Steins;Gate 0 – 06 – New Year, Same Old Problems

“Kana” is definitely Shiina Kagari—even if the Oopa were a copy, there are certain things (the sound of her name, words from her future adoptvie mother) that give her an odd sense of nostalgia. And Suzu would recognize the girl who pulled a gun on her a mile away.

Okabe contacts Kiryuu to tell her Kagari has been found, but to request she continue investigating the group that was after her. After Kiryuu hangs up, we get our first sense that something is going to come to a head this week.

Little did I know when watching her teasing Maho that Judy Reyes of all people could also be involved.

It’s New Years, so the whole gang goes to the shrine, both to pray and give offerings and see Mayushii, Rukako, and Feyris in shrine maiden garb.

Everyone has lots of fun, but Judy shows up with Leskinen to say a quick ‘Hi’, while turning to leave she spots Kagari and gives her one hell of a sidelong glance.

There are more foreboding doings as Tennouji acts particularly shifty and a man in black lurks behind a wall, all while Mayushii & Co. bring the party to the lab and continue enjoying themselves.

Maho is among those having a good time, but gets a sudden video call from Amadeus, and answers the phone without leaving the room. Before long she’s surrounded by everyone curious about who her caller is, and Maho has no choice but to reveal the AI with Kurisu’s memories to them.

She apologizes to Okabe as the others talk with Amakurisu, but Okabe isn’t mad; he knows he has to start thinking of Kurisu, Amadeus, and Kagari as three distinct individual entities. He also needs to keep protecting the world Kurisu sacrificed herself to protect, no matter how much it might hurt or how easy it is to look back.

Unfortunately, Okabe is caught quite off guard when an armed gang once again infiltrates the lab and points their guns at Mayushii, Kagari, and the other guests. Suzuha is also caught off-guard, so it’s not like Okabe was alone in being lulled into a false sense of security. They weren’t direct witnesses to all of the strange things going on on the periphery of this episode like we did, after all.

When Kiryuu’s SERN assault team raided the lab back in the first season’s twelfth episode, it marked the official end of “fun and games.” That moment arrives six episodes earlier in S;G 0, and it also has the burden of trying to top that devastating, show-defining moment. Suffice it to say the ending of this episode wasn’t nearly as shocking, for the simple reason that we’ve seen it before.

History would seem to be repeating itself, and his loved ones apparently aren’t safe even here, in this Kurisu-less World Line. Then again, Mayushii wasn’t shot…yet. Perhaps, like Kagari and Kurisu, events only resemble what happened before, but may in reality be something completely different. But whatever that ends up being, it probably won’t be pleasant.

Author: braverade

Hannah Brave is a staff writer for RABUJOI.

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