Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.

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Darling in the FranXX – 15 – Two Jian Become One, and a Much Bigger World Reveals Itself

When the Battle of Gran Crevasse begins, Hiro has no pistil, partner, or FranXX…a bird with one wing and one eye, unable to fight without his one and only partner. A Jian.

While his friends head out into by far the biggest and most dangerous battle they’ve ever fought, one that will surely determine the future of mankind—a battle from which they may not return—Hiro is merely a spectator in Plantation 13’s CIC, with Hachi, Nana, and Dr. FranXX.

Thankfully, he won’t remain one.

Oh, look: the Nines swap the “gender roles” in the cockpit. It figures that they do things quite a bit differently. Zero Two is of their ilk, but also pretty much her own animal; when we check in on her she’s already devoured all of her disposable Stamens, and is operating Strelizia alone in Beast Mode.

While she and the Nines aren’t having any trouble destroying scores of Klaxosaurs, their foe’s numbers are being replenished as quickly as they can dispatch them, meaning no progress is being made, even when Squad 13 joins the fray with their own unique brand of combat.

Plantation 26 is obliterated, and when a mountain-sized “Super Lehmann-class” Klaxosaur emerges from beneath the ground, Plantation 13 is also pierced and thousands of smaller Klaxosaurs infiltrate the city within.

Hachi and Nana’s foreboding was more than justified: this episode of DFX raises the scale of the threat and stakes to dizzyingly huge, TTGL-esque levels. In doing so, the show reaches a high watermark; everything has been building up to this, and the execution is equal parts breathless and flawless.

At one point, Hiro has seen enough. He’s tired of standing by, and curses himself for having suddenly stopped asking questions and challenging the limited world he’s been spoon-fed his entire life.

Thanks to Zero Two, he managed to find the memories the adults tried to steal from him, and now that he remembers the inquisitive brat he once was, he intends to get back to discovering the true boundaries of the world with immediate effect.

To that end, he pilots a wimpy training mech into the warzone—and nearly gets himself killed. Ichigo, who has tried at all costs to keep him and Zero Two apart, both for his safety and due to her wanting him to come love him as he loves her…but that’s simply not going to happen.

So Ichigo concedes defeat. Goro gives up his spot so Hiro can pilot Delphinium to Strelizia’s location. You can’t help but feel for Ichigo: she can finally pilot a FranXX with the one she loves, only so he can get to the one he loves. But even Ichigo has to admit they can’t save the day without Strelizia at full chat. For that, it needs two pilots working as one.

Ichigo delivers Hiro to Zero Two, but not before she gives Strelizia a couple of frustration slaps to help dull the sting a small bit. Once inside, Hiro finds Zero Two unresponsive, but grabs hold of her over-sized horns and enters her thoughts.

There, he finds the little red girl and comforts her. There, Hiro learns how long Zero Two fought to keep her memories; how she fought the world without him. We learn she got the term “darling” from him, referring to the picture book she ate in order to never forget.

Her horns shatter, and the human Zero Two returns. She tells Hiro to stay away, but he won’t. She may have called him fodder, and he may have called her a monster, but it doesn’t matter anymore, because there’s a world out there to explore, far beyond what the adults might like or allow…and he’s ready to fight by her side for that world once again.

Hiro kisses Zero Two, Strelizia returns to its humanoid form, only red and souped-up, and the two confess to each other emphatically over open comms for all of Squad 13 to hear. Ichigo is “happy” for them.

Oh, and the New Strelizia borne from their mutual confessed love not only tears through the Super Lehmann, but opens a hole to the blue sky, literally piercing the old boundaries of the world that simply aren’t adequate anymore.

But just when the immediate threat is eliminated, a newer, stranger, and most importantly even bigger threat emerges in the form of a gargantuan Klaxosaur(?) arm and hand that rise up and smashes the majority of Plantation 13 to dust.

The two Jian have finally joined to become one, and their world has never looked bigger…but now the question arises: how much longer do they have to explore it?

P.S. Miku and Zorome discover a Klaxosaur core containing a golden mass with a vaguely human form that might be a pilot, covered in some kind of protective coating. Something to keep an eye on…

Hinamatsuri – 03 – Shaken AND Stirred

This week three of Hinamatsuri’s young women learn the value, rewards, and pitfalls of hard work from three very different vantage points, starting with Anzu. Anzu is unable to return to her mystery home, so she is homeless. She resorts to petty theft in Utako’s shopping district, but the constant chasing is getting exhausting, and one never knows when she might accidentally cut loose with her powers.

The hobo that once gave up her location to Sabu takes Anzu under his wing and shows her how to make honest money to pay for food. It’s a lot of work for a pittance, and even when she and Yassan show up to the hobo camp with sake to share, the mostly old men there treat her like crap…until she sings them an old nostalgic song that brings many of them to tears.

