Wotaku ni Koi wa Muzukashii – 03 – Beige or Pink, It Doesn’t Matter

Hirotaka proves he’s a good man to have in a pinch when Narumi falls behind on her BL doujinshi for Comiket, perhaps due in part to the two dating. He helps her complete her work in time and helps man her table when the day of the event arrives. It’s never explicitly said, but it’s clear Hirotaka derives enjoyment from assisting the woman he likes with her creative passion, so it’s not even a question of feeling put out or overly relied on.

Hirotaka does have to run off for a smoke when he observes one too many of Narumi’s fans fawning over her work, and finds solace in Kabakura, who is in a similar situation with his girlfriend dressing up as a super-suave dude and being quickly surrounded by fangirls.

Still, when Narumi realizes there are still so many “gods” whose work she loves she has yet to visit, Hirotaka sends her off with his blessing, manning her table in her place, and quickly drawing the admiration of many a customer turned on by a tall, dark, and handsome guy peddling BL doujinshi, forcing Narumi to return and “save” him. But it’s all good; Hirotaka is having fun.

In the second half, Narumi and Hirotaka navigate the rough waters of transition from the platonic childhood friends that they were to something more…adult. When Hirotaka invites Narumi to his place for drinks, her first thought is of what color underwear she’s wearing, lest the night take that kind of turn.

To her combined relief (since she’s wearing beige) and mild disappointment, the only turning that seems to be in store is that of Wii-wheels as they play Mario Kart together. She’s initially terribly nervous about being alone in Hirotaka’s apartment, but quickly remembers who he is and eventually relaxes.

She’s hit with another surprise when Koyanagi and Kabakura join them for the “sleepover”, and while Hirotaka takes his shower, the girls search his room for his print stash, which Koyanagi is convinced all red-blooded Japanese otaku still cling to, even in this age of digitization.

Harumi is initially put off by the big-boobed figures out in the open, but then takes a trip down memory lane when she finds his true stash: that of magic cards and other collectibles. Hirotaka joins her in reminiscing, stating that the time he traded cute characters for powerful ones was the genesis of their friendship, something Narumi feels guilty about not remembering.

She wants their relationship to be “fair” and for  Hirotaka to be honest with her and not hesitate to “punch” her if he thinks she’s a terrible person, but c’mon…there’s no way Hirotaka thinks that. But if she insists on penance, he exacts it by leaning in for a kiss—a real one this time—reminding her that he is, in fact, a man. A man concerned neither her bust size nor the color of her undergarments.

Also, how cute are Koyanagi and Kabakura with their matching necklaces, extremely competitive video gameplay, and drifting off on the couch together? They’re a very different couple from Narumi and Hirotaka, but no less fun to watch.

Golden Kamuy – 04 – The Grim Reaper vs. The Immortal

While retrieving his knife to help Asirpa gut some sculpin for dinner, Sugimoto very nearly walks into a poison arrow trap, but is stopped by Asirpa’s uncle. It’s almost as if there’s a guardian spirit watching over him, keeping him from being killed before he’s done what he has to do in life.

The Ainu truly believe in such spirits, which they call turenpe, and they’re believed to be what gives people different personalities and abilities. And even though Asirpa herself doesn’t offer things to her turenpe by presenting it to the back of her neck, as it’s more something the older villagers do, Sugimoto respects his elders by following the tradition.

Between the turenpe and the kisarari game with the children, combined with the uncle’s talk of the gold being cursed because Ainu panned for it in a sacred river to collect war funds, there’ quite a bit of Ainu culture displayed in the episode’s opening act.

We also learn more about Retar, a white wolf Asirpa and her father found on a hunt one day, and whom she raised from a pup. One day, after her father was killed, a grown Retar heard the call of the wild and trudged off to where he belonged. Asirpa understood why he did it—he couldn’t be a pet dog—but it still devastated her, especially considering her father had just left her.

Asirpa is lonely, and as long borne the weight of grief, but her uncle has noticed that she’s smiling more, and believes it’s because of Sugimoto. Since he regards Asirpa as a smart young lass, he concludes that Sugimoto is a good man. Her grandmother even tells him to stay with Asirpa forever, but while he says he understands her words, he ends up doing the opposite, leaving her alone as she sleeps in the night.

Perhaps he simply doesn’t want to involve her in anything that will cause her to lose more loved ones. Considering what a trouble magnet he is, he kinda has a point.

But the next morning, it’s not even a question of Asirpa tracking Sugimoto down, if only to smack him upside the head with a ceremonial stick. She also must know that without her he’s likely up to no good, and of course, he isn’t. Retar comes to her aid, and she uses Sugimoto’s old smelly sock to give the wolf a scent to follow.

After a tasty bowl of soba, he’s accosted by members of the 7th and brought before Tsurumi, who knows full well who Sugimoto is and what he’s after. He also tests Sugimoto’s toughness by skewering him through the cheeks. Sugimoto, not one to shrink before tough handling, maintains his ignorance of the map skins and endures the physical punishment.

