Golden Kamuy – 14 – Mine Madness

Tsurumi’s new pet insane taxidermist Edogai has completed the fake skins for his master, and even found the time to create a Tsurumi “doll” with “spare parts”, much to the consternation of his two minders, Maeyama and Tsukishima.

Things shift from lighthearted fun with body parts to real danger when Ogata kills Maeyama while Tsukishima is away. Edogai makes use of one of his bearskins to disguise himself and escape, making for quite the spectacle. We know Edogai doesn’t get out much, which explains why he remains in the bear outfit throughout his escape.

As a result, it doesn’t take long for Ogata to spot and catch up to him, but Tsukishima is very good at his job (keeping Edogai safe despite himself) and snatches him up in a mine cart. Sugimoto and Shiraishi, who arrived to inspect Edogai’s house (and where Ogata met Shiraishi in the room of corpses and reminded him of his obligations to Hijikata), give chase in another mine cart.

They catch up, but become separated again when the tracks split. Ogata himself follows in a third card, but after some dynamite, the release of firedamp, and several gas explosions, the entire mine becomes even more of a deathtrap than when it was functioning normally. Edogai’s leg is crushed under rocks so he gives his humanskin bag to Tsukishima, entrusting him with getting the fake skins back to Tsurumi.

Sugimoto tries his damndest to break through the wooden barriers the miners made to stop the airflow, but lacks the strength. Fortunately, none other than Ushiyama spotted Sugimoto and Shiraishi heading into the mines via cart, and when things turn pear-shaped, he rushes in to save them both, to Asirpa’s relief.

With that, you have two of the three major factions of the show suddenly sharing a meal together, Last Supper-style: Hijikata and Sugimoto are officially introduced, Ogata is revealed as having betrayed Tsurumi (which doesn’t sit well with Sugimoto, who is, after all, a soldier himself), and Shiraishi’s secret of passing info to Hijikata is not exposed…for now.

As for Tsukishima, he makes sure Edogai didn’t die in vain. The skins reach Tsurumi, as well as Edogai’s last word: “iron.” Tsurumi learns that you can tell a fake skin by the tannins Edogai used, which make the skin turn black when wet and in contact with iron—an interesting parallel to the Huki leaves Asirpa and Sugimoto munched on last week.

Unfortunately for those two, Tsurumi is the only one who knows what’s fake and what’s real. He’s achieved his goal of making life far more difficult for anyone else seeking the treasure.

Golden Kamuy – 13 – The Taste of Spring

I take over Golden Kamuy reviewing duties from Preston as the last vestiges of summer fade and the colors start to turn, but it’s springtime in Hokkaido. It’s in the town of Yuubari where Lt. Tsurumi (himself very odd) meets perhaps the oddest and most colorful character yet on a show full of ’em: Edogai Yasaku. Whomever conceived of such a character has a twisted mind. Edogai seems normal at first, but it’s gradually made clear he’s anything but.

For instance, he doesn’t live with his mother, or anyone else, despite him hearing voices from a number of people in the back room. In fact, he’s just hearing voices, and the “people” are corpses he, a master taxidermist, has stuffed. He’s got a whole goddamn Signing of the Declaration of Independence in there. Is Tsurumi freaked out about this? Quite the contrary; he’s ecstatic: this guy is just who he needs to add more chaos to the tattoo hunt for his opponents.

After indulging Edogai in a hilariously macabre “human skin fashion show”, he tells him the plan: to create clever copies of the tattoo map skins he’s brought, covered in “nonsense” that will lead its readers astray. Edogai is eager to please his newest client, but when he can’t get the color of the skin just right (since its not fresh skin), he has a bit of a temper tantrum, riding his stuffer polar bear in one of his pieces of couture and exposing his arrested development.

So yeah, Edogai isn’t the most stable individual, but Tsurumi only needs him until the job’s done, even if it’s not done to Edogai’s exacting standards. Meanwhile, Asirpa and Sakamoto immediately avail themselves of the lush bounty of spring vegetables and fresh salmon, along with Shiraishi and Kuroranke.

But in Asirpa’s village where Tanigaki is still recovering, Inkarmat arrives with ill tidings: Asirpa’s life is in danger. Someone in her party will betray her, and it’s looking like it’s Kuroranke (if Shiraishi doesn’t do it first, of course). She joins Tanigaki on a mission to warn Asirpa, or to protect her from the threats she faces.

In her dreams, Asirpa remembers her father before his face was ruined, telling her she’d not only be a new kind of Ainu woman (which she certainly is), but one day be their outright leader. For that second prediction to come true, she’ll have to remain alive in an increasingly dangerous Hokkaido. But I wouldn’t bet against her.

Sword Art Online: Alicization – 02 – Familiarization


One minute Kirito is pushing Asuna away from the injector in a lunging Johnny Black’s hand, the next, he’s waking up in what he soon surmises to be the Underworld, neither the real world or a game, but a virtual world. After the dense, somewhat whiplash-inducing first episode, it’s nice to have a simpler, more elemental outing, in which the protagonist is just as much in the dark as we are.

Kirito soon meets Eugeo, and learn that six years have passed since Alice was arrested and taken away by the Axiom Church for her transgression. Since then Eugeo has kept hacking at the Gigas Cedar. Clearly Kirito doesn’t remember being friends with Eugeo, but he gets vague, nostalgic glimpses of Alice, and he and Eugeo hit it off in short order when he offers to do some of the axe work.

Eugeo explains the Stacia Window interface everyone has, along with the concept of callings, the extent of his in particular (over 300 years and seven generations), and the Taboo Index that keeps him from searching for Alice but also prevents theft.

In the village, a kid named Zink who mocks Eugeo’s job as “useless” is put in his place when Kirito “thinks he remembers” his calling was that of a swordsman. To Kirito’s surprise, going through his usual SAO/ALO/GGO motions results in unleashing a powerful sword skill.

Kirito spends the night in a church, where his schedule is dictated by the head sister, and uses the time before falling asleep to think things over. He posits that all of the “characters” he’s encountered could be copies of the souls of newborns raised entirely within the Underworld, making them “Artificial Fluctlights.”

With at least 300 years having passed in this world (and possibly many more than that), Kirito worries what the ramifications would be of living for months, years, or decades in the Underworld while in the real world mere hours or days are passing.

His ultimate goal is to contact Kikuoka, which he believes might be achievable in a larger city like the Central City Eugeo mentions as the place where Alice could still be alive. Before heading there (where a powerful-looking woman lounges atop an ornate tower), he resolves to learn more about this world (you clearly do not want to break any laws here) and properly preparing for such a journey.