AICO – 02 – Getting Up to Speed, Running Away, Getting Nabbed

Aiko’s new “friends” dump a lot of info on her in an episode that gets us up to speed, introduces some other players, and sets the stakes, which are far-ranging. To sum it up, Aiko’s natural body was all but destroyed in a car accident, so researchers decided to put her brain in an artificial body they made when she was born.

However, the surgery that allows her to be standing there today caused the Burst: an overpowered proliferation of “malignant matter” that threatens Japan and the world. She’s also apparently the key to stopping it. Oh, and her mom and brother are still in ground zero.

It’s obviously a lot to absorb for poor Aiko, whose world has just been flipped upside down. She’s a lot like Neo during his sprawling introduction to the Real World, though she doesn’t throw up, she RUNS…nowhere in particular, just away from all this scary shit.

While running, she ends up falling through a roof, right into the lunch a redheaded Diver named Misawa Kaede is about to tuck into. Kaede’s colleague Kazuki assists Aiko when he learns she just wants to get away, but Kaede and the others corner her and bring her back to Kanzaki, Dr. Korose & Co.

Kurose decides to hire the 4-person Diver team to infiltrate Ground Zero in order to retrieve Aiko’s real body. Kanzaki will be their guide, they’ll be paid handsomely even if survival can’t be guaranteed, and whatever 2-person team from the quartet fares better by a certain leg in the mission, will get a bonus and be the ones to accompany Kanzaki to the final leg.

Now that the situation and the plan for dealing with it have been established, it looks like it’s time to impliment it, but the team hits a snag: a SWAT team busts into the hideout and snatches up Aiko and Yuya.

In two episodes, Aiko has been plucked from school by one party, given an infodump, freaked out and run away, picked up again, and then kidnapped by another party. I’m not seeing a whole lot of agency for the titular character, nor are there any indications she’ll be gaining any of it anytime soon.

That could be problematic going forward, as we’re dealing with a Netflix “Original”-style series that has been intricately formulated to check a lot of boxes and satisfy multiple audiences, but in doing so lacks any kind of basic originality.

AICO is (and will probably remain) watchable because’s it’s well-made competently executed, and isn’t gratingly gratuitous (likeDevilman Crybaby). But I like to think I’ve watched enough anime to make the determination that there’s no potential for AICO to be anything other than popcorn entertainment.

Cardcaptor Sakura: Clear Card – 11

In what felt like a brisk episode, after a class lesson in formulas and equals gets Sakura thinking about how similar the Clear Cards are to Clow Cards she once captured, she has lunch with friends, during which Yamazaki informs everyone the ball sports tournament will begin soon.

On the way home from school, Sakura, Syaoran and Akiho encounter Yuna D. Kaito, who escorts Akiho the rest of the way home. Syaoran, meeting Yuna for the first time, is spooked—the butler is definitely a magic user. Eriol tells him via video chat that there’s an order in the UK that grants it’s highest-ranked magic users “D”—and for Syaoran to stay on his toes.

CCS is nothing if not adept at suddenly shifting from ordinary life to weird magical scenarios. After dinner with her brother during which she notices he switched up a recipe to include butter, she senses the presence of another card, which leads her and Kero to Penguin Park, the venue of a Clow card encounter in previous series.

Tomoyo placed Kero in charge of getting Sakura dressed up and filming her in case of her absence, and it’s a good think Tomoyo isn’t there, because this card loves pulling things off or out of the ground, inverting them, and smashing them back to earth.

In a rare interruption of Sakura’s capturing routine, it even lifts her off her magical circle. It’s only thanks to Kero diving in to catch her that she doesn’tsuffer a big bump on the noggin…or worse. But he wouldn’t have been able to save both Sakura and Tomoyo simultaneously.

Sakura figures out that up and down don’t matter if she’s already in the air, so she activates her Flight Card and secures the “Reversal” Card while airborne in a short but sweet little burst of action.

Unfortunately, just like last time the inverted playground equipment attracts the attention of bystanders and ends up a news story on TV; Sakura and Kero are able to fly home without being seen.

Back home, while chatting with Tomoyo, they also learn most of Kero’s footage is useless since the camera shifted when he caught Sakura. Tomoyo, containing her rage well, orders a training session for Kero so such mistakes aren’t repeated.