where they believe Carissa has gone. In that station lies a special train car that contains magic that stabilizes the power of Curtana Original, which is unbalanced and prone to overload.

Not only does Touma need Villian’s royal blood to unlock the way to the car, he relies on advice through a quick phone call to this season’s mascot, Misaka (who is having a bad day, eating lunch in a restaurant full of women with big boobs). When a golem appears and reconstructs every time Touma cancels him, he also leans on Index’s not inconsiderable magical know-how.

Villian distracts the golem with a physical attack (she has no offensive magical skills, only potential) while Index recites an incantation that makes the golem re-expose Touma’s right arm, allowing him to cancel it once and for all.

The seal is broken, the car is released, and the Puritans’ Coven Compass aerial fortress prepares to cast a debilitating large-scale flash spell. Bottom line: Curtana Original’s power is dampened, and Carissa herself is injured.

 

Still, she’s not going to give up so easily. It’s going to take a sustained assault on Buckingham to wrest control of Curtana from Carissa, get her in custody. Her alliance with the knights is already weakened by the forceful withdrawal of their leader from the battlefield (courtesy of William).

But first, Amakusa and the Puritans sit down for a great al fresco feast, while both Kanzaki and Itsuwa consider changing into something more alluring for their mutual crush Touma. Knight Leader warns William that if he’s taking Carissa and Curtana on head-on, he’d better be prepared for an attack no one can block or nullify.

Just as news comes the Compass is in position, the feast cut short, and preparations for the counterattack begin, Queen Elizard arrives at the outskirts of London with her “calculating” elder daughter Rimea and Laura. Their destination? A museum where a flag—secretly a magical item that is likely to prove useful to their cause—is stored. The battle for the Untied Kingdom is about to begin!

Bloom Into You – 13 (Fin) – Right Now Is Different

As she visits her family grave, Touko remains determined to “see things through” and put on the stage show in her sister’s place. And that’s all fine and dandy…for the present. But what about when the show is over? Who is she, who does she become once there’s nothing left to do in her sister’s name?

Miyako’s Café Echo is a quiet and intimate place that draws both Yuu and Kanou (to start the process of re-writing the play’s ending) and Touko and Sayaka. While the latter two are there, Miyako and Sayaka share some knowing glances and phrases, and Sayaka finally asks Touko about her sister: What was she like?

Touko is somewhat hesitant to answer, as she’s realized the Mio she knew wasn’t the whole picture. Sayaka responds that just because what she knew of Mio wasn’t complete doesn’t mean that part wasn’t a real and legitimate part of who she was—and a part about which Sayaka wants to hear.

Talking about her sister puts Touko back in a forlorn, uneasy state, and she just wants to see Yuu at times like that, to simply exist with her in the right now. Yet even though she’s been told she’s allowed to “indulge herself” Touko still hesitates to send a text…until Yuu sends her one first, inviting her to hang out.

Just that one simple little text completely changes Touko’s right now. Back at the cafe, Riko arrives, and Miyako asks her if she prefers men or women; a kind of loaded question. Riko admits, she’s not especially attracted to women, but right now, she’s dating one: Miyako. Life is full of exceptions, contradictions, and imperfections. They can or can’t be explained, and can only either be accepted or not.

Yuu and Touko go to Aqua World and have a blast, and I couldn’t be happier. I’d much rather the series end on a lovely date that explores where they’re at in their relationship right now, rather than focus on the festival and stage play. I’m far less interested as a play than as a mirror to who Touko “is.” I shouldn’t, then, be surprised that Bloom Into You gave me what I wanted.

What I also didn’t want, and thankfully didn’t get, was a confession or “awakening” from Yuu. What I did get was Touko explaining why she says I love you so easily and often to Yuu. Regardless of how Yuu reacts, simply saying it makes Touko feel relieved. Relieved that she can actually fall in love with someone, something the sister she knew never did (as far as she knows).

That means that she’s not falling in love simply to check off another box on the list of things her sister did. It’s something that happened to her, Touko, organically and without influence. And however much of who she is is only a lie or an emulation of Mio, the part of her that likes Yuu is most assuredly neither. It’s real, and it’s relieving.

She admits that sounds self-contradictory, but Yuu further comforts her by stating what she believes: that it’s perfectly fine to be self-contradictory. To be so is to be human.

While outside before the penguin march, Yuu starts performing the play, and Touko joins in once she realizes there’s no one else around. When Yuu changes some of her lines from the script, she says she’s improvising, that Touko follow suit, and that Kanou is changing things up because she wasn’t satisfied with the script as-is.