Asirpa and Retar enter town under cover of darkness, but to her surprise (and disgust) the sock wasn’t Sugimoto’s, but the Escape King Shiraishi’s. He manages to escape—briefly—before having his head gnawed on by Retar once more.

Meanwhile, perhaps not a block away, the twins Sugimoto fought at the soba house pay him a visit in the night hoping to come away with some of his fingers, but one of them gets too close, and Sugimoto headbutts him viciously, then flips himself in the air, breaking the chair he’s tied to and freeing himself.

He’s locked in a struggle with the knife-wielding twins, but something tells me his guardian spirit will continue protecting him. That, and his friend Asirpa, who upon reuniting should impress upon him the futility of trying to ghost someone with a wolf for a friend.

Shokugeki no Souma 3 – 16 – Embrace the Smelliness

So yeah, Akira is a member of the Central Elite Ten now (one seat above Erina, no less) after defeating his senpais to fill the vacancy. His ostensible reason for his decision to sense which way the wind is blowing is that he desires the very top spot at Totsuki, at any cost, and apparently that includes surrendering to the Azami administration.

In any case, Central has ceased “dirty tricks” and simply given Souma an opponent they’re confident can beat him in a fair fight, even if Souma is unlucky enough to be locked in his third straight battle requiring mastery of spices against, well, someone with more mastery of spices than he. It’s a BEAR BATTLE, boys and girls!

This episode doesn’t go into detail about what sacrifices if any Akira has or will have to make now that he’s a Central puppet; he seems to shoo away Azami’s handpicked testing team pretty quickly. Perhaps Azami is relaxing his rules on strict orthodoxy where Akira is concerned simply because even he cannot deny the kid’s preternatural talent, or perhaps likens his godly sense of smell with his daughter’s sense of taste.

Meanwhile, Souma is starting to sweat when he receives aid from an unusual place: Kuga-senpai, flanked by his loyal army of baldies. Kuga says he wants Hayama’s seat, but wants Souma to take it from him first in a Shokugeki, so he can then crush Souma and re-take the seat he lost. That makes him an ally, at least for now, and Souma can’t refuse allies right now.

Souma gets it into his head that the only way to get the full measure of understanding of bear meat is to head into its mountainous habitat and learn from a hunter who guides him and Kuga. They aren’t able to locate a bear, but Souma soaks up the knowledge like a sponge, and a chance tripping into a tree gets him thinking about using the medicinal schisandra berries to counter the intense gaminess of the meat.

He succeeds, but he’s only one rung higher on a ladder Akira finished climbing years ago, and Akira has no qualms about showing up in the test kitchen with his superior, Cajun-inspired spiced bear meat to intimidate his opponent. Kuga and his men can’t help but smell the gap in skill.

Souma is going to need his scrappiest effort yet to beat Akira, because he’s already failed twice, and the show has always been pretty adamant that he’s just plain better than Souma. It’s almost as if something will have to go wrong with Akira in addition to everything going right for him!

Cardcaptor Sakura: Clear Card – 16 – Meiling Out

From the word go, the airborne Sakura was one busy Cardcaptor this week, pushing Siege to its limit by covering the entire Daidouji estate, stopping the burrowing Card in its tracks, then securing it before it destroyed the mansion. Flight is so happy to work with Sakura, her wings carried her so quickly Kero-chan couldn’t keep up with his head camera.

After finishing tea with Daidouji’s mom, Sakura and Meiling go one way, while Akiho goes another, with the latter encountering Yuna D. waiting for her. When he lets slip something about Sakura’s father that he shouldn’t know, he whips out his pocket watch, stops time, then rewinds it to before he slipped up.

This leaves Akiho confused but totally oblivious to what just transpired. I shudder to think how many times he’s used this magic to get Akiho to collect information, then make her forget, to say nothing of the “dreams” in which she and Sakura appear. None of this is the conduct becoming someone you can trust!

While pondering the possibilities of a future Kaito/Sakura confrontation, Sakura and Meiling end up the targets of some kind of Card in the form of a martial arts-wielding killbot in Chinese dress, who comes at the girls with extreme prejudice.

Here, we get to see Meiling’s own martial arts in practice, as well as Sakura’s natural athleticism and agility. The two are able to defeat their attacker by coordinating their counterattacks to be mirror images of each other, crystallizing the bot and giving Sakura enough time to secure the second card of the week, “Struggle.” I for one am glad this card is now  on Sakura’s side!

After the battle and later that night, Sakura is overly worried about Meiling. While appreciative that Sakura cares about her so dearly, she reminds her what she said before the killbot attacked about “good people making her sad”, because some of those good people are looking out for others so much they don’t care about themselves.

Meiling things this applies to both Sakura and Syaoran, and thinks both of them need to take a step back and think of their own happiness—at least occasionally—and not in a “seeing other people happy makes me happy” kind of way. But one thing Sakura is certainly happy about is that she finally got to fight side-by-side with Meiling. And they kicked some killbot-card ass!