Anzu is rewarded with a canned drink and membership into the tribe, with all the benefits that entails. But the next day it’s back to the drudgery of searching for stray coins and collecting cans, during which time she runs into Nitta. Seeing her situation and seeing through her half-hearted explanations, Nitta assumes the worst and attempts to solve it with money.

The same stubborn pride that keeps Anzu on the streets also makes her angry at the handout, and she throws the 40,000 yen back in his face. However, when she remembers the hobos talking about how steel and aluminum price drops will cut deeply into their haul, she swallows her pride, chases Nitta’s car down, and accepts his gift.

When she’s immediately surrounded by Usako and the other proprietors she stole from, she loses more than 39,000 of it as repayment, and returns to camp dejected and ashamed. But Yassan assures her it’s for the best: she’s no longer wanted for theft; she has a fresh start as a “homeless girl.” If she keeps working hard as she can (and accepts gifts like Nitta’s when they come), she’ll be able to survive, as they have. Without using her powers.

Next we move on to Mishima Hitomi, who already knows the value of hard work and has applied it to studying, resulting in her position as top student in class, a position she takes great pride in. However, after her impromptu go at bartending last week, Utako wants her to keep working there, and is willing to blackmail her with an incriminating photo to make it happen.

Hitomi counters with a recording of Utako blackmailing her, and Utako takes a different tack, suggesting they both delete their data on each other…but Utako had already downloaded the photo to her PC, so it’s Game, Set, and Match Utako: Hitomi starts working at her bar for 1,500 yen an hour. She is a hit, not because she’s a middle schooler, but because she’s just too damn good at mixing drinks.

Just as at school, she works hard, takes no shortcuts, and comes to take great pride in her good work at the bar. But her two world collide when her homeroom teacher comes into the bar with the vice principal (who is already drunk), trying to nab the position of head teacher.

The teacher is not drunk, and quickly recognizes Hitomi, but decides its in both their best interests to keep the secret to himself. But he still doesn’t let Hitomi off the hook: as something of a mixology aficionado, he challenges Hitomi to make him a Million Dollar, and then a Bartender, to test her shaking and stirring skills. Hitomi passes with flying colors, and he’s duly impressed in her skills, as Usako and the other patrons knew he would be.

While a misunderstanding and her own passivity got her into the job to start, and she was blackmailed into continuing it, her natural talent for the job keeps her coming back…and the mad stacks she’s depositing into the bank account her parents don’t know about don’t hurt one bit! Not only that you watch Hitomi work behind the bar, you can tell she’s in her happy place.

Anzu expanded her world by transitioning from theft to a modest but honest living, while Hitomi expanded hers by adding paid labor to a repertoire that had once been unpaid study, though that will pay off when she needs to get in a good high school and college. And because she’s making so much bank, she needn’t worry about burdening her folks with tuition.

That brings us to the young woman at the top of the social ladder, simply by having her egg land in a rich yakuza’s apartment and that yakuza having a heart of gold…in other words, privilege and luck. Though she may have helped Nitta out off-camera, since the first episode she hasn’t really worked. Having seen Anzu surviving on the streets, Nitta wonders out loud why Hina couldn’t try to do the same thing (is he half-joking? quarter-joking?)

Hina gets the message, and after a frightening dream in which she’s filthy and destitute on the street while Nitta walks past with a glamorous Anzu on his arm, Hina adopts a more genial and eager-to-please attitude that understandably throws him off. When he goes off to work late, she attempts to work hard so he won’t throw her out.

But unlike Anzu and Hitomi, Hina’s hard work ends up working against her goals, not towards them, while her attempt to expand her skills through various household chores ends in one huge mess after another. Her comedy of errors, while predictable, is nonetheless cleverly depicted. I especially liked her attempt to air out a blanket, only for it to fly away into the Tokyo cityscape like a  magic carpet.

Worse, when things get messy, Hina simply gives up and moves on to the next chore, and when she finds a bowl of ikura in the fridge marked “rewards for Hina” she unilaterally decides she’s worked hard enough to give herself the reward.

Fittingly, as Nitta tells his associates, it’s been so long since Hina has done anything to earn a reward, the ikura in the fridge has gone bad, something Hina’s stomach suddenly realizes while she has every dish in the house levitating and dripping soapy water all over the hardwood floors. The dishes shatter, she goes down, and Nitta, who was impressed by how nice she was being before he left, is poised for a rude surprise.

Basically, Hina could learn a lot from Anzu and Hitomi about the importance of being competent at the hard work you are attempting. She did it before with the forestry (and the raid of Nitta’s rivals); she can do it again. She just needs more practice! Ultimately, everyone, even Hina, wants to feel needed, and to strike a proper balance between taking and giving.