When the part comes when Touko’s character is apprehensive about which person she should choose to be based on the different stories she’s received, Yuu asks why she needs to make a choice at all. “I don’t know anyone aside from ‘you'”,  Yuu’s nurse character says. It’s not like Touko’s character has no memories, she’s gained enough during the hospital stay to lay out the groundwork of who she is right now, not who she might’ve been.

The penguin show interrupts their rehearsal, and the two continue to enjoy the aquarium. Eventually Yuu takes Touko by the hand and leads her through the transparent underwater tunnels, to other exhibits, and to the gift shop. Touko wishes this would never end, but the exit approaches … they’re there already; too soon for her taste.

On the train home, both Touko and Yuu are sleepy and close to drifting off. Yuu tells Touko she can, and she does, leaning her shoulder and head against her. In idea for the title of Kanou’s play comes to Yuu: “Only You Know.” She takes the sleeping Touko’s hand and draws nearer, gently waking her and saying they need to change trains…

…And that’s it! Such a quiet, delicate ending full of warmth and love. Do I wish we got to see more of Touko and Yuu’s relationship blooming, and possibly Yuu eventually figuring out that what she feels for Touko is indeed a kind of love? Sure, and in that regard, this series has left us with naught but an elipsis, and a second season has not yet been confirmed.

So Like Touko with her memories of her sister, we have to be content with what we have and the fact that it’s not the whole picture…though I hope we get a little more down the road.—sesameacrylic

Bunny Girl Senpai – 13 (Fin) – Everything is Going to Be Alright

Upon the return of her memories, Kaede doesn’t really seem to grasp why this is all such a big deal; from her perspective, she was never actually ever “gone.” But it’s a huge shock and a gut punch to Sakuta; bigger than he could have expected or was prepared for.

“Kaede”, the entirely new personality he’d loved and cared for as his little sister for two years, isn’t just gone; it’s as if she never existed, and that deletion of her existence occurred just when she was starting to take her biggest steps yet towards living a normal life. It’s enough of a shock for Sakuta to simply lose it upon leaving Kaede’s hospital room.

He simply wasn’t ready to lose Kaede. Even the three huge slash marks reopen and bleed. And just when Sakuta needs someone—anyone, but also not just anyone—most, who should appear but his first crush; the girl no one else can see: “Shouko-san.”

Shouko-san takes the soaked and suffering Sakuta home, gets him into a hot bath, and proceeds to read Kaede’s diary to him. While this may seem like a gross breach of privacy, this is mitigated by the fact that the Kaede that wrote the diary is now gone, and thus the diary is the only link to her Sakuta has left.

Through the diary and Shouko-san’s words of support and reassurance, Sakuta learns that both Kaedes never stopped loving him, and while it might’ve seemed only natural to regret not helping her back when she was being horribly bullied, she never held that against him, and thus there was never any reason for regret, self-hatred, or the physical manifestation of those emotions, his chest slashes.

Knowing that we’ll never see or hear Kaede as we knew her ever again, its a particularly poignant diary/farewell letter, narrated in both Shouko-san and Kaede’s voices. More importantly, it finally gives Sakuta, who had been so busy helping others to help himself for so long, a kind of catharsis and closure. The next morning, Shouko is gone, leaving only a note behind.

Sakuta has no other way of reaching Shouko-san, and can’t even reach the younger Shouko on the phone. He does finally call Mai back, and fills her in on what happened, without really getting into his whole ordeal in the bathtub. When she surprises him by coming over, prepared to spend the night with him, she finds Shouko’s note.

Since this is Mai we’re talking about, there’s no way she’d get jealous over such a note, or that she wouldn’t believe Sakuta’s explanations; rushed and verbose as they are, everything he’s saying is the truth. But Mai is still hurt, and has to leave as soon as she arrives.

Part repaying a debt, part helping out her sister, and part being a good friend, Nodoka meets with Sakuta and tells him to make things right. It’s Mai’s birthday, after all. Sakuta double-times it onto a bullet train to catch up to her in Kanazawa.

Things are chilly both inside the car in which Mai and her manager give Sakuta a ride, and outside, where some snowflakes start to fall. But once Sakuta shares his coat with Mai, the ice is broken and they both proceed to apologize to each other. What caused Mai to say the things she did and leave wasn’t jealousy, but frustration that she wasn’t able to be with Sakuta when he needed her the most; “Shouko-san”, whoever she is, filled that role instead. She feels bad about that and apologizes.