Before hopping on the plane back to Hong Kong, Meiling also warns Syaoran over the phone that whatever he knows or has planned that neither she nor Sakura (with whom she’s now on first-name terms) knows about, if he gets hurt, she knows who’ll be saddest, and if he makes Sakura sad, he’ll regret it. Bottom line: Don’t mess with Meiling.

Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

Hinamatsuri – 04 – Unfit to be Homeless

“I’m disowning you.” Those are the three words that suddenly upend Hina’s cushy life at the top, after she upends nearly everything Nitta owns. While decent parents sometimes say things like that in moments when they might be nearing their limits, they never mean it.

Only Nitta doesn’t see himself as her parent, merely a caretaker of heretofore bottomless generosity and patience…and now that Hina has exhausted his supply of those qualities, she’s out.

To the show’s credit, he has a well-established good reason not to feel like her parent—she showed up in a metal egg!—but Nitta eventually learns it doesn’t really matter how bizarrely she entered his life, only that entering it changed that life forever.

Surely a part of Nitta buried by his anger in the moment immediately regretted kicking Hina off, because it knew just how useless she’d be in the real world after the cushy life she’s been used to since arriving.

That uselessness is demonstrated when she immediately spends 10,000 yen on junk food and plays video games until her battery runs out, then latches on to a concerned Anzu, whose limits are quickly tested.

Nitta’s lack of thinking his plan through is also exposed when Hitomi comes to his front door with printouts for Hina. And because Utako is such a good person, she works at a soup run in the park and discovers what Nitta has done. None of the people in the bar who judge Nitta know where she really came from, and that she’s no ordinary defenseless kid who you couldn’t dream of kicking out of your house.

When Nitta tries to defend himself and they run him out of the bar like the one kid all the other kids agreed was Bad News, he gets a harsh lesson in how unimportant details like what Hina is and where she comes from really are. By kicking Hina out, Nitta is a bad guy, at least in the world he wants to keep living in—a world of conscience, selflessness, and kindness.

Kicking her out means Nitta not only has his cushy apartment to himself, but his own world; even Sabu is not having it. Meanwhile, Anzu learns what it’s like to be Nitta, only in accelerated form, as Hina reaches her bike gang-coated friend’s limits and is kicked out after just three days.

Mind you, he’s right that Hina isn’t entirely hopeless. She does befriend some buskers and uses her telekinesis to pep up their show, and is able to make money on her own for the first time. Like the homeless people Anzu befriends, Hina is lucky not to end up with bad people who might to weird things, and even if they tried, she’s be more than capable of fighting them off.

Would Hina have been fine with the band indefinitely? In terms of money and food, perhaps, but where would she stay? And what if she hits the band’s limits like she did Nitta’s and Anzu’s? As Anzu tells Nitta when the two cross paths, Hina simply isn’t fit to be homeless, a devastating line to behold, in no small part due to its blinding accuracy.

But the main reason Hina wouldn’t make it out there is because she doesn’t want to. She liked being with Nitta the most, and so waits outside his door with a newly bought 2900-yen vase and a sincere apology. Nitta, having been banned from Utako’s bar until he makes up with Hina, makes up with Hina.

Yes, it’s a really nice bar, but also Nitta had reached a new limit: he’d gone as far as he could go without Hina, and vice versa, and so the two are back together, and he proudly displays her cheap vase beside the pricey ones, because like HIna, it doesn’t matter where it came from.

Hina’s expulsion from and eventual reinstatement in the good life takes up three-quarters of the episode; the balance is made up of another Hitomi portrait, cementing Hitomi’s role as without doubt the Best and most fascinating character on the show.

While Hina needs to learn the hard way the value of hard work, “half-assed” is not and has never been in Hitomi’s category. She knows she’s good at bartending, and continues to perform that job with pride. Not only can she mix drinks like an adult pro, but she’s now able to dispense advice and say just the words her customers need to hear, whether it’s Nitta’s superior or her own homeroom teacher.

Most importantly, her advice comes from her own experiences, which are numerous despite her modest age. She tells the yakuza boss that a bar is where you can come to be your honest self and not worry about their “real life” outside the door because that’s exactly what she’s doing.

And Hitomi won’t stop doing it, not just because she gets paid, but because she enjoys it, even on the weekends when she works through the night.

It’s in that exhausted state after an all-night shift that Hitomi comes upon Anzu in the alley, and learns that she collects cans. Hitomi, going all out in all things, directs Anzu to a windfall of cans (and gently blackmails a fellow bar employee to gain access to them. She learns fast).

Things get “heavy” in a hurry when Hitomi learns the extent of Anzu’s destitution, and feels bad about even eating the 200-yen ramen she’s offered, especially after learning Anzu usually makes 600 yen a day; the same amount Hina can make in a half-hour.

Suddenly confronted with someone living what appears to be a much tougher life with much smaller rewards weighs heavily on a Hitomi already physically taxed by her dual life. And so, during a protracted game of tag through the forest, Hitomi finally reaches her limit, and falls asleep standing up. If Hina is unfit to be homeless, Hitomi is unfit to be idle…or apathetic.

