Kokkoku – 03

Juri escapes death by strangulation when her eyes go white and she spontaneously gains the ability to expel “specters”, the jellyfish-like beings humans must merge with to be able to move in the Stasis. Before long, the three men in her house are stalled, and Juri escapes with The Stone, much to the chagrin of Majima.

Now that we’ve seen flashes of both Majima and Juri’s memory, it’s clear the two knew each other, and were both involved with specters during that time. Majima remembered, Juri didn’t, and now Majima is with the bad guys, working against Juri’s family. It’s not much, but it’s something.

Meanwhile, the Bad Guy leader (Sagawa) tests the abilities of the Herald on an expendable henchman, and learns that the monster is getting smaller, and thus his power isn’t limitless. Before long, they may even be rid of it, and able to do affect change in Stasis as they see fit.

Coincidentally, the specter within the now-dead henchman travels to Makoto and merges with him, enabling Ma-tan to wake up, much to the delight of Tsubasa.

With all the Yukawas now free except for Takafumi, Sagawa decides to try to talk man-to-man about ownership of the Stone. In the fact of such intimidation, I fully the gentle, passive Takafumi to fold like a cheap suit.

The tougher members of the family in Gramps and Juri thankfully reunite, but not before Juri gains another tail from a group of thugs who were looting a store when she walked past…not trying to hide herself or her movements in any way despite not knowing who may be around and after her. Baka Juri!

One of those guys appears and tries to keep up a story about simply being some guy who happens to be able to move as well, which lasts all of ten seconds before he and his friends start to rush Gramps and Juri.

With a series of short teleportations, the two are able to get away, and stick to the middle of the road to avoid ambush. However, they don’t take the extra and very obvious precaution of staying away from other people, regardless of if their motionless or not.

The huge goon in sunglasses doesn’t have to go anywhere to get his knife in a position to stab Juri to death; she strolls right up to him! I tell ya, I’m rooting for the Yukawas—there’s no one else worth rooting for—but they aren’t making things easy for themselves with these constant tactical blunders.

I get it; they’re merely civilians unaccustomed to being in this kind of situation, they’re way outnumbered, and they’re scared. But if they want out of it with their all organs still internal, they’ll have to do better.

Cardcaptor Sakura: Clear Card – 03

The rate of strange magical happenings in Tomoeda increases this week, with Sakura capturing not one but two Clear Cards. The first is a water-element Card called Aqua, which telegraphs its presence to us early on with an unexpected rain that grows heavier and heavier as the day progresses.

School goes on as it pours outside, affording us a look at “indoor lunch”, as well as another demonstration of how Yamazaki and Chiharu’s running bit in which he comes up with bizarre and dubious facts about things, Sakura and Li believe him, and then Chiharu hits and/or scolds him.

Finally, the rain is so heavy Sakura has to respond by releasing her staff, while Tomoyo provides a frog-themed battle suit. Sakura also makes use of her Clear Cards for the first time, using Gale to disperse the rain and Siege to surround and hold its source so she can secure it.

Indeed, it’s as if a Card showed up that specifically required the power of the two Cards she’d already collected to capture. I’m also now versed in Sakura’s trademark lingo, be it “Release”, “Secure”, and her all-purpose exclamation of “HOEHHH!” All good stuff. Also: consistent Battle Music!

When Sakura texts Yuki that she’s gained another Card, her brother Touya is nearby, and lets on that he may know a little about what Sakura and Yuki are up to, and that he himself once gave them power which he doesn’t expect he’ll ever have back.

The next day Sakura and Chiharu get to show the Cheerleading Club what they’re made of, but after stooping down to tie her shoe, Sakura gets up to find every other person at school gone. With nothing attacking her, she releases her staff and goes on the offensive, only to have her Gales either hit nothing or get reflected back.

Eventually, Sakura can see a faint wisp of something racing around, but it’s mostly invisible, so she employs Aqua’s rain to render it visible. Upon securing it, she herself is drenched by the rain she used, but Li races to the rescue and lends her his jacket until she can change.

It’s a cute and heartwarming moment, and it’s nice that every episode has at least one or two such moments (even if Li still seems a bit shady).

Just as Sakura thought she was done with magic for the day, she suddenly loses consciousness and ends up in her recurring dream with Cloaky. This time the figure tries to steal her Key, and when she grabs hold of it she gets pulled along with it, until she’s face to face with them.

Upon waking up, she notes that they’re about the same height, but that’s about all she seems to know. I’m now caught up on CCS:CC, and must now wait until next week like everyone else to see where this goes.

Mahoutsukai no Yome – 15

Chise’s in Mortal Danger again, only this time bed rest won’t do the trick. Oberon believes the best way to treat her is to take her to the Land of the Faeries where time passes more slowly. Elias, overcome by worry, has to be slapped into coherence and the they then go, leaving Silky to watch the house.

You get the feeling that even though Oberon didn’t wish any harm on Chise after she made tabooed ointment, he’s still every bit an opportunist, and as a Fae he is unconditionally drawn to a Sleigh Beggy such as Chise. Medical treatment is a perfect excuse for Oberon to invite her to his world. And hey, if she can be convinced to stay…one hand washes the other, right?

Chise does not witness the trippy journey into Faerieland; she merely wakes up in a bed made out of part of a tree, bandaged head to toe. Her doctor, a changeling named Shannon (a faerie raised by human parents who then returned), seems kind enough, and confirms that there was no urgent need for Oberon to bring Chise there.

As Titania and Oberon try to convince Elias to stay with Chise in Faerieland, Shannon takes Chise to an otherworldly Mononoke Hime pool which contains healing waters…and proceeds to strangle her underwater.