Of course, there’s nothing to apologize for; Sakuta is just happy to have Mai by his side whenever he can, even if it wasn’t at a crucial time this time. She’s his girlfriend, and he loves her, and that’s more than enough for him. She almost leans in for a kiss, but instead gives his cheek a yank, remarking that being “punished” is probably the ideal thing for him anyway.

All is well that ends well, as Sakuta introduces Mai to his parents and re-introduces her to Kaede, continues hanging out with Tomoe and Futaba and Nodoka, and re-bonds with his little sister, who is ready to go to school and ready to see some pandas with her big brother for the first time…again.

While the Kaede and Sakuta arc wasn’t my favorite, it was still a solid way to bring the anime to a close. It’s a shame we couldn’t see more of the “new old” Kaede as herself, or going back to school, and it’s also a shame there was so much mystery surrounding the nature of the Shouko(s), but it sounds like at least the latter will be covered in an upcoming film.

I for one wouldn’t mind returning to this pleasant, charming world where people who feel so alone it starts to do weird things to them are saved by friends and family whose help proves that they’re not alone after all, and never were.

TenSura – 13 – A Brand New Beginning

When Souei locates the Chieftain’s daughter in a tough spot and reports to Rimuru, the Slime orders him to help. By the time Rimuru and his forces arrive, Souei has already defeated all of the orcs. After healing the Daughter Rimuru forms an alliance with the Lizardmen on the spot.

Rimuru sends forces to help both her overconfident brother and the father he imprisoned. Meanwhile, a pissed Treyni the Dryad slices Laplace’s arm off with an Aerial Blade in attempt to shoo him and Gelmud out of the forest.

Lord Gabiru, once more egged on by his loyal underlings, puts on a flashy display as he fights an orc general one-on-one—the combat animation and sound effects here are excellent as always and pack a great punch—but he can’t do much actual damage against the great orc, and ends up having to be rescued by none other than Gobta.

Gobta is joined by Ranga, while Benimaru, Shion and Hakurou start obliterating the orc army in large chunks. Benimaru creates massive domes containing a kind of orc-killing dark-elemental magic, Shion’s straight slices with her greatsword cleave both enemy columns and the ground they stand on, and Hakurou’s lightning-quick blade fells scores of orcs before they know what hit them.

Ranga even gets to evolve again, decimating the army with a Death Storm wide-range attack before leveling up to at “Tempest Star Wolf.” It’s basically a rout, as the orcs can’t mount any kind of resistance against the overwhelming force of Kijin and wolf.

Gelmud flees the forest to report matters to the Demon Lord. Rimuru, who only had to observe the battle from the sky this week, dons Shizu’s mask, perhaps preparing to draw from her and Ifrit’s power to defeat the Orc Lord. As with OverLord, sometimes it’s just fun to watch the good guys unleash hell on the bad.

Golden Kamuy – 24 (Fin) – Skin in the Game

As Hijikata defeats Inudou by playing dirty (tossing the blood from his arm he let Inudou cut to blind him), and Tsurumi mows down the inmates with a Maxim gun (channeling Tony Montana), A heavily-wounded Sugimoto happens to cross paths with the very person everyone’s been looking for since before episode One: Nopperabo (AKA Wilk). There’s no mistaking those eyes, but it’s confirmed when he recognizes the makiri he made for his daughter.

Nopperabo won’t say anything about the gold until Asirpa is brought to him, but Sugimoto has a non-gold-related question first: Why? Why involve his innocent daughter in what he knew would be a horrible blood-drenched mess that would stretch beyond his life and possibly hers? Sugimoto could sense the fear and apprehension she felt about the possibility Nopperabo turned out to be her father. Why put her through this?

The answer doesn’t quell Sugimoto’s pain, and perhaps that’s because he has no children of his own. Nopperabo was entrusting Asirpa with the future, believing she’d become the leader of the Ainu in that future. All of the time he had with her, he spent teaching her the ways of the Ainu, how to take care of herself, and how to defeat overwhelming foes. Before she turned ten, Asirpa was able to kill a giant red bear all by herself.

When Inkarmat hands the binoculars for Asirpa and she lay eyes on her father for the first time in a long time, she weeps, and perhaps not because she doesn’t understand her aca’s motivations. After all, she knows she’s an Ainu Woman of The Future. Perhaps she’s weeping more for the simpler life she knows her father wanted for her, but could not afford to provide; weeping for the time she and their aca were apart.