 

Tada-kun wa Koi wo Shinai – 04 – A Daifuku is a Daifuku

I’m compelled to preface this review with a bit of a rant: I simply couldn’t buy Hajime not knowing that his childhood friend Hinako is his favorite idol, HINA.

Most anime rely on a certain degree of suspension of disbelief, but I can tell quite plainly that Hinako is HINA, and so can Alec. Both of us have just met her. And the only elements that “disguise” her are glasses, a big braid, and hair that magically changes color (what’s up with that?)

Therefore it’s nigh inexcusable that someone Hajime has known since they were little kids, and seen nearly every day, could not discern the resemblance, unless he were “face-blind” like Oliver Sacks or Chuck Close. Since there’s no indication he is, his inability to see HINA in Hinako makes him look stupid, and made me feel stupid for going along with it.

Now, an amendment to that rant: I wrote it before I watched the entire episode, pausing it after the cold open. And here’s the thing: once I did watch it, the show managed to not only restore my suspension of disbelief, but reinforce it.

By the end, the charm of the episode convinced me that maybe it’s okay, for now, for Hajime to be an oblivious dolt. Perhaps because, for the time being, it’s okay for Hinako herself, and that’s what matters here.

When Hajime announces to the club that he’s won one of only 100 passes to a live meet-and-greet with his beloved HINA, it suddenly places Hajime in a bind: there’s no way he won’t recognize her when they come face-to-face, bereft of the filters of photos on glossy paper or the scan of television screens and the internet.

Moreover, Hajime is an emotional wreck, and cannot fathom coming face-to-face with HINA at all without collapsing in a puddle of flop sweat. His club members suggest he “practice” how to interact with one of them, and that one of them ends up being Hinako.

It’s definitely interesting seeing the two interact together, as Hajime lists all the weird ways he loves HINA, and Hinako outwardly saying no girl wants to hear those things while being inwardly flattered. She also tells her childhood friend the best way to calm oneself: write the character for “person” on his hand and “swallow” it.

Somewhat dragging down the perceived intelligence of the entire cast, Alec and Alec alone is the only one who clearly and immediately realized that Hinako was HINA. Thankfully, it’s something Teresa also realizes as soon as she’s told the truth, giving Hinako two allies in which to confide.

She tells them how a one-time deal taking the place of an ill model suddenly snowballed into a side-career, and when Hajime announced he was a fan of “HINA”, Hinako felt it impossible to tell him. It’s clear to Alec and Teresa that Hinako likes Hajime, but Hinako wants him to figure it out for himself that she and HINA are one and the same.

When Alec calls Hajime “an unfortunate man” for unknowingly worshiping the girl right in front of him, Hinako objects, as Hajime’s oldest and dearest friend has every right to. As she puts it, he may be “stupid and a little perverted” but he’s also a shy sensitive boy with a gentle heart who will always have her back when push comes to shove.

Hinako is worried Hajime will be “disappointed” if he learns the truth, and wishes he’d simply take a stronger interest in the “real her”, but Teresa objects to that: HINA is a part of the real her; she shouldn’t forget that.

The day of the meet-and-greet arrives, and despite their earlier grumblings, everyone turns out to support Hajime (except Hinako, who had “errands to run”). Sure enough, Hajime overcompensates for his shyness by dressing way too…too much, and the boys play rock-paper-scissors, resulting in Tada having to swap clothes with him.

He heads in, and it’s all over so fast. Hajime lost his precious notes in the clothes he gave Tada, and is initially a nervous, sweaty mess with the clock ticking. But HINA asks him what he should do when he’s nervous, and he remembers Hinako telling him about writing “person” and swallowing it.

That just barely does the trick; the staff is about to shuffle him off, but he makes contact with HINA and says what he came to say: to thank her for being born. He’s then taken away by security, leaving Hinako wondering if he finally noticed who she really was.

I’m of the mind that perhaps it did…a little, subconsciously. But Hajime plays his cards close and maintains the belief that Hinako and HINA are two different people when he calls her up later. He first describes how amazingly beautiful HINA was in the flesh, then thanks Hinako for the advice that ended up saving his ass.

While initially disappointed, Hajime’s heartfelt thanks put a smile on Hinako’s face, and she later confides in Teresa and Alec that she’s fine with things the way they are, at least until she summons the confidence to tell him herself. I’m totally fine with that; the ball is in her court. I’m not holding my breath Hajime will ever take the initiative, even if the truth fully comes to him.

As for Teresa, she laments to Alec that she’s kept something from everyone else in the club—namely, I suspect, that she’s Luxembourgian royalty—but Alec tells her not to sweat it and just to enjoy the time they have in Japan, because, after all, it’s only a study abroad trip, and one day it will end and they’ll return to Europe.

As Teresa quietly develops feelings for Tada, she can’t help but relate to Hinako’s dilemma, as Tada perhaps hasn’t shown as much interest in her as she’d like. Only one thing for it: more time and more interactions together.