As Elias tells the Fae royalty “thanks but no thanks, a human accepted me, so with humans I shall live”, Chise’s now-established Stong Will to Live overpowers Shannon’s attack. She saved herself, and Shannon remarks that she had to fear her life was going to end in order for her wounds to fully close.

Because time passes so much faster back home, Silky spends a good deal of time alone, tending to the house, and sometimes magically redesigning its interior a la Howl’s Moving Castle. Watching her install bells on the door so she can immediately know when her family is back was a rare display of emotion from the mute maid.

When Silky drifts off, she dreams of her past, when she was a banshee. When the family she haunted passed away, she had nothing and nobody, but Spriggan led her to the house that Elias Ainsworth would one day occupy. The Spriggan transforms her into a maid and bestows the name “Silky” upon her, and no matter who has lived in the house, she’s kept it a home ever since.

By the time Elias, Chise, and Ruth return, it’s Winter, but the house was kept a home by Silky’s presence. Her raw elation upon hearing them finally walk in the door, as well as the enormous hug she gives Chise, were a delight to behold. And hey, now we know Silky’s story, and that she’s not the cold fish she always appeared to be.

Cardcaptor Sakura: Clear Card – 02

Sakura has a new key, a new staff, and new clear cards, but neither she nor Li can detect any magic emanating from them. Sakura wonders why these kinds of things are happening in Tomoeda again, while Tomoyo is simply disappointed she wasn’t present for Sakura’s first card capture in a while with a fitting outfit or her camcorder.

As much as Sakura wants answers, for the time being there’s not much for it than to continue on with her middle school life, slices of which are wonderfully presented this week without any shoes dropping. Sakura intends to join the cheerleading squad, the girls have art class, and Syaoran is stubbornly non-specific in the “things” he has to “take care of” which preclude him joining any clubs.

Still, just two eps in and I’m a fan of Sakura and Syaoran, because neither try to be in each other’s lives every second of every day. They each have their own stuff going on, and each respects one another’s need and right to be individuals. Pretty enlightened relationship strategy for middle schoolers!

 

CCS:CC is also full of little life lessons about not worrying too much about things outside your control. Sakura resolves to do what she has to do and put one foot in front of the other every day, and she’ll cross bridges when she comes to them.

One problem that often arises is the need to conceal magical things—like Kero-chan—from her older brother Touya. Kero must be completely still when he’s around—kinda like Hobbes—but Touya can’t help but wonder what’s going on when he sees fruit sauce on Kero’s mouth, and later spots beads of sweat. Amusingly, Sakura employs literal hand-waiving to distract her bro.

After dinner, Tomoyo presents Sakura with a new outfit (the first she’s worn in years, a meta statement referencing how long it’s been since the last CCS series), but no sooner does Sakura don the garb of a magical girl than she, Tomoyo, and Kero suddenly find themselves in a giant white cubic room with no doors or windows, an eerie situation well-sold by both visuals and the soundtrack.

When Sakura and Kero try to touch the walls, they bend out of the way, and before long, the entire cube starts to wobble like Jell-O. Kero deduces the material is similar to rubber, and that they’re inside the equivalent of a giant cubical balloon.

The seamstress Tomoyo, armed with her trusty pincushion, proceeds to pop the cube once Sakura summons her Staff of Dreams to capture another new card: “Siege.” Just like that, the trio are back in Sakura’s room, and have to play things cool when Touya checks in.

Let’s face it, neither of the two challenges Sakura has faced so far have been all that difficult to crack, nor the cards difficult to capture. However, there are still numerous unanswered questions, and while a new dream only adds to them, Sakura’s friend Eriol in England is holding off on contacting her until “the time is right”; presumably not until she captures more clear cards.

Cardcaptor Sakura: Clear Card – 01 (First Impressions)

Why am I seriously considering belatedly picking up a reboot of an 18-year-old anime I never watched and know nothing about? Simple: Cardcaptor Sakura: Clear Card is gorgeous, massively charming, and surprisingly easy to jump right into.

My knowledge of the franchise is its own “clear card”, and yet Keroberos’ super-abridged intro at the beginning gave me the gist. From there we join Kinomoto Sakura as she starts her middle school life, along with her best friend Daidouji Tomoyo and her boyfriend Syaoran Li, with whom she rather dramatically and beautifully reunites.

All seems well in Sakura’s life, but after she has a startling dream about clear cards, she discovers all of the “Clow Cards” she’d amassed have become clear, blank, and devoid of power, which I imagine could be a problem since the cards are the source of much of her power.

This situation has Sakura reaching out to fellow magically-inclinded friend Yuki (who can transform into an angelic alter-ego) and her friends in England, but no easy answers are forthcoming. Tomoyo tries to distract her from her troubles by assuring her she has no shortage of cute costumes waiting in the wings for Sakura’s future use.

In another trippy dream sequence, Sakura’s cloaked tormentor faces her again, but she’s able to summon a crystal that transforms into a key, much like the one she’s always used to summon her magical staff. The next day, when she and Kero-chan are attacked by sharp gusts of wind, she releases the new staff.

With the staff, she’s able to focus the winds into a captured card of a type she’s never seen before, and just like that she’s back in the card-capturing and mystery-solving business.

CCS:CC features top-notch animation with very satisfying movement and modern special effects, while the retro-inspired character design, voice work, sound effects and music lend an irresistible nostalgic feel. The dialogue is also a nice balance of humor, drama, and romance. In short, I may not know much about the CCS universe, but I definitely like what I’ve seen so far.