Then, to everyone’s utter shock, Nopperabo and Sugimoto are both shot through the head and fall, both shots carrying the very familiar sound of Ogata’s rifle. Tanigaki later rushes in and saves them from further shots (getting shot in the wrist himself) then finds Inkarmat lying in her own blood, a silver dagger in her belly. She tells Tanigaki that Kuroranke was giving someone a signal once the shots were fired.

Shiraishi manages to get Asirpa safely away, but Tanigaki and the wounded Inkarmat are captured by Tsurumi and his men. After all that planning and getting so tantalizingly close to the answer to the location of the Ainu gold, everything seems to have unraveled, and the lives of key players are either gone or in hanging from threads.

Ogata and Kiroranke meet up with Shiraishi and Asirpa, and Ogata confirms that Sugimoto and Nopperabo are dead, sending Asirpa into a frenzy of grief. However, less than a minute later we see Sugimoto, heavily bandaged and resting in bed, scarfing down onigiri. Both his life and Inkarmat’s were saved by the expert ministrations of Ienaga (who may have removed and eaten some of Sugimoto’s brains – channeling Hannibal Lector).

Now “brain damage pals,” Sugimoto is back in Tsurumi’s custody, along with Tanigaki. Inkarmat tells them that Kiroranke and Ogata’s likely next destination is Karafuto, which is where they turn out to be. The two are also well aware that Sugimoto may yet still be alive (he is Immortal Sugimoto after all) and that he’ll surely want to kill them both the moment he sees them again.

As for why Kiroranke stabbed Inkarmat, it wasn’t what I initially thought. Turns out, it was an accident. Kiroranke was merely threatening her with a knife, but in the ensuing struggle he fell and stabbed her. Kiroranke’s intent was to share the location of the gold with his former guerrilla comrades in the far east. And with Nopperabo dead, Asirpa is a vital key in discovering that location.

That’s not to say she’s the only key, however. Before leaving Abashiri, Tanigaki manages to find a consolation prize inadvertently left to him by Inudou: information relating to the tattoos no one else has. With none of the interested parties having the complete puzzle, there will surely have to be more confrontations alliances, and/or betrayals for any one of the parties to find the gold (if it even still exists).

Tsurumi sends Sugimoto to Karafuto to find Asirpa. He’s accompanied by Tsukishima, Koito, and his transport provided by Vice Admiral Koito, the lieutenant’s father. The Admiral had seemed to be only a means to an end up to this point, but he shares insights crucial to Sugimoto’s understanding of why Nopperabo did what he did.

Being a father himself, Koito knew that he could not ask the fathers of those beneath him to sacrifice their sons, nor ask those sons themselves to die, if he did not have skin in the game. Whether he liked it or not, the success of the battles being fought required that he put aside a life of safety and comfort he wanted for his son to legitimize the sacrifices of other sons.

He believes it was the same for Nopperabo. He didn’t simply cynically using her to help craft his ideal of the future for the Ainu. He simply could not ask the Ainu to pay for it with only their blood. Honor, obligation, justice, and an eye toward the future: these are the things parents in positions like Nopperabo and Koito must consider when raising their children.

Still, Sugimoto also happens to love Asirpa, and as long as he’s alive, he will see to it she doesn’t become a murderer like him and his ilk. Indeed, the kamuy may well be helping Sugimoto stay alive in order to serve as her guardian, and a check to the designs of both her father and the unceasing tides of history.

Asirpa comes to believe this in a dream with Sugimoto, in which he promises he’ll come for her again. The Dream Sugimoto insists it isn’t the kamuy speaking to her through him, but him, Sugimoto himself. He hasn’t joined the ranks of the kamuy yet, and nor has she.

Upon waking, Shiraishi share’s Asirpa’s insistence they haven’t yet seen the last of that big unkillable lug. Sure enough, he’s aboard a ship, with a bearing brimming with purpose and resolve, steaming to their location to reunite with them.

Until Golden Kamuy Season 3.

SSSS.Gridman – 12 (Fin) – Power of the Finite

“Anyone who can make kaiju is a kaiju themselves,” says Alexis Kerib, after transforming Akane herself into an enormous monster that wails out a terrible lament as it destroys what’s left of the city. Still temporary allies, Gridman (dwelling in Yuuta) asks Anti to deal with the Akane-kaiju, as he and Rikka have something else they need to do.