Steins;Gate 0 – 03 – Easy to Be Deluded

As Mayushii organizes a huge Christmas bash to cheer up Suzuha, Okabe is finding Amakurisu’s constant calls a nuisance. But she insists he keep his promises to her by showing her the lab. While her first impression is that it’s a dump, she admits she always yearned to share a room with people, with “forks and spoons and stuff.” She already feels so much like Kurisu, it’s almost as if Okabe’s Facetiming the real thing.

As Suzuha is visited by her benefactor Feyris to try to convince her to come to the party, all Suzu can think about is how to convince Okabe to accompany her to the Steins Gate.

At the Brain Institute, Leskinen is excited to see what comes of Okabe convering with Amakurisu, while Hiyajou is more weary, thinking of displacement behavior and knowing firsthand how easy it is to replace the Kurisu she lost with Amakurisu in her mind.  Leskinen has an answer for that as well: go out with Okabe for Christmas Eve.

The next day Leskinen and Hiyajou meet with Okabe, but before they do, Okabe and Amakurisu have a crucial conversation on her true nature as an “incomplete AI” due to the fact everything she sees and hears is logged, meaning she can never “forget” by anything resembling the same methods real humans forget, which is not so much about missing information as information that slowly changes over days, months…or decades.

Along those lines, Okabe and Hiyajou are at the mercy of their memories of Kurisu, which are constantly meshing with Amakurisu, to the point she feels more and more real.

Hiyajou looks the tiniest bit disappointed when Okabe says he has plans for the Eve (even if she likely wasn’t going to take Amakurisu or Leskinen’s advice and ask him out), but Okabe presents a third way: he invites them both to the party.

Everyone ends up turning up—even Suzu, whom Daru fooled and who nearly killed her mother when they all surprised her—and it’s a jolly good time, bringing back life and vitality to the lab. They even get in another “Hiyajou is kid-sized” gag when Nao asks her what grade she’s in, while Leskinen mistakes Ruka for a girl (though he’s dead sexy regardless).

Okabe’s participation in the party is interrupted by a call from Amakurisu, which he goes to the roof to answer. When he takes a while, Mayushii follows him up there, and after overhearing him talking with someone (whether she knows it’s Kurisu), heads back to the lab. Poor Mayushii, who had to tell her cosplay buddies that despite how close they are, Okabe likes someone else…without mentioning that someone else is dead, of course.

One thing Amakurisu will never forget is that Okabe called her Christina when they first met, and one of her three theories is spot on: it’s the name he used to call the real Kurisu (whom she calls “Original Me”). She didn’t think that theory was likely because of the way she knew she’d react, and says the exact same words she always said to him, and in the same way. He confesses he used to call Kurisu that because he was too embarrassed to use her real name.

The problem is, he’s talking to Amakurisu as if she were Kurisu. Escaping a Santa costume photo shoot, Hiyajou, who came to the roof to check on Okabe right after Mayushii, snatches his phone from him and turns off the app. The Amadeus app. Not a Facetime call with Makise Kurisu, whom she tells Okabe “isn’t here anymore.”

This upsets Okabe greatly, as if suddenly lifted from some kind of spell, and triggers a torrent of muddled memories from other world lines. Hiyajou may have thought Okabe was just another good friend of Kurisu’s who’d be all-too-easily deluded by Amadeus, but there’s a lot more going on than she knows or would quickly believe.

Like, say, the fact that Suzuha is from the future and her father is inventing a time machine.

Tokyo Ghoul:re – 04 – It’s Party Time

Oh man, I do love a good big Tokyo Ghoul raid. This week, we get the start of a doozy. Things start out quietly yet ominously, as the pageantry of the Eyes Wide Shut-style human auction commences with a washed up actor and then Tooru in disguise.

As a one-eyed Ghoul, Tooru induces a huge 200 million bid, much to the scantily-clad Nutcracker’s delight. That winning bid belongs to the Doves’ primary target tonight: Big Madam, just beating out Master Shuu’s servant.

One of the trio of Ghoul “Clown” MCs whispers to Tooru that no one is coming to save him, but that’s nonsense, as the very next lot is Juuzou, who’s already seen enough of the auction and decides to get the real party started, unleashing a fusillade of daggers at all the Ghouls around him.

Outside the venue (and shouldn’t the Ghouls have picked a less conspicuous place?) The CCG raiding parties are ready to commence the operation, including the Quinx Squad. Their primary goal: Eliminate All Ghouls—but Big Madam in particular—and rescue any human captives.

As Juuzou ditches the wig and attracts the attention of Rabbit (now Ayato, not Touka), Tooru sheds the Nutcracker and runs, but is pursued not just by Master Shuu’s servant, still sore over losing the bid, but by Torso, who splits off from Ayato (and Hinami, who’s with Aogiri Tree now) who simply wants Tooru’s torso all to himself.

What we don’t see much of at all is the Quinx Squad in action. What we do see is pretty much everyone else. We see how the new young blood among the Doves are the source of some resentment from the old “fogeys”, but when a young hotshot over-confidently rushes into the Clowns and gets himself killed, it’s up to the fogey to clean up the mess, even though he’s also killed by the sudden arrival of Owl.

There’s a lot of pieces being set up this week, as new and old faces prepare to go at it. The whole raid is crackling with electricity. And this is just the beginning, with no clear victor yet in sight. Should be a fun resolution.

3D Kanojo: Real Girl – 04 – Your Understanding Is Not Necessary

The Ezomichi-chan in Hikari’s head tells him to stop feeling guilty about being happy, and he decides to take her advice and agrees to tutor Iroha in math. Being one-on-one with her is a bit much, however, as the vibes quickly turn from studious to romantic…until Hikari’s mom and brother are caught very blatantly snooping.

Up until this point it’s been pretty smooth sailing for Hikari. He’s gained a girlfriend, another friend who happens to be a girl, and his worst enemy seems to be himself and his own lack of self-esteem. He’s just waiting for something to come along and take all this stuff he thinks he doesn’t “deserve” to have.

The universe obliges: Takanashi Mitsuya lures him out after school with a fake love letter (one Hikari knew would be a trap), and tells him to surrender Iroha so he can date her, or else. Takanashi is bigger, stronger, more handsome, more popular, and more blonde than Hikari, who has no clear answer ready for why Iroha is with him.

After getting punched, Hikari feigns a cold to go home early, but ends up in the same playground as a little girl who turns out to be Takanashi’s little sister Anzu. When Hikari brings up the possibility of his only recourse against Takanashi would be spreading false rumors online, Takanashi decides to use that, ordering Anzu to scream as a policeman cycles past, then claiming Hikari tried to take her home with him.

Takanashi snaps pics of the incident and posts them on the chalkboard at school, and within a day everyone has been convinced that Hikari is a creepy lolicon and shuns him even more than they used to. Itou knows the rumors aren’t true, as does Iroha, but Hikari doesn’t want them to get too close to him lest it make life difficult for them (Ishino, however, believes the rumors and expresses her disappointment).

As perfectly as Takanashi’s plan to toss Hikari’s already shaky rep in the dumpster, the reason he did it in the first place—to steal Iroha—ends in abject failure, when Iroha won’t even let him talk to her. Hikari is enough for her, and she’ll certainly take a kind boy like him over someone who spreads such harmful rumors for his own gain. Takanashi is flabbergasted, but perhaps it’s a teachable moment for him.

Meanwhile, Hikari’s brother Kaoru turns out to be very good friends with Anzu, who learns that Kaoru’s brother was wrongly accused of being a lolicon. Hikari’s mother (who is always a hoot in her loving yet frank disposition) can’t help but go with what makes sense, and Hikari can’t really argue with her; he’s never gotten along with people in general; for a misunderstanding like this to spiral out of control was always a distinct possibility.

Still, Hikari is lonely enough to still reach out to Iroha over the phone, surprising her. Unfortunately, it’s to tell her she should stop wasting her time with someone like him. She ain’t hearing it, and won’t listen to another word of his self-loathing nonsense.

She says what he couldn’t say to Takanashi: why she’s with him. He’s a nice person who cares about his friends and awkward yet loving. There’s no one she’d rather be with, so he can dispense with further attempts to convince her to leave him.

Iroha is on fire this week, between shutting Takanashi the fuck down with immediate effect, and making it clear to Hikari that she’s going to go out with the person she wants, and that’s him, damnit! If he likes her like she likes him, she’ll let her be by his side, in good times and bad.

The next day, Iroha is the one who encounters Anzu, and helps her up after she trips racing to her brother’s school. Takanashi tries to start up another talk with Iroha, but Anzu insists he hear her out: Kaoru’s brother is in trouble because he told her to scream when the policeman was nearby.

Hopefully Takanashi’s love for his sister and realization that he was a gargantuan ass will spur him into correcting his mistakes, setting the record straight about Hikari at school, and accepting defeat.

Golden Kamuy – 03 – An Ainu Girl for a New Era

We begin this week with another demonstration of Ainu field cuisine, with Asirpa whipping up a sumptuous soup out of rabbit meatballs, mushrooms and leeks. All it needs, in Sugimoto’s opinion, is a bit of miso paste, but when he takes it out Asirpa mistakes it for poop—a perfectly reasonable reaction considering she’s never seen it before!

After that light fare, the morning brings heavier troubles: Asirpa spots something else she’s unfamiliar with—the glint of binocular lenses—and she and Sugimoto find themselves on the run from the 7th Division, who close in on them quickly thanks to their skis. Sugimoto decides he and Asirpa will split up, and if caught she’ll not resist and pretend to know nothing.

Asirpa is caught, and as Sugimoto assumed, the soldier isn’t interested in harming a little Ainu girl…until he learns she was hiding treasure maps and can understand Japanese (her initial dialogue with him involved telling the soldier in Ainu that the man she was with puts poop in his soup and eats it). Fortunately, Asirpa’s Ezo wolf buddy Retar comes to her rescue.