Akane isn’t feeling particularly good about herself, which is probably what enables Alexis to transform her and control her so easily: he thrives in the corruption of the heart, in hatred, disgust, and aloofness. He chortles when Rikka calls Akane “her friend” not because Rikka is only Akane’s programmed creation, but because he doesn’t believe there even is such a thing as friends.

Right on cue, Rikka’s friend Yuuta-Gridman picks her up in Sky Vitter (to Alexis’ bemusement), and they return to the hospital to snap Shou out of his funk. Regardless of how useless or normal he thinks he is, Yuuta tells him that Junk needs everyone there to work. The Gridman Alliance is more than just a cool nickname for their little circle, it’s the key to unlocking Gridman’s full power.

Anti succeeds in freeing Akane from her kaiju prison (which seemed to be filled with some kind of clear LCL), but Akane wonders why he bothered with someone as terrible as her. Anti fully owns his “failed creation,” since the fact he failed meant he’s more than just a kaiju, but a human.

Alexis makes no distinction between kaiju and human, or anything else, since to him it’s all below him. Because Akane is still in a bad state, he exploits her negative emotions and literally consumes her to become a kind of “Alexisman”—but the Alliance are back at the Junk Shop, and when they activate the new acceptors that appear on their wrists, a new, final form of Gridman appears: less armored and more like, well, a giant guy in a suit.

This new Gridman fights Alexis in order to free Akane once more, and has some success…until the halved Alexis simply auto-repairs. He is immortal and infinite, so however many times Gridman tries to destroy him, he will just keep coming back forever. Since Alexis has everything “of value” in Akane’s world—that is, Akane herself—he decides to head back to his realm…after killing Gridman.

But before he can skedaddle or kill Gridman, Gridman discovers a new power, and possibly his most important: The pink Grid Fixer Beam, which repairs not only the city Akane created and then destroyed, but succeeds in rescuing Akane’s heart from Alexis’ clutches. The Fixer Beam basically deletes him from the world.

Finally, free, Akane worries about what comes next. “A big world’s too much for me!” she laments, because she’s such a weak, pathetic coward. Rikka, Yuuta, and Shou tell her that no one’s perfect, which is why they—which is why everyone—relies on others.

Her world afforded her godhood and a kind of immortality, but it’s run it’s course, and now it’s time to return to the world of mortality and the finite. Akane’s grateful to Rikka for saving her, but also wracked with guilt over the things she’s done that cannot be undone with any Fixer Beam.

Rikka tells her not to sweat it, and gives her the gift of a wallet that matches her own (and also happens to be the same color as Akane’s hair). Rikka wants Akane to stay in the world and be together with her, but tells Akane not to let that wish come true. No one can force Akane to leave; she has to want to do it; to return to her real life.

With that, Akane disappears from Rikka’s side. Gridman & Co. say their goodbyes to Rikka and Shou before returning to the Hyper World, and not long after that Yuuta wakes up in the junk shop, the Gridman Alliance now just a friendship of three kids. The puckish humanoid kaiju who once guided Yuuta heals Anti, who is grateful, and now sports both a human and a kaiju eye—his past and present.

Finally, in the real world—as in, a live action world—a girl with long black hair much like Rikka’s slowly wakes up and rises from the bed, the Akane-colored wallet on her dresser. This, it seems, is the Real Akane, who left the world where she was a god (i.e., her dreams) and returned to the world she thought she couldn’t handle.

Now the ending with Rikka and Akane makes more sense: Akane made the purple-haired Akane to be her ideal avatar, and made Rikka, who more closely resembled her real-life self, to love her. Ergo, in her world, she loved herself. But Rikka taught her the power of friendship, and the need to wake up from dreams and not sink into Alexis-like abysses of darkness and despair.

A lot of this might sound corny, but the show expresses these well-worn ideals so earnestly and powerfully, it all comes together and works pretty well, which can be said of the show as a whole. Despite only catching a tiny portion of the references to Gridman and Gridman-esque works, SSSS was never not a pleasure to watch and listen to.

The ending could be said to be too neat and tidy, squandering a universe of potential alternate directions. But at the end of the day the lesson holds: just as friendships have value because we aren’t infinite or immortal beings, an imperfect finite ending will do just fine.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Sword Art Online: Alicization – 12 – Sage of the Infodump

Kirito and Eugeo just barely hold their own against Eldrie Synthesis Thirty-One, who is armed with all manner of magical attacks and divine objects. They’re only able to escape defeat when Eugeo suddenly remembers why Eldrie seems so familiar: he used to be Eldrie Woolsburg, the North Empire representative swordsman.