Meanwhile, three men surround Sugimoto, who has no choice but to bet on his Immortal status and believe Asirpa’s assertion that a bear won’t kill a man who enters its den by diving right in. When the soldiers fire into the opening, the bear pops out and mortally wounds them all before dying.

While both the bear and wolf CGI stand out in a not-so-good way, it’s not enough to pull me out of the action; both seem very much ferocious threats to the humans.

Sugimoto emerges unscathed and reunites with Asirpa (giving Retar a nice belly rub for his assistance), but he’s worried she won’t let him keep the orphaned bear cub he carried out of the den. Rather than eat it like he fears, she decides they’ll take it to her village, or kotan, where they often raise orphan bears.

There, Sugimoto finally steps out of the wilderness and into a different world entirely—the world of the Ainu. Asirpa’s grandmother is the most venerable member of the kotan, and the villagers are more curious about Sugimoto than scared of him.

Granny promptly asks him to take Asirpa for his wife so she can die happy…but she says it in Ainu, and her interpreter, Asirpa herself, does not translate for him.

Asirpa further explains the way of life of her people, which is largely shaped by their belief in kamuy, or gods, coming to them in various forms, including animals. If they come across a baby bear, for instance, they take it as a sign that the bear should be loved and cared for, and eventually “sent back” to where the kamuy reside.

In exchange for the sending, they get the bear’s meat and pelt, while the care they gave the bear prior to the ceremony is to convince the kamuy to keep returning and providing resources. In this way, it’s not a matter of offerings or sacrifice, but of merely assisting the kamuy in their travels back and forth between the two planes. It’s all quite fascinating and engrossing.

I just hope that Asirpa’s village will survive what could well be a good deal of collateral fallout from her and Sugimoto’s dealings with the 7th Division, as well as the prisoners themselves who seek the treasure of gold.

There’s a lot of competing interests in play, and among their rivals are characters with colorful personalities, from Tsurumi (missing the front of his skull, but otherwise a picture of health) to Hijikata (still a boy with a sword at heart, with no qualms about interrupting his comrade’s, er…lovemaking). Sugimoto and Asirpa will certainly have their hands full.

Shokugeki no Souma 3 – 15 – Maximizing the Value of the Humble Potato

The Central-loyalist instructor for Stage Two makes it even tougher for the rebels to succeed this week than last. By calling their names and hall designations last, their task of securing the missing ingredient in their noodle dish becomes all but impossible, as all the noodles, and ingredients for making scratch noodles, are already been exhausted. Worse still, there’s a severe blizzard outside, so can’t get to Sapporo in order to buy ingredients.

But the tighter Central turns the screws, the more the rebels huddle together and dig deep. Armed with their talent, as well as Erina’s invaluable Hokkaido seminar, they manage to make noodles for their dishes using one ingredient the instructors neglected to deprive them of: the potato. Specifically, the Irish Cobbler cultivar Hokkaido is famous for.

Megumi, Takumi, and Souma share raw ingredients so that there’s enough for each of them to make a “single serving”—another requisite for the stage the instructor laid out—and not only to they have no problem making noodle dishes that tear his clothes off, but all of the other rebels pass easily as well.

Almost too easily, if you ask me: I mean, if this instructor (and the one before him) were willing to stoop to dirty tricks, why not just lie and say the dishes sucked? Perhaps, subconsciously, “having no choice” but to pass the rebels is their own way of rebelling against Central. For them, unlike Azami, good food is good food. Their first loyalty will always be to their taste buds.

When the instructor hears word that Erina has coached them, he concludes that their passing the second stage is all thanks to her “mercy”, but Erina quickly chimes in and tells him he’s wrong. All she did was teach them about potatoes, everything else that led to them crafting gourmet-quality dishes came from their own innate talent as chefs. Truly, Erina is their gleaming knight, Joanne d’Arc.

She wouldn’t have wasted her time lecturing them if she didn’t think they were worthy. All she did was give a little nudge. And that night, when the students are allowed to sight-see in Sapporo, Erina joins her fellow rebels, and sees the city in a whole new light because of it.

Erina laments to the others that all the other times she’d been to Sapporo, she didn’t get much of an impression from it, since she was so busy in her duty as Nakiri heir and God Tongue tasting dishes. But someone who was able to watch her from a younger age disputes her: Nikumi, the one she shunned after she lost a Shokugeki to Souma.

Not only does Nikumi not harbor any hard feelings for being cut off by Erina-sama, but she humbly comments that she too might just know a tiny bit of the pressure to succeed for the sake of one’s family, and how she always looked up to Erina as a paragon of culinary excellence, and she’s glad she’s able to spend time with her once again. Erina is humbled by Nikumi’s words, and even feels shame for having treated her so badly in the past.

When Souma and Takumi meet up with Erina and Megumi, they all head to a restaurant for a big dinner in which to sample all that Sapporo has to offer. Those previous times Erina was there, she was alone, and all business. Now that she’s socializing with friends, her horizons have expanded…and she’s loving it.