Hearing his former name and other details of his past, a triangular prism is slowly ejected from his forehead, and the former Eldrie’s personality seems to return. The transformation is interrupted by an attack by a second knight armed with a bow and riding a dragon, but the implication is clear: what happened to this guy must’ve happened to Alice. The person she used to be might not be gone; only repressed.

Kirito and Eugeo would have probably eventually been caught by the second knight, but are given yet another break when a voice tells Kirito which way to turn and presents them with a glowing secret doorway through which to dive.

They land at the bottom of a stair, before a diminutive-looking sage called Cardinal. She is the Cardinal System that once governed the Underworld, but she’s been usurped, and her powers are now limited to the great library that contains all of the world’s knowledge and history.

Upon showing the boys around, she sends a sneezing, soaked Eugeo off to the bath to warm up, and summons some food and tea for Kirito. The balance of the episode is Cardinal (voiced, I think, by Tange Sakura, complete with “umus”) basically delivering a lengthy infodump, focusing on her “twin elder sister”, Administrator, the self-made Pontifex of the Axiom Church and only one who can contact the outside world.

“Administrator” was once Quinella, the offspring of the first political marriage between high lords, and the descendant of one of the “original four” inhabitants of Underworld who, unlike the other three, was driven by greed and a lust for power. Quinella was gifted with System Call, and used it to hunt animals and gain more and more authority.

Eventually, she had her followers, upon whom she demonstrated various “miracles”, build her a church in which she still resides to this day, being worshiped and ruling with absolute authority. She solidified that authority by writing the Taboo Index, which forbade the very actions that gave her the power boost she needed to seize command of the world.

Even Quinella couldn’t initially win against the ravages of time, but even on her death bed never stopped trying to find the right commands to undo her demise. She succeeded, either due to coincidence or help from the outside world, and her fluctlight was augmented with the Cardinal System as it was to create a new, no longer “human” being, naming herself “Administrator.”

Suffice it to say, Admin is one tough cookie. Considering how badly Kirito fared against a novice Integrity Knight, he and Eugeo are going to have to seriously up their game if they want to overthrow her. I daresay it wouldn’t hurt to snap Alice out of her brainwashing (Eugeo knows far more of her past than of Eldrie’s) so she could fight beside them.

But I’m just spitballing at this point. The villain has been introduced and explained. Now we’ll see what the heroes are going do about it.

To Aru Majutsu no Index III – 12 – Who Had The Better Ten Years

Princess Carissa’s mother Queen Elizard remarks how impressively fast her second daughter’s invasion has unfolded, though it’s in no small part due to the power of Curtana Original (woe betide them all if she ever found Curtana Honey BBQ or Salt & Vinegar).

Her knights crawl out of the woodwork, but at every turn are met with resistance, either from witches, nuns, or…Sherry Cromwell. Carissa’s main goal is to legitimize her claim to the throne by killing her mother and sisters and then launching an attack on France (determined thanks to a captive Index’s analysis). She claims to be doing all of this for the survival and independence of her country.

Kanzaki Kaori makes one hell of an entrance by jumping out of a passing plane to stop Carissa, but she more than meets her match in Knight Leader, who let’s just say has a huge homefield advantage.

After quickly dispatching Kaori (making me wonder whether she’s become the Worf of Raildex: a strong character constantly getting owned to demonstrate an enemy’s power) KL and Carissa locate Princess Villian’s coach and prepare to behead her, but she’s saved at the last second by Acqua of the Rear, AKA William Orville, back in Britain after ten years.

Orville flees with Villian, puts her on Bayard, and sends her off to a Necessarius safe house. Knight Leader shows back up, and he and Orville have a duel. Considering how well he fared against Kaori, it’s no surprise even Orville has trouble with him. But as the episode closes he’s still in the fight.

Also in the fight: Touma, who passes Lessar off only to get cornered on a regional train. He finds Lessar’s comrade Floris in a cargo car, undoes her magical binds with Imagine Breaker, then takes her hand and leaps out of the train and off a bridge…into a river far shallower than he expected.

With Touma probably still alive and on the move with Floris, Orville and Knight Leader locked in battle, Villian headed to safety, and Queen Elizard and Laura Stuart also free and making their way back to London, the quick start to Carissa’s coup suddenly isn’t going so smoothly. Better still, there are plenty of players on the board who can make it even rougher.