Unfortunately, there are many more stages to come, and even though the four arrive at the train station at the designated time, they learn from Hisako that their train already left 30 minutes ago! Indeed, the rebels have now been split into four groups and diverted to four different venues for the third stage.

Oh, and the third stage will pit each rebel against a member of the Elite Ten. I’m not quite sure how that will work, as there are more than ten rebels who aren’t Erina…but perhaps it will be the trio of Takumi, Megumi and Souma working together against their Elite Ten opponent, whom Kobayashi Rindou presents to them as the newest member of the Ten: Hayama Akira. Oh, shit!

Golden Kamuy – 02 – Something They Carve Together

As Asirpa prepares traps to ensnare delicious nut-fed squirrels for dinner, Sugimoto determines the prisoners will avoid small villages where they’d stand out. The pair head into the booming port and commercial city of Otaru to canvass the places where they’d expose their tattooed skin: the baths and the brothels.

While questioning sex workers, the tiny Asirpa gets nabbed by the brothel owner, but quickly demonstrates she’s not worth his trouble, considering her skill with a knife handle and the “immortal” company she keeps.

Ultimately, they manage to snag their first prisoner the same way they catch squirrels: with a snare that traps him by the neck. Asirpa is adamant that they’ll kill nobody needlessly, and instead uses the pencil and paper acquired in Otaru to draw their captive’s tattoos. Fun little human moments like Asirpa drooling over squirrel meat or her shock at Sugimoto’s “rubber pencil” trick are effective at keeping the mood from getting too heavy.

This prisoner escaped from the others when they suddenly started killing each other, not realizing that absent drafting skills (or pencils), completing the map meant quite a bit of skinning. However, before this prisoner can give them any more information, he’s shot right through the brain, darkening the mood anew.

Sugimoto tracks down the gunman and identifies him not just as a fellow soldier, but one of the much-feared and respected Hokkaido 7th Division, known as the Guardians of the North for their tenacity in even the toughest battles. In other words, a division Sugimoto would be right at home in, had he not been dishonorably separated from the army.

The two share a couple moments as fellow soldiers to prepare for battle, and when the soldier asks if Sugimoto is tracking down the prisoners for money, he corrects him by saying it’s for love…which isn’t far off. After all, the money is for the family of the friend he loved, not for himself.

This time, Sugimoto’s foe is too tough to go easy on, and when the choice becomes letting him go to inform his superiors and stopping him, Sugimoto tosses the butt of his rifle at the guy, hitting him in the head and sending him tumbling off a cliff and into the freezing river, where he and Asirpa presume he’s dead but rather sloppily refrain from confirming it.

That error could be a result of hunger, but “We’re alive, so of course we get hungry” Asirpa has the solution for that when they return to her hunting tent, which is also her kitchen, There, she skins the squirrels they caught and lets Sugimoto eat the brain of one raw, which is supposedly the best part.

She finely minces the remaining meat and bones into chitatap, a kind of dish that sounds like the way you make it (incidentally, one should say “chitatap” while chopping the meat). In a concession to Sugimoto’s Sisam tastes, she forms balls with the meat and cooks them in broth for a sumptuous meal, and uses the Ainu saying “Hinna, hinna!” instead of “Itadakimasu!” to give thanks.

There’s no such thing as eating too much out here in The Grey, so after nabbing and sketching their second prisoner in as many days, Asirpa gets a bead on a rabbit and pounces on it. Unfortunately, this prisoner is an escape artists who coughs up a razor with which to cut himself free.

While chasing him down, he and Sugimoto end up tumbling down a cliff and falling into the drink, which is a death sentence for those who don’t get their freezing clothes off and warm up in front of a fire within ten minutes.

There’s a black comedy of errors as the prisoner succumbs to the various symptoms of hypothermia, but once he gets Sugimoto’s assurances he’ll spare his life, he coughs up a bullet they can use to spark a life-saving fire.

Having survived their dance with death, the two bond, casting aside their conflict, and the prisoner, Shiraishi, shares more intel with Sugimoto, including the fact that the leader of the prisoners is a grizzled and immensely-skilled samurai veteran from a war fought thirty years prior.

Meanwhile, the 7th division private also survived his hypothermia (perhaps Sugimoto’s immortaliy rubs off on people) and soon wakes up, meaning his commanding officer, who himself  seems to have survived having a large part of his face peeled off. As tough and resourceful as Sugimoto and Asirpa are, the characters they’ll have to deal with to achieve their goal are no slouches!

Golden Kamuy has established itself as one of the best best of the Spring, despite taking place in a bitterer Winter than the one we’re still struggling to escape in real life. So far it’s sported some great characters of almost mythical ability, offered some creative combat and survival skills, integrating elements of Ainu culture wherever possible. The OP and ED are also tight as hell. More than anything, Golden Kamuy has attitude, but isn’t so serious it won’t crack jokes where appropriate.

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